2022-08-25 17:58:26 +02:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class ParkingManager : MonoBehaviour
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{
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[SerializeField] private float width = 68;
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[SerializeField] private float height = 29;
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[SerializeField] private int stepTime = 15;
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[SerializeField] private TextMeshProUGUI timeText;
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2022-08-25 18:38:38 +02:00
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private float _spotWidth = 2.25f;
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private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
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2022-08-25 17:58:26 +02:00
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private TimeSpan _currentTime = TimeSpan.FromHours(8);
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public void AdvanceTime()
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{
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_currentTime += TimeSpan.FromMinutes(15);
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timeText.text = _currentTime.ToString();
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}
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// Start is called before the first frame update
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void Start()
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{
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timeText.text = _currentTime.ToString();
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2022-08-25 18:38:38 +02:00
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DataImporter.ReadFile("Assets/Data/v1.csv");
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Debug.Log(DataImporter.Drivers);
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2022-08-25 17:58:26 +02:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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