first commit
14
.gitignore
vendored
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
.vscode/.browse.c_cpp.db*
|
||||||
|
.vscode/c_cpp_properties.json
|
||||||
|
.vscode/launch.json
|
||||||
|
.vscode/ipch
|
||||||
|
.vscode
|
||||||
|
lib
|
||||||
|
include
|
||||||
|
test
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||||||
|
packages
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||||||
|
.vs
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||||||
|
bin
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||||||
|
obj
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|
build
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||||||
|
makeP.bat
|
162
CMakeLists.txt
Normal file
@ -0,0 +1,162 @@
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|||||||
|
cmake_minimum_required(VERSION 3.10)
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||||||
|
|
||||||
|
# So library linking is more sane.
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||||||
|
cmake_policy(SET CMP0003 NEW)
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||||||
|
|
||||||
|
# So syntax problems are errors.
|
||||||
|
cmake_policy(SET CMP0010 NEW)
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||||||
|
|
||||||
|
# Input directories must have CMakeLists.txt
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||||||
|
cmake_policy(SET CMP0014 NEW)
|
||||||
|
|
||||||
|
# Compile definitions.
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||||||
|
cmake_policy(SET CMP0043 NEW)
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||||||
|
|
||||||
|
# Use ROOT variables in find_package.
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||||||
|
cmake_policy(SET CMP0074 NEW)
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||||||
|
|
||||||
|
# Convert relative paths to absolute in target_sources()
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|
cmake_policy(SET CMP0076 NEW)
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||||||
|
|
||||||
|
# Copy files from source directory to destination directory, substituting any
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||||||
|
# variables. Create destination directory if it does not exist.
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||||||
|
|
||||||
|
macro(configure_files srcDir destDir)
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|
message(STATUS "Configuring directory ${destDir}")
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|
make_directory(${destDir})
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|
|
||||||
|
file(GLOB templateFiles RELATIVE ${srcDir} ${srcDir}/*)
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|
foreach(templateFile ${templateFiles})
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|
set(srcTemplatePath ${srcDir}/${templateFile})
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|
if(NOT IS_DIRECTORY ${srcTemplatePath})
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|
message(STATUS "Configuring file ${templateFile}")
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|
configure_file(
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|
${srcTemplatePath}
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|
${destDir}/${templateFile}
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|
@ONLY)
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|
endif(NOT IS_DIRECTORY ${srcTemplatePath})
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||||||
|
endforeach(templateFile)
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||||||
|
endmacro(configure_files)
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||||||
|
|
||||||
|
# Initialize project
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||||||
|
project(GPURayTracer)
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|
|
||||||
|
# Add executable
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||||||
|
add_executable(${PROJECT_NAME})
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||||||
|
|
||||||
|
set(default_build_type "Release")
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||||||
|
set(CMAKE_BINARY_DIR ${CMAKE_BINARY_DIR}/bin)
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||||||
|
|
||||||
|
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||||
|
|
||||||
|
# Find GLFW
|
||||||
|
|
||||||
|
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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||||||
|
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||||
|
|
||||||
|
find_path(GLFW_INCLUDE_DIR GLFW/glfw3.h
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||||||
|
HINTS
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/lib
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||||||
|
${GLFW_ROOT}
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||||||
|
${GLFW_ROOT}/include)
|
||||||
|
|
||||||
|
if(GLFW_INCLUDE_DIR)
|
||||||
|
message(STATUS "GLFW_INCLUDE_DIR: ${GLFW_INCLUDE_DIR}")
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "glfw3.h not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
find_path(GLFW_LIB_DIR glfw3.lib
|
||||||
|
HINTS
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/lib
|
||||||
|
${GLFW_ROOT}/lib
|
||||||
|
${GLFW_ROOT}/lib-vc2019
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||||||
|
${GLFW_ROOT}/lib-vc2017
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||||||
|
${GLFW_ROOT}/lib-vc2015)
|
||||||
|
|
||||||
|
if(GLFW_LIB_DIR)
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||||||
|
message(STATUS "GLFW_LIB_DIR: ${GLFW_LIB_DIR}")
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "glfw3.lib not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Find GLEW
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||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
|
||||||
|
if(GLEW_FOUND)
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||||||
|
set(GLEW_INCLUDE_DIR ${GLEW_INCLUDE_DIRS})
|
||||||
|
get_filename_component(GLEW_LIBRARIES ${GLEW_LIBRARIES} DIRECTORY)
|
||||||
|
message(STATUS "GLEW_INCLUDE_DIR: ${GLEW_INCLUDE_DIR}")
|
||||||
|
message(STATUS "GLEW_LIBRARIES: ${GLEW_LIBRARIES}")
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "GLEW not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Find OpenGL
|
||||||
|
if(NOT WIN32)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Find stb_image
|
||||||
|
find_path(stb_image_INCLUDE_DIR stb_image.h
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||||||
|
HINTS
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include
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||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include/stb
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||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/lib
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||||||
|
${stb_image_ROOT})
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|
|
||||||
|
if(stb_image_INCLUDE_DIR)
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||||||
|
message(STATUS "stb_image_INCLUDE_DIR: ${stb_image_INCLUDE_DIR}")
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "stb_image not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Find stb_image
|
||||||
|
|
||||||
|
find_path(ComputeEngine_LIB_DIR ComputeEngine.lib
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||||||
|
HINTS
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/lib
|
||||||
|
${ComputeEngine_ROOT}
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||||||
|
${ComputeEngine_ROOT}/lib
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||||||
|
${ComputeEngine_ROOT}/bin
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||||||
|
${ComputeEngine_ROOT}/bin/x64/Release)
|
||||||
|
|
||||||
|
if(ComputeEngine_LIB_DIR)
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||||||
|
message(STATUS "ComputeEngine_LIB_DIR: ${ComputeEngine_LIB_DIR}")
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "ComputeEngine.lib not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
find_path(ComputeEngine_INCLUDE_DIR ComputeEngine.h
|
||||||
|
HINTS
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/lib
|
||||||
|
${ComputeEngine_ROOT}
|
||||||
|
${ComputeEngine_ROOT}/src)
|
||||||
|
|
||||||
|
if(ComputeEngine_INCLUDE_DIR)
|
||||||
|
message(STATUS "ComputeEngine_INCLUDE_DIR: ${ComputeEngine_INCLUDE_DIR}")
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "ComputeEngine not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Add source
|
||||||
|
add_subdirectory(src)
|
||||||
|
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||||
|
${GLFW_INCLUDE_DIR}
|
||||||
|
${OPENGL_INCLUDE_DIR}
|
||||||
|
${stb_image_INCLUDE_DIR}
|
||||||
|
${ComputeEngine_INCLUDE_DIR}
|
||||||
|
${GLEW_INCLUDE_DIR})
|
||||||
|
target_link_directories(${PROJECT_NAME} PUBLIC ${GLFW_LIB_DIR} ${GLEW_LIBRARIES} ${ComputeEngine_LIB_DIR})
|
||||||
|
target_link_libraries(${PROJECT_NAME} "glfw3.lib" "opengl32.lib" "glew32s.lib" "ComputeEngine.lib")
|
||||||
|
|
||||||
|
# Copy shaders, assets and configs for binaries to access
|
||||||
|
file(COPY shaders DESTINATION ${CMAKE_BINARY_DIR}/Release)
|
||||||
|
file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/Release)
|
||||||
|
file(COPY configs DESTINATION ${CMAKE_BINARY_DIR}/Release)
|
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2021 Dawid Pietrykowski
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
79
README.md
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
# GPU Ray Tracer
|
||||||
|
GPU Ray Tracing application based on my OpenGL Compute Engine.
|
||||||
|
<p align="center">
|
||||||
|
<img src="screenshots/fox2.png">
|
||||||
|
</p>
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
* OpenGL
|
||||||
|
* GLFW
|
||||||
|
* GLEW
|
||||||
|
* [stb_image](https://github.com/nothings/stb)
|
||||||
|
* [OpenGL Compute Engine](https://github.com/DawidPietrykowski/ComputeEngine)
|
||||||
|
|
||||||
|
## Build
|
||||||
|
|
||||||
|
Specify these root directories for dependencies in [make.bat](make.bat) script:
|
||||||
|
* GLFW_ROOT
|
||||||
|
* GLEW_ROOT
|
||||||
|
* stb_image_ROOT
|
||||||
|
* ComputeEngine_ROOT
|
||||||
|
|
||||||
|
Run [make.bat](make.bat) script.
|
||||||
|
|
||||||
|
## Config files
|
||||||
|
|
||||||
|
Each scene/configuration is described in a config file.
|
||||||
|
|
||||||
|
Example scenes are located in [/configs](configs) directory.
|
||||||
|
|
||||||
|
All available parameters are specified in [config_template.txt](config_template.txt).
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
Pass chosen config file to the generated executable as an argument in command line.
|
||||||
|
|
||||||
|
If no argument given, *config.txt* is picked.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
* Wavefront (.obj) file import
|
||||||
|
* PNG, JPG, HDR texture import
|
||||||
|
* Object can be an imported triangle mesh, sphere or infinite plane
|
||||||
|
* Each scene is saved in a separate file
|
||||||
|
* Specular and diffuse reflections
|
||||||
|
* Physics based refractions
|
||||||
|
* Camera movement
|
||||||
|
* Screenshot saving
|
||||||
|
|
||||||
|
## Example images
|
||||||
|
Mesh | Refraction
|
||||||
|
:-------------------------:|:-------------------------:
|
||||||
|
![](screenshots/fox2.png) | ![](screenshots/refraction1.png)
|
||||||
|
Multiple meshes 1 | Multiple meshes 2
|
||||||
|
![](screenshots/objects1.png) | ![](screenshots/objects4.jpg)
|
||||||
|
Solar system 1 | Solar system 2
|
||||||
|
![](screenshots/solar_system1.png) | ![](screenshots/solar_system2.png)
|
||||||
|
|
||||||
|
## Keys
|
||||||
|
Camera
|
||||||
|
|
||||||
|
* UP - SPACE
|
||||||
|
* DOWN - CTRL
|
||||||
|
* LEFT - A
|
||||||
|
* RIGHT - D
|
||||||
|
* FORWARD - W
|
||||||
|
* BACKWARD - S
|
||||||
|
|
||||||
|
Window
|
||||||
|
|
||||||
|
* Screenshot - L
|
||||||
|
* Disable input to window - P
|
||||||
|
* Close application - ESC
|
||||||
|
|
||||||
|
## License and copyright
|
||||||
|
|
||||||
|
© Dawid Pietrykowski
|
||||||
|
|
||||||
|
Licensed under the [MIT LICENSE](LICENSE)
|
14
assets/objects/Tri1.obj
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
# Blender v2.93.1 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib Tri1.mtl
|
||||||
|
o Triangle1_Plane.001
|
||||||
|
v 0.000000 0.250000 0.250000
|
||||||
|
v -0.000000 -0.250000 0.250000
|
||||||
|
v -0.000000 -0.250000 -0.250000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vn 1.0000 -0.0000 0.0000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 2/1/1 3/2/1 1/3/1
|
14
assets/objects/Tri2.obj
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
# Blender v2.93.1 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib Tri2.mtl
|
||||||
|
o Triangle1_Plane.001
|
||||||
|
v 0.000000 0.866000 0.000000
|
||||||
|
v -0.000000 0.000000 0.500000
|
||||||
|
v -0.000000 0.000000 -0.500000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vn 1.0000 -0.0000 0.0000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 2/1/1 3/2/1 1/3/1
|
749
assets/objects/bunny.obj
Normal file
@ -0,0 +1,749 @@
|
|||||||
|
# Aspose.3D Wavefront OBJ Exporter
|
||||||
|
# Copyright 2004-2020 Aspose Pty Ltd.
|
||||||
|
# File created: 03/29/2021 23:03:24
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# object obj_49383600
|
||||||
|
#
|
||||||
|
|
||||||
|
v 29.2269916534423828 18.7071514129638672 44.5394935607910156
|
||||||
|
v 46.1599884033203125 16.62591552734375 49.9615364074707032
|
||||||
|
v 36.51894378662109376 26.35740280151367188 43.72159194946289056
|
||||||
|
v 46.75090789794921872 -33.6832923889160156 10.30902957916259764
|
||||||
|
v 55.25984191894531248 -29.120697021484375 14.60501098632812496
|
||||||
|
v 55.13576507568359376 -33.8189773559570312 21.71150970458984376
|
||||||
|
v 31.11716461181640624 26.49944305419921872 112.43421173095703128
|
||||||
|
v 23.36201286315917968 20.39640235900878904 106.93875885009765632
|
||||||
|
v 29.54286956787109376 11.76572322845458992 111.69308471679687504
|
||||||
|
v 13.9773006439208984 -17.52171897888183592 65.43387603759765624
|
||||||
|
v 12.46042060852050784 -27.63136100769042968 52.31146621704101564
|
||||||
|
