Fixed line project
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@ -1,20 +1,20 @@
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#-------------------------------------------------
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#
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# Project created by QtCreator 2015-03-03T00:14:51
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#
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#-------------------------------------------------
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QT += core gui
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
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TARGET = piksele
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TEMPLATE = app
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OUTPUT += Console
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SOURCES += main.cpp\
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mywindow.cpp
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HEADERS += mywindow.h
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FORMS += mywindow.ui
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#-------------------------------------------------
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#
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# Project created by QtCreator 2015-03-03T00:14:51
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#
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#-------------------------------------------------
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QT += core gui
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
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TARGET = linia
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TEMPLATE = app
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OUTPUT += Console
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SOURCES += main.cpp\
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mywindow.cpp
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HEADERS += mywindow.h
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FORMS += mywindow.ui
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@ -5,9 +5,10 @@
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// Plik ten jest generowany automatycznie
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// z pliku XML "mywindow.ui"
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#include "ui_mywindow.h"
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#include <QColor>
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#include <QDebug>
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#include <iostream>
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#include<float.h> // for float,double macros
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// Definicja konstruktora, wywolujemy najpierw
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// konstruktor klasy nadrzednej, nastepnie tworzymy
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// obiekt klasy Ui_MyWindow reprezentujacy GUI
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@ -147,7 +148,7 @@ void MyWindow::mouseMoveEvent(QMouseEvent *event)
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x -= poczX;
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y -= poczY;
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if(x >= szer || y >= wys || x < 0 || y < 0){
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if(x >= szer || y >= wys || x < 0 || y < 0 || draw_finished){
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ApplyTempImage();
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active_img = img;
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@ -193,31 +194,43 @@ void MyWindow::DrawLine(int x1, int y1, int x2, int y2){
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UpdateTempImage();
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unsigned char *ptr = img_tmp->bits();
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if(x1 > x2){
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int tmpX = x1;
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int tmpY = y1;
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x1 = x2;
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y1 = y2;
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x2 = tmpX;
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y2 = tmpY;
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std::swap(x1, x2);
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std::swap(y1, y2);
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}
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int kolor = 255;
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unsigned char *ptr;
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int y = y2;
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ptr = img_tmp->bits();
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float diff = x2 - x1;
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float a = (y2 - y1) / diff;
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for(int i = x1; i <= x2; i++){
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int x = i;
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y = a * (i - x1) + y1;
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float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX;
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// Ustawiamy kolor kliknietego piksela na bialy lub czarny
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ptr[szer*4*y + 4*x] = kolor;
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ptr[szer*4*y + 4*x + 1] = kolor;
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ptr[szer*4*y + 4*x + 2] = kolor;
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ptr[szer*4*y + 4*x + 3] = 255;
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if(abs(a) < 0.5f){
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for(int x = x1; x <= x2; x++){
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int x_form = x - x1;
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int y = a * x_form + y1;
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SetColor(ptr, QColor(255, 255, 255), x, y);
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}
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}
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else{
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if(y1 > y2){
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std::swap(x1, x2);
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std::swap(y1, y2);
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}
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float diff = x2 - x1;
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float a = diff != 0 ? (y2 - y1) / diff : FLT_MAX;
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for(int y = y1; y <= y2; y++){
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int y_form = y - y1;
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int x = ((float)(y_form) / a) + x1;
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SetColor(ptr, QColor(255, 255, 255), x, y);
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}
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}
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}
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void MyWindow::SetColor(unsigned char *ptr, QColor color, int x, int y){
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ptr[szer*4*y + 4*x] = color.red();
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ptr[szer*4*y + 4*x + 1] = color.green();
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ptr[szer*4*y + 4*x + 2] = color.blue();
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ptr[szer*4*y + 4*x + 3] = 255;
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}
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@ -84,6 +84,7 @@ private:
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void DrawLine(int x1, int y1, int x2, int y2);
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void UpdateTempImage();
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void ApplyTempImage();
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void SetColor(unsigned char *ptr, QColor color, int x, int y);
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// Deklaracje slotow, czyli funkcji wywolywanych
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// po wystapieniu zdarzen zwiazanych z GUI
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