JS_Projects/dinosaurrGame/dino.js
Dawid Pietrykowski 25a12f221e Initial commit
2022-11-09 23:34:49 +01:00

108 lines
2.8 KiB
JavaScript
Executable File

class Dinosaur {
constructor(x, y, wd, ht) {
this.pos = new createVector(x, y);
this.x = x;
this.y = y;
this.wd = wd;
this.ht = ht;
this.speed = 10;
this.vel = 0;
this.grav = 1;
this.jmpfrc = 17;
this.counter = 0;
this.obs = [new Obstacle(this.x, this.y, 1920)];
this.lost = false;
};
update(c) {
this.speed += 0.001;
this.counter += this.speed;
if (this.counter >= 1000) {
this.obs.push(new Obstacle(this.x, this.y, 1700));
this.counter = 0;
}
if (this.pos.y == this.y) {
if (c == '1') {
this.wd = 50;
this.ht = 50;
this.vel = this.jmpfrc;
} else if(c == '0'){
this.wd = 75;
this.ht = 30;
this.vel = 0;
} else{
this.wd = 50;
this.ht = 50;
this.vel = 0;
}
} else if (this.pos.y > this.y) {
this.vel -= this.grav;
} else if (this.pos.y < this.y) {
this.pos.y = this.y;
}
this.pos.y += this.vel;
for (let i = 0; i < this.obs.length; i++) {
this.obs[i].update(this.speed);
this.obs[i].show();
}
if ((this.obs[0]) && (this.obs[0].pos.x <= -50)) {
this.obs.shift();
}
if (this.obs.length>0) {
for (let i = 0; i < this.obs.length; i++) {
if ((this.obs[i].pos.x - this.pos.x < this.wd)&&(this.obs[i].pos.x - this.pos.x > 0-this.obs[i].wd)) {
if(this.obs[i].pos.y + this.obs[i].ht - this.pos.y > 0){
this.lost = true;
}
}
}
}
}
show() {
push();
//transform();
rectMode(CORNER)
fill(200);
stroke(200);
strokeWeight(0);
rect(this.pos.x, mapY(this.pos.y + this.ht), this.wd, this.ht);
strokeWeight(2);
line(0, mapY(this.y), width, mapY(this.y));
pop();
for (let i = 0; i < this.obs.length; i++) {
this.obs[i].show();
}
}
}
class Obstacle {
constructor(x, y, dist) {
this.pos = createVector(x + dist + random(0,500), y);
this.wd = 30;
this.ht = 60;
};
update(spd) {
this.pos.x -= spd;
}
show() {
push();
rectMode(CORNER)
fill(200);
stroke(200);
strokeWeight(0);
rect(this.pos.x, mapY(this.pos.y + this.ht), this.wd, this.ht);
strokeWeight(2);
line(0, mapY(this.pos.y), width, mapY(this.pos.y));
pop();
}
}
function mapY(y) {
return map(y, 0, height, height, 0);
}