v 27.16110801696777344 -20.2105083465576172 64.58981323242187504
|
||||||
|
v 21.05088043212890625 14.74404239654541008 31.4851055145263672
|
||||||
|
v 5.5918617248535156 20.20020103454589844 48.56942749023437504
|
||||||
|
v 56.67658233642578128 18.93350028991699216 42.7540321350097656
|
||||||
|
v 63.93592834472656256 15.73615455627441408 34.6951332092285156
|
||||||
|
v -19.51201629638671872 -24.39798164367675784 57.55654144287109376
|
||||||
|
v -22.7219352722167968 -26.36110877990722656 64.22136688232421876
|
||||||
|
v -22.55702209472656248 -7.86387681961059568 60.11608505249023438
|
||||||
|
v 63.09252166748046876 13.91029834747314448 22.04300689697265625
|
||||||
|
v 74.1036834716796875 -2.43334007263183592 25.02628326416015625
|
||||||
|
v 65.3927001953125 1.68511331081390384 12.97910213470458992
|
||||||
|
v 8.38037967681884768 43.98431015014648432 107.66382598876953128
|
||||||
|
v 18.30934715270996092 45.19732666015625 97.1142120361328125
|
||||||
|
v 6.27607679367065428 42.75445175170898432 90.71604156494140624
|
||||||
|
v 56.4393882751464844 12.56831359863281248 14.20601367950439452
|
||||||
|
v 49.96049880981445312 21.4942588806152344 29.36673736572265624
|
||||||
|
v 7.37312126159667968 -20.27310562133789064 19.88604927062988288
|
||||||
|
v 10.06119537353515625 -10.79148197174072272 10.21739006042480468
|
||||||
|
v 7.33784532546997072 -24.84254455566406256 15.42577457427978512
|
||||||
|
v 38.37430191040039064 19.97419738769531248 16.78899765014648432
|
||||||
|
v 28.56501770019531248 26.42728805541992184 32.5672569274902344
|
||||||
|
v -1.81486070156097408 -7.4848670959472656 11.85942077636718752
|
||||||
|
v -0.45687121152877808 -12.88178730010986336 5.25388288497924804
|
||||||
|
v 10.39310741424560544 6.1247873306274414 14.84242916107177728
|
||||||
|
v 31.86298942565917968 17.09134864807128906 15.07627010345458984
|
||||||
|
v 13.46739578247070312 17.5025672912597656 8.85838127136230464
|
||||||
|
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# 148 vertices
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||||||
|
vn 0.37024173140525816 0.92837828397750848 0.03216942772269249
|
||||||
|
vn -0.00130573567003011 0.94870293140411376 0.31616625189781188
|
||||||
|
vn 0.3672155141830444 -0.72098428010940544 0.58765166997909544
|
||||||
|
vn -0.12668929994106292 -0.61159676313400272 -0.78096044063568112
|
||||||
|
vn -0.99764347076416016 -0.04934253171086311 0.04767455905675888
|
||||||
|
vn 0.07933630794286728 0.73581790924072272 0.67251598834991456
|
||||||
|
vn 0.16893370449543 0.98548865318298336 -0.01653703302145004
|
||||||
|
vn 0.51867145299911496 0.85223740339279168 0.06834724545478821
|
||||||
|
vn -0.869807243347168 0.47973987460136416 0.11526080220937728
|
||||||
|
vn 0.5568217635154724 -0.7862743735313416 -0.26780992746353148
|
||||||
|
vn -0.58765739202499392 -0.78793954849243168 -0.18387508392333984
|
||||||
|
vn 0.17885938286781312 -0.93345445394515984 0.31092146039009096
|
||||||
|
vn 0.24281634390354156 -0.49061292409896848 0.83686268329620368
|
||||||
|
vn 0.00254566385410726 0.0210823006927967 -0.99977451562881472
|
||||||
|
vn 0.11186173558235168 0.88735210895538336 0.44731780886650088
|
||||||
|
vn 0.35582318902015688 -0.89400541782379152 -0.27229419350624084
|
||||||
|
vn 0.28187409043312072 -0.54387426376342776 0.79040986299514768
|
||||||
|
vn -0.72130668163299568 0.5902274250984192 0.3624200224876404
|
||||||
|
vn 0.07440707087516785 -0.9645628929138184 -0.25314417481422424
|
||||||
|
vn 0.8855117559432984 0.39393779635429384 0.24633708596229552
|
||||||
|
vn 0.6433589458465576 -0.35749533772468568 -0.67696845531463624
|
||||||
|
vn 0.98037433624267584 -0.18629010021686552 -0.06451502442359924
|
||||||
|
# 292 vertex normals
|
||||||
|
|
||||||
|
g obj_49383600
|
||||||
|
s 1
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
||||||
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||||||
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|
||||||
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
#292 polygons
|
||||||
|
|
738
assets/objects/bunny1.obj
Normal file
@ -0,0 +1,738 @@
|
|||||||
|
# Blender v2.92.0 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib bunny1.mtl
|
||||||
|
o Bunny-LowPoly.001
|
||||||
|
v 0.174007 3.357922 -2.306242
|
||||||
|
v 1.622921 3.821872 -2.128155
|
||||||
|
v 0.797961 3.287936 -2.960854
|
||||||
|
v 1.673485 0.428907 2.176677
|
||||||
|
v 2.401573 0.796504 1.786267
|
||||||
|
v 2.390956 1.404589 2.188287
|
||||||
|
v 0.335745 9.167501 -2.973008
|
||||||
|
v -0.327844 8.697269 -2.450786
|
||||||
|
v 0.201036 9.104085 -1.712281
|
||||||
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|
vn -0.4445 0.0595 0.8938
|
||||||
|
vn 0.8827 -0.3972 0.2512
|
||||||
|
vn -0.8145 -0.5056 0.2847
|
||||||
|
vn -0.3900 0.9107 0.1360
|
||||||
|
vn -0.0274 -0.9723 0.2321
|
||||||
|
vn -0.0027 -1.0000 -0.0074
|
||||||
|
vn -0.9690 -0.2443 -0.0377
|
||||||
|
vn -0.8008 0.3552 -0.4822
|
||||||
|
vn -0.5416 -0.3427 -0.7676
|
||||||
|
vn -0.3364 0.8866 -0.3174
|
||||||
|
vn -0.0656 0.5725 0.8172
|
||||||
|
vn 0.1878 0.2693 -0.9446
|
||||||
|
vn 0.0743 0.7192 0.6909
|
||||||
|
vn -0.0287 -0.2865 0.9577
|
||||||
|
vn -0.4203 0.6510 0.6322
|
||||||
|
vn -0.2468 0.9107 -0.3311
|
||||||
|
vn 0.6357 -0.0930 0.7663
|
||||||
|
vn 0.4268 -0.1570 -0.8906
|
||||||
|
vn 0.0720 0.0855 0.9937
|
||||||
|
vn -0.2123 0.4708 0.8563
|
||||||
|
vn -0.0199 0.1314 -0.9911
|
||||||
|
vn -0.6535 -0.4272 -0.6249
|
||||||
|
vn 0.1815 0.0203 0.9832
|
||||||
|
vn 0.9125 0.0687 0.4032
|
||||||
|
vn -0.7080 -0.5183 -0.4797
|
||||||
|
vn 0.0032 -1.0000 0.0005
|
||||||
|
vn 0.6150 0.4815 0.6245
|
||||||
|
vn -0.1868 -0.1952 0.9628
|
||||||
|
vn -0.8473 -0.4426 -0.2937
|
||||||
|
vn 0.2947 0.0357 0.9549
|
||||||
|
vn -0.4543 -0.0362 -0.8901
|
||||||
|
vn 0.1536 -0.5431 0.8255
|
||||||
|
vn 0.1178 0.9620 -0.2462
|
||||||
|
vn 0.3806 0.8892 0.2541
|
||||||
|
vn 0.2120 0.4058 0.8890
|
||||||
|
vn 0.5452 0.1651 -0.8219
|
||||||
|
vn -0.8748 -0.4421 0.1982
|
||||||
|
vn 0.5141 -0.4305 0.7419
|
||||||
|
vn 0.4059 0.8911 0.2030
|
||||||
|
vn 0.0726 -0.0789 -0.9942
|
||||||
|
vn 0.9677 -0.1888 0.1672
|
||||||
|
vn -0.5624 0.1244 0.8175
|
||||||
|
vn -0.3534 -0.1241 -0.9272
|
||||||
|
vn 0.9666 -0.1098 -0.2315
|
||||||
|
vn 0.1132 0.1478 0.9825
|
||||||
|
vn 0.7308 -0.3418 -0.5908
|
||||||
|
vn -0.7205 -0.5878 -0.3679
|
||||||
|
vn -0.7980 -0.6023 -0.0216
|
||||||
|
vn -0.8610 -0.4949 0.1173
|
||||||
|
vn 0.3407 0.6100 0.7154
|
||||||
|
vn 0.3146 0.9263 0.2071
|
||||||
|
vn 0.5893 -0.8073 -0.0321
|
||||||
|
vn 0.8330 -0.1330 -0.5370
|
||||||
|
vn -0.9241 0.0994 -0.3689
|
||||||
|
vn 0.8963 0.3840 0.2219
|
||||||
|
vn -0.5052 0.7727 -0.3843
|
||||||
|
vn 0.0471 -0.9019 -0.4294
|
||||||
|
vn 0.3740 0.7136 0.5924
|
||||||
|
vn 0.6986 -0.5154 0.4963
|
||||||
|
vn -0.7558 0.2918 -0.5861
|
||||||
|
vn -0.3036 -0.7649 -0.5681
|
||||||
|
vn 0.2474 -0.6251 -0.7403
|
||||||
|
vn 0.8040 -0.0023 0.5946
|
||||||
|
vn -0.9094 0.3935 -0.1347
|
||||||
|
vn 0.0201 -0.1616 -0.9867
|
||||||
|
vn -0.4049 -0.6688 0.6235
|
||||||
|
vn -0.7783 0.2505 0.5757
|
||||||
|
vn 0.6523 -0.0475 0.7565
|
||||||
|
vn 0.5537 -0.2411 0.7971
|
||||||
|
vn -0.9479 0.2189 0.2313
|
||||||
|
vn 0.4438 -0.8960 -0.0155
|
||||||
|
vn -0.0065 -1.0000 0.0010
|
||||||
|
vn -0.0294 0.0651 0.9974
|
||||||
|
vn -0.6611 -0.7406 0.1203
|
||||||
|
vn -0.1428 -0.8575 0.4943
|
||||||
|
vn -0.9266 0.0885 -0.3654
|
||||||
|
vn 0.5328 -0.8453 -0.0400
|
||||||
|
vn -0.1072 0.6818 0.7237
|
||||||
|
vn 0.4618 -0.7553 -0.4651
|
||||||
|
vn 0.7923 -0.5087 -0.3368
|
||||||
|
vn -0.2514 -0.9660 -0.0606
|
||||||
|
vn 0.7032 -0.1256 0.6998
|
||||||
|
vn -0.5704 0.7168 0.4010
|
||||||
|
vn 0.2960 0.9327 0.2062
|
||||||
|
vn -0.3504 -0.4636 0.8138
|
||||||
|
vn 0.0894 -0.2287 -0.9694
|
||||||
|
vn 0.2190 0.4539 -0.8637
|
||||||
|
vn -0.0244 0.7731 -0.6338
|
||||||
|
vn 0.5748 0.2775 -0.7698
|
||||||
|
vn -0.8293 -0.3638 -0.4242
|
||||||
|
vn -0.4291 0.9011 -0.0627
|
||||||
|
vn 0.4168 -0.7695 -0.4839
|
||||||
|
vn -0.5853 -0.1304 0.8003
|
||||||
|
vn -0.6993 0.6165 0.3618
|
||||||
|
vn -0.3386 -0.4122 0.8458
|
||||||
|
vn 0.1902 0.3623 0.9125
|
||||||
|
vn 0.5863 0.1454 -0.7970
|
||||||
|
vn -0.7668 -0.3669 -0.5266
|
||||||
|
vn 0.3967 -0.2132 0.8928
|
||||||
|
vn 0.6391 -0.3057 0.7058
|
||||||
|
vn 0.8194 0.2337 0.5234
|
||||||
|
vn -0.0224 0.9173 0.3976
|
||||||
|
vn 0.6835 0.2621 0.6813
|
||||||
|
vn 0.6623 -0.2357 -0.7112
|
||||||
|
vn -0.9492 -0.1351 0.2843
|
||||||
|
vn -0.2439 -0.9682 -0.0551
|
||||||
|
vn 0.9216 0.3217 0.2170
|
||||||
|
vn -0.5992 0.7427 0.2990
|
||||||
|
vn 0.3042 0.6644 0.6827
|
||||||
|
vn -0.1488 -0.9604 0.2355
|
||||||
|
vn 0.3026 -0.3842 -0.8722
|
||||||
|
vn -0.1018 -0.4877 0.8671
|
||||||
|
vn -0.0706 0.8876 0.4551
|
||||||
|
vn -0.3409 -0.5768 0.7423
|
||||||
|
vn 0.4781 0.2005 0.8551
|
||||||
|
vn -0.5328 -0.8456 -0.0328
|
||||||
|
vn 0.4356 0.1723 0.8835
|
||||||
|
vn 0.8003 -0.5327 -0.2751
|
||||||
|
vn -0.3737 -0.0345 -0.9269
|
||||||
|
vn 0.3702 0.0322 -0.9284
|
||||||
|
vn -0.0013 0.3162 -0.9487
|
||||||
|
vn 0.3672 0.5877 0.7210
|
||||||
|
vn -0.1267 -0.7810 0.6116
|
||||||
|
vn -0.9976 0.0477 0.0493
|
||||||
|
vn 0.0793 0.6725 -0.7358
|
||||||
|
vn 0.1689 -0.0165 -0.9855
|
||||||
|
vn 0.5187 0.0683 -0.8522
|
||||||
|
vn -0.8698 0.1153 -0.4797
|
||||||
|
vn 0.5568 -0.2678 0.7863
|
||||||
|
vn -0.5877 -0.1839 0.7879
|
||||||
|
vn 0.1789 0.3109 0.9335
|
||||||
|
vn 0.2428 0.8369 0.4906
|
||||||
|
vn 0.0025 -0.9998 -0.0211
|
||||||
|
vn 0.1119 0.4473 -0.8874
|
||||||
|
vn 0.3558 -0.2723 0.8940
|
||||||
|
vn 0.2819 0.7904 0.5439
|
||||||
|
vn -0.7213 0.3624 -0.5902
|
||||||
|
vn 0.0744 -0.2531 0.9646
|
||||||
|
vn 0.8855 0.2463 -0.3939
|
||||||
|
vn 0.6434 -0.6770 0.3575
|
||||||
|
vn 0.9804 -0.0645 0.1863
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 1//1 2//1 3//1
|
||||||
|
f 4//2 5//2 6//2
|
||||||
|
f 7//3 8//3 9//3
|
||||||
|
f 10//4 11//4 12//4
|
||||||
|
f 1//5 13//5 14//5
|
||||||
|
f 15//6 16//6 3//6
|
||||||
|
f 17//7 18//7 19//7
|
||||||
|
f 20//8 21//8 22//8
|
||||||
|
f 23//9 24//9 25//9
|
||||||
|
f 26//10 27//10 20//10
|
||||||
|
f 28//11 29//11 30//11
|
||||||
|
f 27//12 31//12 32//12
|
||||||
|
f 33//13 34//13 29//13
|
||||||
|
f 35//14 36//14 37//14
|
||||||
|
f 38//15 39//15 40//15
|
||||||
|
f 41//16 42//16 43//16
|
||||||
|
f 44//17 24//17 23//17
|
||||||
|
f 38//18 45//18 46//18
|
||||||
|
f 47//19 48//19 19//19
|
||||||
|
f 49//20 50//20 51//20
|
||||||
|
f 52//21 53//21 54//21
|
||||||
|
f 55//22 56//22 39//22
|
||||||
|
f 57//23 58//23 59//23
|
||||||
|
f 60//24 61//24 62//24
|
||||||
|
f 63//25 56//25 64//25
|
||||||
|
f 62//26 42//26 41//26
|
||||||
|
f 65//27 66//27 67//27
|
||||||
|
f 68//28 60//28 69//28
|
||||||
|
f 70//29 71//29 72//29
|
||||||
|
f 73//30 74//30 75//30
|
||||||
|
f 76//31 77//31 78//31
|
||||||
|
f 57//32 68//32 58//32
|
||||||
|
f 79//33 80//33 39//33
|
||||||
|
f 81//34 25//34 82//34
|
||||||
|
f 83//35 48//35 84//35
|
||||||
|
f 14//36 85//36 84//36
|
||||||
|
f 45//37 38//37 86//37
|
||||||
|
f 87//38 44//38 23//38
|
||||||
|
f 88//39 51//39 89//39
|
||||||
|
f 90//40 51//40 88//40
|
||||||
|
f 46//41 88//41 91//41
|
||||||
|
f 92//42 93//42 90//42
|
||||||
|
f 47//43 94//43 95//43
|
||||||
|
f 68//44 69//44 96//44
|
||||||
|
f 97//45 93//45 98//45
|
||||||
|
f 20//46 22//46 26//46
|
||||||
|
f 76//47 85//47 99//47
|
||||||
|
f 40//48 14//48 84//48
|
||||||
|
f 100//49 28//49 54//49
|
||||||
|
f 101//50 35//50 37//50
|
||||||
|
f 102//51 103//51 104//51
|
||||||
|
f 83//52 76//52 70//52
|
||||||
|
f 75//53 74//53 57//53
|
||||||
|
f 98//54 93//54 94//54
|
||||||
|
f 105//55 73//55 12//55
|
||||||
|
f 91//56 38//56 46//56
|
||||||
|
f 106//57 67//57 105//57
|
||||||
|
f 104//58 103//58 107//58
|
||||||
|
f 23//59 108//59 87//59
|
||||||
|
f 109//60 2//60 1//60
|
||||||
|
f 13//61 36//61 110//61
|
||||||
|
f 111//62 71//62 112//62
|
||||||
|
f 91//63 55//63 39//63
|
||||||
|
f 113//64 42//64 114//64
|
||||||
|
f 68//65 57//65 74//65
|
||||||
|
f 59//66 58//66 15//66
|
||||||
|
f 115//67 101//67 34//67
|
||||||
|
f 104//68 37//68 36//68
|
||||||
|
f 102//69 26//69 103//69
|
||||||
|
f 106//70 105//70 12//70
|
||||||
|
f 68//71 74//71 116//71
|
||||||
|
f 117//72 118//72 119//72
|
||||||
|
f 120//73 121//73 122//73
|
||||||
|
f 3//74 32//74 1//74
|
||||||
|
f 83//75 85//75 76//75
|
||||||
|
f 36//76 32//76 31//76
|
||||||
|
f 123//77 73//77 75//77
|
||||||
|
f 70//78 72//78 83//78
|
||||||
|
f 32//79 36//79 13//79
|
||||||
|
f 7//80 63//80 64//80
|
||||||
|
f 37//81 104//81 101//81
|
||||||
|
f 124//82 95//82 92//82
|
||||||
|
f 125//83 30//83 107//83
|
||||||
|
f 126//84 81//84 124//84
|
||||||
|
f 18//85 94//85 19//85
|
||||||
|
f 111//86 11//86 10//86
|
||||||
|
f 51//87 9//87 89//87
|
||||||
|
f 94//88 127//88 98//88
|
||||||
|
f 15//89 3//89 2//89
|
||||||
|
f 86//90 38//90 40//90
|
||||||
|
f 34//91 33//91 115//91
|
||||||
|
f 46//92 45//92 128//92
|
||||||
|
f 40//93 129//93 14//93
|
||||||
|
f 107//94 29//94 34//94
|
||||||
|
f 130//95 123//95 75//95
|
||||||
|
f 128//96 131//96 46//96
|
||||||
|
f 132//97 133//97 134//97
|
||||||
|
f 79//98 10//98 80//98
|
||||||
|
f 124//99 81//99 95//99
|
||||||
|
f 132//100 10//100 49//100
|
||||||
|
f 121//101 4//101 117//101
|
||||||
|
f 48//102 83//102 19//102
|
||||||
|
f 68//103 96//103 58//103
|
||||||
|
f 114//104 107//104 135//104
|
||||||
|
f 103//105 22//105 135//105
|
||||||
|
f 66//106 118//106 60//106
|
||||||
|
f 11//107 111//107 112//107
|
||||||
|
f 14//108 109//108 1//108
|
||||||
|
f 12//109 136//109 106//109
|
||||||
|
f 137//110 28//110 100//110
|
||||||
|
f 8//111 55//111 91//111
|
||||||
|
f 138//112 32//112 3//112
|
||||||
|
f 24//113 82//113 25//113
|
||||||
|
f 44//114 131//114 24//114
|
||||||
|
f 124//115 92//115 88//115
|
||||||
|
f 41//116 139//116 21//116
|
||||||
|
f 89//117 8//117 91//117
|
||||||
|
f 65//118 67//118 122//118
|
||||||
|
f 94//119 18//119 127//119
|
||||||
|
f 6//120 61//120 118//120
|
||||||
|
f 132//121 134//121 10//121
|
||||||
|
f 67//122 106//122 122//122
|
||||||
|
f 56//123 55//123 140//123
|
||||||
|
f 109//124 123//124 130//124
|
||||||
|
f 106//125 136//125 120//125
|
