Parking/Assets/Scripts/Driver.cs

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using System;
using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Parking
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{
public class Driver
{
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public readonly int Number;
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public readonly ParkingPreference ParkingPreference;
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public readonly Size Size;
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public GameObject GameObject;
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public bool Parked;
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public int Priority;
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public bool Rejected;
public Spot Spot;
public DateTime[] Times;
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public int UpdateInterval;
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public Driver(Size size, int number, ParkingPreference parkingPreference, int priority, int updateInterval)
{
Size = size;
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Number = number;
ParkingPreference = parkingPreference;
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Priority = priority;
UpdateInterval = updateInterval;
}
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public void Reset()
{
Parked = false;
Rejected = false;
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if (Spot != null)
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Spot.Free = true;
Spot = null;
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if (GameObject != null)
Object.Destroy(GameObject);
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}
}
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public class Spot : IComparable<Spot>
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{
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public bool AlignToTop = true;
public bool Flipped;
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public bool Free = true;
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public GameObject GameObject;
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public int Lane = 0;
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public TimeSpan LastReconfiguration = TimeSpan.Zero;
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public ParkingPreference ParkingDirection = ParkingPreference.Any;
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public bool Perpendicular = true;
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public bool Reserved = false;
public int ReservedPriority = 0;
public Size Size;
public Spot(Size size, bool flipped)
{
Size = size;
Flipped = flipped;
}
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public Spot()
{
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}
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public float LowerBorder => GameObject.transform.position.y -
(Perpendicular ? 2.25f / 2.0f : ParkingManager.SpotHeights[(int) Size] / 2.0f);
public Vector3 Position
{
get => GameObject.transform.position;
set => GameObject.transform.position = value;
}
public int CompareTo(Spot obj)
{
return Size.CompareTo(obj.Size);
}
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}
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public enum Size
{
A = 0,
B = 1,
C = 2,
D = 3
}
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public enum ParkingPreference
{
Any = 0,
Front = 1,
Back = 2
}
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}