// Dolaczamy plik naglowkowy naszej klasy MyWindow #include "mywindow.h" // Dolaczamy plik naglowkowy zawierajacy definicje GUI // Plik ten jest generowany automatycznie // z pliku XML "mywindow.ui" #include "ui_mywindow.h" #include #include #include #include #include #include // for float,double macros #include #include #include #define PI 3.1415 std::vector matrixMul(std::vector p, std::vector m) { std::vector res(3); for(int i = 0; i < 3; i++) { res.push_back(0); for(int j = 0; j < 3; j++) { res[i] += m[i * 3 + j] * p[j]; } } return res; } std::vector matrixMul3x3(std::vector m1, std::vector m2) { std::vector res(9, 0); for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { for(int k = 0; k < 3; k++) { res[i * 3 + j] += m1[i * 3 + k] * m2[k * 3 + j]; } } } return res; } QColor mul(float v, QColor c){ int red = (int)(c.red() * v); if(red > 255) red = 255; int green = (int)(c.green() * v); if(green > 255) green = 255; int blue = (int)(c.blue() * v); if(blue > 255) blue = 255; int alpha = (int)(c.alpha() * v); if(alpha > 255) alpha = 255; return QColor(red, green, blue, alpha); } QColor add(QColor c1, QColor c2){ int red = (int)(c1.red() + c2.red()); if(red > 255) red = 255; int green = (int)(c1.green() + c2.green()); if(green > 255) green = 255; int blue = (int)(c1.blue() + c2.blue()); if(blue > 255) blue = 255; int alpha = (int)(c1.alpha() + c2.alpha()); if(alpha > 255) alpha = 255; return QColor(red, green, blue, alpha); } // Definicja konstruktora, wywolujemy najpierw // konstruktor klasy nadrzednej, nastepnie tworzymy // obiekt klasy Ui_MyWindow reprezentujacy GUI MyWindow::MyWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MyWindow) { // Wywolujemy funkcje tworzaca elementy GUI // Jej definicja znajduje sie w pliku "ui_mywindow.h" ui->setupUi(this); // Pobieramy wymiary i wspolrzedne lewego gornego naroznika ramki // i ustawiamy wartosci odpowiednich pol // Uwaga: ramke "rysujFrame" wykorzystujemy tylko do // wygodnego ustaiwenia tych wymiarow. Rysunek bedziemy wyswietlac // bezposrednio w glownym oknie aplikacji. szer = ui->frame1->width(); wys = ui->frame1->height(); poczX1 = ui->frame1->x(); poczY1 = ui->frame1->y(); poczX2 = ui->frame2->x(); poczY2 = ui->frame2->y(); // Tworzymy obiekt klasy QImage, o odpowiedniej szerokosci // i wysokosci. Ustawiamy format bitmapy na 32 bitowe RGB // (0xffRRGGBB). img = new QImage(szer,wys,QImage::Format_RGB32); f1_img = new QImage(szer,wys,QImage::Format_RGB32); f2_img = new QImage(szer,wys,QImage::Format_RGB32); loaded_img1 = new QImage("/Users/dawidpietrykowski/Desktop/projects/umk/GK/QT/triangle-textures/c.jpg"); // int width = loaded_img1->width(); // int height = loaded_img1->height(); // for(int x = 0; x < width; x++) // for(int y = 0; y < height; y++){ // QColor color = GetPixel(loaded_img1, x, y); // DrawPixel(loaded_img1, x, y, QColor(255, 255, 255)); // } for(int x = 0; x < szer; x++) for(int y = 0; y < wys; y++){ float xw = (float) x / (float)szer; float yh = (float) y / (float) wys; QColor color = GetInterpolatedColor(loaded_img1, xw, yh); color.setAlpha(255); DrawPixel(img, x, y, color); } UpdateImage(); update(); } // Definicja destruktora MyWindow::~MyWindow() { delete ui; } // Funkcja (slot) wywolywana po nacisnieciu przycisku "Wyjscie" (exitButton) // Uwaga: polaczenie tej funkcji z sygnalem "clicked" // emitowanym przez przycisk jest realizowane // za pomoca funkcji QMetaObject::connectSlotsByName(MyWindow) // znajdujacej sie w automatycznie generowanym pliku "ui_mywindow.h" // Nie musimy wiec sami wywolywac funkcji "connect" void MyWindow::on_exitButton_clicked() { // qApp to globalny