using System; using System.Drawing; using Unity.Burst.Intrinsics; using Unity.VisualScripting; public class Driver { public Size Size = Size.A; public int Priority = 0; public ParkingPreference ParkingPreference = ParkingPreference.Any; public Driver(Size size, int priority, ParkingPreference parkingPreference) { this.Size = size; this.Priority = priority; this.ParkingPreference = parkingPreference; } } public enum Size { A = 0, B = 1, C = 2, D = 4 } public enum ParkingPreference { Any = 0, Front = 1, Back = 2, }