Added triangle-textures projects
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BIN
QT/triangle-textures/f.png
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BIN
QT/triangle-textures/f.png
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QT/triangle-textures/main.cpp
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QT/triangle-textures/main.cpp
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// Glowny plik aplikacji, utworzony automatycznie przez QtCreator
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// W wiekszosci przypadkow nie musimy tu nic zmieniac
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// Dolaczamy plik naglowkowy klasy QApplication
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#include <QApplication>
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// Dolaczamy plik naglowkowy klasy glownego widgetu (okna) aplikacji
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#include "mywindow.h"
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int main(int argc, char *argv[])
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{
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// Tworzymy objekt QApplication. Zarzadza on zasobami calej aplikacji
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// i jest niezbedny do stworzenia jakiejkolwiek aplikacji Qt posiadajacej GUI.
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// Przekazujemy mu dwa argumenty argc i argv, poniewaz Qt moze rowniez
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// przyjmowac argumenty z linii komend.
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QApplication a(argc, argv);
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// Tworzymy obiekt klasy MyWindow - glownego okna naszej aplikacji.
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// Jest to klasa zdefiniowana przez nas.
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// Jej definicja znajduje sie w plikach mainwindow.h i mainwindow.cpp
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MyWindow w;
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// w.setMouseTracking(true);
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// Pokazujemy glowne okno aplikacji na ekranie. Domyslnie jest ono niewidoczne.
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// Wszystkie widgety (elementy GUI) zawarte w glownym oknie beda rowniez widoczne.
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w.show();
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// Przekazujemy kontrole nad aplikacja do Qt. Program wchodzi w petle zdarzen
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// tzn. zaczyna oczekiwac na akcje uzytkownika - klikniecia przycisku myszy,
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// lub klawisza klawiatury itp.
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return a.exec();
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}
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QT/triangle-textures/mywindow.cpp
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QT/triangle-textures/mywindow.cpp
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// Dolaczamy plik naglowkowy naszej klasy MyWindow
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#include "mywindow.h"
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// Dolaczamy plik naglowkowy zawierajacy definicje GUI
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// Plik ten jest generowany automatycznie
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// z pliku XML "mywindow.ui"
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#include "ui_mywindow.h"
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#include <cmath>
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#include <QColor>
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#include <QDebug>
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#include <QColorDialog>
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#include <iostream>
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#include <float.h> // for float,double macros
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#include <string.h>
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#include <stack>
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#include <vector>
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#define PI 3.1415
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std::vector<float> matrixMul(std::vector<float> p, std::vector<float> m)
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{
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std::vector<float> res(3);
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for(int i = 0; i < 3; i++)
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{
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res.push_back(0);
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for(int j = 0; j < 3; j++)
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{
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res[i] += m[i * 3 + j] * p[j];
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}
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}
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return res;
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}
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std::vector<float> matrixMul3x3(std::vector<float> m1, std::vector<float> m2)
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{
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std::vector<float> res(9, 0);
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for(int i = 0; i < 3; i++)
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{
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for(int j = 0; j < 3; j++)
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{
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for(int k = 0; k < 3; k++)
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{
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res[i * 3 + j] += m1[i * 3 + k] * m2[k * 3 + j];
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}
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}
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}
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return res;
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}
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QColor mul(float v, QColor c){
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int red = (int)(c.red() * v);
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if(red > 255) red = 255;
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int green = (int)(c.green() * v);
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if(green > 255) green = 255;
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int blue = (int)(c.blue() * v);
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if(blue > 255) blue = 255;
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return QColor(red, green, blue);
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}
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QColor add(QColor c1, QColor c2){
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int red = (int)(c1.red() + c2.red());
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if(red > 255) red = 255;
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int green = (int)(c1.green() + c2.green());
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if(green > 255) green = 255;
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int blue = (int)(c1.blue() + c2.blue());
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if(blue > 255) blue = 255;
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return QColor(red, green, blue);
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}
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// Definicja konstruktora, wywolujemy najpierw
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// konstruktor klasy nadrzednej, nastepnie tworzymy
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// obiekt klasy Ui_MyWindow reprezentujacy GUI
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MyWindow::MyWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MyWindow)
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{
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// Wywolujemy funkcje tworzaca elementy GUI
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// Jej definicja znajduje sie w pliku "ui_mywindow.h"
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ui->setupUi(this);
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// Pobieramy wymiary i wspolrzedne lewego gornego naroznika ramki
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// i ustawiamy wartosci odpowiednich pol
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// Uwaga: ramke "rysujFrame" wykorzystujemy tylko do
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// wygodnego ustaiwenia tych wymiarow. Rysunek bedziemy wyswietlac
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// bezposrednio w glownym oknie aplikacji.
