Reconfiguration added orientation switching
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@ -393,15 +393,67 @@ namespace Parking
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float nextBorder = GetNextBorderVectical(position, spot.Lane, spot.Perpendicular, newSize,
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!spot.AlignToTop);
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if (Math.Abs(spotBorder - nextBorder) < 5.5f)
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continue;
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continue; // Try parallel
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}
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else {
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float nextBorderLeft = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize,
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!spot.AlignToTop);
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float nextBorderRight = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize,
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!spot.AlignToTop);
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if(nextBorderRight - nextBorderLeft < _spotHeights[(int) newSize])
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continue;
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if (nextBorderRight - nextBorderLeft < _spotHeights[(int) newSize]) {
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// Try perpendicular
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float bottomBorder = position.y - 2.25f / 2.0f;
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float topBorder = position.y + 2.25f / 2.0f;
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if (spot.AlignToTop) {
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float newBottomBorder = topBorder - _spotHeights[size];
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float newTopBorder = topBorder;
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float nextBorder = GetNextBorderVectical(position, spot.Lane, spot.Perpendicular,
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newSize,
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!spot.AlignToTop);
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if (Math.Abs(nextBorder - newBottomBorder) < 5.5f) {
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continue;
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}
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}
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else {
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float newBottomBorder = bottomBorder;
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float newTopBorder = bottomBorder + _spotHeights[size];
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float nextBorder = GetNextBorderVectical(position, spot.Lane, spot.Perpendicular,
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newSize,
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!spot.AlignToTop);
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if (Math.Abs(newTopBorder - nextBorder) < 5.5f) {
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continue;
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}
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}
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newPosition.y = bottomBorder + _spotHeights[(int) newSize] / 2.0f;
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float newX = nextBorderRight;
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if (spot.Lane == 0) {
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// float xRelativeToRight = newX - Width / 2.0f;
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// xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
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// newX = xRelativeToRight + Width / 2.0f;
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float xRelativeToRight = -(newX - Width / 2.0f);
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// xRelativeToRight -= (xRelativeToRight - 2.25f / 2.0f) % 2.25f;
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xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
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xRelativeToRight += 2.25f;
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xRelativeToRight = Math.Max(xRelativeToRight, 2.25f / 2.0f);
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newX = (-xRelativeToRight + Width / 2.0f);
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}
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else {
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float xRelativeToLeft = newX + Width / 2.0f;
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xRelativeToLeft -= (xRelativeToLeft + 2.25f / 2.0f) % 2.25f;
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newX = xRelativeToLeft - Width / 2.0f;
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}
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if(spot.Lane == 0 && Width / 2.0f - newX < 5.5f + 0.5f + 2.25f)
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continue;
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newPosition.x = newX;
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spot.Flipped = currentLaneSpots.FindIndex(spotPredicate => spotPredicate == spot) % 2 == 0;
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rotation *= Quaternion.Euler(0, 0, spot.Flipped ? 90 : -90);
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spot.Perpendicular = true;
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}
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}
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}
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@ -459,8 +511,10 @@ namespace Parking
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sizeOffset = 2.25f / 2.0f;
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else
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sizeOffset = _spotHeights[(int) spot1.Size] / 2.0f;
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allBorders.Add(spotPosition.x + sizeOffset);
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allBorders.Add(spotPosition.x - sizeOffset);
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if(right)
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allBorders.Add(spotPosition.x - sizeOffset);
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else
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allBorders.Add(spotPosition.x + sizeOffset);
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}
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allBorders.Sort();
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@ -470,7 +524,7 @@ namespace Parking
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if (perpendicular)
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return position.x + (right ? 1 : -1) * _spotHeights[(int) size] / 2.0f;
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return position.x + (right ? 1 : -1) * 2.25f / 2.0f;
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return (right ? 1 : -1) * Width / 2.0f;
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}
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@ -547,16 +601,18 @@ namespace Parking
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}
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float currentX;
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if (i != 0) currentX = -Width / 2f - 2.25f / 2f + 2.25f;
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if (i != 0) currentX = -Width / 2f;
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else currentX = Width / 2f; // + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
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bool flipped = false;
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for (int j = 0; j < spotMap[i].Count; j++) {
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if (!spotMap[i][j].Perpendicular && i == 0 && j == 0)
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currentX -= spotSizes[(int) spotMap[i][j].Size] / 2.0f;
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else if (spotMap[i][j].Perpendicular && i == 0 && j == 0)
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currentX -= 2.25f / 2.0f;
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// if (!spotMap[i][j].Perpendicular)
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// currentX -= spotSizes[(int) spotMap[i][j].Size] / 2.0f;
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// else if (spotMap[i][j].Perpendicular)
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// currentX -= 2.25f / 2.0f;
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular ? 2.25f / 2.0f : spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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spotMap[i][j].Flipped = flipped;
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bool alignTop = i % 2 != 0;
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@ -594,7 +650,7 @@ namespace Parking
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spotMap[i][j].Lane = i;
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular ? 2.25f : spotSizes[(int) spotMap[i][j].Size]);
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(spotMap[i][j].Perpendicular ? 2.25f / 2.0f : spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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flipped = !flipped;
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}
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