2022-08-25 17:58:26 +02:00
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using System;
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using System.Collections.Generic;
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2022-08-28 22:42:21 +02:00
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using System.Linq;
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2022-08-25 17:58:26 +02:00
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using TMPro;
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using UnityEngine;
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2022-08-31 20:50:59 +02:00
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namespace Parking
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{
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public class ParkingManager : MonoBehaviour
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{
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public const float Width = 68;
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public const float Height = 29;
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public static ParkingManager Instance;
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private static readonly TimeSpan StartTime = TimeSpan.FromHours(5) + TimeSpan.FromMinutes(45);
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private static readonly TimeSpan EndTime = TimeSpan.FromHours(17) + TimeSpan.FromMinutes(15);
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private static TimeSpan _currentTime = StartTime;
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[SerializeField] private int stepTime = 15;
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[SerializeField] private TextMeshProUGUI timeText;
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[SerializeField] public TextMeshProUGUI countsText;
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[SerializeField] public TextMeshProUGUI rejectedText;
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[SerializeField] public GameObject spotPrefabA;
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[SerializeField] public GameObject spotPrefabB;
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[SerializeField] public GameObject spotPrefabC;
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[SerializeField] public GameObject spotPrefabD;
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[SerializeField] public GameObject carPrefab;
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[SerializeField] public Transform mainPlanContainer;
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[SerializeField] public Transform emergencyPlanContainer;
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private readonly float[] _spotHeights = {4f, 4.5f, 5f, 7.5f};
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private readonly List<List<Spot>> _spotMap = new()
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{new List<Spot>(), new List<Spot>(), new List<Spot>(), new List<Spot>()};
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private bool _emergencyActivated;
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private int _initialConfigurationSpotCount;
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private int[,] _initialSolution;
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private int[] _rejectedDrivers = {0, 0, 0, 0};
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private List<GameObject> _spotPrefabs;
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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_spotPrefabs = new List<GameObject> {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
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timeText.text = _currentTime.ToString();
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rejectedText.text = $"Małe: {_rejectedDrivers[0]} Średnie: {_rejectedDrivers[1]} " +
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$"Duże: {_rejectedDrivers[2]}";
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GenerateEmergencyPlan();
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DataImporter.ReadFile("Assets/Data/Tablica3.csv");
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InitialConfigurationGenerator generator = new();
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_initialSolution = generator.FindSolution();
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ArrangeSpots(_initialSolution);
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ReserveInitialSpots();
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}
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public void Emergency()
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{
