# config window_name Ray Tracing window_size 1024 512 pixel_shader_path shaders/ray_tracing/RayTracing.compute object_shader_path # shader data reflections 15 samples 1 camera_position 20 10 -40 camera_rotation -7 22 0 sensitivity 10 fov 40 # textures texture_sky_path assets/textures/kiara_1_dawn_4k.hdr texture_2_path assets/textures/grid.jpg texture_3_path assets/textures/moon.jpg # imported models object_1 assets/objects/plane.obj object_2 assets/objects/cube.obj object_3 assets/objects/cubeUV.obj # transparent cube 1 model obj_id 2 texture_albedo 0 texture_specular 0 texture_emission 0 position 0 0 0 rotation 0 90 0 size 5 5 5 albedo 0 0 0 specular 1 1 1 emission 0 0 0 smoothness 1 refractive_index 1.1 transparency 0.9 type 2 # transparent cube 2 model obj_id 3 texture_albedo 0 texture_specular 3 texture_emission 3 position -22.5 0 0 rotation 0 90 0 size 20 20 20 albedo 0 0 0 specular 5 5 5 emission 1 1 1 smoothness 1 refractive_index 1 transparency 1 type 2 # transparent sphere model texture_albedo 0 texture_specular 0 texture_emission 0 position 22.5 5 0 rotation 0 90 0 size 5 5 5 albedo 0 0 0 specular 1 1 1 emission 0 0 0 smoothness 0.9 refractive_index 1.5 transparency 0.99 type sphere # plane model obj_id 1 texture_albedo 2 texture_specular 2 texture_emission 0 position -50 0 0 rotation 0 0 90 size 1 50 50 albedo 1 1 1 specular 0.1 0.1 0.1 emission 0 0 0 smoothness 1