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szer = ui->frame1->width();
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wys = ui->frame1->height();
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poczX1 = ui->frame1->x();
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poczY1 = ui->frame1->y();
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poczX2 = ui->frame2->x();
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poczY2 = ui->frame2->y();
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// Tworzymy obiekt klasy QImage, o odpowiedniej szerokosci
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// i wysokosci. Ustawiamy format bitmapy na 32 bitowe RGB
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// (0xffRRGGBB).
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img = new QImage(szer,wys,QImage::Format_RGB32);
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f1_img = new QImage(szer,wys,QImage::Format_RGB32);
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f2_img = new QImage(szer,wys,QImage::Format_RGB32);
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loaded_img1 = new QImage("/home/davp/umk/2022_2023/GK/QT/alpha-blending/f.png");
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// int width = loaded_img1->width();
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// int height = loaded_img1->height();
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// for(int x = 0; x < width; x++)
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// for(int y = 0; y < height; y++){
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// QColor color = GetPixel(loaded_img1, x, y);
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// DrawPixel(loaded_img1, x, y, QColor(255, 255, 255));
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// }
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for(int x = 0; x < szer; x++)
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for(int y = 0; y < wys; y++){
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float xw = (float) x / (float)szer;
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float yh = (float) y / (float) wys;
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QColor color = GetInterpolatedColor(loaded_img1, xw, yh);
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color.setAlpha(255);
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DrawPixel(img, x, y, color);
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}
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update();
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}
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// Definicja destruktora
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MyWindow::~MyWindow()
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{
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delete ui;
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}
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// Funkcja (slot) wywolywana po nacisnieciu przycisku "Wyjscie" (exitButton)
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// Uwaga: polaczenie tej funkcji z sygnalem "clicked"
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// emitowanym przez przycisk jest realizowane
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// za pomoca funkcji QMetaObject::connectSlotsByName(MyWindow)
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// znajdujacej sie w automatycznie generowanym pliku "ui_mywindow.h"
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// Nie musimy wiec sami wywolywac funkcji "connect"
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void MyWindow::on_exitButton_clicked()
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{
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// qApp to globalny wskaznik do obiektu reprezentujacego aplikacje
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// quit() to funkcja (slot) powodujaca zakonczenie aplikacji z kodem 0 (brak bledu)
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qApp->quit();
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}
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void MyWindow::on_erosion_clicked(){
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Erosion(loaded_img1);
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UpdateImage();
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}
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void MyWindow::on_dilation_clicked(){
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Dilation(loaded_img1);
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UpdateImage();
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}
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void MyWindow::on_opening_clicked(){
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Open(loaded_img1);
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UpdateImage();
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}
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void MyWindow::on_closing_clicked(){
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Close(loaded_img1);
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UpdateImage();
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}
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void MyWindow::UpdateImage(){
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ClearImage(f1_img);
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ClearImage(f2_img);