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ResetDrivers();
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_emergencyActivated = true;
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}
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private void ReserveInitialSpots()
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{
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for (int j = 3; j >= 0; j--)
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foreach (Spot spot in _spotMap[j]) {
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spot.Reserved = false;
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spot.ReservedPriority = 0;
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}
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for (int i = 0; i < Math.Min(DataImporter.Drivers.Count, _initialConfigurationSpotCount); i++) {
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bool found = false;
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// Find spot
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for (int j = 3; j >= 0 && !found; j--)
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foreach (Spot spot in _spotMap[j])
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if (spot.Size == DataImporter.Drivers[i].Size && !spot.Reserved) {
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spot.Reserved = true;
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spot.ReservedPriority = DataImporter.Drivers[i].Priority;
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found = true;
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break;
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}
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}
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// Find spot
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// for (var j = 3; j >= 0; j--)
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// foreach (Spot spot in _spotMap[j])
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// if (!spot.Reserved && spot.Size != Size.D)
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// Debug.Log("Spot not reserved");
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}
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public void AdvanceTime()
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{
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// Update time
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_currentTime += TimeSpan.FromMinutes(stepTime);
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if (_currentTime > EndTime) {
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_currentTime = StartTime;
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timeText.text = _currentTime.ToString();
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_rejectedDrivers = new[] {0, 0, 0, 0};
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rejectedText.text = $"Małe: {_rejectedDrivers[0]} Średnie: {_rejectedDrivers[1]} " +
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$"Duże: {_rejectedDrivers[2]}";
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if (_emergencyActivated) {
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emergencyPlanContainer.gameObject.SetActive(true);
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mainPlanContainer.gameObject.SetActive(false);
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}
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else {
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ArrangeSpots(_initialSolution);
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ReserveInitialSpots();
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ResetDrivers();
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}
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return;
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}
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timeText.text = _currentTime.ToString();
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if (_emergencyActivated)
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return;
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ReconfigureSpots();
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foreach (Driver driver in DataImporter.Drivers) {
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// TODO: Check if car can stay before other reservation - may not work for priority-based reservations
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bool triesToPark = _currentTime <= driver.Times[3].TimeOfDay &&
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_currentTime > driver.Times[2].TimeOfDay;
