GK/QT/triangle-textures/mywindow.cpp
2023-05-14 10:14:50 +02:00

464 lines
13 KiB
C++

// Dolaczamy plik naglowkowy naszej klasy MyWindow
#include "mywindow.h"
// Dolaczamy plik naglowkowy zawierajacy definicje GUI
// Plik ten jest generowany automatycznie
// z pliku XML "mywindow.ui"
#include "ui_mywindow.h"
#include <cmath>
#include <QColor>
#include <QDebug>
#include <QColorDialog>
#include <iostream>
#include <float.h> // for float,double macros
#include <string.h>
#include <stack>
#include <vector>
#define PI 3.1415
std::vector<float> matrixMul(std::vector<float> p, std::vector<float> m)
{
std::vector<float> res(3);
for(int i = 0; i < 3; i++)
{
res.push_back(0);
for(int j = 0; j < 3; j++)
{
res[i] += m[i * 3 + j] * p[j];
}
}
return res;
}
std::vector<float> matrixMul3x3(std::vector<float> m1, std::vector<float> m2)
{
std::vector<float> res(9, 0);
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 3; j++)
{
for(int k = 0; k < 3; k++)
{
res[i * 3 + j] += m1[i * 3 + k] * m2[k * 3 + j];
}
}
}
return res;
}
QColor mul(float v, QColor c){
int red = (int)(c.red() * v);
if(red > 255) red = 255;
int green = (int)(c.green() * v);
if(green > 255) green = 255;
int blue = (int)(c.blue() * v);
if(blue > 255) blue = 255;
int alpha = (int)(c.alpha() * v);
if(alpha > 255) alpha = 255;
return QColor(red, green, blue, alpha);
}
QColor add(QColor c1, QColor c2){
int red = (int)(c1.red() + c2.red());
if(red > 255) red = 255;
int green = (int)(c1.green() + c2.green());
if(green > 255) green = 255;
int blue = (int)(c1.blue() + c2.blue());
if(blue > 255) blue = 255;
int alpha = (int)(c1.alpha() + c2.alpha());
if(alpha > 255) alpha = 255;
return QColor(red, green, blue, alpha);
}
// Definicja konstruktora, wywolujemy najpierw
// konstruktor klasy nadrzednej, nastepnie tworzymy
// obiekt klasy Ui_MyWindow reprezentujacy GUI
MyWindow::MyWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MyWindow)
{
// Wywolujemy funkcje tworzaca elementy GUI
// Jej definicja znajduje sie w pliku "ui_mywindow.h"
ui->setupUi(this);
// Pobieramy wymiary i wspolrzedne lewego gornego naroznika ramki
// i ustawiamy wartosci odpowiednich pol
// Uwaga: ramke "rysujFrame" wykorzystujemy tylko do
// wygodnego ustaiwenia tych wymiarow. Rysunek bedziemy wyswietlac
// bezposrednio w glownym oknie aplikacji.
szer = ui->frame1->width();
wys = ui->frame1->height();
poczX1 = ui->frame1->x();
poczY1 = ui->frame1->y();
poczX2 = ui->frame2->x();
poczY2 = ui->frame2->y();
// Tworzymy obiekt klasy QImage, o odpowiedniej szerokosci
// i wysokosci. Ustawiamy format bitmapy na 32 bitowe RGB
// (0xffRRGGBB).
img = new QImage(szer,wys,QImage::Format_RGB32);
f1_img = new QImage(szer,wys,QImage::Format_RGB32);
f2_img = new QImage(szer,wys,QImage::Format_RGB32);
loaded_img1 = new QImage("/Users/dawidpietrykowski/Desktop/projects/umk/GK/QT/triangle-textures/c.jpg");
// int width = loaded_img1->width();
// int height = loaded_img1->height();
// for(int x = 0; x < width; x++)
// for(int y = 0; y < height; y++){
// QColor color = GetPixel(loaded_img1, x, y);
// DrawPixel(loaded_img1, x, y, QColor(255, 255, 255));
// }
for(int x = 0; x < szer; x++)
for(int y = 0; y < wys; y++){
float xw = (float) x / (float)szer;
float yh = (float) y / (float) wys;
QColor color = GetInterpolatedColor(loaded_img1, xw, yh);
color.setAlpha(255);
DrawPixel(img, x, y, color);
}
UpdateImage();
update();
}
// Definicja destruktora
MyWindow::~MyWindow()
{
delete ui;
}
// Funkcja (slot) wywolywana po nacisnieciu przycisku "Wyjscie" (exitButton)
// Uwaga: polaczenie tej funkcji z sygnalem "clicked"
// emitowanym przez przycisk jest realizowane
// za pomoca funkcji QMetaObject::connectSlotsByName(MyWindow)