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memcpy(f1_img->bits(), img->bits(), szer * wys * 4);
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DrawTriangles();
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update();
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}
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bool MyWindow::IsLit(QImage* im, int x, int y, int val){
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int width = im->width();
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int height = im->height();
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if(x < 0 || y < 0 || x >= width || y >= height)
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return false;
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QColor pix = GetPixel(im, x, y);
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return pix.red() == val && pix.green() == val && pix.blue() == val;
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}
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void MyWindow::Erosion(QImage* im){
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int width = im->width();
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int height = im->height();
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memcpy(loaded_img2->bits(), loaded_img1->bits(), width * height * 4);
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for(int x = 0; x < width; x++)
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for(int y = 0; y < height; y++){
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bool active = false;
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for (int x2 = x - 1; x2 <= x + 1; x2++)
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for (int y2 = y - 1; y2 <= y + 1; y2++)
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if(IsLit(loaded_img1, x2, y2, 0)){
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DrawPixel(loaded_img2, x, y, QColor(0, 0, 0));
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break;
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}
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}
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memcpy(loaded_img1->bits(), loaded_img2->bits(), width * height * 4);
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}
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void MyWindow::Dilation(QImage* im){
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int width = im->width();
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int height = im->height();
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memcpy(loaded_img2->bits(), loaded_img1->bits(), width * height * 4);
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for(int x = 0; x < width; x++)
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for(int y = 0; y < height; y++){
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bool active = false;
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for (int x2 = x - 1; x2 <= x + 1; x2++)
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for (int y2 = y - 1; y2 <= y + 1; y2++)
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if(IsLit(loaded_img1, x2, y2, 255)){
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DrawPixel(loaded_img2, x, y, QColor(255, 255, 255));
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break;
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}
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}
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memcpy(loaded_img1->bits(), loaded_img2->bits(), width * height * 4);
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}
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void MyWindow::Close(QImage* im){
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Dilation(im);
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Erosion(im);
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}
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void MyWindow::Open(QImage* im){
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Erosion(im);
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Dilation(im);
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}
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QColor MyWindow::GetPixel(QImage* img, int x, int y){
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QColor res;
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int width = img->width();
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int height = img->height();
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if(x >= width || y >= height || x < 0 || y < 0)
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return res;
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unsigned char* ptr = img->bits();
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res.setBlue(ptr[width*4*y + 4*x]);
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res.setGreen(ptr[width*4*y + 4*x + 1]);
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res.setRed(ptr[width*4*y + 4*x + 2]);
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res.setAlpha(ptr[width*4*y + 4*x + 3]);
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return res;
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}
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QColor MyWindow::GetInterpolatedColor(QImage* im, float x, float y){
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float width = im->width();
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float height = im->height();
