JS_Projects/20dots/sketch.js

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JavaScript
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2022-11-09 23:34:49 +01:00
var dim;
let animation;
function setup() {
smooth();
frameRate(144);
createCanvas(getViewport()[0], getViewport()[1]);
background(51);
let vp = getViewport();
if (vp[0] > vp[1]) {
dim = vp[1]*0.9;
} else {
dim = vp[0]*0.9;
}
animation = new Animation(width/2,height/2,dim);
}
function draw() {
clear();
background(255);
animation.update(frameRate());
animation.show();
//text(getViewport(),100,100);
}
function getViewport() {
var viewPortWidth;
var viewPortHeight;
// the more standards compliant browsers (mozilla/netscape/opera/IE7) use window.innerWidth and window.innerHeight
if (typeof window.innerWidth != 'undefined') {
viewPortWidth = window.innerWidth,
viewPortHeight = window.innerHeight
}
// IE6 in standards compliant mode (i.e. with a valid doctype as the first line in the document)
else if (typeof document.documentElement != 'undefined' &&
typeof document.documentElement.clientWidth !=
'undefined' && document.documentElement.clientWidth != 0) {
viewPortWidth = document.documentElement.clientWidth,
viewPortHeight = document.documentElement.clientHeight
}
// older versions of IE
else {
viewPortWidth = document.getElementsByTagName('body')[0].clientWidth,
viewPortHeight = document.getElementsByTagName('body')[0].clientHeight
}
return [viewPortWidth, viewPortHeight];
}