||||||
|
f 34//126 104//126 107//126
|
||||||
|
f 81//127 48//127 95//127
|
||||||
|
f 137//128 112//128 78//128
|
||||||
|
f 49//129 10//129 79//129
|
||||||
|
f 62//130 41//130 69//130
|
||||||
|
f 41//131 43//131 139//131
|
||||||
|
f 136//132 100//132 120//132
|
||||||
|
f 123//133 109//133 40//133
|
||||||
|
f 141//134 107//134 114//134
|
||||||
|
f 142//135 13//135 110//135
|
||||||
|
f 100//136 136//136 11//136
|
||||||
|
f 101//137 115//137 35//137
|
||||||
|
f 114//138 42//138 62//138
|
||||||
|
f 138//139 27//139 32//139
|
||||||
|
f 8//140 89//140 9//140
|
||||||
|
f 63//141 7//141 9//141
|
||||||
|
f 86//142 84//142 81//142
|
||||||
|
f 17//143 133//143 127//143
|
||||||
|
f 7//144 64//144 140//144
|
||||||
|
f 121//145 120//145 100//145
|
||||||
|
f 132//146 98//146 133//146
|
||||||
|
f 89//147 91//147 88//147
|
||||||
|
f 96//148 69//148 21//148
|
||||||
|
f 50//149 9//149 51//149
|
||||||
|
f 21//150 69//150 41//150
|
||||||
|
f 26//151 102//151 36//151
|
||||||
|
f 143//152 54//152 30//152
|
||||||
|
f 42//153 113//153 43//153
|
||||||
|
f 28//154 144//154 29//154
|
||||||
|
f 73//155 123//155 12//155
|
||||||
|
f 52//156 143//156 141//156
|
||||||
|
f 103//157 135//157 107//157
|
||||||
|
f 92//158 95//158 94//158
|
||||||
|
f 1//159 32//159 13//159
|
||||||
|
f 108//160 23//160 145//160
|
||||||
|
f 92//161 90//161 88//161
|
||||||
|
f 11//162 136//162 12//162
|
||||||
|
f 109//163 59//163 2//163
|
||||||
|
f 146//164 44//164 87//164
|
||||||
|
f 141//165 4//165 53//165
|
||||||
|
f 54//166 28//166 30//166
|
||||||
|
f 115//167 33//167 144//167
|
||||||
|
f 98//168 132//168 97//168
|
||||||
|
f 16//169 20//169 27//169
|
||||||
|
f 122//170 117//170 119//170
|
||||||
|
f 106//171 120//171 122//171
|
||||||
|
f 57//172 59//172 130//172
|
||||||
|
f 142//173 99//173 85//173
|
||||||
|
f 52//174 141//174 53//174
|
||||||
|
f 132//175 49//175 97//175
|
||||||
|
f 108//176 145//176 126//176
|
||||||
|
f 101//177 104//177 34//177
|
||||||
|
f 116//178 67//178 66//178
|
||||||
|
f 137//179 100//179 112//179
|
||||||
|
f 110//180 35//180 144//180
|
||||||
|
f 5//181 141//181 114//181
|
||||||
|
f 35//182 110//182 36//182
|
||||||
|
f 6//183 5//183 61//183
|
||||||
|
f 40//184 80//184 123//184
|
||||||
|
f 116//185 73//185 105//185
|
||||||
|
f 30//186 125//186 143//186
|
||||||
|
f 16//187 15//187 58//187
|
||||||
|
f 70//188 78//188 71//188
|
||||||
|
f 111//189 10//189 134//189
|
||||||
|
f 73//190 116//190 74//190
|
||||||
|
f 86//191 40//191 84//191
|
||||||
|
f 60//192 62//192 69//192
|
||||||
|
f 72//193 71//193 111//193
|
||||||
|
f 14//194 142//194 85//194
|
||||||
|
f 131//195 128//195 24//195
|
||||||
|
f 100//196 11//196 112//196
|
||||||
|
f 21//197 16//197 96//197
|
||||||
|
f 82//198 86//198 81//198
|
||||||
|
f 76//199 99//199 77//199
|
||||||
|
f 70//200 76//200 78//200
|
||||||
|
f 146//201 131//201 44//201
|
||||||
|
f 49//202 90//202 97//202
|
||||||
|
f 45//203 86//203 82//203
|
||||||
|
f 21//204 20//204 16//204
|
||||||
|
f 145//205 25//205 81//205
|
||||||
|
f 116//206 66//206 68//206
|
||||||
|
f 29//207 107//207 30//207
|
||||||
|
f 31//208 26//208 36//208
|
||||||
|
f 67//209 116//209 105//209
|
||||||
|
f 111//210 134//210 133//210
|
||||||
|
f 84//211 85//211 83//211
|
||||||
|
f 99//212 142//212 110//212
|
||||||
|
f 140//213 64//213 56//213
|
||||||
|
f 50//214 63//214 9//214
|
||||||
|
f 147//215 126//215 124//215
|
||||||
|
f 139//216 135//216 21//216
|
||||||
|
f 78//217 77//217 28//217
|
||||||
|
f 54//218 143//218 52//218
|
||||||
|
f 114//219 62//219 61//219
|
||||||
|
f 49//220 79//220 50//220
|
||||||
|
f 108//221 126//221 147//221
|
||||||
|
f 56//222 79//222 39//222
|
||||||
|
f 113//223 114//223 135//223
|
||||||
|
f 122//224 121//224 117//224
|
||||||
|
f 72//225 19//225 83//225
|
||||||
|
f 125//226 107//226 143//226
|
||||||
|
f 23//227 25//227 145//227
|
||||||
|
f 82//228 128//228 45//228
|
||||||
|
f 29//229 144//229 33//229
|
||||||
|
f 26//230 22//230 103//230
|
||||||
|
f 139//231 43//231 135//231
|
||||||
|
f 99//232 110//232 77//232
|
||||||
|
f 60//233 118//233 61//233
|
||||||
|
f 147//234 124//234 88//234
|
||||||
|
f 123//235 80//235 12//235
|
||||||
|
f 54//236 53//236 121//236
|
||||||
|
f 142//237 14//237 13//237
|
||||||
|
f 130//238 59//238 109//238
|
||||||
|
f 75//239 57//239 130//239
|
||||||
|
f 3//240 27//240 138//240
|
||||||
|
f 55//241 8//241 140//241
|
||||||
|
f 115//242 144//242 35//242
|
||||||
|
f 128//243 82//243 24//243
|
||||||
|
f 121//244 100//244 54//244
|
||||||
|
f 92//245 94//245 93//245
|
||||||
|
f 18//246 17//246 127//246
|
||||||
|
f 65//247 122//247 119//247
|
||||||
|
f 16//248 58//248 96//248
|
||||||
|
f 145//249 81//249 126//249
|
||||||
|
f 118//250 117//250 6//250
|
||||||
|
f 50//251 79//251 148//251
|
||||||
|
f 88//252 46//252 146//252
|
||||||
|
f 80//253 10//253 12//253
|
||||||
|
f 148//254 63//254 50//254
|
||||||
|
f 21//255 135//255 22//255
|
||||||
|
f 94//256 47//256 19//256
|
||||||
|
f 110//257 28//257 77//257
|
||||||
|
f 66//258 60//258 68//258
|
||||||
|
f 147//259 87//259 108//259
|
||||||
|
f 46//260 131//260 146//260
|
||||||
|
f 111//261 17//261 72//261
|
||||||
|
f 27//262 26//262 31//262
|
||||||
|
f 121//263 53//263 4//263
|
||||||
|
f 90//264 93//264 97//264
|
||||||
|
f 78//265 28//265 137//265
|
||||||
|
f 65//266 118//266 66//266
|
||||||
|
f 17//267 19//267 72//267
|
||||||
|
f 65//268 119//268 118//268
|
||||||
|
f 43//269 113//269 135//269
|
||||||
|
f 81//270 84//270 48//270
|
||||||
|
f 16//271 27//271 3//271
|
||||||
|
f 109//272 14//272 129//272
|
||||||
|
f 51//273 90//273 49//273
|
||||||
|
f 111//274 133//274 17//274
|
||||||
|
f 144//275 28//275 110//275
|
||||||
|
f 129//276 40//276 109//276
|
||||||
|
f 36//277 102//277 104//277
|
||||||
|
f 91//278 39//278 38//278
|
||||||
|
f 95//279 48//279 47//279
|
||||||
|
f 4//280 141//280 5//280
|
||||||
|
f 71//281 78//281 112//281
|
||||||
|
f 133//282 98//282 127//282
|
||||||
|
f 147//283 88//283 146//283
|
||||||
|
f 143//284 107//284 141//284
|
||||||
|
f 59//285 15//285 2//285
|
||||||
|
f 4//286 6//286 117//286
|
||||||
|
f 147//287 146//287 87//287
|
||||||
|
f 140//288 8//288 7//288
|
||||||
|
f 5//289 114//289 61//289
|
||||||
|
f 39//290 80//290 40//290
|
||||||
|
f 148//291 79//291 56//291
|
||||||
|
f 63//292 148//292 56//292
|
1115
assets/objects/bunny2.obj
Normal file
53
assets/objects/cT.obj
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
# Blender v2.92.0 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib cT.mtl
|
||||||
|
o Cube
|
||||||
|
v 1.000000 0.500000 -1.000000
|
||||||
|
v 1.000000 -0.000031 -1.000000
|
||||||
|
v 1.000000 0.500000 1.000000
|
||||||
|
v 1.000000 -0.000031 1.000000
|
||||||
|
v -1.000000 0.500000 -1.000000
|
||||||
|
v -1.000000 -0.000031 -1.000000
|
||||||
|
v -1.000000 0.500000 1.000000
|
||||||
|
v -1.000000 -0.000031 1.000000
|
||||||
|
v 0.000000 1.897358 0.000000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.750000 0.625000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vn 0.0000 0.5820 -0.8132
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
vn -0.8132 0.5820 0.0000
|
||||||
|
vn 0.0000 0.5820 0.8132
|
||||||
|
vn 0.8132 0.5820 0.0000
|
||||||
|
usemtl Material
|
||||||
|
s off
|
||||||
|
f 5/1/1 9/2/1 1/3/1
|
||||||
|
f 3/4/2 8/5/2 4/6/2
|
||||||
|
f 7/7/3 6/8/3 8/9/3
|
||||||
|
f 2/10/4 8/11/4 6/12/4
|
||||||
|
f 1/3/5 4/6/5 2/10/5
|
||||||
|
f 5/13/6 2/10/6 6/8/6
|
||||||
|
f 5/1/7 7/14/7 9/2/7
|
||||||
|
f 3/4/2 7/15/2 8/5/2
|
||||||
|
f 7/7/3 5/13/3 6/8/3
|
||||||
|
f 2/10/4 4/6/4 8/11/4
|
||||||
|
f 1/3/5 3/4/5 4/6/5
|
||||||
|
f 5/13/6 1/3/6 2/10/6
|
||||||
|
f 9/2/8 7/14/8 3/4/8
|
||||||
|
f 1/3/9 9/2/9 3/4/9
|
40
assets/objects/cube.obj
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
# Blender v2.92.0 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib cube.mtl
|
||||||
|
o Cube
|
||||||
|
v 1.000000 1.000000 -1.000000
|
||||||
|
v 1.000000 -1.000000 -1.000000
|
||||||
|
v 1.000000 1.000000 1.000000
|
||||||
|
v 1.000000 -1.000000 1.000000
|
||||||
|
v -1.000000 1.000000 -1.000000
|
||||||
|
v -1.000000 -1.000000 -1.000000
|
||||||
|
v -1.000000 1.000000 1.000000
|
||||||
|
v -1.000000 -1.000000 1.000000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
usemtl Material
|
||||||
|
s off
|
||||||
|
f 1/1/1 5/2/1 7/3/1 3/4/1
|
||||||
|
f 4/5/2 3/4/2 7/6/2 8/7/2
|
||||||
|
f 8/8/3 7/9/3 5/10/3 6/11/3
|
||||||
|
f 6/12/4 2/13/4 4/5/4 8/14/4
|
||||||
|
f 2/13/5 1/1/5 3/4/5 4/5/5
|
||||||
|
f 6/11/6 5/10/6 1/1/6 2/13/6
|
46
assets/objects/cubeT.obj
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
# Blender v2.92.0 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib cubeT.mtl
|
||||||
|
o Cube
|
||||||
|
v 1.000000 1.000000 -1.000000
|
||||||
|
v 1.000000 -1.000000 -1.000000
|
||||||
|
v 1.000000 1.000000 1.000000
|
||||||
|
v 1.000000 -1.000000 1.000000
|
||||||
|
v -1.000000 1.000000 -1.000000
|
||||||
|
v -1.000000 -1.000000 -1.000000
|
||||||
|
v -1.000000 1.000000 1.000000
|
||||||
|
v -1.000000 -1.000000 1.000000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
usemtl Material
|
||||||
|
s off
|
||||||
|
f 5/1/1 3/2/1 1/3/1
|
||||||
|
f 3/2/2 8/4/2 4/5/2
|
||||||
|
f 7/6/3 6/7/3 8/8/3
|
||||||
|
f 2/9/4 8/10/4 6/11/4
|
||||||
|
f 1/3/5 4/5/5 2/9/5
|
||||||
|
f 5/12/6 2/9/6 6/7/6
|
||||||
|
f 5/1/1 7/13/1 3/2/1
|
||||||
|
f 3/2/2 7/14/2 8/4/2
|
||||||
|
f 7/6/3 5/12/3 6/7/3
|
||||||
|
f 2/9/4 4/5/4 8/10/4
|
||||||
|
f 1/3/5 3/2/5 4/5/5
|
||||||
|
f 5/12/6 1/3/6 2/9/6
|
46
assets/objects/cubeUV.obj
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
# Blender v2.93.1 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib cubeUV.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
v -0.250000 0.000000 0.250000
|
||||||
|
v -0.250000 0.500000 0.250000
|
||||||
|
v -0.250000 0.000000 -0.250000
|
||||||
|
v -0.250000 0.500000 -0.250000
|
||||||
|
v 0.250000 0.000000 0.250000
|
||||||
|
v 0.250000 0.500000 0.250000
|
||||||
|
v 0.250000 0.000000 -0.250000
|
||||||
|
v 0.250000 0.500000 -0.250000
|
||||||
|
vt 0.999900 0.000100
|
||||||
|
vt 0.999900 0.999900
|
||||||
|
vt 0.000100 0.999900
|
||||||
|
vt 0.000100 0.000100
|
||||||
|
vt 0.999900 0.000100
|
||||||
|
vt 0.999900 0.999900
|
||||||
|
vt 0.000100 0.999900
|
||||||
|
vt 0.000100 0.000100
|
||||||
|
vt 0.000100 0.999900
|
||||||
|
vt 0.000100 0.000100
|
||||||
|
vt 0.999900 0.000100
|
||||||
|
vt 0.999900 0.999900
|
||||||
|
vt 0.000100 0.999900
|
||||||
|
vt 0.000100 0.000100
|
||||||
|
vt 0.999900 0.000100
|
||||||
|
vt 0.999900 0.999900
|
||||||
|
vt 0.999900 0.000100
|
||||||
|
vt 0.000100 0.999900
|
||||||
|
vt 0.999900 0.000100
|
||||||
|
vt 0.000100 0.999900
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
usemtl Material.001
|
||||||
|
s off
|
||||||
|
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||||
|
f 3/5/2 4/6/2 8/7/2 7/8/2
|
||||||
|
f 7/9/3 8/10/3 6/11/3 5/12/3
|
||||||
|
f 5/13/4 6/14/4 2/15/4 1/16/4
|
||||||
|
f 3/4/5 7/17/5 5/12/5 1/18/5
|
||||||
|
f 8/10/6 4/19/6 2/2/6 6/20/6
|
1013
assets/objects/disco.obj
Normal file
12
assets/objects/fox/fox.mtl
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl fox_material
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 1.000000 1.000000 1.000000
|
||||||
|
Ks 0.089804 0.089804 0.089804
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd texture.png
|
1772
assets/objects/fox/fox.obj
Normal file
BIN
assets/objects/fox/texture.png
Normal file
After Width: | Height: | Size: 57 KiB |
16
assets/objects/plane.obj
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
# Blender v2.93.1 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib untitled.mtl
|
||||||
|
o Plane
|
||||||
|
v -0.000000 0.000000 1.000000
|
||||||
|
v 0.000000 2.000000 1.000000
|
||||||
|
v -0.000000 0.000000 -1.000000
|
||||||
|
v 0.000000 2.000000 -1.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
usemtl Material.001
|
||||||
|
s off
|
||||||
|
f 1/1/1 2/2/1 4/3/1 3/4/1
|
16
assets/objects/pyramid.obj
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
# OBJ file created by ply_to_obj.c
|
||||||
|
#
|
||||||
|
g Object001
|
||||||
|
|
||||||
|
v 0 0 0
|
||||||
|
v 1 0 0
|
||||||
|
v 1 1 0
|
||||||
|
v 0 1 0
|
||||||
|
v 0.5 0.5 1.6
|
||||||
|
|
||||||
|
f 5 2 3
|
||||||
|
f 4 5 3
|
||||||
|
f 6 3 2
|
||||||
|
f 5 6 2
|
||||||
|
f 4 6 5
|
||||||
|
f 6 4 3
|
BIN
assets/textures/8k_earth_daymap.jpg
Normal file
After Width: | Height: | Size: 4.4 MiB |
BIN
assets/textures/8k_earth_nightmap.jpg
Normal file
After Width: | Height: | Size: 3.0 MiB |
BIN
assets/textures/8k_earth_specular_map.png
Normal file
After Width: | Height: | Size: 802 KiB |
BIN
assets/textures/8k_mars.jpg
Normal file
After Width: | Height: | Size: 8.0 MiB |
BIN
assets/textures/8k_moon.jpg
Normal file
After Width: | Height: | Size: 14 MiB |
BIN
assets/textures/8k_sun.jpg
Normal file
After Width: | Height: | Size: 3.5 MiB |
BIN
assets/textures/8k_venus_surface.jpg
Normal file
After Width: | Height: | Size: 12 MiB |
BIN
assets/textures/grid.jpg
Normal file
After Width: | Height: | Size: 781 KiB |
BIN
assets/textures/kiara_1_dawn_4k.hdr
Normal file
BIN
assets/textures/m_way.jpg
Normal file
After Width: | Height: | Size: 1.8 MiB |
BIN
assets/textures/m_way2.hdr
Normal file
BIN
assets/textures/m_way2.jpg
Normal file
After Width: | Height: | Size: 6.7 MiB |
BIN
assets/textures/moon.jpg
Normal file
After Width: | Height: | Size: 2.9 MiB |
46
config_template.txt
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
# config
|
||||||
|
window_name
|
||||||
|
window_size
|
||||||
|
pixel_shader_path
|
||||||
|
|
||||||
|
# shader data
|
||||||
|
iterations
|
||||||
|
samples
|
||||||
|
camera_position
|
||||||
|
camera_rotation
|
||||||
|
sensitivity
|
||||||
|
fov
|
||||||
|
|
||||||
|
# textures
|
||||||
|
texture_sky_path
|
||||||
|
texture_1_path
|
||||||
|
texture_2_path
|
||||||
|
texture_3_path
|
||||||
|
texture_4_path
|
||||||
|
texture_5_path
|
||||||
|
# only 5 textures available
|
||||||
|
|
||||||
|
# imported models
|
||||||
|
object_0
|
||||||
|
object_1
|
||||||
|
object_2
|
||||||
|
object_3
|
||||||
|
object_4
|
||||||
|
object_5
|
||||||
|
object_(...)