// znajdujacej sie w automatycznie generowanym pliku "ui_mywindow.h"
// Nie musimy wiec sami wywolywac funkcji "connect"
void MyWindow::on_exitButton_clicked()
{
// qApp to globalny wskaznik do obiektu reprezentujacego aplikacje
// quit() to funkcja (slot) powodujaca zakonczenie aplikacji z kodem 0 (brak bledu)
qApp->quit();
}
void MyWindow::UpdateImage(){
ClearImage(f1_img);
ClearImage(f2_img);
memcpy(f1_img->bits(), img->bits(), szer * wys * 4);
DrawTriangles();
update();
}
QColor MyWindow::GetPixel(QImage* img, int x, int y){
QColor res;
int width = img->width();
int height = img->height();
if(x >= width || y >= height || x < 0 || y < 0)
return res;
unsigned char* ptr = img->bits();
res.setBlue(ptr[width*4*y + 4*x]);
res.setGreen(ptr[width*4*y + 4*x + 1]);
res.setRed(ptr[width*4*y + 4*x + 2]);
res.setAlpha(ptr[width*4*y + 4*x + 3]);
return res;
}
QColor MyWindow::GetInterpolatedColor(QImage* im, float x, float y){
float width = im->width();
float height = im->height();
float xw = (x * width);
float yw = (y * height);
int x_f = (int) (x * width);
int y_f = (int) (y * height);
int x_c = ceil(x * width);
int y_c = ceil(y * height);
float a = (xw - (float) x_f);
float b = ((yw) - (float) y_f);
QColor P1 = GetPixel(im, x_f, y_c);
QColor P2 = GetPixel(im, x_c, y_c);
QColor P3 = GetPixel(im, x_c, y_f);
QColor P4 = GetPixel(im, x_f, y_f);
QColor v1 = mul(1.0f - a, P1);
QColor v2 = mul(a, P2);
QColor v3 = mul(a, P3);
QColor v4 = mul(1.0f - a, P4);
QColor top = add(v1, v2);
QColor bottom = add(v3, v4);
QColor btop = mul(b, top);
QColor bbottom = mul(1.0f - b, bottom);
QColor res = add(btop, bbottom);
return res;
}
void GetUVW(Point P, std::vector<Point> points, std::vector<float>& res){
Point A = points[0];
Point B = points[1];
Point C = points[2];
float x = P.x;
float y = P.y;
float v_top = (x - A.x) * (C.y - A.y) - (C.x - A.x) * (y - A.y);
float v_bottom = (B.x - A.x) * (C.y - A.y) - (C.x - A.x) * (B.y - A.y);
float w_top = (B.x - A.x) * (y - A.y) - (x - A.x) * (B.y - A.y);
float w_bottom = (B.x - A.x) * (C.y - A.y) - (C.x - A.x) * (B.y - A.y);
float v = v_top / v_bottom;
float w = w_top / w_bottom;
float u = 1.0f - v - w;
res.push_back(u);
res.push_back(v);
res.push_back(w);
}
int MyWindow::FindPoint(int x, int y, float radius, int frame){
Point src_point(x, y);
float min_dist = FLT_MAX;
int min_id = -1;
std::vector<Point> points = frame == 0 ? points1 : points2;
for(int i = 0; i < (int)points.size(); i++){
float dist = (src_point - (Point)(points[i])).length();
if(dist < min_dist && dist < radius){
min_id = i;
min_dist = dist;
}
}
return min_id;
}
// Funkcja (slot) wywolywana po nacisnieciu przycisku myszy (w glownym oknie)
void MyWindow::mousePressEvent(QMouseEvent *event)
{
// Pobieramy wspolrzedne punktu klikniecia
int x = event->x();
int y = event->y();
// Sa to wspolrzedne wzgledem glownego okna,
// Musimy odjac od nich wpolrzedne lewego gornego naroznika rysunku
int x1 = x - poczX1;
int y1 = y - poczY1;
int x2 = x - poczX2;
int y2 = y - poczY2;
if(x1 < szer && y1 < wys && x1 >= 0 && y1 >= 0){
tmp_point_id = FindPoint(x1, y1, 20, 0);
if(tmp_point_id == -1 && points1.size() != 3){
mode = Add;
}else if(tmp_point_id != -1){
mode = Move;
}else{
mode = None;
}
switch(mode){
case Add:
points1.push_back(Point(x1, y1));
break;
case Move:
points1[tmp_point_id].x = x1;
points1[tmp_point_id].y = y1;
break;
default:
break;
}
}else if(x2 < szer && y2 < wys && x2 >= 0 && y2 >= 0){
tmp_point_id = FindPoint(x2, y2, 20, 1);
if(tmp_point_id == -1 && points2.size() != 3){
mode = Add;
}else if(tmp_point_id != -1){
mode = Move;
}else{
mode = None;
}
switch(mode){
case Add:
points2.push_back(Point(x2, y2));
break;
case Move:
points2[tmp_point_id].x = x2;
points2[tmp_point_id].y = y2;
break;
default:
