Added shape generation/rendering to scan-line
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@ -16,6 +16,25 @@
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#define PI 3.1415
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bool Intersects(Line a, Line b, Point& p){
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return false;
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}
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int Shape::FindPoint(int x, int y, float radius){
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Point src_point(x, y);
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float min_dist = FLT_MAX;
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int min_id = -1;
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for(int i = 0; i < (int)points.size(); i++){
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float dist = (src_point - (Point)(points[i])).length();
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if(dist < min_dist && dist < radius){
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min_id = i;
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min_dist = dist;
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}
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}
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return min_id;
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}
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// Definicja konstruktora, wywolujemy najpierw
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// konstruktor klasy nadrzednej, nastepnie tworzymy
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// obiekt klasy Ui_MyWindow reprezentujacy GUI
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@ -41,6 +60,8 @@ MyWindow::MyWindow(QWidget *parent) :
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QString str(("Ilosc segmentow: " + std::to_string(segment_count)).c_str());
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ui->segmentLabel->setText(str);
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shapes.push_back(Shape());
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// Tworzymy obiekt klasy QImage, o odpowiedniej szerokosci
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// i wysokosci. Ustawiamy format bitmapy na 32 bitowe RGB
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// (0xffRRGGBB).
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@ -74,7 +95,7 @@ void MyWindow::on_segmentSlider_valueChanged(int val)
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segment_count = val;
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QString str(("Ilosc segmentow: " + std::to_string(segment_count)).c_str());
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ui->segmentLabel->setText(str);
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DrawSpline();
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DrawShapes();
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update();
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}
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@ -108,8 +129,8 @@ void MyWindow::on_cleanButton_clicked()
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// obszaru rysowania
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void MyWindow::czysc()
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{
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bezier_points.clear();
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DrawSpline();
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shapes.clear();
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DrawShapes();
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}
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@ -131,31 +152,39 @@ void MyWindow::mousePressEvent(QMouseEvent *event)
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}
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int id = -1;
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int pt_id, sh_id;
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bool res;
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switch(event->button()){
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case Qt::LeftButton:
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id = FindPoint(x, y, 20);
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if(id == -1){
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res = FindPoint(x, y, pt_id, sh_id, 20);
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if(!res){
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mode = Add;
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bezier_points.push_back(Point(x, y));
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shapes[shapes.size()-1].points.push_back(Point(x, y));
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}else{
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if(pt_id == 0 && shapes[shapes.size()-1].points.size() >= 3){
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mode = Add;
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shapes.push_back(Shape());
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}else{
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mode = Move;
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tmp_point_id = id;
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bezier_points[id].x = x;
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bezier_points[id].y = y;
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tmp_point_id = pt_id;
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tmp_shape_id = sh_id;
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shapes[sh_id].points[pt_id].x = x;
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shapes[sh_id].points[pt_id].y = y;
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}
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}
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break;
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case Qt::RightButton:
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mode = Remove;
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id = FindPoint(x, y, 20);
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if(id != -1){
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bezier_points.erase(bezier_points.begin() + id);
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res = FindPoint(x, y, pt_id, sh_id, 20);
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if(res){
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// bezier_points.erase(bezier_points.begin() + id);
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}
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break;
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default:
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break;
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}
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DrawSpline();
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DrawShapes();
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update();
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}
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@ -178,30 +207,30 @@ void MyWindow::mouseMoveEvent(QMouseEvent *event)
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switch(mode){
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case Move:
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bezier_points[tmp_point_id].x = x;
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bezier_points[tmp_point_id].y = y;
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// bezier_points[tmp_point_id].x = x;
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// bezier_points[tmp_point_id].y = y;
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shapes[tmp_shape_id].points[tmp_point_id].x = x;
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shapes[tmp_shape_id].points[tmp_point_id].y = y;
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break;
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default:
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break;
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}
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DrawSpline();
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DrawShapes();
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// Odswiezamy komponent
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update();
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}
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int MyWindow::FindPoint(int x, int y, float radius){
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Point src_point(x, y);
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float min_dist = FLT_MAX;
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int min_id = -1;
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for(int i = 0; i < (int)bezier_points.size(); i++){
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float dist = (src_point - (Point)(bezier_points[i])).length();
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if(dist < min_dist && dist < radius){
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min_id = i;
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min_dist = dist;