|
||||||
|
|
||||||
|
# object
|
||||||
|
obj_id
|
||||||
|
texture_albedo
|
||||||
|
texture_specular
|
||||||
|
texture_emission
|
||||||
|
position
|
||||||
|
rotation
|
||||||
|
size
|
||||||
|
albedo
|
||||||
|
specular
|
||||||
|
emission
|
||||||
|
smoothness
|
||||||
|
refractive_index
|
||||||
|
transparency
|
||||||
|
type
|
87
configs/config.txt
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
# config
|
||||||
|
window_name Ray Tracing
|
||||||
|
window_size 1024 512
|
||||||
|
pixel_shader_path shaders/ray_tracing/RayTracing.compute
|
||||||
|
object_shader_path
|
||||||
|
|
||||||
|
# shader data
|
||||||
|
reflections 15
|
||||||
|
samples 1
|
||||||
|
camera_position 20 10 -40
|
||||||
|
camera_rotation -7 22 0
|
||||||
|
sensitivity 10
|
||||||
|
fov 40
|
||||||
|
|
||||||
|
# textures
|
||||||
|
texture_sky_path assets/textures/kiara_1_dawn_4k.hdr
|
||||||
|
texture_2_path assets/textures/grid.jpg
|
||||||
|
texture_3_path assets/textures/moon.jpg
|
||||||
|
|
||||||
|
# imported models
|
||||||
|
object_1 assets/objects/plane.obj
|
||||||
|
object_2 assets/objects/cube.obj
|
||||||
|
object_3 assets/objects/cubeUV.obj
|
||||||
|
|
||||||
|
# transparent cube 1
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 0 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.1
|
||||||
|
transparency 0.9
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent cube 2
|
||||||
|
model
|
||||||
|
obj_id 3
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 3
|
||||||
|
texture_emission 3
|
||||||
|
position -22.5 0 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 20 20 20
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 5 5 5
|
||||||
|
emission 1 1 1
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1
|
||||||
|
transparency 1
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent sphere
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 22.5 5 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.9
|
||||||
|
refractive_index 1.5
|
||||||
|
transparency 0.99
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# plane
|
||||||
|
model
|
||||||
|
obj_id 1
|
||||||
|
texture_albedo 2
|
||||||
|
texture_specular 2
|
||||||
|
texture_emission 0
|
||||||
|
position -50 0 0
|
||||||
|
rotation 0 0 90
|
||||||
|
size 1 50 50
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0.1 0.1 0.1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
53
configs/demo_1.txt
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
# config
|
||||||
|
window_name Ray Tracing Refraction Demo 1
|
||||||
|
window_size 1024 1024
|
||||||
|
pixel_shader_path shaders/ray_tracing/RayTracing.compute
|
||||||
|
|
||||||
|
# shader data
|
||||||
|
reflections 4
|
||||||
|
samples 1
|
||||||
|
camera_position -150 50 -150
|
||||||
|
camera_rotation -10 -45 0
|
||||||
|
sensitivity 10
|
||||||
|
fov 40
|
||||||
|
|
||||||
|
# textures
|
||||||
|
texture_sky_path assets/textures/kiara_1_dawn_4k.hdr
|
||||||
|
texture_1_path assets/textures/square_floor.png
|
||||||
|
texture_2_path assets/textures/grid.jpg
|
||||||
|
texture_3_path assets/objects/fox/texture.png
|
||||||
|
|
||||||
|
# imported models
|
||||||
|
object_0 assets/objects/fox/fox.obj
|
||||||
|
object_1 assets/objects/plane.obj
|
||||||
|
object_2 assets/objects/cube.obj
|
||||||
|
object_3 assets/objects/disco.obj
|
||||||
|
|
||||||
|
# fox
|
||||||
|
model
|
||||||
|
obj_id 0
|
||||||
|
texture_albedo 3
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -5 0 0
|
||||||
|
rotation 0 70 0
|
||||||
|
size 0.5 0.5 0.5
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0 0 0
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# plane
|
||||||
|
model
|
||||||
|
obj_id 1
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -50 0 0
|
||||||
|
rotation 0 0 90
|
||||||
|
size 1 50 50
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.1 0.1 0.1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.9
|
147
configs/demo_2.txt
Normal file
@ -0,0 +1,147 @@
|
|||||||
|
# config
|
||||||
|
window_name Ray Tracing Refraction Demo 1
|
||||||
|
window_size 512 512
|
||||||
|
pixel_shader_path shaders/ray_tracing/RayTracing.compute
|
||||||
|
|
||||||
|
# shader data
|
||||||
|
reflections 10
|
||||||
|
samples 1
|
||||||
|
camera_position 30 10 -30
|
||||||
|
camera_rotation -6 37.5 0
|
||||||
|
sensitivity 10
|
||||||
|
fov 40
|
||||||
|
|
||||||
|
# textures
|
||||||
|
texture_sky_path assets/textures/kiara_1_dawn_4k.hdr
|
||||||
|
texture_1_path assets/textures/square_floor.png
|
||||||
|
texture_2_path assets/textures/grid.jpg
|
||||||
|
texture_3_path assets/objects/fox/texture.png
|
||||||
|
|
||||||
|
# imported models
|
||||||
|
object_0 assets/objects/cube.obj
|
||||||
|
object_1 assets/objects/plane.obj
|
||||||
|
object_2 assets/objects/cT.obj
|
||||||
|
object_3 assets/objects/disco.obj
|
||||||
|
object_4 assets/objects/Tri2.obj
|
||||||
|
object_5 assets/objects/bunny1.obj
|
||||||
|
object_6 assets/objects/cubeUV.obj
|
||||||
|
|
||||||
|
# bunny
|
||||||
|
model
|
||||||
|
obj_id 5
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 5 0 13
|
||||||
|
rotation 0 -120 0
|
||||||
|
size 2 2 2
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.988 0.76 0.364
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.7
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# glowing triangle
|
||||||
|
model
|
||||||
|
obj_id 4
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -5 20 -5
|
||||||
|
rotation 0 45 90
|
||||||
|
size 30 30 30
|
||||||
|
albedo 0.1 0.1 0.1
|
||||||
|
specular 0.5 0.5 0.5
|
||||||
|
emission 5 5 5
|
||||||
|
smoothness 0.2
|
||||||
|
|
||||||
|
# pyramid blue
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 8 0 -10
|
||||||
|
rotation 0 15 0
|
||||||
|
size 2 1 2
|
||||||
|
albedo 0.1 0.1 0.1
|
||||||
|
specular 0 0 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.8
|
||||||
|
|
||||||
|
# pyramid red
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 15 0 -5
|
||||||
|
rotation 0 0 0
|
||||||
|
size 2 2 2
|
||||||
|
albedo 0.1 0.1 0.1
|
||||||
|
specular 1 0 0
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.8
|
||||||
|
|
||||||
|
# pink glass rectangle
|
||||||
|
model
|
||||||
|
obj_id 0
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -2 0.25 -2
|
||||||
|
rotation 0 0 0
|
||||||
|
size 2 6 2
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 0.4 0.8
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.99
|
||||||
|
transparency 1
|
||||||
|
refractive_index 1.8
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# rectangle base
|
||||||
|
model
|
||||||
|
obj_id 6
|
||||||
|
texture_albedo 2
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -2 0 -2
|
||||||
|
rotation 0 45 0
|
||||||
|
size 20 0.5 20
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0 0 0
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.99
|
||||||
|
transparency 0
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# glass sphere
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 10 3 0
|
||||||
|
rotation 0 45 0
|
||||||
|
size 3 3 3
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.999
|
||||||
|
refractive_index 1.5
|
||||||
|
transparency 0.95
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# plane
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 0 0
|
||||||
|
rotation 0 0 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0 0 0
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
type plane
|
217
configs/demo_refraction1.txt
Normal file
@ -0,0 +1,217 @@
|
|||||||
|
# config
|
||||||
|
window_name Ray Tracing Refraction Demo 1
|
||||||
|
window_size 1024 512
|
||||||
|
pixel_shader_path shaders/ray_tracing/RayTracing.compute
|
||||||
|
|
||||||
|
# shader data
|
||||||
|
reflections 18
|
||||||
|
samples 1
|
||||||
|
camera_position 60 20 -60
|
||||||
|
camera_rotation -10 45 0
|
||||||
|
sensitivity 10
|
||||||
|
fov 40
|
||||||
|
|
||||||
|
# textures
|
||||||
|
texture_sky_path assets/textures/kiara_1_dawn_4k.hdr
|
||||||
|
texture_2_path assets/textures/grid.jpg
|
||||||
|
|
||||||
|
# imported models
|
||||||
|
object_0 assets/objects/fox/fox.obj
|
||||||
|
object_1 assets/objects/plane.obj
|
||||||
|
object_2 assets/objects/cube.obj
|
||||||
|
object_3 assets/objects/disco.obj
|
||||||
|
|
||||||
|
# transparent cube 1
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 0 22.5
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.9 0.9 0.9
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.2
|
||||||
|
transparency 1
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent cube 2
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -22.5 0 22.5
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.7 0.7 0.7
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.4
|
||||||
|
transparency 0.99
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent cube 3
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 22.5 0 22.5
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.8 0.8 0.8
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.95
|
||||||
|
refractive_index 1.1
|
||||||
|
transparency 0.99
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent sphere
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 5 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.1
|
||||||
|
transparency 0.99
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# transparent sphere
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -15 5 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.2
|
||||||
|
transparency 0.99
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# transparent sphere
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -30 5 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.3
|
||||||
|
transparency 0.99
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# transparent sphere
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 15 5 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.95
|
||||||
|
refractive_index 1.5
|
||||||
|
transparency 0.99
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# transparent sphere
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 30 5 0
|
||||||
|
rotation 0 90 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.5
|
||||||
|
refractive_index 1.5
|
||||||
|
transparency 0.99
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# transparent cube in
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 0 -30
|
||||||
|
rotation 0 0 0
|
||||||
|
size 10 10 10
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.8 0.8 0.8
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.1
|
||||||
|
transparency 0.99
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent cube in
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 2 -30
|
||||||
|
rotation 0 0 0
|
||||||
|
size 8 8 8
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.8 0.8 0.8
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.3
|
||||||
|
transparency 0.99
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent sphere in cube
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 9.5 -30
|
||||||
|
rotation 0 0 0
|
||||||
|
size 3 3 3
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 0.8 0.8 0.8
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.4
|
||||||
|
transparency 0.99
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# plane
|
||||||
|
model
|
||||||
|
obj_id 1
|
||||||
|
texture_albedo 2
|
||||||
|
texture_specular 2
|
||||||
|
texture_emission 0
|
||||||
|
position -50 0 0
|
||||||
|
rotation 0 0 90
|
||||||
|
size 1 50 50
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0.1 0.1 0.1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
69
configs/demo_refraction2.txt
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
# config
|
||||||
|
window_name Ray Tracing Refraction Demo 2
|
||||||
|
window_size 512 512
|
||||||
|
pixel_shader_path shaders/ray_tracing/RayTracing.compute
|
||||||
|
|
||||||
|
# shader data
|
||||||
|
reflections 12
|
||||||
|
samples 1
|
||||||
|
camera_position -20 10 -50
|
||||||
|
camera_rotation -3 -22 0
|
||||||
|
sensitivity 10
|
||||||
|
fov 40
|
||||||
|
|
||||||
|
# textures
|
||||||
|
texture_sky_path assets/textures/kiara_1_dawn_4k.hdr
|
||||||
|
texture_2_path assets/textures/grid.jpg
|
||||||
|
|
||||||
|
# imported models
|
||||||
|
object_1 assets/objects/plane.obj
|
||||||
|
object_2 assets/objects/cube.obj
|
||||||
|
object_3 assets/objects/disco.obj
|
||||||
|
|
||||||
|
# transparent sphere mesh
|
||||||
|
model
|
||||||
|
obj_id 3
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 3.5 0
|
||||||
|
rotation 0 0 0
|
||||||
|
size 2 2 2
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.8
|
||||||
|
transparency 1
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# transparent sphere mesh
|
||||||
|
model
|
||||||
|
obj_id 2
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 0 0
|
||||||
|
rotation 0 0 0
|
||||||
|
size 8 8 8
|
||||||
|
albedo 0 0 0
|
||||||
|
specular 1 1 1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
refractive_index 1.6
|
||||||
|
transparency 1
|
||||||
|
type 2
|
||||||
|
|
||||||
|
# plane
|
||||||
|
model
|
||||||
|
obj_id 1
|
||||||
|
texture_albedo 2
|
||||||
|
texture_specular 2
|
||||||
|
texture_emission 0
|
||||||
|
position -50 0 0
|
||||||
|
rotation 0 0 90
|
||||||
|
size 1 50 50
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0.1 0.1 0.1
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
96
configs/demo_solar_system.txt
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
# config
|
||||||
|
window_name Ray Tracing
|
||||||
|
window_size 1024 512
|
||||||
|
pixel_shader_path shaders/ray_tracing/RayTracing.compute
|
||||||
|
object_shader_path
|
||||||
|
|
||||||
|
# shader data
|
||||||
|
reflections 15
|
||||||
|
samples 20
|
||||||
|
camera_position -92 3 -145
|
||||||
|
camera_rotation -2 -10 0
|
||||||
|
sensitivity 10
|
||||||
|
fov 40
|
||||||
|
|
||||||
|
# textures
|
||||||
|
texture_sky_path assets/textures/m_way2.hdr
|
||||||
|
texture_1_path assets/textures/8k_earth_nightmap.jpg
|
||||||
|
texture_2_path assets/textures/8k_moon.jpg
|
||||||
|
texture_3_path assets/textures/8k_mars.jpg
|
||||||
|
texture_4_path assets/textures/8k_earth_daymap.jpg
|
||||||
|
texture_5_path assets/textures/8k_venus_surface.jpg
|
||||||
|
|
||||||
|
# imported models
|
||||||
|
object_1 assets/objects/plane.obj
|
||||||
|
object_2 assets/objects/cube.obj
|
||||||
|
object_3 assets/objects/cubeUV.obj
|
||||||
|
|
||||||
|
# earth
|
||||||
|
model
|
||||||
|
texture_albedo 4
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 1
|
||||||
|
position -100 0 -120
|
