Windows build fixes
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3b861fb1d2
commit
5c928b82c9
@ -84,17 +84,19 @@ set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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#message(FATAL_ERROR "glfw3.lib not found")
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#message(FATAL_ERROR "glfw3.lib not found")
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#endif()
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#endif()
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find_package(glfw3 REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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# Find GLEW
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# Find GLEW
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# set(GLEW_USE_STATIC_LIBS, true)
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find_package(GLEW REQUIRED)
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find_package(GLEW REQUIRED)
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if(GLEW_FOUND)
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if(GLEW_FOUND)
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set(GLEW_INCLUDE_DIR ${GLEW_INCLUDE_DIRS})
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set(GLEW_INCLUDE_DIR ${GLEW_INCLUDE_DIRS})
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get_filename_component(GLEW_LIBRARIES ${GLEW_LIBRARIES} DIRECTORY)
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#get_filename_component(GLEW_LIBRARIES ${GLEW_LIBRARIES} DIRECTORY)
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message(STATUS "GLEW_INCLUDE_DIR: ${GLEW_INCLUDE_DIR}")
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message(STATUS "GLEW_INCLUDE_DIR: ${GLEW_INCLUDE_DIR}")
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message(STATUS "GLEW_LIBRARIES: ${GLEW_LIBRARIES}")
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#message(STATUS "GLEW_LIBRARIES: ${GLEW_LIBRARIES}")
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else()
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else()
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message(FATAL_ERROR "GLEW not found")
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message(FATAL_ERROR "GLEW not found")
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endif()
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endif()
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@ -182,7 +184,12 @@ ${GLEW_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS})
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${GLEW_INCLUDE_DIRS})
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target_link_directories(${PROJECT_NAME} PUBLIC ${GLFW_LIB_DIR} ${GLEW_LIBRARIES} ${ComputeEngine_LIB_DIR} ${ComputeEngine_INCLUDE_DIR})
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target_link_directories(${PROJECT_NAME} PUBLIC ${GLFW_LIB_DIR} ${GLEW_LIBRARIES} ${ComputeEngine_LIB_DIR} ${ComputeEngine_INCLUDE_DIR})
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target_link_libraries(${PROJECT_NAME} glfw OpenGL::GL GLEW::GLEW ComputeEngine)
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if(WIN32)
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target_link_libraries(${PROJECT_NAME} glfw GLEW::GLEW ComputeEngine)
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else()
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target_link_libraries(${PROJECT_NAME} glfw OpenGL::GL GLEW::GLEW ComputeEngine)
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endif()
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# Copy shaders, assets and configs for binaries to access
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# Copy shaders, assets and configs for binaries to access
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file(COPY shaders DESTINATION ${CMAKE_BINARY_DIR}/Release)
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file(COPY shaders DESTINATION ${CMAKE_BINARY_DIR}/Release)
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@ -1 +1 @@
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Subproject commit 133701c4174c00b869988bdc8b21234dc6d5e718
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Subproject commit d84a7a93da7c7b6c60ed044f25add70b1cd13352
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@ -1,8 +1,6 @@
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@echo off
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@echo off
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set GLFW_ROOT=
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set GLEW_ROOT=
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set stb_image_ROOT=
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set ComputeEngine_ROOT=%CD%/ComputeEngine
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set ComputeEngine_ROOT=%CD%/ComputeEngine
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set vcpkg_ROOT=C:\Desktop\git\vcpkg\scripts\buildsystems\vcpkg.cmake
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cmake --build build --config Release
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cmake --build build --config Release -DCMAKE_TOOLCHAIN_FILE=%vcpkg_ROOT%
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@ -1,10 +1,9 @@
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@echo off
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@echo off
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set GLFW_ROOT=
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set GLEW_ROOT=
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set stb_image_ROOT=
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set ComputeEngine_ROOT=%CD%/ComputeEngine
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set ComputeEngine_ROOT=%CD%/ComputeEngine
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set vcpkg_ROOT=C:\Desktop\git\vcpkg\scripts\buildsystems\vcpkg.cmake
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cmake -B ComputeEngine/build -S ComputeEngine -DGLFW_ROOT=%GLFW_ROOT% -DGLEW_ROOT=%GLEW_ROOT% -Dstb_image_ROOT=%stb_image_ROOT%
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cmake -B ComputeEngine/build -S ComputeEngine -DCMAKE_TOOLCHAIN_FILE=%vcpkg_ROOT% -DVCPKG_TARGET_TRIPLET=x64-windows-static
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cmake --build ComputeEngine/build --config Release
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cmake --build ComputeEngine/build --config Release
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cmake -B build -S . -DGLFW_ROOT=%GLFW_ROOT% -DGLEW_ROOT=%GLEW_ROOT% -Dstb_image_ROOT=%stb_image_ROOT% -DComputeEngine_ROOT=%ComputeEngine_ROOT%
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cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=%vcpkg_ROOT% -DVCPKG_TARGET_TRIPLET=x64-windows-static
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cmake --build build --config Release
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