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bool leftTheParking = _currentTime > driver.Times[3].TimeOfDay && driver.Parked;
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bool reservedButTimedout =
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(_currentTime - driver.Times[0].TimeOfDay).TotalMinutes > driver.UpdateInterval &&
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GetReservedSpotCount(driver.Priority, driver.Size) > 0
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&& !driver.Parked && !driver.Rejected && _currentTime <= driver.Times[3].TimeOfDay;
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if (triesToPark && !driver.Parked && !driver.Rejected) {
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if (!PlaceCarOnParking(driver)) {
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if (TryReconfigureSpotForSize(driver.Size)) {
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if (!PlaceCarOnParking(driver)) {
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Debug.Log($"Placing failed for car {driver.Number} size {driver.Size}");
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driver.Rejected = true;
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_rejectedDrivers[(int) driver.Size]++;
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rejectedText.text = $"Małe: {_rejectedDrivers[0]} Średnie: {_rejectedDrivers[1]} " +
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$"Duże: {_rejectedDrivers[2]}";
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}
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}
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else {
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Debug.Log($"Placing failed for car {driver.Number} size {driver.Size}");
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driver.Rejected = true;
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_rejectedDrivers[(int) driver.Size]++;
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rejectedText.text = $"Małe: {_rejectedDrivers[0]} Średnie: {_rejectedDrivers[1]} " +
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$"Duże: {_rejectedDrivers[2]}";
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}
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}
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}
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else if (leftTheParking) {
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driver.Spot.Reserved = false;
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driver.Reset();
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}
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else if (reservedButTimedout) {
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Debug.Log($"Reserved but timed out driver {driver.Number}");
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driver.Rejected = true;
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}
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}
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UpdateCounts();
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}
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private void UpdateCounts()
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{
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int[] counts = {0, 0, 0, 0};
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for (int i = 0; i < _spotMap.Count; i++)
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for (int j = 0; j < _spotMap[i].Count; j++)
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counts[(int) _spotMap[i][j].Size]++;
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string countsString = $"Małe: {counts[0]} Średnie: {counts[1]} Duże: {counts[2]} " +
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$"Suma: {counts.Sum()}";
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UpdateText(countsString);
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}
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private void ResetDrivers()
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{
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foreach (Driver driver in DataImporter.Drivers) {
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if (driver.Spot != null) {
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driver.Spot.Reserved = false;
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driver.Spot.ReservedPriority = 0;
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}
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driver.Reset();
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}
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}
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private int GetReservedSpotCount(int priority, Size size)