||||||
|
rotation 0 0 0
|
||||||
|
size 5 5 5
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0 0 0
|
||||||
|
emission 0.05 0.05 0.05
|
||||||
|
smoothness 1
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# venus
|
||||||
|
model
|
||||||
|
texture_albedo 5
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 30 0 -20
|
||||||
|
rotation 0 0 0
|
||||||
|
size 3 3 3
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0 0 0
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 1
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# moon
|
||||||
|
model
|
||||||
|
texture_albedo 2
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -100 10 -80
|
||||||
|
rotation 0 -45 0
|
||||||
|
size 2 2 2
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0.01 0.01 0.01
|
||||||
|
emission 0 0 0
|
||||||
|
smoothness 0.3
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
|
||||||
|
# mars
|
||||||
|
model
|
||||||
|
texture_albedo 3
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position -30 0 200
|
||||||
|
rotation 0 -45 0
|
||||||
|
size 7 7 7
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 0 0 0
|
||||||
|
emission 0 0 0
|
||||||
|
transparency 0
|
||||||
|
type sphere
|
||||||
|
|
||||||
|
# sun
|
||||||
|
model
|
||||||
|
texture_albedo 0
|
||||||
|
texture_specular 0
|
||||||
|
texture_emission 0
|
||||||
|
position 0 0 0
|
||||||
|
rotation 0 0 0
|
||||||
|
size 2 2 2
|
||||||
|
albedo 1 1 1
|
||||||
|
specular 1 1 1
|
||||||
|
emission 2000 1200 800
|
||||||
|
type sphere
|
8
make.bat
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
@echo off
|
||||||
|
|
||||||
|
set GLFW_ROOT=C:/lib/glfw-3.3.4.bin.WIN64
|
||||||
|
set GLEW_ROOT=C:/lib/glew-2.1.0_x64
|
||||||
|
set stb_image_ROOT=C:/lib/stb
|
||||||
|
set ComputeEngine_ROOT=C:/VisualStudioProjects/ComputeEngine
|
||||||
|
|
||||||
|
cmake -B build -S . -DGLFW_ROOT=%GLFW_ROOT% -DGLEW_ROOT=%GLEW_ROOT% -Dstb_image_ROOT=%stb_image_ROOT% -DComputeEngine_ROOT=%ComputeEngine_ROOT%
|
2
remake.bat
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
rmdir /s /q build
|
||||||
|
make.bat
|
BIN
screenshots/fox1.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
BIN
screenshots/fox2.png
Normal file
After Width: | Height: | Size: 1.4 MiB |
BIN
screenshots/objects1.png
Normal file
After Width: | Height: | Size: 3.9 MiB |
BIN
screenshots/objects2.png
Normal file
After Width: | Height: | Size: 421 KiB |
BIN
screenshots/objects3.jpg
Normal file
After Width: | Height: | Size: 1.6 MiB |
BIN
screenshots/objects4.jpg
Normal file
After Width: | Height: | Size: 2.1 MiB |
BIN
screenshots/refraction1.png
Normal file
After Width: | Height: | Size: 3.3 MiB |
BIN
screenshots/refraction2.png
Normal file
After Width: | Height: | Size: 3.2 MiB |
BIN
screenshots/refraction3.png
Normal file
After Width: | Height: | Size: 488 KiB |
BIN
screenshots/solar_system1.png
Normal file
After Width: | Height: | Size: 558 KiB |
BIN
screenshots/solar_system2.png
Normal file
After Width: | Height: | Size: 916 KiB |
777
shaders/ray_tracing/RayTracing.compute
Normal file
@ -0,0 +1,777 @@
|
|||||||
|
#version 430 core
|
||||||
|
#define PI 3.1415926538f
|
||||||
|
|
||||||
|
layout(local_size_x = 8, local_size_y = 8) in;
|
||||||
|
|
||||||
|
layout(rgba32f) uniform image2D img_output;
|
||||||
|
uniform sampler2D u_skybox;
|
||||||
|
uniform sampler2D u_tex1;
|
||||||
|
uniform sampler2D u_tex2;
|
||||||
|
uniform sampler2D u_tex3;
|
||||||
|
uniform sampler2D u_tex4;
|
||||||
|
uniform sampler2D u_tex5;
|
||||||
|
|
||||||
|
precision highp float;
|
||||||
|
|
||||||
|
struct SceneObject{
|
||||||
|
vec4 position;
|
||||||
|
vec4 size;
|
||||||
|
vec4 orientation;
|
||||||
|
vec4 albedo;
|
||||||
|
vec4 specular;
|
||||||
|
vec4 emission;
|
||||||
|
ivec4 texture_id;
|
||||||
|
float refractive_index;
|
||||||
|
float transparency;
|
||||||
|
float smoothness;
|
||||||
|
int type;
|
||||||
|
int offset;
|
||||||
|
int vert_num;
|
||||||
|
int obj_id;
|
||||||
|
int padding;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Ray{
|
||||||
|
vec3 origin;
|
||||||
|
vec3 direction;
|
||||||
|
vec3 color;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(std140, binding=2) uniform shader_data{
|
||||||
|
vec4 _camera_position; // 4 4
|
||||||
|
vec4 _camera_rotation; // 4 8
|
||||||
|
vec2 _pixel_offset; // 2 10
|
||||||
|
ivec2 _screen_size; // 2 12
|
||||||
|
int _iterations; // 1 13
|
||||||
|
float _seed; // 1 14
|
||||||
|
int _object_count; // 1 15
|
||||||
|
int _sample; // 1 16
|
||||||
|
int _samples_per_frame; // 1 17
|
||||||
|
int _fov; // 1 18
|
||||||
|
vec2 padding; // 2 20
|
||||||
|
};
|
||||||
|
layout (std140, binding = 3) uniform object_data{
|
||||||
|
SceneObject objects[1];
|
||||||
|
};
|
||||||
|
layout (std430, binding = 4) buffer index_buffer{
|
||||||
|
int faces[];
|
||||||
|
};
|
||||||
|
layout (std430, binding = 5) buffer vert_buffer{
|
||||||
|
float vertices[];
|
||||||
|
};
|
||||||
|
layout (std430, binding = 6) buffer texture_vert_buffer{
|
||||||
|
float t_vertices[];
|
||||||
|
};
|
||||||
|
|
||||||
|
uniform float u_gamma;
|
||||||
|
|
||||||
|
float distlimit = 10000.0f;
|
||||||
|
float seed = _seed;
|
||||||
|
vec2 pixel_id;
|
||||||
|
|
||||||
|
vec3 DegToRad(vec3 vect){
|
||||||
|
return vect * float(PI)/180.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float saturate(float value){
|
||||||
|
return clamp(value,0.0,1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdot(vec3 x, vec3 y){
|
||||||
|
float f = 1.0f;
|
||||||
|
return saturate(dot(x, y) * f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdot(vec3 x, vec3 y, float f){
|
||||||
|
return saturate(dot(x, y) * f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// A single iteration of Bob Jenkins' One-At-A-Time hashing algorithm.
|
||||||
|
uint hash( uint x ) {
|
||||||
|
x += ( x << 10u );
|
||||||
|
x ^= ( x >> 6u );
|
||||||
|
x += ( x << 3u );
|
||||||
|
x ^= ( x >> 11u );
|
||||||
|
x += ( x << 15u );
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint hash( uvec3 v ) { return hash( v.x ^ hash(v.y) ^ hash(v.z) ); }
|
||||||
|
// Construct a float with half-open range [0:1] using low 23 bits.
|
||||||
|
// All zeroes yields 0.0, all ones yields the next smallest representable value below 1.0.
|
||||||
|
float floatConstruct( uint m ) {
|
||||||
|
const uint ieeeMantissa = 0x007FFFFFu; // binary32 mantissa bitmask
|
||||||
|
const uint ieeeOne = 0x3F800000u; // 1.0 in IEEE binary32
|
||||||
|
|
||||||
|
m &= ieeeMantissa; // Keep only mantissa bits (fractional part)
|
||||||
|
m |= ieeeOne; // Add fractional part to 1.0
|
||||||
|
|
||||||
|
float f = uintBitsToFloat( m ); // Range [1:2]
|
||||||
|
return f - 1.0; // Range [0:1]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pseudo-random value in half-open range [0:1].
|
||||||
|
float Rand() { seed += 1.0f; return floatConstruct(hash(floatBitsToUint(vec3(pixel_id, seed)))); }
|
||||||
|
|
||||||
|
float SmoothnessToPhongAlpha(float s){
|
||||||
|
return pow(1000.0f, s * s);
|
||||||
|
}
|
||||||
|
|
||||||
|
mat3x3 GetTangentSpace(vec3 n){
|
||||||
|
// Choose a helper vector for the cross product
|
||||||
|
vec3 helper = vec3(1, 0, 0);
|
||||||
|
if (abs(n.x) > 0.99f)
|
||||||
|
helper = vec3(0, 0, 1);
|
||||||
|
// Generate vectors
|
||||||
|
vec3 t = normalize(cross(n, helper));
|
||||||
|
vec3 b = normalize(cross(n, t));
|
||||||
|
return mat3x3(
|
||||||
|
t.x, b.x, n.x,
|
||||||
|
t.y, b.y, n.y,
|
||||||
|
t.z, b.z, n.z
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 SampleHemisphere(vec3 normal, float alpha){
|
||||||
|
// Sample the hemisphere, where alpha determines the kind of the sampling
|
||||||
|
float cosTheta = pow(Rand(), 1.0f / (alpha + 1.0f));
|
||||||
|
float sinTheta = sqrt(1.0f - cosTheta * cosTheta);
|
||||||
|
float phi = 2 * PI * Rand();
|
||||||
|
vec3 tangentSpaceDir = vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);
|
||||||
|
// Transform direction to world space
|
||||||
|
return normalize(tangentSpaceDir * GetTangentSpace(normal));
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 RefractRay(vec3 direction, vec3 n, float n1, float n2){
|
||||||
|
vec3 new_direction;
|
||||||
|
|
||||||
|
direction = normalize(direction);
|
||||||
|
n = normalize(n);
|
||||||
|
|
||||||
|
float dotp = dot(n, -direction);
|
||||||
|
|
||||||
|
float ratio = n1/n2;
|
||||||
|
|
||||||
|
vec3 e1 = (ratio * direction); // n1/n2 * i
|
||||||
|
float e2 = (ratio * dotp); // n1/n2 * cosB
|
||||||
|
float e3 = (ratio * ratio) * (1.0f - (dotp * dotp)); // (n1/n2)^2 * (1 - cosB^2)
|
||||||
|
|
||||||
|
new_direction = e1 + ((e2 - sqrt(1.0f - e3)) * n); // n1/n2 * i + (n1/n2 * cosB - /(1 - sinT^2) * n
|
||||||
|
|
||||||
|
return normalize(new_direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetReflectance(vec3 direction, vec3 normal, float n1, float n2){
|
||||||
|
float raycast;
|
||||||
|
|
||||||
|
float cosI = dot(-direction, normal);
|
||||||
|
float ratio = n1/n2;
|
||||||
|
|
||||||
|
float sin2T = (ratio * ratio) * (1.0f - (cosI * cosI));
|
||||||
|
if(sin2T <= 1.0f){
|
||||||
|
// Reflection or Transmission
|
||||||
|
float cosT = sqrt(1.0f - sin2T);
|
||||||
|
|
||||||
|
float R1 = pow((n1 * cosI - n2 * cosT)/(n1 * cosI + n2 * cosT), 2);
|
||||||
|
float R2 = pow((n2 * cosI - n1 * cosT)/(n2 * cosI + n1 * cosT), 2);
|
||||||
|
|
||||||
|
float Ravg = (R1 + R2) / 2.0f;
|
||||||
|
|
||||||
|
raycast = Ravg;
|
||||||
|
}else{
|
||||||
|
// Total Internal Reflection
|
||||||
|
raycast = 1.0f;
|
||||||
|
}
|
||||||
|
return raycast;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 RotateVector(vec3 vect, vec3 rotation){
|
||||||
|
rotation = DegToRad(rotation);
|
||||||
|
|
||||||
|
float xr = rotation.x;
|
||||||
|
float yr = rotation.y;
|
||||||
|
float zr = rotation.z;
|
||||||
|
|
||||||
|
mat3x3 Rx = mat3x3(
|
||||||
|
1, 0, 0,
|
||||||
|
0, cos(xr), -sin(xr),
|
||||||
|
0, sin(xr), cos(xr)
|
||||||
|
);
|
||||||
|
|
||||||
|
mat3x3 Ry = mat3x3(
|
||||||
|
cos(yr), 0, sin(yr),
|
||||||
|
0, 1, 0,
|
||||||
|
-sin(yr), 0, cos(yr)
|
||||||
|
);
|
||||||
|
|
||||||
|
mat3x3 Rz = mat3x3(
|
||||||
|
cos(zr), -sin(zr), 0,
|
||||||
|
sin(zr), cos(zr), 0,
|
||||||
|
0, 0, 1
|
||||||
|
);
|
||||||
|
|
||||||
|
return (((Ry*Rx)*Rz)*vect);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ray CreateRay(vec3 origin, vec3 direction){
|
||||||
|
Ray ray;
|
||||||
|
ray.origin = origin;
|
||||||
|
ray.direction = normalize(direction);
|
||||||
|
return ray;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ray CreateCameraRay(float x, float y){
|
||||||
|
float n = 0.1f;
|
||||||
|
float fov_v = (float(_fov)/2.0f) * (PI/180.0f);
|
||||||
|
float ratio = (float(_screen_size.x)/float(_screen_size.y));
|
||||||
|
float fov_h = atan( tan(fov_v) * ratio );
|
||||||
|
|
||||||
|
x = (x - 0.5f) * 2;
|
||||||
|
y = (y - 0.5f) * 2;
|
||||||
|
|
||||||
|
vec3 plane = vec3(x * tan(fov_h) * n,y * tan(fov_v) * n,n);
|
||||||
|
vec3 direction = RotateVector(normalize(plane),_camera_rotation.xyz);
|
||||||
|
|
||||||
|
return CreateRay(_camera_position.xyz,direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CheckIntersectionWithSphere(vec3 r1, vec3 r2, int i){
|
||||||
|
vec3 oc = r1 - objects[i].position.xyz;
|
||||||
|
|
||||||
|
float a = dot(r2,r2);
|
||||||
|
float b = 2.0f * dot(oc, r2);
|
||||||
|
float c = dot(oc, oc) - objects[i].size.x * objects[i].size.x;
|
||||||
|
|
||||||
|
float p = c/a;
|
||||||
|
float q = -b/a;
|
||||||
|
|
||||||
|
float d = b * b - (4 * a * c);
|
||||||
|
|
||||||
|
if(p < 0){
|
||||||
|
//inside
|
||||||
|
float val = (-b + sqrt(d)) / (2.0f*a);
|
||||||
|
vec3 hit = r1 + r2 * val;
|
||||||
|
return vec4(r1 + r2 * val, val);
|
||||||
|
}else{
|
||||||
|
if(q > 0){
|
||||||
|
//hit
|
||||||
|
float val = (-b - sqrt(d)) / (2.0f*a);
|
||||||
|
vec3 hit = r1 + r2 * val;
|
||||||
|
return vec4(r1 + r2 * val, val);
|
||||||
|
}else{
|
||||||
|
//not hit
|
||||||
|
return vec4(vec3(0,0,0),-1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CheckIntersectionWithPlane(vec3 r1, vec3 r2, int i){
|
||||||
|
vec3 normal = normalize(RotateVector(vec3(0,1,0), objects[i].orientation.xyz));
|
||||||
|
float dotP = dot(normal, r2);
|
||||||
|
vec3 pos = objects[i].position.xyz;
|
||||||
|
|
||||||
|
int ans = int(abs(dotP) >= 0.001f);
|
||||||
|
|
||||||
|
float d = dot((pos - r1),normal)/dotP;
|
||||||
|
return vec4(r1 + r2 * d, ans * (d + 1) - 1);
|
||||||
|
|
||||||
|
if(abs(dotP) >= 0.001f){
|
||||||
|
float d = dot((pos - r1),normal)/dotP;
|
||||||
|
|
||||||
|
if(d < 0)
|
||||||
|
return vec4(vec3(0,0,0),-1.0f);
|
||||||
|
|
||||||
|
return vec4(r1 + r2 * d, d);
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec4(vec3(0,0,0),-1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 GetTriangleVertex(int id, int object_id){
|
||||||
|
vec3 pos = objects[object_id].position.xyz;
|
||||||
|
vec3 size = objects[object_id].size.xyz;
|
||||||
|
vec3 rotation = objects[object_id].orientation.xyz;
|
||||||
|
|
||||||
|
id = id * 3;
|
||||||
|
|
||||||
|
vec3 vertex_from_array = vec3(vertices[id], vertices[id+1], vertices[id+2]);
|
||||||
|
|
||||||
|
vec3 vert = RotateVector(vertex_from_array * size, rotation);
|
||||||
|
|
||||||
|
return vert + pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 GetTriangleUV(int id){
|
||||||
|
id = id * 2;
|
||||||
|
|
||||||
|
vec2 vertex_from_array = vec2(t_vertices[id], t_vertices[id+1]);
|
||||||
|
|
||||||
|
return vertex_from_array;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CheckIntersectionWithTriangleUV(vec3 r1, vec3 r2, int face_id, int object_id, inout vec2 uv, inout vec3 normal){
|
||||||
|
const float EPSILON = 0.0000001;
|
||||||
|
|
||||||
|
vec3 pos = objects[object_id].position.xyz;
|
||||||
|
vec3 size = objects[object_id].size.xyz;
|
||||||
|
|
||||||
|
vec3 vertex0 = GetTriangleVertex(faces[(face_id * 6) + 0], object_id);
|
||||||
|
vec3 vertex1 = GetTriangleVertex(faces[(face_id * 6) + 1], object_id);
|
||||||
|
vec3 vertex2 = GetTriangleVertex(faces[(face_id * 6) + 2], object_id);
|
||||||
|
|
||||||
|
vec3 edge1, edge2, h, s, q;
|
||||||
|
float a,f;
|
||||||
|
edge1 = vertex1 - vertex0;
|
||||||
|
edge2 = vertex2 - vertex0;
|
||||||
|
h = cross(r2, edge2);
|
||||||
|
|
||||||
|
vec3 N = cross(edge1,edge2); // N
|
||||||
|
|
||||||
|
bool reverse = dot(N, r2) > 0;
|
||||||
|
|
||||||
|
normal = (reverse ? -1 : 1) * normalize(N);
|
||||||
|
|
||||||
|
a = dot(edge1, h);
|
||||||
|
|
||||||
|
if (a > -EPSILON && a < EPSILON)
|
||||||
|
return vec4(0.0f, 0.0f, 0.0f, -1.0f); // This ray is parallel to this triangle.
