Added spot filling, other improvements
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Assets/Prefabs/Car.prefab
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171
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m_Name:
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stepTime: 1
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timeText: {fileID: 861769593}
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countsText: {fileID: 489742541}
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spotPrefabA: {fileID: 13560301962479332, guid: 547c30e1f8f23f122968c9f6363ea48d, type: 3}
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spotPrefabB: {fileID: 13560301962479332, guid: f665eba7844e816e8bbb45031230824f, type: 3}
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@ -1,5 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Runtime.Serialization;
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using UnityEngine;
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namespace Parking
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{
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@ -46,7 +50,13 @@ namespace Parking
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break;
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}
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Drivers.Add(new Driver(size, counter, preference));
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DateTime realArrival = DateTime.Parse(lineData[4].Contains(':') ? lineData[4] : lineData[4] + ":00", CultureInfo.InvariantCulture);
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DateTime realDeparture = DateTime.Parse(lineData[5].Contains(':') ? lineData[5] : lineData[5] + ":00", CultureInfo.InvariantCulture);
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Driver driver = new Driver(size, counter, preference);
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driver.Times = new[] {realArrival, realDeparture};
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Drivers.Add(driver);
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counter++;
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}
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}
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public ParkingPreference ParkingPreference = ParkingPreference.Any;
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public int Priority;
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public readonly Size Size;
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public DateTime[] Times;
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public Spot Spot;
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public bool Parked = false;
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public GameObject GameObject;
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public Driver(Size size, int priority, ParkingPreference parkingPreference)
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{
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public Size Size;
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public bool Flipped;
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public GameObject GameObject;
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public bool Free = true;
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public Spot(Size size, bool flipped)
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{
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var spotsCreated = new int[4, 4];
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var count = 80;
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var count = 98;
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var maxCount = 0;
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@ -112,7 +112,7 @@ namespace Parking
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int[] requiredCountsRef, int[,] spotsCreated)
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{
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var sizes = sizeIds.Select(x => AvailableSizesCombinations[x]).ToArray();
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Debug.Log($"Testing: {sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
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// Debug.Log($"Testing: {sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
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for (var i = 0; i < spotsCreated.GetLength(0); i++)
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for (var j = 0; j < spotsCreated.GetLength(1); j++)
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@ -21,10 +21,11 @@ namespace Parking
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[SerializeField] public GameObject spotPrefabB;
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[SerializeField] public GameObject spotPrefabC;
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[SerializeField] public GameObject spotPrefabD;
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[SerializeField] public GameObject carPrefab;
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private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
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private TimeSpan _currentTime = TimeSpan.FromHours(8);
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private TimeSpan _currentTime = TimeSpan.FromHours(5);
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private void Awake()
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{
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@ -44,6 +45,39 @@ namespace Parking
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{
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_currentTime += TimeSpan.FromMinutes(15);
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timeText.text = _currentTime.ToString();
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foreach (Driver driver in DataImporter.Drivers)
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{
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if (_currentTime <= driver.Times[1].TimeOfDay && _currentTime > driver.Times[0].TimeOfDay && !driver.Parked)
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{
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PlaceCarOnParking(driver);
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}else if (_currentTime > driver.Times[1].TimeOfDay && driver.Parked)
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{
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driver.Spot.Free = true;