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{
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int count = 0;
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foreach (var list in _spotMap)
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foreach (Spot spot in list)
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if (spot.Size == size && spot.Reserved && spot.ReservedPriority == priority)
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count++;
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return count;
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}
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private bool FindReservedSpot(Driver driver, out Spot spot)
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{
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foreach (var list in _spotMap)
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foreach (Spot spot1 in list)
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if (spot1.Reserved && spot1.ReservedPriority == driver.Priority) {
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spot = spot1;
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return true;
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}
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spot = new Spot();
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return false;
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}
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private bool PlaceCarOnParking(Driver driver)
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{
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if (FindReservedSpot(driver, out Spot reservedSpot)) {
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if (reservedSpot.Free) {
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PlaceDriverOnSpot(driver, reservedSpot);
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return true;
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}
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Debug.Log("Spot should be reserved but is taken");
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}
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foreach (var t in _spotMap)
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foreach (Spot spot in t) {
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bool spotAvailable = spot.Size == driver.Size && spot.Free &&
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(spot.ParkingDirection == driver.ParkingPreference ||
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spot.ParkingDirection == ParkingPreference.Any)
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&& !spot.Reserved;
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if (spotAvailable) {
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PlaceDriverOnSpot(driver, spot);
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return true;
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}
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}
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foreach (var t in _spotMap)
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foreach (Spot spot in t)
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if (spot.Size == driver.Size && spot.Free && !spot.Reserved) {
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PlaceDriverOnSpot(driver, spot);
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return true;
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}
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return false;
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}
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private void PlaceDriverOnSpot(Driver driver, Spot spot)
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{
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spot.Free = false;
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spot.Reserved = false;
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driver.Spot = spot;
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driver.Parked = true;
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driver.GameObject = Instantiate(carPrefab);
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driver.GameObject.GetComponentInChildren<TextMeshProUGUI>().text = driver.Number.ToString();
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driver.GameObject.GetComponentInChildren<TextMeshProUGUI>().transform.rotation =
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Quaternion.Euler(new Vector3(0, 0, (spot.Flipped ? 180 : 0) + (!spot.Perpendicular ? -90 : 0)));
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driver.GameObject.transform.rotation =