|
||||||
|
f = 1.0/a;
|
||||||
|
s = r1 - vertex0;
|
||||||
|
uv.x = f * dot(s, h);
|
||||||
|
if (uv.x < 0.0 || uv.x > 1.0)
|
||||||
|
return vec4(0.0f, 0.0f, 0.0f, -1.0f); // This ray is parallel to this triangle.
|
||||||
|
q = cross(s, edge1);
|
||||||
|
uv.y = f * dot(r2, q);
|
||||||
|
if (uv.y < 0.0 || uv.x + uv.y > 1.0)
|
||||||
|
return vec4(0.0f, 0.0f, 0.0f, -1.0f); // This ray is parallel to this triangle.
|
||||||
|
// At this stage we can compute t to find out where the intersection point is on the line.
|
||||||
|
float t = f * dot(edge2, q);
|
||||||
|
if (t > EPSILON) // ray intersection
|
||||||
|
{
|
||||||
|
// map uv
|
||||||
|
|
||||||
|
float u = uv.x;
|
||||||
|
float v = uv.y;
|
||||||
|
float w = 1.0 - uv.x - uv.y;
|
||||||
|
|
||||||
|
// A(v0) - w
|
||||||
|
// B(v1) - u
|
||||||
|
// C(v2) - v
|
||||||
|
|
||||||
|
vec2 uv0 = GetTriangleUV(faces[(face_id * 6) + 3]);
|
||||||
|
vec2 uv1 = GetTriangleUV(faces[(face_id * 6) + 4]);
|
||||||
|
vec2 uv2 = GetTriangleUV(faces[(face_id * 6) + 5]);
|
||||||
|
|
||||||
|
uv = uv0 * w + uv1 * u + uv2 * v;
|
||||||
|
|
||||||
|
return vec4(r1 + r2 * t, t); // This ray is parallel to this triangle.
|
||||||
|
}
|
||||||
|
else // This means that there is a line intersection but not a ray intersection.
|
||||||
|
return vec4(0.0f, 0.0f, 0.0f, -1.0f); // This ray is parallel to this triangle.
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CheckIntersectionWithMesh(vec3 r1, vec3 r2, int object_id, inout vec3 normal, inout vec2 uv){
|
||||||
|
vec4 raycast;
|
||||||
|
float val = 100000.0f;
|
||||||
|
vec3 hit_point;
|
||||||
|
vec3 temp_normal;
|
||||||
|
vec2 temp_uv;
|
||||||
|
|
||||||
|
int vert_num = objects[object_id].vert_num;
|
||||||
|
int offset = objects[object_id].offset;
|
||||||
|
for(int i = 0; i < vert_num; i++){
|
||||||
|
|
||||||
|
raycast = CheckIntersectionWithTriangleUV(r1, r2, offset + i, object_id, temp_uv, temp_normal);
|
||||||
|
|
||||||
|
if (raycast.w >= 0 && raycast.w < val){
|
||||||
|
hit_point = raycast.xyz;
|
||||||
|
val = raycast.w;
|
||||||
|
normal = temp_normal;
|
||||||
|
uv = temp_uv;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec4(hit_point, val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetEnergy(vec3 color){
|
||||||
|
return dot(color, vec3(1.0f / 3.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 GetTextureColor(vec2 uv, int object_id, int map){
|
||||||
|
int id = objects[object_id].texture_id[map];
|
||||||
|
switch(id){
|
||||||
|
case 0:
|
||||||
|
return vec3(1.0f,1.0f,1.0f);
|
||||||
|
case 1:
|
||||||
|
return texture(u_tex1, uv).xyz;
|
||||||
|
case 2:
|
||||||
|
return texture(u_tex2, uv).xyz;
|
||||||
|
case 3:
|
||||||
|
return texture(u_tex3, uv).xyz;
|
||||||
|
case 4:
|
||||||
|
return texture(u_tex4, uv).xyz;
|
||||||
|
case 5:
|
||||||
|
return texture(u_tex5, uv).xyz;
|
||||||
|
default:
|
||||||
|
return vec3(1.0f,1.0f,1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 GetNormal_old(vec3 pos, int object_id){
|
||||||
|
|
||||||
|
vec3 normal = vec3(0,1,0);
|
||||||
|
|
||||||
|
if(objects[object_id].type == 0) //sphere
|
||||||
|
normal = normalize(pos - objects[object_id].position.xyz);
|
||||||
|
else if(objects[object_id].type == 1) //plane
|
||||||
|
normal = normalize(RotateVector(vec3(0,1,0), objects[object_id].orientation.xyz));
|
||||||
|
else if(objects[object_id].type == 2){ //mesh
|
||||||
|
int v_offset = objects[object_id].offset;
|
||||||
|
|
||||||
|
|
||||||
|
vec3 v0 = GetTriangleVertex(faces[(v_offset * 6) + 0], object_id);
|
||||||
|
vec3 v1 = GetTriangleVertex(faces[(v_offset * 6) + 1], object_id);
|
||||||
|
vec3 v2 = GetTriangleVertex(faces[(v_offset * 6) + 2], object_id);
|
||||||
|
|
||||||
|
vec3 A = v1 - v0; // edge 0
|
||||||
|
vec3 B = v2 - v0; // edge 1
|
||||||
|
normal = normalize(cross(A, B));
|
||||||
|
}
|
||||||
|
|
||||||
|
return normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 GetNormal(vec3 pos, vec3 dir, int object_id){
|
||||||
|
|
||||||
|
vec3 normal = vec3(0,1,0);
|
||||||
|
|
||||||
|
if(objects[object_id].type == 0) //sphere
|
||||||
|
normal = normalize(pos - objects[object_id].position.xyz);
|
||||||
|
else if(objects[object_id].type == 1) //plane
|
||||||
|
normal = normalize(RotateVector(vec3(0,1,0), objects[object_id].orientation.xyz));
|
||||||
|
else if(objects[object_id].type == 2){ //mesh
|
||||||
|
int v_offset = objects[object_id].offset;
|
||||||
|
|
||||||
|
|
||||||
|
vec3 v0 = GetTriangleVertex(faces[(v_offset * 6) + 0], object_id);
|
||||||
|
vec3 v1 = GetTriangleVertex(faces[(v_offset * 6) + 1], object_id);
|
||||||
|
vec3 v2 = GetTriangleVertex(faces[(v_offset * 6) + 2], object_id);
|
||||||
|
|
||||||
|
vec3 A = v1 - v0; // edge 0
|
||||||
|
vec3 B = v2 - v0; // edge 1
|
||||||
|
normal = normalize(cross(A, B));
|
||||||
|
}
|
||||||
|
bool reverse = dot(normal, dir) > 0;
|
||||||
|
|
||||||
|
normal = (reverse ? -1 : 1) * normalize(normal);
|
||||||
|
|
||||||
|
return normal;
|
||||||
|
}
|
||||||
|
vec3 GetNormal(vec3 pos, vec3 dir, int object_id, inout bool reversed){
|
||||||
|
|
||||||
|
vec3 normal = vec3(0,1,0);
|
||||||
|
|
||||||
|
if(objects[object_id].type == 0) //sphere
|
||||||
|
normal = normalize(pos - objects[object_id].position.xyz);
|
||||||
|
else if(objects[object_id].type == 1) //plane
|
||||||
|
normal = normalize(RotateVector(vec3(0,1,0), objects[object_id].orientation.xyz));
|
||||||
|
else if(objects[object_id].type == 2){ //mesh
|
||||||
|
int v_offset = objects[object_id].offset;
|
||||||
|
|
||||||
|
|
||||||
|
vec3 v0 = GetTriangleVertex(faces[(v_offset * 6) + 0], object_id);
|
||||||
|
vec3 v1 = GetTriangleVertex(faces[(v_offset * 6) + 1], object_id);
|
||||||
|
vec3 v2 = GetTriangleVertex(faces[(v_offset * 6) + 2], object_id);
|
||||||
|
|
||||||
|
vec3 A = v1 - v0; // edge 0
|
||||||
|
vec3 B = v2 - v0; // edge 1
|
||||||
|
normal = normalize(cross(A, B));
|
||||||
|
}
|
||||||
|
reversed = dot(normal, dir) > 0;
|
||||||
|
|
||||||
|
normal = (reversed ? -1 : 1) * normalize(normal);
|
||||||
|
|
||||||
|
return normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CastRay(Ray ray, inout vec3 normal, inout vec2 uv){
|
||||||
|
int object_id = -1;
|
||||||
|
vec4 raycast;
|
||||||
|
float val = distlimit;
|
||||||
|
vec3 hit_point;
|
||||||
|
|
||||||
|
vec3 temp_normal;
|
||||||
|
vec2 temp_uv;
|
||||||
|
|
||||||
|
for(int i = 0; i < _object_count; i++){
|
||||||
|
vec3 r1 = ray.origin;
|
||||||
|
vec3 r2 = ray.direction;
|
||||||
|
vec3 op = objects[i].position.xyz;
|
||||||
|
float r = objects[i].size.x;
|
||||||
|
|
||||||
|
if(objects[i].type == 0){
|
||||||
|
raycast = CheckIntersectionWithSphere(r1,r2,i);
|
||||||
|
if(raycast.w > 0){
|
||||||
|
bool reversed;
|
||||||
|
temp_normal = GetNormal(raycast.xyz,r2,i,reversed);
|
||||||
|
float theta = 1.0f - (acos((reversed ? -1 : 1) * temp_normal.y) / PI);
|
||||||
|
float phi = atan((reversed ? -1 : 1) * temp_normal.z, (reversed ? -1 : 1) * temp_normal.x) / (2 * PI) + 0.5f;
|
||||||
|
temp_uv.x = mod((phi + (objects[i].orientation[1] / (2.0 * PI))), 1);
|
||||||
|
temp_uv.y = theta;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(objects[i].type == 1){
|
||||||
|
raycast = CheckIntersectionWithPlane(r1,r2,i);
|
||||||
|
if(raycast.w > 0)
|
||||||
|
temp_normal = GetNormal(raycast.xyz,r2, i);
|
||||||
|
}
|
||||||
|
else if(objects[i].type == 2){
|
||||||
|
raycast = CheckIntersectionWithMesh(r1,r2,i, temp_normal, temp_uv);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
raycast = vec4(0,0,0,distlimit);
|
||||||
|
|
||||||
|
if (raycast.w >= 0 && raycast.w < val){
|
||||||
|
hit_point = raycast.xyz;
|
||||||
|
val = raycast.w;
|
||||||
|
object_id = i;
|
||||||
|
normal = temp_normal;
|
||||||
|
uv = temp_uv;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec4(hit_point,object_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 GetSkyColor(vec3 direction){
|
||||||
|
float theta = 1.0f - (acos(direction.y) / PI);
|
||||||
|
float phi = atan(direction.x, direction.z) / (2 * PI) + 0.5f;
|
||||||
|
return texture(u_skybox, vec2(phi, theta)).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main(){
|
||||||
|
ivec2 id = ivec2(gl_GlobalInvocationID.xy);
|
||||||
|
vec4 pixel = vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
vec4 raycast;
|
||||||
|
vec4 raycast_n;
|
||||||
|
vec3 color;
|
||||||
|
vec3 reflection;
|
||||||
|
vec3 normal;
|
||||||
|
vec3 albedo;
|
||||||
|
vec3 specular;
|
||||||
|
vec3 energy;
|
||||||
|
vec2 offset = _pixel_offset;
|
||||||
|
vec2 uv;
|
||||||
|
Ray reflection_ray;
|
||||||
|
Ray camera_ray;
|
||||||
|
float x, y;
|
||||||
|
float diffuse_chance;
|
||||||
|
float specular_chance;
|
||||||
|
float refraction_chance;
|
||||||
|
float sum;
|
||||||
|
float roulette;
|
||||||
|
float f;
|
||||||
|
float alpha;
|
||||||
|
float dist;
|
||||||
|
float air_transparency = 1.0f;
|
||||||
|
int face_id;
|
||||||
|
int object_id;
|
||||||
|
|
||||||
|
bool inside_object[100];
|
||||||
|
float refractive_indices_queue[100];
|
||||||
|
refractive_indices_queue[0] = air_transparency;
|
||||||
|
int refractive_indices_count = 1;
|
||||||
|
for(int i = 0; i < 100; i++){
|
||||||
|
inside_object[i] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
pixel_id = id;
|
||||||
|
|
||||||
|
for(int s = 0; s < _samples_per_frame; s++){
|
||||||
|
// map x,y to [0,1]
|
||||||
|
x = (((float(id.x) - 0.5f + offset.x)/_screen_size.x));
|
||||||
|
y = (((float(id.y) - 0.5f + offset.y)/_screen_size.y));
|
||||||
|
|
||||||
|
// new random offset
|
||||||
|
offset = vec2(1.0f * (abs(Rand()) - 0.5f) ,1.0f * (abs(Rand()) - 0.5f));
|
||||||
|
|
||||||
|
color = vec3(0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
// get pixel for random generator
|
||||||
|
pixel_id = vec2(id) + offset;
|
||||||
|
|
||||||
|
// create a ray and cast it
|
||||||
|
camera_ray = CreateCameraRay(x,y);
|
||||||
|
raycast = CastRay(camera_ray, normal, uv);
|
||||||
|
object_id = int(raycast.w);
|
||||||
|
|
||||||
|
// if hit any object
|
||||||
|
if(object_id >= 0){
|
||||||
|
|
||||||
|
// calculate distance between rays
|
||||||
|
dist = length(_camera_position.xyz - raycast.xyz);
|
||||||
|
|
||||||
|
// initial energy values
|
||||||
|
energy = vec3(1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
|
// add emmission from map
|
||||||
|
color += objects[object_id].emission.xyz * GetTextureColor(uv, object_id, 3);
|
||||||
|
//color += normal;
|
||||||
|
reflection_ray = camera_ray;
|
||||||
|
|
||||||
|
// recast ray multiple times
|
||||||
|
for(int i = 0; i < _iterations; i++){
|
||||||
|
|
||||||
|
roulette = Rand();
|
||||||
|
|
||||||
|
// get specular and albedo
|
||||||
|
specular = objects[object_id].specular.xyz * GetTextureColor(uv, object_id, 1);
|
||||||
|
albedo = min(1.0f - specular, objects[object_id].albedo.xyz * GetTextureColor(uv, object_id, 0));
|
||||||
|
|
||||||
|
// check if object is translucent
|
||||||
|
bool translucent = (objects[object_id].transparency > 0.01f);
|
||||||
|
|
||||||
|
if(translucent){
|
||||||
|
// refractive indicies
|
||||||
|
float n1;
|
||||||
|
float n2;
|
||||||
|
|
||||||
|
// 0 -> 1
|
||||||
|
if(!inside_object[object_id]){
|
||||||
|
// n1 is set to last index
|
||||||
|
n1 = refractive_indices_queue[refractive_indices_count-1];
|
||||||
|
// n2 is set to new object
|
||||||
|
n2 = objects[object_id].refractive_index;
|
||||||
|
}
|
||||||
|
else{ // 1 -> 0
|
||||||
|
// n1 is set to last index
|
||||||
|
n1 = refractive_indices_queue[refractive_indices_count-1];
|
||||||
|
// n2 is set to the one before that
|
||||||
|
n2 = refractive_indices_queue[refractive_indices_count-2];
|
||||||
|
}
|
||||||
|
|
||||||
|
f = 1.0f;
|
||||||
|
if(objects[object_id].smoothness <= 0.9999f){
|
||||||
|
alpha = SmoothnessToPhongAlpha(objects[object_id].smoothness);
|
||||||
|
normal = SampleHemisphere(normal, alpha);
|
||||||
|
f = (alpha + 2) / (alpha + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate reflection and transmission
|
||||||
|
float val_R = GetReflectance(reflection_ray.direction.xyz, normal, n1, n2);
|
||||||
|
float val_T = 1.0f - val_R;
|
||||||
|
|
||||||
|
bool refract = (roulette < val_T);
|
||||||
|
|
||||||
|
bool entering = !inside_object[object_id];
|
||||||
|
// update queue
|
||||||
|
if(refract){
|
||||||
|
inside_object[object_id] = !inside_object[object_id];
|
||||||
|
reflection = RefractRay(reflection_ray.direction, normal, n1, n2);
|
||||||
|
if(entering){
|
||||||
|
// add n2 to queue
|
||||||
|
refractive_indices_count++;
|
||||||
|
refractive_indices_queue[refractive_indices_count - 1] = n2;
|
||||||
|
}else{
|
||||||
|
// leaving (1 -> 0)
|
||||||
|
refractive_indices_count--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
reflection = reflect(reflection_ray.direction, normal);
|
||||||
|
// no change to queue
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 ray_normal;
|
||||||
|
if(refract)
|
||||||
|
ray_normal = normal * -1;
|
||||||
|
else
|
||||||
|
ray_normal = normal;
|
||||||
|
|
||||||
|
// create and cast reflection ray
|
||||||
|
reflection_ray = CreateRay(raycast.xyz + ray_normal * 0.001f, reflection);
|
||||||
|
|
||||||
|
// calculate loss due to partial transparency
|
||||||
|
float transmittance = 1;
|
||||||
|
if(!entering)
|
||||||
|
transmittance = pow(10, -1 * (1.0f - objects[object_id].transparency) * dist);
|
||||||
|
|
||||||
|
// update energy
|
||||||
|
energy *= specular * transmittance;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
// calculate chances
|
||||||
|
diffuse_chance = GetEnergy(albedo.xyz) + 0.0001f;
|
||||||
|
specular_chance = GetEnergy(specular.xyz) + 0.0001f;
|
||||||
|
sum = diffuse_chance + specular_chance;
|
||||||
|
diffuse_chance /= sum;
|
||||||
|
specular_chance /= sum;
|
||||||
|
|
||||||
|
if(roulette < diffuse_chance){
|
||||||
|
//diffuse
|
||||||
|
reflection = SampleHemisphere(normal, 1.0f);
|
||||||
|
|
||||||
|
// update energy
|
||||||
|
energy *= albedo * 2 * sdot(normal, reflection);
|
||||||
|
}else{
|
||||||
|
// specular
|
||||||
|
reflection = normalize(reflection_ray.direction - 2 * dot(reflection_ray.direction, normal) * normal);
|
||||||
|
f = 1.0f;
|
||||||
|
if(objects[object_id].smoothness <= 0.9999f){