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float xw = (x * width);
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float yw = (y * height);
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int x_f = (int) (x * width);
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int y_f = (int) (y * height);
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int x_c = ceil(x * width);
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int y_c = ceil(y * height);
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float a = (xw - (float) x_f);
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float b = ((yw) - (float) y_f);
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QColor P1 = GetPixel(im, x_f, y_c);
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QColor P2 = GetPixel(im, x_c, y_c);
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QColor P3 = GetPixel(im, x_c, y_f);
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QColor P4 = GetPixel(im, x_f, y_f);
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QColor v1 = mul(1.0f - a, P1);
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QColor v2 = mul(a, P2);
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QColor v3 = mul(a, P3);
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QColor v4 = mul(1.0f - a, P4);
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QColor top = add(v1, v2);
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QColor bottom = add(v3, v4);
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QColor btop = mul(b, top);
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QColor bbottom = mul(1.0f - b, bottom);
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QColor res = add(btop, bbottom);
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return res;
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}
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void GetUVW(Point P, std::vector<Point> points, std::vector<float>& res){
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Point A = points[0];
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Point B = points[1];
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Point C = points[2];
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float x = P.x;
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float y = P.y;
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float v_top = (x - A.x) * (C.y - A.y) - (C.x - A.x) * (y - A.y);
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float v_bottom = (B.x - A.x) * (C.y - A.y) - (C.x - A.x) * (B.y - A.y);
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float w_top = (B.x - A.x) * (y - A.y) - (x - A.x) * (B.y - A.y);
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float w_bottom = (B.x - A.x) * (C.y - A.y) - (C.x - A.x) * (B.y - A.y);
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float v = v_top / v_bottom;
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float w = w_top / w_bottom;
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float u = 1.0f - v - w;
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res.push_back(u);
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res.push_back(v);
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res.push_back(w);
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}
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int MyWindow::FindPoint(int x, int y, float radius, int frame){
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Point src_point(x, y);
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float min_dist = FLT_MAX;
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int min_id = -1;
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std::vector<Point> points = frame == 0 ? points1 : points2;
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for(int i = 0; i < (int)points.size(); i++){
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float dist = (src_point - (Point)(points[i])).length();
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if(dist < min_dist && dist < radius){
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min_id = i;
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min_dist = dist;
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}
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}
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return min_id;
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}
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// Funkcja (slot) wywolywana po nacisnieciu przycisku myszy (w glownym oknie)
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void MyWindow::mousePressEvent(QMouseEvent *event)
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{
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// Pobieramy wspolrzedne punktu klikniecia
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int x = event->x();
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int y = event->y();
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// Sa to wspolrzedne wzgledem glownego okna,
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// Musimy odjac od nich wpolrzedne lewego gornego naroznika rysunku
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int x1 = x - poczX1;
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int y1 = y - poczY1;
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int x2 = x - poczX2;
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int y2 = y - poczY2;
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if(x1 < szer && y1 < wys && x1 >= 0 && y1 >= 0){
