# config window_name Ray Tracing Refraction Demo 2 window_size 512 512 pixel_shader_path shaders/ray_tracing/RayTracing.compute # shader data reflections 12 samples 1 camera_position -20 10 -50 camera_rotation -3 -22 0 sensitivity 10 fov 40 # textures texture_sky_path assets/textures/kiara_1_dawn_4k.hdr texture_2_path assets/textures/grid.jpg # imported models object_1 assets/objects/plane.obj object_2 assets/objects/cube.obj object_3 assets/objects/disco.obj # transparent sphere mesh model obj_id 3 texture_albedo 0 texture_specular 0 texture_emission 0 position 0 3.5 0 rotation 0 0 0 size 2 2 2 albedo 0 0 0 specular 1 1 1 emission 0 0 0 smoothness 1 refractive_index 1.8 transparency 1 type 2 # transparent sphere mesh model obj_id 2 texture_albedo 0 texture_specular 0 texture_emission 0 position 0 0 0 rotation 0 0 0 size 8 8 8 albedo 0 0 0 specular 1 1 1 emission 0 0 0 smoothness 1 refractive_index 1.6 transparency 1 type 2 # plane model obj_id 1 texture_albedo 2 texture_specular 2 texture_emission 0 position -50 0 0 rotation 0 0 90 size 1 50 50 albedo 1 1 1 specular 0.1 0.1 0.1 emission 0 0 0 smoothness 1