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bool MyWindow::FindPoint(int x, int y, int& pt_id, int& shape_id, float radius){
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for(int i = 0; i < (int)shapes.size(); i++){
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int id;
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if((id = shapes[i].FindPoint(x, y, radius)) != -1){
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shape_id = i;
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pt_id = id;
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return true;
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}
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}
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return min_id;
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return false;
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}
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void MyWindow::DrawPixel(QImage* img, int x, int y, QColor color){
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@ -261,41 +290,18 @@ void MyWindow::DrawSquare(int x, int y, int size, QColor color){
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}
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}
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void MyWindow::DrawSpline(){
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void MyWindow::DrawShapes(){
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ClearImage(img);
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for(int i = 0; i < bezier_points.size(); i+=1){
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DrawSquare(bezier_points[i].x, bezier_points[i].y, 15, QColor(255, 0, 0));
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for(int i = 0; i < (int)shapes.size(); i++){
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for(int j = 0; j < (int)shapes[i].points.size() - 1; j++){
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Point p1 = shapes[i].points[j];
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Point p2 = shapes[i].points[j+1];
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DrawLine(p1.x, p1.y, p2.x, p2.y, img);
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}
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int count = bezier_points.size();
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for(int i = 1; i < bezier_points.size() + 2; i++){
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Point p0 = bezier_points[std::min(std::max(0, i - 3), count - 1)];
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Point p1 = bezier_points[std::min(std::max(0, i - 2), count - 1)];
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Point p2 = bezier_points[std::min(std::max(0, i - 1), count - 1)];
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Point p3 = bezier_points[std::min(std::max(0, i), count - 1)];
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Point last_point = p0;
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for(int i = 0; i <= segment_count; i++){
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float t = (float(i) / segment_count);
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float t2 = (float)pow(t, 2);
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float t3 = (float)pow(t, 3);
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float w1 = (-1.0f * t3 + 3.0f * t2 - 3.0f * t + 1.0f) / 6.0f;
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float w2 = (3.0f * t3 - 6.0f * t2 + 4.0f) / 6.0f;
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float w3 = (-3.0f * t3 + 3.0f * t2 + 3.0f * t + 1.0f) / 6.0f;
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float w4 = t3 / 6.0f;
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Point P =
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p0 * w1
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+ p1 * w2
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+ p2 * w3
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+ p3 * w4;
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if(i > 0)
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DrawLine(last_point.x, last_point.y, P.x, P.y, img);
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last_point = P;
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if(i != (int)shapes.size() - 1 && (int)shapes[i].points.size() >= 2){
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Point p1 = shapes[i].points[(int)shapes[i].points.size()-1];
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Point p2 = shapes[i].points[0];
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DrawLine(p1.x, p1.y, p2.x, p2.y, img);
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}
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}
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}
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@ -40,6 +40,11 @@ namespace Ui {
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struct Point{
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int x, y;
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Point(){
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this->x=0;
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this->y=0;
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}
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Point(int x, int y){
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this->x=x;
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this->y=y;
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@ -52,10 +57,6 @@ struct Point{
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Point operator-(const Point& other){
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return Point(this->x - other.x, this->y - other.y);
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// float x = other.x - this->x;
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// float y = other.y - this->y;
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// float mag = std::sqrt(std::pow(x, 2) + std::pow(y, 2));
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// return mag;
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}
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Point operator*(const float mul){
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@ -67,6 +68,23 @@ struct Point{
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}
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};
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struct Shape{
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std::vector<Point> points;
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int FindPoint(int x, int y, float radius = FLT_MAX);
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};
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struct Line{
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Point A,B;
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Line(Point a, Point b){
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A = a;
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B = b;
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}
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};
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bool Intersects(Line a, Line b, Point& p);
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// MyWindow jest podklasa klasy QMainWindow.
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class MyWindow : public QMainWindow
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{
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@ -113,9 +131,10 @@ private:
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bool draw_finished;
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int segment_count;
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std::vector<Point> bezier_points;
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std::vector<Shape> shapes;
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int tmp_point_id = 0;
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int tmp_shape_id = 0;
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// Deklaracje funkcji
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void czysc();
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@ -124,10 +143,10 @@ private:
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void DrawLine(int x1, int y1, int x2, int y2, QImage *img);
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void DrawSquare(int x, int y, int size, QColor color = QColor(255,255,255));
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void DrawSpline();
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void DrawShapes();
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void ClearImage(QImage *img);
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void DrawPixel(QImage *img, int x, int y, QColor color = QColor(255, 255, 255));
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int FindPoint(int x, int y, float radius = FLT_MAX);
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bool FindPoint(int x, int y, int& pt_id, int& shape_id, float radius = FLT_MAX);
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// Deklaracje slotow, czyli funkcji wywolywanych
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// po wystapieniu zdarzen zwiazanych z GUI
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