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tmp_point_id = FindPoint(x1, y1, 20, 0);
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if(tmp_point_id == -1 && points1.size() != 3){
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mode = Add;
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}else if(tmp_point_id != -1){
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mode = Move;
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}else{
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mode = None;
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}
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switch(mode){
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case Add:
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points1.push_back(Point(x1, y1));
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break;
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case Move:
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points1[tmp_point_id].x = x1;
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points1[tmp_point_id].y = y1;
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break;
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default:
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break;
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}
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}else if(x2 < szer && y2 < wys && x2 >= 0 && y2 >= 0){
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tmp_point_id = FindPoint(x2, y2, 20, 1);
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if(tmp_point_id == -1 && points2.size() != 3){
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mode = Add;
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}else if(tmp_point_id != -1){
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mode = Move;
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}else{
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mode = None;
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}
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switch(mode){
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case Add:
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points2.push_back(Point(x2, y2));
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break;
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case Move:
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points2[tmp_point_id].x = x2;
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points2[tmp_point_id].y = y2;
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break;
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default:
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break;
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}
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}else
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mode = None;
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UpdateImage();
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}
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void MyWindow::mouseMoveEvent(QMouseEvent *event)
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{
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// Pobieramy wspolrzedne punktu klikniecia
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int x = event->x();
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int y = event->y();
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// Sa to wspolrzedne wzgledem glownego okna,
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// Musimy odjac od nich wpolrzedne lewego gornego naroznika rysunku
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int x1 = x - poczX1;
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int y1 = y - poczY1;
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int x2 = x - poczX2;
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int y2 = y - poczY2;
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if(x1 < szer && y1 < wys && x1 >= 0 && y1 >= 0){
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if(mode == Move){
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points1[tmp_point_id].x = x1;
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points1[tmp_point_id].y = y1;
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}
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}else if(x2 < szer && y2 < wys && x2 >= 0 && y2 >= 0){
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if(mode == Move){
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points2[tmp_point_id].x = x2;
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points2[tmp_point_id].y = y2;
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}
|
||||
}else
|
||||
mode = None;
|
||||
|
||||
UpdateImage();
|
||||
}
|
||||
|
||||
void MyWindow::DrawTriangles(){
|
||||
if(points1.size() == 3 && points2.size() == 3)
|
||||
for(int x = 0; x < szer; x++){
|
||||
for(int y = 0; y < wys; y++){
|
||||
std::vector<float> res;
|
||||
GetUVW(Point(x, y), points2, res);
|
||||
if(res[0] > 0 && res[1] > 0 && res[2] > 0){
|
||||
float u = res[0];
|
||||
float v = res[1];
|
||||
float w = res[2];
|
||||
Point A = points1[0];
|
||||
Point B = points1[1];
|
||||
Point C = points1[2];
|
||||
Point P2 = A * (1.0f - v - w) + B * v + C * w;
|
||||
DrawPixel(f2_img, x, y, GetInterpolatedColor(f1_img, (float) P2.x / szer, (float) P2.y / wys));
|
||||
}
|
||||
// DrawPixel(f1_img, x, y, QColor(255, 255, 255));
|
||||
}
|
||||
}
|
||||
|
||||
Point lastPoint(0, 0);
|
||||