|
||||||
|
alpha = SmoothnessToPhongAlpha(objects[object_id].smoothness);
|
||||||
|
reflection = SampleHemisphere(reflection, alpha);
|
||||||
|
f = (alpha + 2) / (alpha + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// update energy
|
||||||
|
energy *= specular * 2 * sdot(normal, reflection);
|
||||||
|
}
|
||||||
|
|
||||||
|
//create and cast reflected ray
|
||||||
|
reflection_ray = CreateRay(raycast.xyz + normal * 0.001f, reflection);
|
||||||
|
}
|
||||||
|
|
||||||
|
// cast new ray
|
||||||
|
raycast_n = CastRay(reflection_ray, normal, uv);
|
||||||
|
object_id = int(raycast_n.w);
|
||||||
|
|
||||||
|
//if hit sky, break and get color * energy
|
||||||
|
if(object_id == -1){
|
||||||
|
color += energy * GetSkyColor(reflection_ray.direction);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}else{
|
||||||
|
color += energy * objects[object_id].emission.xyz * GetTextureColor(uv, object_id, 3);
|
||||||
|
|
||||||
|
dist = length(raycast_n.xyz - raycast.xyz);
|
||||||
|
}
|
||||||
|
|
||||||
|
// if energy is low, no need to keep going
|
||||||
|
if((energy.x + energy.y + energy.z <= 0.01f && i > 1)){
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
raycast = raycast_n;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
// sample skybox
|
||||||
|
color = GetSkyColor(camera_ray.direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
// add sample
|
||||||
|
pixel += vec4(color.xyz, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// get average over samples
|
||||||
|
pixel = vec4(pixel.xyz/float(_samples_per_frame), 1.0f);
|
||||||
|
|
||||||
|
// update the new average
|
||||||
|
vec4 old = imageLoad(img_output, id);
|
||||||
|
pixel = old + (vec4(pixel) - old)/_sample;
|
||||||
|
|
||||||
|
// update pixel in texture
|
||||||
|
imageStore(img_output, id, pixel);
|
||||||
|
}
|
10
src/CMakeLists.txt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
target_sources(${PROJECT_NAME}
|
||||||
|
PUBLIC
|
||||||
|
main.cpp
|
||||||
|
DataStructures.cpp
|
||||||
|
DataStructures.h
|
||||||
|
Utils.cpp
|
||||||
|
Utils.h
|
||||||
|
Config.cpp
|
||||||
|
Config.h
|
||||||
|
)
|
270
src/Config.cpp
Normal file
@ -0,0 +1,270 @@
|
|||||||
|
#include <Config.h>
|
||||||
|
|
||||||
|
Config::Config(std::string path) {
|
||||||
|
LoadConfigFile(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<SceneObject>* Config::GetObjects()
|
||||||
|
{
|
||||||
|
return &m_objects;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Config::GetVertexCount()
|
||||||
|
{
|
||||||
|
return m_buffer.GetVertexCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
int Config::GetFaceCount()
|
||||||
|
{
|
||||||
|
return m_buffer.GetFaceCount();
|
||||||
|
}
|
||||||
|
int Config::GetObjectCount()
|
||||||
|
{
|
||||||
|
return (int)m_objects.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
Config::Config() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Config::LoadConfigFile(std::string path)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::fstream file(path);
|
||||||
|
|
||||||
|
std::string line;
|
||||||
|
std::stringstream str;
|
||||||
|
|
||||||
|
std::string prefix;
|
||||||
|
|
||||||
|
int vertex_id = 0;
|
||||||
|
|
||||||
|
float x, y, z;
|
||||||
|
int ix, iy, iz;
|
||||||
|
std::string data;
|
||||||
|
|
||||||
|
bool reading_object = false;
|
||||||
|
while (std::getline(file, line)) {
|
||||||
|
str.clear();
|
||||||
|
str.str(line);
|
||||||
|
str >> prefix;
|
||||||
|
|
||||||
|
if (line.length() == 0)
|
||||||
|
continue;
|
||||||
|
if (line[0] == '#')
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (prefix == "window_name") {
|
||||||
|
m_window_name = line.substr(prefix.length() + 1, line.length() - prefix.length());
|
||||||
|
}
|
||||||
|
else if (prefix == "window_size") {
|
||||||
|
str >> ix >> iy;
|
||||||
|
m_window_width = ix;
|
||||||
|
m_window_height = iy;
|
||||||
|
}
|
||||||
|
else if (prefix == "start_focused") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
if (data == "true" || data == "1")
|
||||||
|
m_start_focused = true;
|
||||||
|
else
|
||||||
|
m_start_focused = false;
|
||||||
|
}
|
||||||
|
else if (prefix == "pixel_shader_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_pixel_shader_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "object_shader_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_object_shader_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_sky_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_texture_sky_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_1_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_texture_1_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_2_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_texture_2_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_3_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_texture_3_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_4_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_texture_4_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_5_path") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_texture_5_path = data;
|
||||||
|
}
|
||||||
|
else if (prefix == "reflections") {
|
||||||
|
str >> m_iterations;
|
||||||
|
}
|
||||||
|
else if (prefix == "samples") {
|
||||||
|
str >> m_samples_per_frame;
|
||||||
|
}
|
||||||
|
else if (prefix == "fov") {
|
||||||
|
str >> m_fov;
|
||||||
|
}
|
||||||
|
else if (prefix == "sensitivity") {
|
||||||
|
str >> m_camera_sensitivity;
|
||||||
|
}
|
||||||
|
else if (prefix == "camera_position") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_camera_position = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "camera_rotation") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_camera_rotation = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "model") {
|
||||||
|
reading_object = true;
|
||||||
|
m_objects.push_back(SceneObject());
|
||||||
|
}
|
||||||
|
else if (prefix.find("object_") != -1) {
|
||||||
|
data = prefix.substr(7, prefix.length() - 6 - 1);
|
||||||
|
int id = stoi(data);
|
||||||
|
m_models.push_back(Model3D());
|
||||||
|
m_models.back().SetId(id);
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
m_models.back().Load(data);
|
||||||
|
}
|
||||||
|
else if (prefix == "model") {
|
||||||
|
reading_object = true;
|
||||||
|
m_objects.push_back(SceneObject());
|
||||||
|
}
|
||||||
|
else if (prefix == "obj_id") {
|
||||||
|
str >> ix;
|
||||||
|
m_objects.back().type = 2;
|
||||||
|
m_objects.back().obj_id = ix;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_albedo") {
|
||||||
|
str >> ix;
|
||||||
|
m_objects.back().texture_id[0] = ix;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_specular") {
|
||||||
|
str >> ix;
|
||||||
|
m_objects.back().texture_id[1] = ix;
|
||||||
|
}
|
||||||
|
else if (prefix == "texture_emission") {
|
||||||
|
str >> ix;
|
||||||
|
m_objects.back().texture_id[3] = ix;
|
||||||
|
}
|
||||||
|
else if (prefix == "position") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_objects.back().position = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "rotation") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_objects.back().orientation = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "size") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_objects.back().size = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "albedo") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_objects.back().albedo = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "specular") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_objects.back().specular = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "emission") {
|
||||||
|
str >> x >> y >> z;
|
||||||
|
m_objects.back().emission = { x, y, z };
|
||||||
|
}
|
||||||
|
else if (prefix == "smoothness") {
|
||||||
|
str >> x;
|
||||||
|
m_objects.back().smoothness = x;
|
||||||
|
}
|
||||||
|
else if (prefix == "refractive_index") {
|
||||||
|
str >> x;
|
||||||
|
m_objects.back().refractive_index = x;
|
||||||
|
}
|
||||||
|
else if (prefix == "transparency") {
|
||||||
|
str >> x;
|
||||||
|
m_objects.back().transparency = x;
|
||||||
|
}
|
||||||
|
else if (prefix == "type") {
|
||||||
|
data = line.substr(prefix.length() + 1, line.length() - prefix.length() - 1);
|
||||||
|
if (data == "sphere")
|
||||||
|
m_objects.back().type = 0;
|
||||||
|
else if (data == "plane")
|
||||||
|
m_objects.back().type = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < m_models.size(); i++)
|
||||||
|
m_buffer.AddModel(&m_models[i]);
|
||||||
|
m_buffer.FillBuffers();
|
||||||
|
|
||||||
|
for (int i = 0; i < m_objects.size(); i++) {
|
||||||
|
if (m_objects[i].type == 2) {
|
||||||
|
// find object
|
||||||
|
for (int j = 0; j < m_models.size(); j++)
|
||||||
|
if (m_models[j].GetId() == m_objects[i].obj_id) {
|
||||||
|
// set offsets
|
||||||
|
m_objects[i].offset = m_models[j].GetIndexOffset();
|
||||||
|
m_objects[i].vert_num = m_models[j].GetFaceCount();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Config::BindTextures(Program& program)
|
||||||
|
{
|
||||||
|
if (m_texture_sky_path != "") {
|
||||||
|
m_tex_sky = new Texture("u_skybox", m_texture_sky_path);
|
||||||
|
}
|
||||||
|
if (m_texture_1_path != "") {
|
||||||
|
m_tex_1 = new Texture("u_tex1", m_texture_1_path);
|
||||||
|
}
|
||||||
|
if (m_texture_2_path != "") {
|
||||||
|
m_tex_2 = new Texture("u_tex2", m_texture_2_path);
|
||||||
|
}
|
||||||
|
if (m_texture_3_path != "") {
|
||||||
|
m_tex_3 = new Texture("u_tex3", m_texture_3_path);
|
||||||
|
}
|
||||||
|
if (m_texture_4_path != "") {
|
||||||
|
m_tex_4 = new Texture("u_tex4", m_texture_4_path);
|
||||||
|
}
|
||||||
|
if (m_texture_5_path != "") {
|
||||||
|
m_tex_5 = new Texture("u_tex5", m_texture_5_path);
|
||||||
|
}
|
||||||
|
if (m_texture_sky_path != "") {
|
||||||
|
program.BindTexture(m_tex_sky, 0);
|
||||||
|
}
|
||||||
|
if (m_texture_1_path != "") {
|
||||||
|
program.BindTexture(m_tex_1, 1);
|
||||||
|
}
|
||||||
|
if (m_texture_2_path != "") {
|
||||||
|
program.BindTexture(m_tex_2, 2);
|
||||||
|
}
|
||||||
|
if (m_texture_3_path != "") {
|
||||||
|
program.BindTexture(m_tex_3, 3);
|
||||||
|
}
|
||||||
|
if (m_texture_4_path != "") {
|
||||||
|
program.BindTexture(m_tex_4, 4);
|
||||||
|
}
|
||||||
|
if (m_texture_5_path != "") {
|
||||||
|
program.BindTexture(m_tex_5, 5);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<int>* Config::GetIndexBuffer() {
|
||||||
|
return m_buffer.GetIndexBuffer();
|
||||||
|
}
|
||||||
|
std::vector<float>* Config::GetTextureBuffer() {
|
||||||
|
return m_buffer.GetTextureBuffer();
|
||||||
|
}
|
||||||
|
std::vector<float>* Config::GetVertexBuffer() {
|
||||||
|
return m_buffer.GetVertexBuffer();
|
||||||
|
}
|
54
src/Config.h
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "DataStructures.h"
|
||||||
|
#include "ComputeEngine.h"
|
||||||
|
|
||||||
|
class Config {
|
||||||
|
public:
|
||||||
|
SceneVertices m_buffer;
|
||||||
|
|
||||||
|
std::vector<Model3D> m_models;
|
||||||
|
std::vector<SceneObject> m_objects;
|
||||||
|
std::vector<Texture> m_textures;
|
||||||
|
|
||||||
|
std::string m_window_name = "Window";
|
||||||
|
int m_window_width = 512;
|
||||||
|
int m_window_height = 512;
|
||||||
|
bool m_start_focused = true;
|
||||||
|
|
||||||
|
std::string m_pixel_shader_path = "";
|
||||||
|
std::string m_object_shader_path = "";
|
||||||
|
|
||||||
|
int m_iterations = 5;
|
||||||
|
int m_samples_per_frame = 1;
|
||||||
|
int m_fov = 30;
|
||||||
|
float m_camera_sensitivity = 10.0f;
|
||||||
|
std::array<float, 3> m_camera_position = { 0, 0, 0 };
|
||||||
|
std::array<float, 3> m_camera_rotation = { 0, 0, 0 };
|
||||||
|
|
||||||
|
std::string m_texture_sky_path = "";
|
||||||
|
std::string m_texture_1_path = "";
|
||||||
|
std::string m_texture_2_path = "";
|
||||||
|
std::string m_texture_3_path = "";
|
||||||
|
std::string m_texture_4_path = "";
|
||||||
|
std::string m_texture_5_path = "";
|
||||||
|
|
||||||
|
Texture* m_tex_sky = (Texture*)(nullptr);
|
||||||
|
Texture* m_tex_1 = (Texture*)(nullptr);
|
||||||
|
Texture* m_tex_2 = (Texture*)(nullptr);
|
||||||
|
Texture* m_tex_3 = (Texture*)(nullptr);
|
||||||
|
Texture* m_tex_4 = (Texture*)(nullptr);
|
||||||
|
Texture* m_tex_5 = (Texture*)(nullptr);
|
||||||
|
|
||||||
|
|
||||||
|
bool LoadConfigFile(std::string path);
|
||||||
|
bool BindTextures(Program& program);
|
||||||
|
std::vector<int>* GetIndexBuffer();
|
||||||
|
std::vector<float>* GetTextureBuffer();
|
||||||
|
std::vector<float>* GetVertexBuffer();
|
||||||
|
std::vector<SceneObject>* GetObjects();
|
||||||
|
int GetVertexCount();
|
||||||
|
int GetFaceCount();
|
||||||
|
int GetObjectCount();
|
||||||
|
Config(std::string path);
|
||||||
|
Config();
|
||||||
|
};
|
128
src/DataStructures.cpp
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <DataStructures.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <array>
|
||||||
|
#include <math.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
void CameraData::AccelerateCamera(float acc[3]) {
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
acceleration[i] += acc[i] * acc_mul;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CameraData::RotateCamera(float dx, float dy) {
|
||||||
|
rotation[1] += dx * sensitivity * (500.0f/m_width);
|
||||||
|
if (rotation[0] + dy * sensitivity * (500.0f / m_width) < -90)
|
||||||
|
rotation[0] = -90;
|
||||||
|
else if (rotation[0] + dy * sensitivity * (500.0f / m_width) > 90)
|
||||||
|
rotation[0] = 90;
|
||||||
|
else
|
||||||
|
rotation[0] += dy * sensitivity * (500.0f / m_width);
|
||||||
|
|
||||||
|
|
||||||
|
rotation[1] = (float)fmod(rotation[1], 360);
|
||||||
|
|
||||||
|
if((abs(dx) > 0.0001f) || (abs(dy) > 0.0001f))
|
||||||
|
m_changed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CameraData::CopyData(ShaderData& shader_data) {
|
||||||
|
shader_data._camera_position = { position[0], position[1], position[2], 0 };
|
||||||
|
shader_data._camera_rotation = { rotation[0], rotation[1], rotation[2], 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CameraData::HasChanged() {
|
||||||
|
return m_changed;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CameraData::SetChanged(bool ch) {