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Quaternion.Euler(new Vector3(0, 0, (spot.Flipped ? 180 : 0) + (!spot.Perpendicular ? 90 : 0)));
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driver.GameObject.transform.position = spot.GameObject.transform.position;
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driver.GameObject.transform.SetParent(spot.GameObject.transform, true);
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driver.GameObject.transform.localPosition += new Vector3(0, 0, -1);
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}
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public void UpdateText(string text)
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{
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countsText.text = text;
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2022-08-29 23:01:18 +02:00
|
|
|
}
|
2022-08-29 23:32:16 +02:00
|
|
|
|
2022-09-03 21:27:31 +02:00
|
|
|
private void ReconfigureSpots()
|
|
|
|
{
|
2022-09-05 01:15:04 +02:00
|
|
|
int[] freeSpots = GetFreeSpotCount();
|
2022-09-06 23:20:53 +02:00
|
|
|
var nextCars = GetNextCars(1);
|
2022-09-04 00:35:45 +02:00
|
|
|
int[] plannedSpots = {0, 0, 0, 0};
|
2022-09-03 21:27:31 +02:00
|
|
|
foreach (Driver driver in nextCars)
|
2022-09-04 00:35:45 +02:00
|
|
|
plannedSpots[(int) driver.Size]++;
|
|
|
|
|
|
|
|
int[] neededSpots = {0, 0, 0, 0};
|
2022-09-03 21:27:31 +02:00
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
for (int i = 0; i < neededSpots.Length; i++)
|
2022-09-04 13:36:19 +02:00
|
|
|
neededSpots[i] = Math.Max(plannedSpots[i] - freeSpots[i], 0);
|
2022-09-06 23:20:53 +02:00
|
|
|
if (neededSpots.Sum() > 1) {
|
2022-09-03 21:27:31 +02:00
|
|
|
Debug.Log($"Needed spots = {neededSpots[0]} {neededSpots[1]} {neededSpots[2]} {neededSpots[3]}");
|
2022-09-04 00:35:45 +02:00
|
|
|
Debug.Log("Attempting reconfiguration...");
|
2022-09-03 21:27:31 +02:00
|
|
|
|
2022-09-06 23:20:53 +02:00
|
|
|
var spotlessCars = new List<Driver>();
|
|
|
|
|
|
|
|
// Filter drivers by assigning free space
|
|
|
|
foreach (Driver nextCar in nextCars)
|
|
|
|
if (freeSpots[(int) nextCar.Size] != 0)
|
|
|
|
freeSpots[(int) nextCar.Size]--;
|
|
|
|
else
|
|
|
|
spotlessCars.Add(nextCar);
|
|
|
|
|
|
|
|
|
|
|
|
foreach (Driver nextCar in spotlessCars) {
|
|
|
|
TryReconfigureSpotForSize(nextCar.Size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool TryReconfigureSpotForSize(Size newSize)
|
|
|
|
{
|
|
|
|
foreach (var currentLaneSpots in _spotMap)
|
|
|
|
foreach (Spot spot in currentLaneSpots) {
|
|
|
|
if (spot.Size > newSize && spot.Free && spot.Size != Size.D && !spot.Reserved) {
|
|
|
|
int size = (int) newSize;
|
|
|
|
|
|
|
|
float diff = (_spotHeights[(int) spot.Size] - _spotHeights[size]) / 2.0f;
|
|
|
|
if (!spot.AlignToTop)
|
|
|
|
diff *= -1;
|
|
|
|
|
|
|
|
spot.Size = (Size) size;
|
|
|
|
Vector3 position = Vector3.zero;
|
|
|
|
Quaternion rotation = Quaternion.identity;
|
|
|
|
if (spot.GameObject != null) {
|
|
|
|
position = spot.GameObject.transform.position;
|
|
|
|
rotation = spot.GameObject.transform.rotation;
|
|
|
|
Destroy(spot.GameObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
spot.Reserved = false;
|
|
|
|
|
|
|
|
Vector3 offset = spot.Perpendicular ? new Vector3(0, diff, 0) : new Vector3(-diff, 0, 0);
|
2022-09-05 22:01:52 +02:00
|
|
|
|
2022-09-06 23:20:53 +02:00
|
|
|
Vector3 newPosition = position + offset;
|
|
|
|
|
|
|
|
if (!spot.Perpendicular) {
|
|
|
|
var allBorders = new List<float>();
|
|
|
|
foreach (Spot spot1 in currentLaneSpots) {
|
|
|
|
if (spot1 == spot)
|
|
|
|
continue;
|
|
|
|
Vector3 spotPosition = spot1.GameObject.transform.position;
|
|
|
|
float sizeOffset = _spotHeights[(int) spot1.Size] / 2.0f;
|
|
|
|
allBorders.Add(spotPosition.x + sizeOffset);
|
|
|
|
allBorders.Add(spotPosition.x - sizeOffset);
|
|
|
|
}
|
|
|
|
|
|
|
|
allBorders.Sort();
|
|
|
|
foreach (float adjacentBorder in allBorders)
|
|
|
|
if (adjacentBorder > position.x) {
|
|
|
|
newPosition = new Vector3(adjacentBorder -
|
|
|
|
_spotHeights[size] / 2.0f,
|
|
|
|
newPosition.y, newPosition.z);
|
|
|
|
break;
|
|
|
|
}
|
2022-09-05 22:00:15 +02:00
|
|
|
}
|
2022-09-06 23:20:53 +02:00
|
|
|
|
|
|
|
// TODO: check how much space to right to push
|
|
|
|
|
|
|
|
spot.GameObject = Instantiate(_spotPrefabs[size],
|
|
|
|
newPosition, rotation, mainPlanContainer);
|
|
|
|
|
|
|
|
return true;
|
2022-09-05 22:01:52 +02:00
|
|
|
}
|
2022-09-05 22:00:15 +02:00
|
|
|
}
|
2022-09-06 23:20:53 +02:00
|
|
|
|
|
|
|
return false;
|
2022-09-03 21:27:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
private int[] GetFreeSpotCount()
|
|
|
|
{
|
2022-09-04 00:35:45 +02:00
|
|
|
int[] freeSpots = {0, 0, 0, 0};
|
|
|
|