for(int i = 0; i < points1.size(); i+=1){
|
||||
DrawSquare(f1_img, points1[i].x, points1[i].y, 15, QColor(255, 0, 0));
|
||||
if(i != 0){
|
||||
DrawLine(f1_img, lastPoint.x, lastPoint.y, points1[i].x, points1[i].y);
|
||||
}
|
||||
lastPoint = points1[i];
|
||||
}
|
||||
if(points1.size() == 3)
|
||||
DrawLine(f1_img, points1[0].x, points1[0].y, points1[2].x, points1[2].y);
|
||||
|
||||
for(int i = 0; i < points2.size(); i+=1){
|
||||
DrawSquare(f2_img, points2[i].x, points2[i].y, 15, QColor(255, 0, 0));
|
||||
if(i != 0){
|
||||
DrawLine(f2_img, lastPoint.x, lastPoint.y, points2[i].x, points2[i].y);
|
||||
}
|
||||
lastPoint = points2[i];
|
||||
}
|
||||
if(points2.size() == 3)
|
||||
DrawLine(f2_img, points2[0].x, points2[0].y, points2[2].x, points2[2].y);
|
||||
}
|
||||
|
||||
void MyWindow::DrawSquare(QImage* im, int x, int y, int size, QColor color){
|
||||
size /= 2;
|
||||
for(int x1 = x - size; x1 < x + size; x1++){
|
||||
for(int y1 = y - size; y1 < y + size; y1++){
|
||||
if(x1 >= szer || y1 >= wys || x1 < 0 || y1 < 0)
|
||||
continue;
|
||||
DrawPixel(im, x1, y1, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Funkcja "odmalowujaca" komponent
|
||||
void MyWindow::paintEvent(QPaintEvent*)
|
||||
{
|
||||
QPainter p(this);
|
||||
|
||||
// UpdateImage();
|
||||
|
||||
p.drawImage(poczX1,poczY1,*f1_img);
|
||||
p.drawImage(poczX2,poczY2,*f2_img);
|
||||
}
|
||||
|
||||
|
||||
void MyWindow::DrawPixel(QImage* im, int x, int y, QColor color){
|
||||
int width = im->width();
|
||||
int height = im->height();
|
||||
|
||||
if(x >= width || y >= height || x < 0 || y < 0)
|
||||
return;
|
||||
|
||||
unsigned char* ptr = im->bits();
|
||||
|
||||
ptr[width*4*y + 4*x] = color.blue();
|
||||
ptr[width*4*y + 4*x + 1] = color.green();
|
||||
ptr[width*4*y + 4*x + 2] = color.red();
|
||||
ptr[width*4*y + 4*x + 3] = color.alpha();
|
||||
}
|
||||
|
||||
|
||||
void MyWindow::ClearImage(QImage *img){
|
||||
unsigned char* empty_val = (unsigned char*)malloc(4);
|
||||
empty_val[0] = 0;
|
||||
empty_val[1] = 0;
|
||||
empty_val[2] = 0;
|
||||
empty_val[3] = 255;
|
||||
unsigned char* ptr = img->bits();
|
||||
for(int i = 0; i < img->width(); i++){
|
||||
for(int j = 0; j < img->height(); j++){
|
||||
memcpy(ptr + 4 * (i + j * img->width()), empty_val, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MyWindow::DrawLine(QImage *im, int x1, int y1, int x2, int y2){
|
||||
if(x1 > x2){
|
||||
std::swap(x1, x2);
|
||||
std::swap(y1, y2);
|
||||
}
|
||||
float diff = x2 - x1;
|
||||
float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX;
|
||||
|
||||
QColor color(255, 255, 255, 255);
|
||||
|
||||
if(abs(a) < 1.0f){
|
||||
for(int x = x1; x <= x2; x++){
|
||||
int x_form = x - x1;
|
||||
int y = a * x_form + y1;
|
||||
|
||||
DrawPixel(im, x, y, color);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(y1 > y2){
|
||||
std::swap(x1, x2);
|
||||
std::swap(y1, y2);
|
||||
}
|
||||
float diff = x2 - x1;
|
||||
float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX;
|
||||
for(int y = y1; y <= y2; y++){
|
||||
int y_form = y - y1;
|
||||
int x = ((float)(y_form) / a) + x1;
|
||||
|
||||
DrawPixel(im, x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
181
QT/triangle-textures/mywindow.h
Normal file
181
QT/triangle-textures/mywindow.h
Normal file
@ -0,0 +1,181 @@
|
||||
// Plik naglowkowy klasy MyWindow
|
||||
// Obiekt tej klasy to glowne okno naszej aplikacji
|
||||
// Szkielet tego pliku jest tworzony przez QtCreator
|
||||
// Mozemy do niego dodac deklaracje wlasnych pol i metod
|
||||
|
||||
#ifndef MYWINDOW_H
|
||||
#define MYWINDOW_H
|
||||
|
||||
// Dolaczamy plik naglowkowy klasy QMainWindow,
|
||||
// Klasa QMainWindow posiada swoj wlasny layout.
|
||||
// latwo mozna do niej dodac pasek menu, widzety dokujace,
|
||||
// pasek narzedzi i pasek statusu. Na srodku okna
|
||||
// wyswietlanego przez QMainWindow znajduje sie obszar,
|
||||
// ktory mozna wypelnic roznymi widgetami.
|
||||
#include <QMainWindow>
|
||||
|
||||
// QPainter to klasa umozliwiajaca niskopoziomowe rysowanie
|
||||
// na elementach GUI
|
||||
#include <QPainter>
|
||||
|
||||
// QImage to klasa pozwalajaca na niezalezna od sprzetu reprezentacje obrazu.
|
||||
// Pozwala na bezposredni dostep do poszczegolnych pikseli,
|
||||
// Bedziemy jej uzywali do tworzenia i przechowywania
|
||||
// naszych rysunkow
|
||||
#include <QImage>
|
||||
|
||||
// QMouseEvent to klasa obslugujaca zdarzenia zwiazane z myszka
|
||||
// klikniecia, ruch myszka itp.
|
||||
#include <QMouseEvent>
|
||||
|
||||
#include <math.h>
|
||||
#include <float.h> // for float,double macros
|
||||
|
||||
namespace Ui {
|
||||
class MyWindow;
|
||||
}
|
||||
|
||||
enum Mode {Add, Move, None};
|
||||
|
||||
|
||||
struct Point{
|
||||
int x, y;
|
||||
|
||||
Point(int x, int y){
|
||||
this->x=x;
|
||||
this->y=y;
|
||||
}
|
||||
|
||||
float length(){
|
||||
float mag = std::sqrt(std::pow(x, 2) + std::pow(y, 2));
|
||||
return mag;
|
||||
}
|
||||
|
||||
Point operator-(const Point& other){
|
||||
return Point(this->x - other.x, this->y - other.y);
|
||||
// float x = other.x - this->x;
|
||||
// float y = other.y - this->y;
|
||||
// float mag = std::sqrt(std::pow(x, 2) + std::pow(y, 2));
|
||||
// return mag;
|
||||
}
|
||||
|
||||
Point operator*(const float mul){
|
||||
return Point(this->x * mul, this->y * mul);
|
||||
}
|
||||
|
||||
Point operator+(const Point& other){
|
||||
return Point(this->x + other.x, this->y + other.y);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
// MyWindow jest podklasa klasy QMainWindow.