break;
}
}else
mode = None;
UpdateImage();
}
void MyWindow::mouseMoveEvent(QMouseEvent *event)
{
// Pobieramy wspolrzedne punktu klikniecia
int x = event->x();
int y = event->y();
// Sa to wspolrzedne wzgledem glownego okna,
// Musimy odjac od nich wpolrzedne lewego gornego naroznika rysunku
int x1 = x - poczX1;
int y1 = y - poczY1;
int x2 = x - poczX2;
int y2 = y - poczY2;
if(x1 < szer && y1 < wys && x1 >= 0 && y1 >= 0){
if(mode == Move){
points1[tmp_point_id].x = x1;
points1[tmp_point_id].y = y1;
}
}else if(x2 < szer && y2 < wys && x2 >= 0 && y2 >= 0){
if(mode == Move){
points2[tmp_point_id].x = x2;
points2[tmp_point_id].y = y2;
}
}else
mode = None;
UpdateImage();
}
void MyWindow::DrawTriangles(){
if(points1.size() == 3 && points2.size() == 3)
for(int x = 0; x < szer; x++){
for(int y = 0; y < wys; y++){
std::vector<float> res;
GetUVW(Point(x, y), points2, res);
if(res[0] > 0 && res[1] > 0 && res[2] > 0){
float u = res[0];
float v = res[1];
float w = res[2];
Point A = points1[0];
Point B = points1[1];
Point C = points1[2];
Point P2 = A * (1.0f - v - w) + B * v + C * w;
DrawPixel(f2_img, x, y, GetInterpolatedColor(f1_img, (float) P2.x / szer, (float) P2.y / wys));
}
// DrawPixel(f1_img, x, y, QColor(255, 255, 255));
}
}
Point lastPoint(0, 0);
for(int i = 0; i < points1.size(); i+=1){
DrawSquare(f1_img, points1[i].x, points1[i].y, 15, QColor(255, 0, 0));
if(i != 0){
DrawLine(f1_img, lastPoint.x, lastPoint.y, points1[i].x, points1[i].y);
}
lastPoint = points1[i];
}
if(points1.size() == 3)
DrawLine(f1_img, points1[0].x, points1[0].y, points1[2].x, points1[2].y);
for(int i = 0; i < points2.size(); i+=1){
DrawSquare(f2_img, points2[i].x, points2[i].y, 15, QColor(255, 0, 0));
if(i != 0){
DrawLine(f2_img, lastPoint.x, lastPoint.y, points2[i].x, points2[i].y);
}
lastPoint = points2[i];
}
if(points2.size() == 3)
DrawLine(f2_img, points2[0].x, points2[0].y, points2[2].x, points2[2].y);
}
void MyWindow::DrawSquare(QImage* im, int x, int y, int size, QColor color){
size /= 2;
for(int x1 = x - size; x1 < x + size; x1++){
for(int y1 = y - size; y1 < y + size; y1++){
if(x1 >= szer || y1 >= wys || x1 < 0 || y1 < 0)
continue;
DrawPixel(im, x1, y1, color);
}
}
}
// Funkcja "odmalowujaca" komponent
void MyWindow::paintEvent(QPaintEvent*)
{
QPainter p(this);
// UpdateImage();
p.drawImage(poczX1,poczY1,*f1_img);
p.drawImage(poczX2,poczY2,*f2_img);
}
void MyWindow::DrawPixel(QImage* im, int x, int y, QColor color){
int width = im->width();
int height = im->height();
if(x >= width || y >= height || x < 0 || y < 0)
return;
unsigned char* ptr = im->bits();
ptr[width*4*y + 4*x] = color.blue();
ptr[width*4*y + 4*x + 1] = color.green();
ptr[width*4*y + 4*x + 2] = color.red();
ptr[width*4*y + 4*x + 3] = color.alpha();
}
void MyWindow::ClearImage(QImage *img){
unsigned char* empty_val = (unsigned char*)malloc(4);
empty_val[0] = 0;
empty_val[1] = 0;
empty_val[2] = 0;
empty_val[3] = 255;
unsigned char* ptr = img->bits();
for(int i = 0; i < img->width(); i++){
for(int j = 0; j < img->height(); j++){
memcpy(ptr + 4 * (i + j * img->width()), empty_val, 4);
}
}
}
void MyWindow::DrawLine(QImage *im, int x1, int y1, int x2, int y2){
if(x1 > x2){
std::swap(x1, x2);
std::swap(y1, y2);
}
float diff = x2 - x1;
float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX;
QColor color(255, 255, 255, 255);
if(abs(a) < 1.0f){
for(int x = x1; x <= x2; x++){
int x_form = x - x1;
int y = a * x_form + y1;
DrawPixel(im, x, y, color);
}
}
else{
if(y1 > y2){
std::swap(x1, x2);
std::swap(y1, y2);
}
float diff = x2 - x1;
float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX;
for(int y = y1; y <= y2; y++){
int y_form = y - y1;
int x = ((float)(y_form) / a) + x1;
DrawPixel(im, x, y, color);
}
}
}