JS_Projects/clock/clock.js
Dawid Pietrykowski 25a12f221e Initial commit
2022-11-09 23:34:49 +01:00

96 lines
2.7 KiB
JavaScript
Executable File

const g = 9.8 / (144 * 144);
const h = 2*Math.PI/12;
let speed = 0;
let xoffset = 0;
let yoffset = 0;
let scale = 0;
let res = 20/10;
//let c = color(255, 204, 0); // Define color 'c'
//fill(c);
class Pendulum {
constructor(xoffs, yoffs, scl, spd) {
speed = spd;
xoffset = xoffs;
yoffset = yoffs;
scale = scl;
this.x1 = 0;
this.y1 = 0;
this.a1 = Math.PI;//Math.PI / 2 + random(-Math.PI, Math.PI) / 16 + Math.PI/4;
this.a2 = Math.PI;//Math.PI + random(-Math.PI, Math.PI) / 16;
this.r1 = 2;
this.xoffset = xoffset;
this.yoffset = yoffset;
this.scale = scale;
this.speed = speed;
this.setPos();
}
update() {
//this.a1_v += this.a1_a;
//this.a2_v += this.a2_a;
this.a1 -= (h*this.speed)/144;
//this.a2 -= h/144;
//this.updateA();
this.setPos();
}
show() {
if (this.speed == 0.5)
stroke(20);
else
stroke(100);
push();
translate(this.xoffset, this.yoffset);
strokeWeight(6 * this.scale);
point(0, 0);
strokeWeight(5 * this.scale);
point(this.x1, this.y1);
strokeWeight(6 * this.scale);
line(0, 0, this.x1, this.y1);
//line(this.x1, this.y1, this.x2, this.y2);
pop();
}
setPos() {
this.x1 = sin(this.a1) * this.r1 * 100 * this.scale;
this.y1 = cos(this.a1) * this.r1 * 100 * this.scale;
}
refresh() {
this.x1 = 0;
this.y1 = 0;
this.a1 = Math.PI;//Math.PI / 2 + random(-Math.PI, Math.PI) / 16 + Math.PI/4;
this.a2 = Math.PI;//Math.PI + random(-Math.PI, Math.PI) / 16;
this.r1 = 2;
this.xoffset = xoffset;
this.yoffset = yoffset;
this.scale = scale;
this.speed = speed;
this.setPos();
}
updateA() {
// let d = 2 * this.m1 + this.m2 - this.m2 * cos(2 * this.a1 - 2 * this.a2);
// let num1 = -g * (2 * this.m1 + this.m2) * sin(this.a1);
// let num2 = -this.m2 * g * sin(this.a1 - 2 * this.a2);
// let num3 = -2 * sin(this.a1 - this.a2) * this.m2;
// let num4 = this.a2_v * this.a2_v * this.r2 + this.a1_v * this.a1_v * this.r1 * cos(this.a1 - this.a2);
// this.a1_a = (num1 + num2 + num3 * num4) / (this.r1 * d);
// num1 = 2 * sin(this.a1 - this.a2);
// num2 = this.a1_v * this.a1_v * this.r1 * (this.m1 + this.m2);
// num3 = g * (this.m1 + this.m2) * cos(this.a1);
// num4 = this.a2_v * this.a2_v * this.r2 * this.m2 * cos(this.a1 - this.a2);
// this.a2_a = (num1 * (num2 + num3 + num4)) / (this.r2 * d);
this.a1 += Math.PI/12;
}
}