Reconfiguration bugfixes and code cleanup
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c8d049b5ac
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@ -2758,7 +2758,7 @@ MonoBehaviour:
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mainPlanContainer: {fileID: 557435656}
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emergencyPlanContainer: {fileID: 632826360}
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reconfigurationToggle: {fileID: 441283505}
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defaultPath: Assets/Data/Tablica3.csv
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defaultPath: Assets/Data/Tablica1.csv
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--- !u!1 &1347097428
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GameObject:
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m_ObjectHideFlags: 0
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@ -41,10 +41,10 @@ namespace Parking
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{new List<Spot>(), new List<Spot>(), new List<Spot>(), new List<Spot>()};
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private bool _emergencyActivated;
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private bool _reconfigurationActive = true;
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private int _initialConfigurationSpotCount;
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private int[,] _initialSolution;
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private bool _reconfigurationActive = true;
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private int[] _rejectedDrivers = {0, 0, 0, 0};
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private List<GameObject> _spotPrefabs;
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@ -317,7 +317,7 @@ namespace Parking
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Debug.Log($"Needed spots = {neededSpots[0]} {neededSpots[1]} {neededSpots[2]} {neededSpots[3]}");
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Debug.Log("Attempting reconfiguration...");
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List<Driver> spotlessCars = new List<Driver>();
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List<Driver> spotlessCars = new();
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// Filter drivers by assigning free space
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foreach (Driver nextCar in nextCars)
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@ -363,7 +363,8 @@ namespace Parking
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newPosition.y, newPosition.z);
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}
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else {
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float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) - 2.25f / 2.0f;
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float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
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2.25f / 2.0f;
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if (spot.Lane == 0) {
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float xRelativeToRight = newX - Width / 2.0f - 2.25f / 2.0f;
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xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
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@ -378,13 +379,14 @@ namespace Parking
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newPosition = new Vector3(newX,
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newPosition.y, newPosition.z);
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}
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}else if (spot.Size < newSize) {
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}
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else if (spot.Size < newSize) {
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float spotBorder;
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float thisSizeOffset;
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if (spot.Perpendicular)
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thisSizeOffset = _spotHeights[(int) spot.Size] / 2.0f;
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thisSizeOffset = _spotHeights[size] / 2.0f;
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else
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thisSizeOffset = 2.25f;
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thisSizeOffset = 2.25f / 2.0f;
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if (!spot.AlignToTop)
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spotBorder = position.y + thisSizeOffset;
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else
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@ -393,12 +395,13 @@ namespace Parking
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float nextBorder = GetNextBorderVectical(position, spot.Lane, spot.Perpendicular, newSize,
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!spot.AlignToTop);
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if (Math.Abs(spotBorder - nextBorder) < 5.5f)
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continue; // Try parallel
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continue; // Try parallel (?)
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}
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else {
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float nextBorderLeft = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize,
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!spot.AlignToTop);
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float nextBorderRight = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize,
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float nextBorderRight = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular,
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newSize,
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!spot.AlignToTop);
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if (nextBorderRight - nextBorderLeft < _spotHeights[(int) newSize]) {
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// Try perpendicular
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@ -410,33 +413,27 @@ namespace Parking
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float nextBorder = GetNextBorderVectical(position, spot.Lane, spot.Perpendicular,
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newSize,
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!spot.AlignToTop);
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if (Math.Abs(nextBorder - newBottomBorder) < 5.5f) {
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if (Math.Abs(nextBorder - newBottomBorder) < 5.5f)
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continue;
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}
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}
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else {
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float newBottomBorder = bottomBorder;
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float newTopBorder = bottomBorder + _spotHeights[size];
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float nextBorder = GetNextBorderVectical(position, spot.Lane, spot.Perpendicular,
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newSize,
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!spot.AlignToTop);
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if (Math.Abs(newTopBorder - nextBorder) < 5.5f) {
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if (Math.Abs(newTopBorder - nextBorder) < 5.5f)
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continue;
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}
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}
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newPosition.y = bottomBorder + _spotHeights[(int) newSize] / 2.0f;
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float newX = nextBorderRight;
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if (spot.Lane == 0) {
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// float xRelativeToRight = newX - Width / 2.0f;
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// xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
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// newX = xRelativeToRight + Width / 2.0f;
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float xRelativeToRight = -(newX - Width / 2.0f);
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// xRelativeToRight -= (xRelativeToRight - 2.25f / 2.0f) % 2.25f;
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xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
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xRelativeToRight += 2.25f;
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xRelativeToRight = Math.Max(xRelativeToRight, 2.25f / 2.0f);
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newX = (-xRelativeToRight + Width / 2.0f);
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newX = -xRelativeToRight + Width / 2.0f;
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}
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else {
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float xRelativeToLeft = newX + Width / 2.0f;
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@ -465,6 +462,7 @@ namespace Parking
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spot.LastReconfiguration = _currentTime;
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return true;
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}
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return false;
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}
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@ -500,7 +498,7 @@ namespace Parking
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private float GetNextBorderHorizontal(Vector3 position, int lane, bool perpendicular, Size size, bool right)
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{
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List<float> allBorders = new List<float>();
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List<float> allBorders = new();
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List<Spot> targetLane = _spotMap[lane];
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foreach (Spot spot1 in targetLane) {
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if (spot1.GameObject.transform.position == position)
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@ -550,7 +548,7 @@ namespace Parking
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private List<Driver> GetNextCars(int steps)
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{
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List<Driver> nextCars = new List<Driver>();
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List<Driver> nextCars = new();
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TimeSpan updatedTime = _currentTime + TimeSpan.FromMinutes(stepTime * steps);
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foreach (Driver driver in DataImporter.Drivers)
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if (updatedTime <= driver.Times[1].TimeOfDay &&
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@ -575,9 +573,7 @@ namespace Parking
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if (spot.Size != Size.D)
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maxP2 = Math.Max(maxP2, spot.Perpendicular ? _spotHeights[(int) spot.Size] : 2.25f);
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// float maxP3 = spotMap[2].Count == 0 ? 0 : _spotHeights[(int) spotMap[2].Max().Size];
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// float maxP2 = spotMap[1].Count == 0 ? 0 : _spotHeights[(int) spotMap[1].Max().Size];
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List<GameObject> prefabs = new List<GameObject> {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
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List<GameObject> prefabs = new() {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
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for (int i = 0; i < 4; i++) {
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float currentY;
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@ -607,12 +603,10 @@ namespace Parking
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bool flipped = false;
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for (int j = 0; j < spotMap[i].Count; j++) {
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// if (!spotMap[i][j].Perpendicular)
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// currentX -= spotSizes[(int) spotMap[i][j].Size] / 2.0f;
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// else if (spotMap[i][j].Perpendicular)
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// currentX -= 2.25f / 2.0f;
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular ? 2.25f / 2.0f : spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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(spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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spotMap[i][j].Flipped = flipped;
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bool alignTop = i % 2 != 0;
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@ -650,7 +644,9 @@ namespace Parking
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spotMap[i][j].Lane = i;
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular ? 2.25f / 2.0f : spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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(spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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flipped = !flipped;
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}
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