foreach (var t in _spotMap)
|
2022-09-03 21:27:31 +02:00
|
|
|
foreach (Spot spot in t)
|
|
|
|
if (spot.Free)
|
2022-09-04 00:35:45 +02:00
|
|
|
freeSpots[(int) spot.Size]++;
|
2022-09-03 21:27:31 +02:00
|
|
|
return freeSpots;
|
|
|
|
}
|
2022-09-04 00:35:45 +02:00
|
|
|
|
2022-09-06 23:20:53 +02:00
|
|
|
private List<Driver> GetNextCars(int steps)
|
2022-09-03 21:27:31 +02:00
|
|
|
{
|
2022-09-04 00:35:45 +02:00
|
|
|
var nextCars = new List<Driver>();
|
2022-09-06 23:20:53 +02:00
|
|
|
TimeSpan updatedTime = _currentTime + TimeSpan.FromMinutes(stepTime * steps);
|
|
|
|
foreach (Driver driver in DataImporter.Drivers)
|
|
|
|
if (updatedTime <= driver.Times[1].TimeOfDay &&
|
|
|
|
updatedTime >= driver.Times[0].TimeOfDay &&
|
|
|
|
!driver.Parked && !driver.Rejected)
|
|
|
|
nextCars.Add(driver);
|
2022-09-03 21:27:31 +02:00
|
|
|
|
|
|
|
return nextCars;
|
|
|
|
}
|
|
|
|
|
2022-08-31 20:50:59 +02:00
|
|
|
private void ArrangeSpots(int[,] spotsCreated)
|
2022-08-29 23:01:18 +02:00
|
|
|
{
|
2022-08-31 20:50:59 +02:00
|
|
|
var spotMap = GenerateSpotMap(spotsCreated);
|
|
|
|
|
2022-09-05 00:47:52 +02:00
|
|
|
float[] spotSizes = {4, 4.5f, 5, 0};
|
|
|
|
float maxP3 = 0;
|
|
|
|
float maxP2 = 0;
|
2022-09-05 01:15:04 +02:00
|
|
|
foreach (Spot spot in spotMap[2])
|
|
|
|
if (spot.Size != Size.D)
|
2022-09-05 23:31:33 +02:00
|
|
|
maxP3 = Math.Max(maxP3, spot.Perpendicular ? _spotHeights[(int) spot.Size] : 2.25f);
|
2022-09-05 01:15:04 +02:00
|
|
|
foreach (Spot spot in spotMap[1])
|
|
|
|
if (spot.Size != Size.D)
|
2022-09-05 23:31:33 +02:00
|
|
|
maxP2 = Math.Max(maxP2, spot.Perpendicular ? _spotHeights[(int) spot.Size] : 2.25f);
|
2022-09-05 00:47:52 +02:00
|
|
|
|
|
|
|
// float maxP3 = spotMap[2].Count == 0 ? 0 : _spotHeights[(int) spotMap[2].Max().Size];
|
|
|
|
// float maxP2 = spotMap[1].Count == 0 ? 0 : _spotHeights[(int) spotMap[1].Max().Size];
|
2022-09-05 23:31:33 +02:00
|
|
|
var prefabs = new List<GameObject> {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
|
2022-08-31 20:50:59 +02:00
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
for (int i = 0; i < 4; i++) {
|
2022-08-31 20:50:59 +02:00
|
|
|
float currentY;
|
2022-09-05 00:47:52 +02:00
|
|
|
bool parkingFromTop = i % 2 != 0;
|
2022-09-04 00:35:45 +02:00
|
|
|
switch (i) {
|
2022-08-31 20:50:59 +02:00
|
|
|
case 0:
|
2022-09-05 00:47:52 +02:00
|
|
|
currentY = -Height / 2.0f;
|
2022-08-31 20:50:59 +02:00
|
|
|
break;
|
|
|
|
case 1:
|
2022-09-05 00:47:52 +02:00
|
|
|
currentY = Height / 2.0f - 5.5f - 5.0f - maxP3;
|
2022-08-29 23:01:18 +02:00
|
|
|
break;
|
2022-08-31 20:50:59 +02:00
|
|
|
case 2:
|
2022-09-05 00:47:52 +02:00
|
|
|
currentY = Height / 2.0f - 5.5f - 5.0f - maxP3;
|
2022-08-29 23:01:18 +02:00
|
|
|
break;
|
2022-08-31 20:50:59 +02:00
|
|
|
case 3:
|
2022-09-05 00:47:52 +02:00
|
|
|
currentY = Height / 2.0f;
|
2022-08-29 23:01:18 +02:00
|
|
|
break;
|
|
|
|
default:
|
2022-08-31 20:50:59 +02:00
|
|
|
currentY = -10;
|
2022-08-29 23:01:18 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2022-08-31 20:50:59 +02:00
|
|
|
float currentX;
|
|
|
|
if (i != 0) currentX = -Width / 2f - 2.25f / 2f + 2.25f;
|
2022-09-05 23:31:33 +02:00
|
|
|
else currentX = Width / 2f; // + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
|
2022-08-28 22:42:21 +02:00
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
bool flipped = false;
|
2022-08-28 22:42:21 +02:00
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
for (int j = 0; j < spotMap[i].Count; j++) {
|
2022-09-05 23:31:33 +02:00
|
|
|
if (!spotMap[i][j].Perpendicular && i == 0 && j == 0)
|
|
|
|
currentX -= spotSizes[(int) spotMap[i][j].Size] / 2.0f;
|
|
|
|
else if (spotMap[i][j].Perpendicular && i == 0 && j == 0)
|
|
|
|
currentX -= 2.25f / 2.0f;
|
|
|
|
|
2022-08-31 20:50:59 +02:00
|
|
|
spotMap[i][j].Flipped = flipped;
|
2022-09-05 01:15:04 +02:00
|
|
|
bool alignTop = i % 2 != 0;
|
2022-09-05 23:31:33 +02:00
|
|
|
spotMap[i][j].GameObject = Instantiate(prefabs[(int) spotMap[i][j].Size], mainPlanContainer);
|
2022-09-05 01:15:04 +02:00
|
|
|
|
2022-09-05 23:31:33 +02:00
|
|
|
if (spotMap[i][j].Perpendicular) {
|
|
|
|
spotMap[i][j].GameObject.transform.position =
|
|
|
|
new Vector3(currentX,
|
|
|
|
currentY + (alignTop ? -1 : 1) * spotSizes[(int) spotMap[i][j].Size] / 2.0f, 0);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
spotMap[i][j].GameObject.transform.position =
|
|
|
|
new Vector3(currentX,
|
|
|
|
currentY + (alignTop ? -1 : 1) * 2.25f / 2.0f, 0);
|
|
|
|
}
|
2022-09-05 00:47:52 +02:00
|
|
|
|
2022-09-05 22:00:15 +02:00
|
|
|
spotMap[i][j].AlignToTop = alignTop;
|
2022-09-03 00:23:15 +02:00
|
|
|
|
2022-09-05 23:31:33 +02:00
|
|
|
|
|
|
|
if (!spotMap[i][j].Perpendicular)
|
|
|
|
spotMap[i][j].Flipped = alignTop;