|
||||
class MyWindow : public QMainWindow
|
||||
{
|
||||
// Q_OBJECT jest to makro, ktore musi sie znajdowac
|
||||
// we wszystkich klasach definiujacych wlasne sygnaly i sloty
|
||||
// W naszej klasie nie jest ono potrzebne,
|
||||
// ale QtCreator dodaje je automatycznie do kazdej klasy.
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
// Typowa deklaracja konstruktora w Qt.
|
||||
// Parametr "parent" okresla rodzica komponenetu.
|
||||
// W przypadku naszej klasy parametr ten wskazuje na null
|
||||
// co oznacza, ze komponenet nie ma rodzica, jest to
|
||||
// komponenet najwyzszego poziomu
|
||||
explicit MyWindow(QWidget *parent = 0);
|
||||
|
||||
// Deklaracja destruktora
|
||||
~MyWindow();
|
||||
|
||||
private:
|
||||
// QtCreator pozwala na tworzenie GUI za pomoca graficznego kreatora.
|
||||
// Skladniki interfejsu i ich wlasciwosci zapisane sa wowczas
|
||||
// w pliku XML "nazwa_klasy.ui"
|
||||
// Do poszczegolnych elementow GUI odwolujemy sie za pomoca zmiennej "ui"
|
||||
Ui::MyWindow *ui;
|
||||
|
||||
int mode;
|
||||
|
||||
// Pole przechowujace obrazek
|
||||
QImage *img;
|
||||
|
||||
QImage *f1_img;
|
||||
QImage *f2_img;
|
||||
|
||||
QImage *loaded_img1;
|
||||
QImage *loaded_img2;
|
||||
|
||||
// Pole przechowujace obrazek
|
||||
QImage *img_tmp;
|
||||
|
||||
QImage *active_img;
|
||||
|
||||
// Pola przechowujace szerokosc i wysokosc rysunku
|
||||
// oraz wspolrzedne jego lewego gornego naroznika
|
||||
int szer;
|
||||
int wys;
|
||||
int poczX1;
|
||||
int poczY1;
|
||||
int poczX2;
|
||||
int poczY2;
|
||||
int startX, startY;
|
||||
bool draw_finished;
|
||||
int segment_count;
|
||||
float alpha;
|
||||
|
||||
float rotation_angle;
|
||||
std::vector<float> scale_vec;
|
||||
std::vector<float> translation_vec;
|
||||
std::vector<float> sh_vec;
|
||||
|
||||
std::vector<Point> points1;
|
||||
std::vector<Point> points2;
|
||||
|
||||
int tmp_point_id = 0;
|
||||
int tmp_shape_id = 0;
|
||||
|
||||
// Deklaracje funkcji
|
||||
void czysc();
|
||||
void rysuj1();
|
||||
void rysuj2();
|
||||
|
||||
|
||||
void UpdateTempImage();
|
||||
void ApplyTempImage();
|
||||
|
||||
void ClearImage(QImage *img);
|
||||
|
||||
QColor GetPixel(QImage* img, int x, int y);
|
||||
void DrawPixel(QImage* img, int x, int y, QColor color);
|
||||
QColor GetInterpolatedColor(QImage* img, float x, float y);
|
||||
void UpdateImage();
|
||||
|
||||
|
||||
bool IsLit(QImage* im, int x, int y, int val);
|
||||
void Erosion(QImage* im);
|
||||
void Dilation(QImage* im);
|
||||
void Close(QImage* im);
|
||||
void Open(QImage* im);
|
||||
int FindPoint(int x, int y, float radius, int frame);
|
||||
void DrawTriangles();
|
||||
void DrawSquare(QImage* im, int x, int y, int size, QColor color);
|
||||
void DrawLine(QImage *im, int x1, int y1, int x2, int y2);
|
||||
// Deklaracje slotow, czyli funkcji wywolywanych
|
||||
// po wystapieniu zdarzen zwiazanych z GUI
|
||||
// np. klikniecie na przycisk, ruch myszka
|
||||
private slots:
|
||||
void on_exitButton_clicked();
|
||||
void paintEvent(QPaintEvent*);
|
||||
void on_erosion_clicked();
|
||||
void on_dilation_clicked();
|
||||
void on_opening_clicked();
|
||||
void on_closing_clicked();
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void mouseMoveEvent(QMouseEvent *event);
|
||||
|
||||
};
|
||||
|
||||
#endif // MYWINDOW_H
|
160
QT/triangle-textures/mywindow.ui
Normal file
160
QT/triangle-textures/mywindow.ui
Normal file
@ -0,0 +1,160 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MyWindow</class>
|
||||
<widget class="QMainWindow" name="MyWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1236</width>
