176 lines
3.4 KiB
JavaScript
Executable File
176 lines
3.4 KiB
JavaScript
Executable File
var pause;
|
|
var drawing;
|
|
var doing;
|
|
let frames;
|
|
var x1, y1, fx, fy, lx, ly;
|
|
var removeButton;
|
|
var players = [];
|
|
var hk, vk;
|
|
|
|
function setup() {
|
|
createCanvas(1920, 850);
|
|
background(51);
|
|
frameRate(72);
|
|
level = new Map();
|
|
refresh();
|
|
drawing = true;
|
|
var checkbox;
|
|
var drawingbox;
|
|
checkbox = createCheckbox('pause', false);
|
|
drawingbox = createCheckbox('drawing', true);
|
|
checkbox.changed(pauseCheck);
|
|
drawingbox.changed(drawCheck);
|
|
sightSlider = createSlider(1, 100, 50);
|
|
velocitySlider = createSlider(1, 10, 3);
|
|
rotationSpeedSlider = createSlider(0, 10, 1);
|
|
removeButton = createButton('refresh');
|
|
removeButton.mousePressed(refresh);
|
|
tf.setBackend('cpu');
|
|
walls = [];
|
|
}
|
|
|
|
function refresh() {
|
|
pause = false;
|
|
drawing = false;
|
|
doing = false;
|
|
frames = 0;
|
|
players = [];
|
|
makeNewPlayers(10);
|
|
//players.push(new Player(createVector(500, 450)));
|
|
//walls.push(new Wall(100, 100, 200, 200));
|
|
}
|
|
|
|
function draw() {
|
|
clear();
|
|
background(51);
|
|
|
|
if (!pause) {
|
|
if (!drawing) {
|
|
|
|
|
|
background(51);
|
|
if (players.length <= 4) {
|
|
makeNewPlayers(10);
|
|
}
|
|
checkClick();
|
|
filterPlayers();
|
|
for (let p of players) {
|
|
p.update(vk, hk);
|
|
}
|
|
//print(getDistances(player.distances, player.distances.length, player.sight).push(player.frontalVelocity));
|
|
} else {
|
|
if (doing === true) {
|
|
if (p5.Vector.dist(createVector(x1, y1), createVector(mouseX, mouseY)) > 10) {
|
|
walls.push(new Wall(x1, y1, mouseX, mouseY));
|
|
x1 = mouseX;
|
|
y1 = mouseY;
|
|
lx = mouseX;
|
|
ly = mouseY;
|
|
}
|
|
}
|
|
}
|
|
//print(player.frontalVelocity);
|
|
}
|
|
|
|
level.show();
|
|
sortPlayers();
|
|
for (let i = 0; i < players.length; i++) {
|
|
if (i > 0)
|
|
players[i].show(false);
|
|
else
|
|
players[i].show(true);
|
|
}
|
|
//drawNeuralNet(players[0].distances);
|
|
}
|
|
|
|
function mouseClicked() {
|
|
if (drawing && mouseY <= 850) {
|
|
if (doing === false) {
|
|
doing = true;
|
|
fx = mouseX;
|
|
fy = mouseY;
|
|
x1 = mouseX;
|
|
y1 = mouseY;
|
|
} else {
|
|
walls.push(new Wall(fx, fy, lx, ly));
|
|
doing = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
function pauseCheck() {
|
|
if (this.checked()) {
|
|
pause = true;
|
|
} else {
|
|
pause = false;
|
|
}
|
|
}
|
|
|
|
function drawCheck() {
|
|
if (this.checked()) {
|
|
drawing = true;
|
|
} else {
|
|
drawing = false;
|
|
}
|
|
}
|
|
|
|
class Map {
|
|
constructor() {};
|
|
show() {
|
|
for (let w of walls) {
|
|
w.show();
|
|
}
|
|
}
|
|
}
|
|
|
|
function exportWalls() {
|
|
var values = [];
|
|
|
|
for (let i = 0; i < walls.length; i++) {
|
|
values.push([walls[i].a.x,walls[i].a.y,walls[i].b.x,walls[i].a.y]);
|
|
}
|
|
saveJSON(JSON.stringify(values), 'track.json');
|
|
//localStorage.setItem('values', values);
|
|
}
|
|
|
|
function drawNeuralNet(layer1) {
|
|
noStroke();
|
|
for (let i = 0; i < layer1.length; i++) {
|
|
fill(layer1[i] * 255);
|
|
ellipse(1860, 850 / layer1.length * i + 50, 50, 50);
|
|
}
|
|
}
|
|
|
|
function makeNewPlayers(n) {
|
|
for (let i = 0; i < n; i++)
|
|
players.push(new Player(createVector(100, 500)));
|
|
|
|
}
|
|
|
|
function checkClick() {
|
|
hk = null;
|
|
vk = null;
|
|
if (keyIsDown(LEFT_ARROW)) {
|
|
hk = '0';
|
|
} else if (keyIsDown(RIGHT_ARROW)) {
|
|
hk = '1';
|
|
}
|
|
if (keyIsDown(UP_ARROW)) {
|
|
vk = '1';
|
|
} else if (keyIsDown(DOWN_ARROW)) {
|
|
vk = '0';
|
|
}
|
|
}
|
|
|
|
function filterPlayers() {
|
|
players = players.filter(function (pl) {
|
|
return pl.dead == false;
|
|
});
|
|
}
|
|
|
|
function sortPlayers() {
|
|
players.sort(function (a, b) {
|
|
return b.fitness - a.fitness
|
|
});
|
|
|
|
} |