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driver.Parked = false;
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driver.Spot = null;
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Destroy(driver.GameObject);
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}
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}
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}
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private void PlaceCarOnParking(Driver driver)
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{
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for (int i = 0; i < SpotMap.Count; i++)
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{
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foreach (Spot spot in SpotMap[i])
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{
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if (spot.Size == driver.Size && spot.Free)
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{
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spot.Free = false;
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driver.Spot = spot;
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driver.Parked = true;
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driver.GameObject = Instantiate(carPrefab, spot.GameObject.transform, true);
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driver.GameObject.transform.position = spot.GameObject.transform.position;
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return;
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}
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}
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}
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Debug.Log($"Placing failed for car {driver.Priority}");
|
||||
}
|
||||
|
||||
public void UpdateText(string text)
|
||||
@ -95,31 +129,25 @@ namespace Parking
|
||||
case Size.A:
|
||||
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabA);
|
||||
spotMap[i][j].GameObject.transform.position = new Vector3(currentX, currentY, 0);
|
||||
spotMap[i][j].GameObject.transform.rotation =
|
||||
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||
break;
|
||||
case Size.B:
|
||||
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabB);
|
||||
spotMap[i][j].GameObject.transform.position =
|
||||
new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.25f, 0);
|
||||
spotMap[i][j].GameObject.transform.rotation =
|
||||
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||
break;
|
||||
case Size.C:
|
||||
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabC);
|
||||
spotMap[i][j].GameObject.transform.position =
|
||||
new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.5f, 0);
|
||||
spotMap[i][j].GameObject.transform.rotation =
|
||||
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||
break;
|
||||
case Size.D:
|
||||
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabD);
|
||||
spotMap[i][j].GameObject.transform.position =
|
||||
new Vector3(currentX, currentY -2.0f, 0);
|
||||
spotMap[i][j].GameObject.transform.rotation =
|
||||
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||
break;
|
||||
}
|
||||
spotMap[i][j].GameObject.transform.rotation =
|
||||
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||
|
||||
currentX += 2.25f;
|
||||
|
||||
|
16
ProjectSettings/BurstAotSettings_StandaloneLinux64.json
Normal file
16
ProjectSettings/BurstAotSettings_StandaloneLinux64.json
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"EnableBurstCompilation": true,
|
||||
"EnableOptimisations": true,
|
||||
"EnableSafetyChecks": false,
|
||||
"EnableDebugInAllBuilds": false,
|
||||
"UsePlatformSDKLinker": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"CpuTargetsX64": 72,
|
||||
"OptimizeFor": 0
|
||||
}
|
||||
}
|
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"DisabledWarnings": ""
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
--- !u!30 &1
|
||||
GraphicsSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
serializedVersion: 14
|
||||
m_Deferred:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||
@ -38,13 +38,65 @@ GraphicsSettings:
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_PreloadShadersBatchTimeLimit: -1
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 0}
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
|
||||
m_DefaultMobileRenderingPath: 1
|
||||
m_TierSettings: []
|
||||
m_TierSettings:
|
||||
- serializedVersion: 5
|
||||
m_BuildTarget: 1
|
||||
m_Tier: 0
|
||||
m_Settings:
|
||||
standardShaderQuality: 2
|
||||
renderingPath: 1
|
||||
hdrMode: 1
|
||||
realtimeGICPUUsage: 25
|
||||
useReflectionProbeBoxProjection: 1
|
||||
useReflectionProbeBlending: 1
|
||||
useHDR: 0
|
||||
useDetailNormalMap: 1
|
||||
useCascadedShadowMaps: 1
|
||||
prefer32BitShadowMaps: 0
|
||||
enableLPPV: 1
|
||||
useDitherMaskForAlphaBlendedShadows: 1
|
||||
m_Automatic: 0
|
||||
- serializedVersion: 5
|
||||
m_BuildTarget: 1
|
||||
m_Tier: 1
|
||||
m_Settings:
|
||||
standardShaderQuality: 2
|
||||
renderingPath: 1
|
||||
hdrMode: 1
|
||||
realtimeGICPUUsage: 25
|
||||
useReflectionProbeBoxProjection: 1
|
||||
useReflectionProbeBlending: 1
|
||||
useHDR: 0
|
||||
useDetailNormalMap: 1
|
||||
useCascadedShadowMaps: 1
|
||||
prefer32BitShadowMaps: 0
|
||||
enableLPPV: 1
|
||||
useDitherMaskForAlphaBlendedShadows: 1
|
||||
m_Automatic: 0
|
||||
- serializedVersion: 5
|
||||
m_BuildTarget: 1
|
||||
m_Tier: 2
|
||||
m_Settings:
|
||||
standardShaderQuality: 2
|
||||
renderingPath: 1
|
||||
hdrMode: 1
|
||||
realtimeGICPUUsage: 50
|
||||
useReflectionProbeBoxProjection: 1
|
||||
useReflectionProbeBlending: 1
|
||||
useHDR: 0
|
||||
useDetailNormalMap: 1
|
||||
useCascadedShadowMaps: 1
|
||||
prefer32BitShadowMaps: 0
|
||||
enableLPPV: 1
|
||||
useDitherMaskForAlphaBlendedShadows: 1
|
||||
m_Automatic: 0
|
||||
m_LightmapStripping: 0
|
||||
m_FogStripping: 0
|
||||
m_InstancingStripping: 0
|
||||
@ -62,3 +114,4 @@ GraphicsSettings:
|
||||
m_LightsUseColorTemperature: 0
|
||||
m_DefaultRenderingLayerMask: 1
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
m_SRPDefaultSettings: {}
|
||||
|
@ -201,7 +201,7 @@ QualitySettings:
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
antiAliasing: 8
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
@ -224,12 +224,13 @@ QualitySettings:
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
GameCoreScarlett: 5
|
||||
GameCoreXboxOne: 5
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PS5: 5
|
||||
Server: 0
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
|
Loading…
Reference in New Issue
Block a user