|
|
|
|
|
|
|
|
if (spotMap[i][j].Perpendicular) {
|
|
|
|
spotMap[i][j].GameObject.transform.rotation =
|
|
|
|
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
spotMap[i][j].GameObject.transform.rotation =
|
|
|
|
Quaternion.Euler(new Vector3(0, 0, (spotMap[i][j].Flipped ? 180 : 0) + 90));
|
|
|
|
}
|
2022-08-31 20:50:59 +02:00
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
bool frontalParking = !parkingFromTop ^ flipped;
|
2022-09-03 00:23:15 +02:00
|
|
|
spotMap[i][j].ParkingDirection = frontalParking ? ParkingPreference.Front : ParkingPreference.Back;
|
|
|
|
|
2022-09-05 22:00:15 +02:00
|
|
|
spotMap[i][j].Lane = i;
|
2022-09-05 22:01:52 +02:00
|
|
|
|
2022-09-05 23:31:33 +02:00
|
|
|
currentX += (i != 0 ? 1 : -1) *
|
|
|
|
(spotMap[i][j].Perpendicular ? 2.25f : spotSizes[(int) spotMap[i][j].Size]);
|
2022-08-31 20:50:59 +02:00
|
|
|
|
|
|
|
flipped = !flipped;
|
2022-08-28 22:42:21 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
private void GenerateEmergencyPlan()
|
|
|
|
{
|
|
|
|
emergencyPlanContainer.gameObject.SetActive(false);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
float currentY;
|
|
|
|
switch (i) {
|
|
|
|
case 0:
|
|
|
|
currentY = -Height / 2.0f;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
currentY = Height / 2.0f - 5.5f - 5.0f - 5.0f;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
currentY = Height / 2.0f - 5.5f - 5.0f - 5.0f;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
currentY = Height / 2.0f;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
currentY = -10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
float currentX;
|
|
|
|
if (i != 0) currentX = -Width / 2f - 2.25f / 2f + 2.25f;
|
|
|
|
else currentX = Width / 2f - 5.0f / 2f;
|
|
|
|
|
|
|
|
GameObject spawnedSpot;
|
|
|
|
|
2022-09-05 22:01:52 +02:00
|
|
|
int[] emergencyMap = {12, 27, 27, 20};
|
2022-09-05 01:15:04 +02:00
|
|
|
|
2022-09-05 22:01:52 +02:00
|
|
|
for (int j = 0; j < emergencyMap[i]; j++)
|
2022-09-05 01:15:04 +02:00
|
|
|
if (i == 0) {
|
2022-09-05 22:01:52 +02:00
|
|
|
Vector3 position = new(currentX, currentY + 2.25f / 2.0f, 0);
|
2022-09-06 23:20:53 +02:00
|
|
|
Instantiate(Instance.spotPrefabC, position,
|
2022-09-05 01:15:04 +02:00
|
|
|
Quaternion.Euler(new Vector3(0, 0, 90)), emergencyPlanContainer);
|
2022-09-05 22:01:52 +02:00
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
currentX -= 5;
|
2022-09-05 22:01:52 +02:00
|
|
|
}
|
|
|
|
else {
|
2022-09-05 01:15:04 +02:00
|
|
|
bool alignTop = i % 2 != 0;
|
2022-09-05 22:01:52 +02:00
|
|
|
Vector3 position = new(currentX, currentY, 0);
|
2022-09-05 01:15:04 +02:00
|
|
|
spawnedSpot = Instantiate(Instance.spotPrefabC, position,
|
|
|
|
Quaternion.Euler(new Vector3(0, 0, 0)), emergencyPlanContainer);
|
|
|
|
|
|
|
|
spawnedSpot.transform.position =
|
|
|
|
new Vector3(currentX,
|
|
|
|
currentY + (alignTop ? -1 : 1) * 5.0f / 2.0f,
|
|
|
|
0);
|
|
|
|
|
|
|
|
currentX += 2.25f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-08-31 20:50:59 +02:00
|
|
|
private List<List<Spot>> GenerateSpotMap(int[,] spotsCreated)
|
2022-08-28 22:42:21 +02:00
|
|
|
{
|
2022-09-06 23:20:53 +02:00
|
|
|
foreach (var list in _spotMap) {
|
|
|
|
foreach (Spot spot in list)
|
|
|
|
if (spot.GameObject != null)
|
|
|
|
Destroy(spot.GameObject);
|
|
|
|
list.Clear();
|
|
|
|
}
|
|
|
|
|
2022-09-05 01:15:04 +02:00
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
for (int j = 0; j < spotsCreated.GetLength(1); j++)
|
|
|
|
for (int k = 0; k < spotsCreated[i, j]; k++) {
|
2022-09-05 23:31:33 +02:00
|
|
|
Spot spot = new((Size) (j % 4), false);
|
|
|
|
spot.Perpendicular = j < 4;
|
|
|
|
_spotMap[i].Add(spot);
|
2022-09-04 00:35:45 +02:00
|
|
|
_initialConfigurationSpotCount++;
|
|
|
|
}
|
|
|
|
|
|
|
|
_spotMap[0].Sort((a, b) => a.Size.CompareTo(b.Size)); // ascending sort
|
|
|
|
_spotMap[1].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
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_spotMap[2].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
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_spotMap[3].Sort((a, b) => a.Size.CompareTo(b.Size)); // ascending sort
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_spotMap[2].Add(new Spot(Size.D, false));
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return _spotMap;
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2022-08-28 22:42:21 +02:00
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}
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|
|
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}
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|
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}
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