|
||||
<height>726</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="mouseTracking">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MyWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralWidget">
|
||||
<widget class="QFrame" name="frame1">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
<width>600</width>
|
||||
<height>600</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="mouseTracking">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::NoFrame</enum>
|
||||
</property>
|
||||
<property name="frameShadow">
|
||||
<enum>QFrame::Raised</enum>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>980</x>
|
||||
<y>460</y>
|
||||
<width>241</width>
|
||||
<height>201</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Opcje</string>
|
||||
</property>
|
||||
<widget class="QPushButton" name="exitButton">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>90</x>
|
||||
<y>30</y>
|
||||
<width>75</width>
|
||||
<height>23</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Wyjście</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="erosion">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>30</x>
|
||||
<y>80</y>
|
||||
<width>80</width>
|
||||
<height>25</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Erozja</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="opening">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>30</x>
|
||||
<y>140</y>
|
||||
<width>80</width>
|
||||
<height>25</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Otwarcie</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="dilation">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>140</x>
|
||||
<y>80</y>
|
||||
<width>80</width>
|
||||
<height>25</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Dylacja</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="closing">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>140</x>
|
||||
<y>140</y>
|
||||
<width>80</width>
|
||||
<height>25</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Zamknięcie</string>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QFrame" name="frame2">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>630</x>
|
||||
<y>20</y>
|
||||
<width>600</width>
|
||||
<height>600</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="mouseTracking">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::NoFrame</enum>
|
||||
</property>
|
||||
<property name="frameShadow">
|
||||
<enum>QFrame::Raised</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menuBar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1236</width>
|
||||
<height>22</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QToolBar" name="mainToolBar">
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusBar"/>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
BIN
QT/triangle-textures/p.png
Normal file
BIN
QT/triangle-textures/p.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.6 KiB |
20
QT/triangle-textures/triangle-textures.pro
Normal file
20
QT/triangle-textures/triangle-textures.pro
Normal file
@ -0,0 +1,20 @@
|
||||
#-------------------------------------------------
|
||||
#
|
||||
# Project created by QtCreator 2015-03-03T00:14:51
|
||||
#
|
||||
#-------------------------------------------------
|
||||
|
||||
QT += core gui
|
||||
|
||||
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
|
||||
|
||||
TARGET = triangle-textures
|
||||
TEMPLATE = app
|
||||
|
||||
OUTPUT += Console
|
||||
SOURCES += main.cpp\
|
||||
mywindow.cpp
|
||||
|
||||
HEADERS += mywindow.h
|
||||
|
||||
FORMS += mywindow.ui
|
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Block a user