diff --git a/README.md b/README.md index 9e21481..a15e15d 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,12 @@ -# GPU Ray Tracer -GPU Ray Tracing application based on my OpenGL Compute Engine. -

- -

- +# GPU Compute Engine +GPU Compute Engine library used to run compute shaders on the GPU and show results in a window. + ## Dependencies * OpenGL * GLFW * GLEW * [stb_image](https://github.com/nothings/stb) -* [OpenGL Compute Engine](https://github.com/DawidPietrykowski/ComputeEngine) ## Build @@ -18,60 +14,9 @@ Specify these root directories for dependencies in [make.bat](make.bat) script: * GLFW_ROOT * GLEW_ROOT * stb_image_ROOT -* ComputeEngine_ROOT Run [make.bat](make.bat) script. -## Config files - -Each scene/configuration is described in a config file. - -Example scenes are located in [/configs](configs) directory. - -All available parameters are specified in [config_template.txt](config_template.txt). - -## Usage - -Pass chosen config file to the generated executable as an argument in command line. - -If no argument given, *config.txt* is picked. - -## Features - -* Wavefront (.obj) file import -* PNG, JPG, HDR texture import -* Object can be an imported triangle mesh, sphere or infinite plane -* Each scene is saved in a separate file -* Specular and diffuse reflections -* Physics based refractions -* Camera movement -* Screenshot saving - -## Example images -Mesh | Refraction -:-------------------------:|:-------------------------: -![](screenshots/fox2.png) | ![](screenshots/refraction1.png) -Multiple meshes 1 | Multiple meshes 2 -![](screenshots/objects1.png) | ![](screenshots/objects4.jpg) -Solar system 1 | Solar system 2 -![](screenshots/solar_system1.png) | ![](screenshots/solar_system2.png) - -## Keys -Camera - -* UP - SPACE -* DOWN - CTRL -* LEFT - A -* RIGHT - D -* FORWARD - W -* BACKWARD - S - -Window - -* Screenshot - L -* Disable input to window - P -* Close application - ESC - ## License and copyright © Dawid Pietrykowski