Added courier parking spot
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Assets/Prefabs/NormalneMax.prefab
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525
Assets/Prefabs/NormalneMax.prefab
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7
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7
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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@ -962,6 +962,7 @@ MonoBehaviour:
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m_SourcePrefab: {fileID: 100100000, guid: dbfe1689c60c23f129ff74156ff8e6a8, type: 3}
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@ -8,7 +8,7 @@ namespace Parking
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{
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public ParkingPreference ParkingPreference = ParkingPreference.Any;
|
||||
public int Priority;
|
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public readonly Size Size = Size.A;
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public readonly Size Size;
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public Driver(Size size, int priority, ParkingPreference parkingPreference)
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{
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|
@ -17,12 +17,11 @@ namespace Parking
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var spotsCreated = new int[4, 4];
|
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|
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var start = 80;
|
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var count = start;
|
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var count = 80;
|
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|
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var maxCount = 0;
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if (PlaceNCars(30, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
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if (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
|
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{
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count++;
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while (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated)) count++;
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|
@ -12,6 +12,7 @@ namespace Parking
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public const float Height = 29;
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public static ParkingManager Instance;
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public readonly List<List<Spot>> SpotMap = new() {new(), new(), new(), new()};
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[SerializeField] private int stepTime = 15;
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[SerializeField] private TextMeshProUGUI timeText;
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@ -19,10 +20,10 @@ namespace Parking
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[SerializeField] public GameObject spotPrefabA;
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[SerializeField] public GameObject spotPrefabB;
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[SerializeField] public GameObject spotPrefabC;
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[SerializeField] public GameObject spotPrefabD;
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private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
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public readonly List<List<Spot>> SpotMap = new() {new(), new(), new(), new()};
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private TimeSpan _currentTime = TimeSpan.FromHours(8);
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private void Awake()
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@ -111,6 +112,13 @@ namespace Parking
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spotMap[i][j].GameObject.transform.rotation =
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Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
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break;
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case Size.D:
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spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabD);
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spotMap[i][j].GameObject.transform.position =
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new Vector3(currentX, currentY -2.0f, 0);
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spotMap[i][j].GameObject.transform.rotation =
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Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
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break;
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}
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currentX += 2.25f;
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@ -131,6 +139,7 @@ namespace Parking
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SpotMap[1].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
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SpotMap[2].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
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SpotMap[3].Sort((a, b) => a.Size.CompareTo(b.Size)); // ascending sort
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SpotMap[2].Add(new Spot(Size.D, false));
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return SpotMap;
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}
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}
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|
Loading…
Reference in New Issue
Block a user