31 lines
598 B
C#
31 lines
598 B
C#
using System;
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using System.Drawing;
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using Unity.Burst.Intrinsics;
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using Unity.VisualScripting;
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public class Driver
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{
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public Size Size = Size.A;
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public int Priority = 0;
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public ParkingPreference ParkingPreference = ParkingPreference.Any;
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public Driver(Size size, int priority, ParkingPreference parkingPreference)
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{
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this.Size = size;
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this.Priority = priority;
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this.ParkingPreference = parkingPreference;
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}
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}
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public enum Size {
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A = 0,
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B = 1,
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C = 2,
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D = 4
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}
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public enum ParkingPreference {
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Any = 0,
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Front = 1,
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Back = 2,
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} |