wskaznik do obiektu reprezentujacego aplikacje // quit() to funkcja (slot) powodujaca zakonczenie aplikacji z kodem 0 (brak bledu) qApp->quit(); } void MyWindow::UpdateImage(){ ClearImage(f1_img); ClearImage(f2_img); memcpy(f1_img->bits(), img->bits(), szer * wys * 4); DrawTriangles(); update(); } QColor MyWindow::GetPixel(QImage* img, int x, int y){ QColor res; int width = img->width(); int height = img->height(); if(x >= width || y >= height || x < 0 || y < 0) return res; unsigned char* ptr = img->bits(); res.setBlue(ptr[width*4*y + 4*x]); res.setGreen(ptr[width*4*y + 4*x + 1]); res.setRed(ptr[width*4*y + 4*x + 2]); res.setAlpha(ptr[width*4*y + 4*x + 3]); return res; } QColor MyWindow::GetInterpolatedColor(QImage* im, float x, float y){ float width = im->width(); float height = im->height(); float xw = (x * width); float yw = (y * height); int x_f = (int) (x * width); int y_f = (int) (y * height); int x_c = ceil(x * width); int y_c = ceil(y * height); float a = (xw - (float) x_f); float b = ((yw) - (float) y_f); QColor P1 = GetPixel(im, x_f, y_c); QColor P2 = GetPixel(im, x_c, y_c); QColor P3 = GetPixel(im, x_c, y_f); QColor P4 = GetPixel(im, x_f, y_f); QColor v1 = mul(1.0f - a, P1); QColor v2 = mul(a, P2); QColor v3 = mul(a, P3); QColor v4 = mul(1.0f - a, P4); QColor top = add(v1, v2); QColor bottom = add(v3, v4); QColor btop = mul(b, top); QColor bbottom = mul(1.0f - b, bottom); QColor res = add(btop, bbottom); return res; } void GetUVW(Point P, std::vector points, std::vector& res){ Point A = points[0]; Point B = points[1]; Point C = points[2]; float x = P.x; float y = P.y; float v_top = (x - A.x) * (C.y - A.y) - (C.x - A.x) * (y - A.y); float v_bottom = (B.x - A.x) * (C.y - A.y) - (C.x - A.x) * (B.y - A.y); float w_top = (B.x - A.x) * (y - A.y) - (x - A.x) * (B.y - A.y); float w_bottom = (B.x - A.x) * (C.y - A.y) - (C.x - A.x) * (B.y - A.y); float v = v_top / v_bottom; float w = w_top / w_bottom; float u = 1.0f - v - w; res.push_back(u); res.push_back(v); res.push_back(w); } int MyWindow::FindPoint(int x, int y, float radius, int frame){ Point src_point(x, y); float min_dist = FLT_MAX; int min_id = -1; std::vector points = frame == 0 ? points1 : points2; for(int i = 0; i < (int)points.size(); i++){ float dist = (src_point - (Point)(points[i])).length(); if(dist < min_dist && dist < radius){ min_id = i; min_dist = dist; } } return min_id; } // Funkcja (slot) wywolywana po nacisnieciu przycisku myszy (w glownym oknie) void MyWindow::mousePressEvent(QMouseEvent *event) { // Pobieramy wspolrzedne punktu klikniecia int x = event->x(); int y = event->y(); // Sa to wspolrzedne wzgledem glownego okna, // Musimy odjac od nich wpolrzedne lewego gornego naroznika rysunku int x1 = x - poczX1; int y1 = y - poczY1; int x2 = x - poczX2; int y2 = y - poczY2; if(x1 < szer && y1 < wys && x1 >= 0 && y1 >= 0){ tmp_point_id = FindPoint(x1, y1, 20, 0); if(tmp_point_id == -1 && points1.size() != 3){ mode = Add; }else if(tmp_point_id != -1){ mode = Move; }else{ mode = None; } switch(mode){ case Add: points1.push_back(Point(x1, y1)); break; case Move: points1[tmp_point_id].x = x1; points1[tmp_point_id].y = y1; break; default: break; } }else if(x2 < szer && y2 < wys && x2 >= 0 && y2 >= 0){ tmp_point_id = FindPoint(x2, y2, 20, 1); if(tmp_point_id == -1 && points2.size() != 3){ mode = Add; }else if(tmp_point_id != -1){ mode = Move; }else{ mode = None; } switch(mode){ case Add: points2.push_back(Point(x2, y2)); break; case Move: points2[tmp_point_id].x = x2; points2[tmp_point_id].y = y2; break; default: break; } }else mode = None; UpdateImage(); } void MyWindow::mouseMoveEvent(QMouseEvent *event) { // Pobieramy wspolrzedne punktu klikniecia int x = event->x(); int y = event->y(); // Sa to wspolrzedne wzgledem glownego okna, // Musimy odjac od nich wpolrzedne lewego gornego naroznika rysunku int x1 = x - poczX1; int y1 = y - poczY1; int x2 = x - poczX2; int y2 = y - poczY2; if(x1 < szer && y1 < wys && x1 >= 0 && y1 >= 0){ if(mode == Move){ points1[tmp_point_id].x = x1; points1[tmp_point_id].y = y1; } }else if(x2 < szer && y2 < wys && x2 >= 0 && y2 >= 0){ if(mode == Move){ points2[tmp_point_id].x = x2; points2[tmp_point_id].y = y2; } }else mode = None; UpdateImage(); } void MyWindow::DrawTriangles(){ if(points1.size() == 3 && points2.size() == 3) for(int x = 0; x < szer; x++){ for(int y = 0; y < wys; y++){ std::vector res; GetUVW(Point(x, y), points2, res); if(res[0] > 0 && res[1] > 0 && res[2] > 0){ float u = res[0]; float v = res[1]; float w = res[2]; Point A = points1[0]; Point B = points1[1]; Point C = points1[2]; Point P2 = A * (1.0f - v - w) + B * v + C * w; DrawPixel(f2_img, x, y, GetInterpolatedColor(f1_img, (float) P2.x / szer, (float) P2.y / wys)); } // DrawPixel(f1_img, x, y, QColor(255, 255, 255)); } } Point lastPoint(0, 0); for(int i = 0; i < points1.size(); i+=1){ DrawSquare(f1_img, points1[i].x, points1[i].y, 15, QColor(255, 0, 0)); if(i != 0){ DrawLine(f1_img, lastPoint.x, lastPoint.y, points1[i].x, points1[i].y); } lastPoint = points1[i]; } if(points1.size() == 3) DrawLine(f1_img, points1[0].x, points1[0].y, points1[2].x, points1[2].y); for(int i = 0; i < points2.size(); i+=1){ DrawSquare(f2_img, points2[i].x, points2[i].y, 15, QColor(255, 0, 0)); if(i != 0){ DrawLine(f2_img, lastPoint.x, lastPoint.y, points2[i].x, points2[i].y); } lastPoint = points2[i]; } if(points2.size() == 3) DrawLine(f2_img, points2[0].x, points2[0].y, points2[2].x, points2[2].y); } void MyWindow::DrawSquare(QImage* im, int x, int y, int size, QColor color){ size /= 2; for(int x1 = x - size; x1 < x + size; x1++){ for(int y1 = y - size; y1 < y + size; y1++){ if(x1 >= szer || y1 >= wys || x1 < 0 || y1 < 0) continue; DrawPixel(im, x1, y1, color); } } } // Funkcja "odmalowujaca" komponent void MyWindow::paintEvent(QPaintEvent*) { QPainter p(this); // UpdateImage(); p.drawImage(poczX1,poczY1,*f1_img); p.drawImage(poczX2,poczY2,*f2_img); } void MyWindow::DrawPixel(QImage* im, int x, int y, QColor color){ int width = im->width(); int height = im->height(); if(x >= width || y >= height || x < 0 || y < 0) return; unsigned char* ptr = im->bits(); ptr[width*4*y + 4*x] = color.blue(); ptr[width*4*y + 4*x + 1] = color.green(); ptr[width*4*y + 4*x + 2] = color.red(); ptr[width*4*y + 4*x + 3] = color.alpha(); } void MyWindow::ClearImage(QImage *img){ unsigned char* empty_val = (unsigned char*)malloc(4); empty_val[0] = 0; empty_val[1] = 0; empty_val[2] = 0; empty_val[3] = 255; unsigned char* ptr = img->bits(); for(int i = 0; i < img->width(); i++){ for(int j = 0; j < img->height(); j++){ memcpy(ptr + 4 * (i + j * img->width()), empty_val, 4); } } } void MyWindow::DrawLine(QImage *im, int x1, int y1, int x2, int y2){ if(x1 > x2){ std::swap(x1, x2); std::swap(y1, y2); } float diff = x2 - x1; float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX; QColor color(255, 255, 255, 255); if(abs(a) < 1.0f){ for(int x = x1; x <= x2; x++){ int x_form = x - x1; int y = a * x_form + y1; DrawPixel(im, x, y, color); } } else{ if(y1 > y2){ std::swap(x1, x2); std::swap(y1, y2); } float diff = x2 - x1; float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX; for(int y = y1; y <= y2; y++){ int y_form = y - y1; int x = ((float)(y_form) / a) + x1; DrawPixel(im, x, y, color); } } }