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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Parking
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{
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public class Driver
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{
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public readonly int Number;
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public readonly ParkingPreference ParkingPreference;
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public readonly Size Size;
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public GameObject GameObject;
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public bool Parked;
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public int Priority;
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public bool Rejected;
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public Spot Spot;
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public DateTime[] Times;
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public int UpdateInterval;
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public Driver(Size size, int number, ParkingPreference parkingPreference, int priority, int updateInterval)
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{
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Size = size;
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Number = number;
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ParkingPreference = parkingPreference;
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Priority = priority;
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UpdateInterval = updateInterval;
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}
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public void Reset()
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{
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Parked = false;
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Rejected = false;
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if (Spot != null)
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Spot.Free = true;
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Spot = null;
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if (GameObject != null)
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Object.Destroy(GameObject);
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}
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}
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public class Spot : IComparable<Spot>
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{
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public bool AlignToTop = true;
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public bool Flipped;
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public bool Free = true;
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public GameObject GameObject;
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public int Lane = 0;
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public ParkingPreference ParkingDirection = ParkingPreference.Any;
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public bool Perpendicular = true;
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public bool Reserved = false;
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public int ReservedPriority = 0;
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public Size Size;
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public TimeSpan LastReconfiguration = TimeSpan.Zero;
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public Spot(Size size, bool flipped)
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{
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Size = size;
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Flipped = flipped;
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}
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public Spot()
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{
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}
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public int CompareTo(Spot obj)
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{
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return Size.CompareTo(obj.Size);
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}
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}
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public enum Size
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{
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A = 0,
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B = 1,
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C = 2,
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D = 3
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}
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public enum ParkingPreference
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{
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Any = 0,
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Front = 1,
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Back = 2
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}
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}
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