JS_Projects/carDrivingNeuralNet/sketch.js

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2022-11-09 23:34:49 +01:00
var pause;
var drawing;
var doing;
let frames;
var x1, y1, fx, fy, lx, ly;
var removeButton;
var players = [];
var hk, vk;
function setup() {
createCanvas(1920, 850);
background(51);
frameRate(72);
level = new Map();
refresh();
drawing = true;
var checkbox;
var drawingbox;
checkbox = createCheckbox('pause', false);
drawingbox = createCheckbox('drawing', true);
checkbox.changed(pauseCheck);
drawingbox.changed(drawCheck);
sightSlider = createSlider(1, 100, 50);
velocitySlider = createSlider(1, 10, 3);
rotationSpeedSlider = createSlider(0, 10, 1);
removeButton = createButton('refresh');
removeButton.mousePressed(refresh);
tf.setBackend('cpu');
walls = [];
}
function refresh() {
pause = false;
drawing = false;
doing = false;
frames = 0;
players = [];
makeNewPlayers(10);
//players.push(new Player(createVector(500, 450)));
//walls.push(new Wall(100, 100, 200, 200));
}
function draw() {
clear();
background(51);
if (!pause) {
if (!drawing) {
background(51);
if (players.length <= 4) {
makeNewPlayers(10);
}
checkClick();
filterPlayers();
for (let p of players) {
p.update(vk, hk);
}
//print(getDistances(player.distances, player.distances.length, player.sight).push(player.frontalVelocity));
} else {
if (doing === true) {
if (p5.Vector.dist(createVector(x1, y1), createVector(mouseX, mouseY)) > 10) {
walls.push(new Wall(x1, y1, mouseX, mouseY));
x1 = mouseX;
y1 = mouseY;
lx = mouseX;
ly = mouseY;
}
}
}
//print(player.frontalVelocity);
}
level.show();
sortPlayers();
for (let i = 0; i < players.length; i++) {
if (i > 0)
players[i].show(false);
else
players[i].show(true);
}
//drawNeuralNet(players[0].distances);
}
function mouseClicked() {
if (drawing && mouseY <= 850) {
if (doing === false) {
doing = true;
fx = mouseX;
fy = mouseY;
x1 = mouseX;
y1 = mouseY;
} else {
walls.push(new Wall(fx, fy, lx, ly));
doing = false;
}
}
}
function pauseCheck() {
if (this.checked()) {
pause = true;
} else {
pause = false;
}
}
function drawCheck() {
if (this.checked()) {
drawing = true;
} else {
drawing = false;
}
}
class Map {
constructor() {};
show() {
for (let w of walls) {
w.show();
}
}
}
function exportWalls() {
var values = [];
for (let i = 0; i < walls.length; i++) {
values.push([walls[i].a.x,walls[i].a.y,walls[i].b.x,walls[i].a.y]);
}
saveJSON(JSON.stringify(values), 'track.json');
//localStorage.setItem('values', values);
}
function drawNeuralNet(layer1) {
noStroke();
for (let i = 0; i < layer1.length; i++) {
fill(layer1[i] * 255);
ellipse(1860, 850 / layer1.length * i + 50, 50, 50);
}
}
function makeNewPlayers(n) {
for (let i = 0; i < n; i++)
players.push(new Player(createVector(100, 500)));
}
function checkClick() {
hk = null;
vk = null;
if (keyIsDown(LEFT_ARROW)) {
hk = '0';
} else if (keyIsDown(RIGHT_ARROW)) {
hk = '1';
}
if (keyIsDown(UP_ARROW)) {
vk = '1';
} else if (keyIsDown(DOWN_ARROW)) {
vk = '0';
}
}
function filterPlayers() {
players = players.filter(function (pl) {
return pl.dead == false;
});
}
function sortPlayers() {
players.sort(function (a, b) {
return b.fitness - a.fitness
});
}