Windows build fixes

This commit is contained in:
DawidPietrykowski 2023-06-05 00:37:05 +02:00
parent 3b861fb1d2
commit 5c928b82c9
4 changed files with 18 additions and 14 deletions

View File

@ -84,17 +84,19 @@ set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
#message(FATAL_ERROR "glfw3.lib not found")
#endif()
find_package(glfw3 REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
# Find GLEW
# set(GLEW_USE_STATIC_LIBS, true)
find_package(GLEW REQUIRED)
if(GLEW_FOUND)
set(GLEW_INCLUDE_DIR ${GLEW_INCLUDE_DIRS})
get_filename_component(GLEW_LIBRARIES ${GLEW_LIBRARIES} DIRECTORY)
#get_filename_component(GLEW_LIBRARIES ${GLEW_LIBRARIES} DIRECTORY)
message(STATUS "GLEW_INCLUDE_DIR: ${GLEW_INCLUDE_DIR}")
message(STATUS "GLEW_LIBRARIES: ${GLEW_LIBRARIES}")
#message(STATUS "GLEW_LIBRARIES: ${GLEW_LIBRARIES}")
else()
message(FATAL_ERROR "GLEW not found")
endif()
@ -182,7 +184,12 @@ ${GLEW_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS})
target_link_directories(${PROJECT_NAME} PUBLIC ${GLFW_LIB_DIR} ${GLEW_LIBRARIES} ${ComputeEngine_LIB_DIR} ${ComputeEngine_INCLUDE_DIR})
if(WIN32)
target_link_libraries(${PROJECT_NAME} glfw GLEW::GLEW ComputeEngine)
else()
target_link_libraries(${PROJECT_NAME} glfw OpenGL::GL GLEW::GLEW ComputeEngine)
endif()
# Copy shaders, assets and configs for binaries to access
file(COPY shaders DESTINATION ${CMAKE_BINARY_DIR}/Release)

@ -1 +1 @@
Subproject commit 133701c4174c00b869988bdc8b21234dc6d5e718
Subproject commit d84a7a93da7c7b6c60ed044f25add70b1cd13352

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@ -1,8 +1,6 @@
@echo off
set GLFW_ROOT=
set GLEW_ROOT=
set stb_image_ROOT=
set ComputeEngine_ROOT=%CD%/ComputeEngine
set vcpkg_ROOT=C:\Desktop\git\vcpkg\scripts\buildsystems\vcpkg.cmake
cmake --build build --config Release
cmake --build build --config Release -DCMAKE_TOOLCHAIN_FILE=%vcpkg_ROOT%

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@ -1,10 +1,9 @@
@echo off
set GLFW_ROOT=
set GLEW_ROOT=
set stb_image_ROOT=
set ComputeEngine_ROOT=%CD%/ComputeEngine
set vcpkg_ROOT=C:\Desktop\git\vcpkg\scripts\buildsystems\vcpkg.cmake
cmake -B ComputeEngine/build -S ComputeEngine -DGLFW_ROOT=%GLFW_ROOT% -DGLEW_ROOT=%GLEW_ROOT% -Dstb_image_ROOT=%stb_image_ROOT%
cmake -B ComputeEngine/build -S ComputeEngine -DCMAKE_TOOLCHAIN_FILE=%vcpkg_ROOT% -DVCPKG_TARGET_TRIPLET=x64-windows-static
cmake --build ComputeEngine/build --config Release
cmake -B build -S . -DGLFW_ROOT=%GLFW_ROOT% -DGLEW_ROOT=%GLEW_ROOT% -Dstb_image_ROOT=%stb_image_ROOT% -DComputeEngine_ROOT=%ComputeEngine_ROOT%
cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=%vcpkg_ROOT% -DVCPKG_TARGET_TRIPLET=x64-windows-static
cmake --build build --config Release