|
||||||
|
m_changed = ch;
|
||||||
|
}
|
||||||
|
|
||||||
|
float DegToRad(float deg) {
|
||||||
|
return (float)(deg * (M_PI / 180.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
void CameraData::UpdateCameraData(float time) {
|
||||||
|
std::vector<std::vector<float>> move_vectors;
|
||||||
|
|
||||||
|
std::vector<float> forward = { -sin(DegToRad(rotation[1])), sin(DegToRad(rotation[0])), cos(DegToRad(rotation[1])) };
|
||||||
|
std::vector<float> up = { 0, 1.0f, 0 };
|
||||||
|
std::vector<float> right = { cos(DegToRad(rotation[1])), 0, sin(DegToRad(rotation[1])) };
|
||||||
|
|
||||||
|
move_vectors.push_back(right);
|
||||||
|
move_vectors.push_back(up);
|
||||||
|
move_vectors.push_back(forward);
|
||||||
|
|
||||||
|
//update position
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
temp[0] = position[i];
|
||||||
|
temp[1] = rotation[i];
|
||||||
|
|
||||||
|
// calculate accelleration
|
||||||
|
float accel = 0;
|
||||||
|
for (int x = 0; x < 3; x++)
|
||||||
|
accel += acceleration[x] * move_vectors[x][i];
|
||||||
|
velocity[i] += accel * time;
|
||||||
|
|
||||||
|
position[i] += velocity[i] * time;
|
||||||
|
|
||||||
|
// apply friction
|
||||||
|
float sum = abs(velocity[0]) + abs(velocity[1]) + abs(velocity[2]);
|
||||||
|
float part_friction = abs((velocity[i] / sum)) * friction;
|
||||||
|
if (sum != 0) {
|
||||||
|
if (velocity[i] > 0) {
|
||||||
|
if (part_friction * time > velocity[i])
|
||||||
|
velocity[i] = 0;
|
||||||
|
else
|
||||||
|
velocity[i] -= part_friction * time;
|
||||||
|
}
|
||||||
|
else if (velocity[i] < 0) {
|
||||||
|
if (part_friction * time < velocity[i])
|
||||||
|
velocity[i] = 0;
|
||||||
|
else
|
||||||
|
velocity[i] += part_friction * time;
|
||||||
|
}
|
||||||
|
position[i] += velocity[i] * time;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((temp[0] != position[i]) || (temp[1] != rotation[i]))
|
||||||
|
m_changed = true;
|
||||||
|
}
|
||||||
|
// reset acceleration
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
acceleration[i] = 0;
|
||||||
|
|
||||||
|
// scale velocity to max velocity
|
||||||
|
float length = sqrt(pow(velocity[0], 2) + pow(velocity[1], 2) + pow(velocity[2], 2));
|
||||||
|
float scaling = 1.0f;
|
||||||
|
if (length > max_v) {
|
||||||
|
scaling = ((length - max_v) / max_v) + 1.0f;
|
||||||
|
for(int i = 0; i < 3; i++)
|
||||||
|
velocity[i] /= scaling;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderData::UpdateSeed() {
|
||||||
|
_seed = GetRand();
|
||||||
|
}
|
||||||
|
void ShaderData::UpdateWindowSize(int width, int height) {
|
||||||
|
_screen_size[0] = width;
|
||||||
|
_screen_size[1] = height;
|
||||||
|
}
|
||||||
|
void ShaderData::GetWindowSize(int& width, int& height) {
|
||||||
|
width = _screen_size[0];
|
||||||
|
height = _screen_size[1];
|
||||||
|
}
|
||||||
|
int ShaderData::GetWidth() {
|
||||||
|
return _screen_size[0];
|
||||||
|
}
|
||||||
|
int ShaderData::GetHeight() {
|
||||||
|
return _screen_size[1];
|
||||||
|
}
|
||||||
|
void CameraData::UpdateWindowSize(int width, int height) {
|
||||||
|
m_width = width;
|
||||||
|
m_height = height;
|
||||||
|
}
|
72
src/DataStructures.h
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <array>
|
||||||
|
#include <string>
|
||||||
|
#include <Utils.h>
|
||||||
|
|
||||||
|
struct ShaderData
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::array<float, 4> _camera_position = { 0, 0, 0, 0 };
|
||||||
|
std::array<float, 4> _camera_rotation = { 0, 0, 0, 0 };
|
||||||
|
std::array<float, 2> _pixel_offset = { 0.5f, 0.5f };
|
||||||
|
std::array<int, 2> _screen_size = { 0, 0 };
|
||||||
|
int _iterations = 5;
|
||||||
|
float _seed = GetRand();
|
||||||
|
int _objectcount = 0;
|
||||||
|
int _sample = 1;
|
||||||
|
int _samples = 1;
|
||||||
|
int _fov = 30;
|
||||||
|
std::array<float, 2> _padding = { 0, 0};
|
||||||
|
void UpdateSeed();
|
||||||
|
void UpdateWindowSize(int width, int height);
|
||||||
|
void GetWindowSize(int& width, int& height);
|
||||||
|
int GetWidth();
|
||||||
|
int GetHeight();
|
||||||
|
};
|
||||||
|
struct CameraData {
|
||||||
|
std::array<float, 3> velocity = { 0, 0, 0 };
|
||||||
|
std::array<float, 3> position = { 0, 0, 0 };
|
||||||
|
std::array<float, 3> rotation = { 0, 0, 0 };
|
||||||
|
std::array<float, 3> acceleration = { 0, 0, 0 };
|
||||||
|
float max_v = 30.0f;
|
||||||
|
float friction = 30.0f;
|
||||||
|
float acc_mul = 50.0f;
|
||||||
|
bool m_changed = false;
|
||||||
|
bool breakk = false;
|
||||||
|
float sensitivity = 3.0f;
|
||||||
|
int m_width = 0, m_height = 0;
|
||||||
|
void AccelerateCamera(float acc[3]);
|
||||||
|
void RotateCamera(float dx, float dy);
|
||||||
|
void CopyData(ShaderData& shader_data);
|
||||||
|
|
||||||
|
bool HasChanged();
|
||||||
|
|
||||||
|
void SetChanged(bool ch);
|
||||||
|
|
||||||
|
float temp[2] = {0, 0};
|
||||||
|
|
||||||
|
void UpdateCameraData(float time);
|
||||||
|
void UpdateWindowSize(int width, int height);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SceneObject {
|
||||||
|
std::array<float, 4> position = { 0, 0, 0, 0 };
|
||||||
|
std::array<float, 4> size = { 1, 1, 1, 1 };
|
||||||
|
std::array<float, 4> orientation = { 0, 0, 0, 0 };
|
||||||
|
std::array<float, 4> albedo = { 1, 1, 1, 1 };
|
||||||
|
std::array<float, 4> specular = { 0, 0, 0, 0 };
|
||||||
|
std::array<float, 4> emission = { 0, 0, 0, 0 };
|
||||||
|
//0 - diffuse
|
||||||
|
//1 - specular
|
||||||
|
//2 - normal
|
||||||
|
//3 - emission
|
||||||
|
std::array<int, 4> texture_id = { 0, 0, 0, 0 };
|
||||||
|
float refractive_index = 1;
|
||||||
|
float transparency = 0;
|
||||||
|
float smoothness = 0;
|
||||||
|
int type = 0;
|
||||||
|
int offset = 0;
|
||||||
|
int vert_num = 0;
|
||||||
|
int obj_id = 0;
|
||||||
|
int padding = 0;
|
||||||
|
};
|
10
src/Utils.cpp
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
float GetRand() {
|
||||||
|
return (float)((double)rand() / (RAND_MAX));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FileExists(const std::string& name) {
|
||||||
|
struct stat buffer;
|
||||||
|
return (stat(name.c_str(), &buffer) == 0);
|
||||||
|
}
|
8
src/Utils.h
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#define LOG_ERROR(msg) \
|
||||||
|
std::cout << '[' << __TIME__ << "] ERROR: " << msg << std::endl
|
||||||
|
|
||||||
|
float GetRand();
|
||||||
|
bool FileExists(const std::string& name);
|
196
src/main.cpp
Normal file
@ -0,0 +1,196 @@
|
|||||||
|
#include <array>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include <ComputeEngine.h>
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
#include "DataStructures.h"
|
||||||
|
#include "Config.h"
|
||||||
|
|
||||||
|
#define UPDATE_OBJECT_BUFFERS 0
|
||||||
|
|
||||||
|
void UpdateKeys(ComputeEngine& renderer, CameraData& camera, std::vector<SceneObject>& objects, ShaderData& shader_data, Texture& tex_output) {
|
||||||
|
if (renderer.IsKeyClicked(GLFW_KEY_P)) {
|
||||||
|
renderer.SwitchInput();
|
||||||
|
}
|
||||||
|
if (renderer.GetInput()) {
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_W))
|
||||||
|
camera.AccelerateCamera(new float[3]{ 0, 0, 1.0f });
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_A))
|
||||||
|
camera.AccelerateCamera(new float[3]{ -1.0f, 0, 0 });
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_S))
|
||||||
|
camera.AccelerateCamera(new float[3]{ 0, 0, -1.0f });
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_D))
|
||||||
|
camera.AccelerateCamera(new float[3]{ 1.0f, 0, 0 });
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_SPACE))
|
||||||
|
camera.AccelerateCamera(new float[3]{ 0, 1.0f, 0 });
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_LEFT_CONTROL))
|
||||||
|
camera.AccelerateCamera(new float[3]{ 0, -1.0f, 0 });
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_E)) {
|
||||||
|
}
|
||||||
|
if (renderer.IsKeyPressed(GLFW_KEY_Q)) {
|
||||||
|
}
|
||||||
|
if (renderer.IsKeyClicked(GLFW_KEY_F11)) {
|
||||||
|
renderer.SwitchFullScreen();
|
||||||
|
}
|
||||||
|
if (renderer.IsKeyClicked(GLFW_KEY_ESCAPE))
|
||||||
|
renderer.CloseWindow();
|
||||||
|
if (renderer.IsKeyClicked(GLFW_KEY_L)) {
|
||||||
|
renderer.SaveScreen("screenshot");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int width, height;
|
||||||
|
shader_data.GetWindowSize(width, height);
|
||||||
|
renderer.GetWindowSize(shader_data._screen_size[0], shader_data._screen_size[1]);
|
||||||
|
if (width != shader_data.GetWidth() || height != shader_data.GetHeight())
|
||||||
|
tex_output.Resize(shader_data.GetWidth(), shader_data.GetHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateInput(ComputeEngine& renderer, CameraData& camera, std::vector<SceneObject>& objects, ShaderData& shader_data, Texture& tex_output) {
|
||||||
|
renderer.PollEvents();
|
||||||
|
UpdateKeys(renderer, camera, objects, shader_data, tex_output);
|
||||||
|
|
||||||
|
double dx, dy;
|
||||||
|
renderer.GetMouseDelta(dx, dy);
|
||||||
|
dx *= (renderer.GetFrametime() / 1000.0);
|
||||||
|
dy *= (renderer.GetFrametime() / 1000.0);
|
||||||
|
|
||||||
|
double xp, yp;
|
||||||
|
int w, h;
|
||||||
|
renderer.GetWindowSize(w, h);
|
||||||
|
renderer.GetMousePos(xp, yp);
|
||||||
|
|
||||||
|
bool in_window = xp > 0 && yp > 0 && xp < w && yp < h;
|
||||||
|
|
||||||
|
if (renderer.IsMouseButtonClicked(GLFW_MOUSE_BUTTON_1) && !renderer.GetInput())
|
||||||
|
{
|
||||||
|
renderer.SetInput(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
camera.RotateCamera((float)dx, (float)dy);
|
||||||
|
camera.UpdateCameraData((float)(renderer.GetFrametime() / 1000.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char** argv)
|
||||||
|
{
|
||||||
|
srand((unsigned)time(0));
|
||||||
|
|
||||||
|
std::string config_filename = "configs/config.txt";
|
||||||
|
|
||||||
|
if (argc > 1)
|
||||||
|
config_filename = argv[1];
|
||||||
|
|
||||||
|
if (!FileExists(config_filename)) {
|
||||||
|
LOG_ERROR(config_filename + " does not exist");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "config file name: " << config_filename << std::endl;
|
||||||
|
|
||||||
|
Config config(config_filename);
|
||||||
|
|
||||||
|
int width = config.m_window_width;
|
||||||
|
int height = config.m_window_height;
|
||||||
|
|
||||||
|
// init renderer
|
||||||
|
ComputeEngine renderer(width, height, config.m_window_name, config.m_start_focused, true);
|
||||||
|
|
||||||
|
Shader pixel_compute_shader(config.m_pixel_shader_path);
|
||||||
|
if (!pixel_compute_shader.Compiled()) {
|
||||||
|
LOG_ERROR("shader compilation fail");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Program pixel_compute_program(pixel_compute_shader);
|
||||||
|
|
||||||
|
// init data for shader
|
||||||
|
ShaderData shader_data = {};
|
||||||
|
shader_data._screen_size = { width, height };
|
||||||
|
shader_data._iterations = config.m_iterations;
|
||||||
|
shader_data._samples = config.m_samples_per_frame;
|
||||||
|
shader_data._fov = config.m_fov;
|
||||||
|
|
||||||
|
// init textures
|
||||||
|
Texture tex_output("img_output", width, height);
|
||||||
|
|
||||||
|
// bind textures
|
||||||
|
pixel_compute_program.BindTextureImage(tex_output, 0);
|
||||||
|
config.BindTextures(pixel_compute_program);
|
||||||
|
|
||||||
|
// init buffers
|
||||||
|
UBO data_buffer(2);
|
||||||
|
UBO objects_buffer(3);
|
||||||
|
SSBO index_buffer(4);
|
||||||
|
SSBO vert_buffer(5);
|
||||||
|
SSBO texture_vert_buffer(6);
|
||||||
|
|
||||||
|
// fill buffers with data
|
||||||
|
data_buffer.Set(&shader_data);
|
||||||
|
objects_buffer.Set(config.GetObjects());
|
||||||
|
index_buffer.Set(config.GetIndexBuffer());
|
||||||
|
vert_buffer.Set(config.GetVertexBuffer());
|
||||||
|
texture_vert_buffer.Set(config.GetTextureBuffer());
|
||||||
|
|
||||||
|
// init camera
|
||||||
|
CameraData camera;
|
||||||
|
camera.position = config.m_camera_position;
|
||||||
|
camera.rotation = config.m_camera_rotation;
|
||||||
|
camera.sensitivity = config.m_camera_sensitivity;
|
||||||
|
camera.m_width = width;
|
||||||
|
camera.m_height = height;
|
||||||
|
camera.CopyData(shader_data);
|
||||||
|
|
||||||
|
printf("faces: %d\nvertices: %d\nobjects: %d\n", config.GetFaceCount(), config.GetVertexCount(), config.GetObjectCount());
|
||||||
|
|
||||||
|
while (!renderer.ShouldClose()) {
|
||||||
|
// update input
|
||||||
|
camera.SetChanged(false);
|
||||||
|
UpdateInput(renderer, camera, *config.GetObjects(), shader_data, tex_output);
|
||||||
|
|
||||||
|
// update data for shader
|
||||||
|
if (camera.HasChanged()) {
|
||||||
|
shader_data._sample = 1;
|
||||||
|
shader_data._pixel_offset = { 0.5f, 0.5f };
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
shader_data._sample++;
|
||||||
|
shader_data._pixel_offset = { (GetRand() - 0.5f), (GetRand() - 0.5f) };
|
||||||
|
}
|
||||||
|
shader_data.UpdateSeed();
|
||||||
|
shader_data._objectcount = config.GetObjectCount();
|
||||||
|
camera.UpdateWindowSize(shader_data.GetWidth(), shader_data.GetHeight());
|
||||||
|
camera.CopyData(shader_data);
|
||||||
|
|
||||||
|
// update buffers
|
||||||
|
data_buffer.Update(&shader_data);
|
||||||
|
|
||||||
|
#if UPDATE_OBJECT_BUFFERS
|
||||||
|
objects_buffer.Update(config.GetObjects());
|
||||||
|
index_buffer.Update(config.GetIndexBuffer());
|
||||||
|
vert_buffer.Update(config.GetVertexBuffer());
|
||||||
|
texture_vert_buffer.Update(config.GetTextureBuffer());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// dispatch compute shader
|
||||||
|
pixel_compute_program.DispatchCompute(shader_data.GetWidth(), shader_data.GetHeight());
|
||||||
|
|
||||||
|
renderer.UpdateFrametime();
|
||||||
|
|
||||||
|
// draw rendered image
|
||||||
|
renderer.DrawTexture(tex_output);
|
||||||
|
|
||||||
|
// glFinish call
|
||||||
|
renderer.Finish();
|
||||||
|
|
||||||
|
//print frametime every 50 frames
|
||||||
|
if(renderer.GetFramecount()%50 == 0)
|
||||||
|
printf("f:%.2fms w:%d h:%d samples:%d\n", renderer.GetFrametime(), renderer.GetWidth(), renderer.GetHeight(), shader_data._sample * shader_data._samples);
|
||||||
|
}
|
||||||
|
|
||||||
|
//print average frametime
|
||||||
|
printf("average frametime: %.3fms", renderer.GetAverageFrametime());
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|