Made code possible to compile on linux
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b2e43b2ea7
commit
133701c417
@ -55,33 +55,35 @@ set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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find_path(GLFW_INCLUDE_DIR GLFW/glfw3.h
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HINTS
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/lib
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${GLFW_ROOT}
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${GLFW_ROOT}/include)
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#find_path(GLFW_INCLUDE_DIR GLFW/glfw3.h
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#HINTS
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#${CMAKE_CURRENT_SOURCE_DIR}/include
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#${CMAKE_CURRENT_SOURCE_DIR}/lib
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#${GLFW_ROOT}
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#${GLFW_ROOT}/include)
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#
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#if(GLFW_INCLUDE_DIR)
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#message(STATUS "GLFW_INCLUDE_DIR: ${GLFW_INCLUDE_DIR}")
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#else()
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#message(FATAL_ERROR "glfw3.h not found")
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#endif()
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#
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#find_path(GLFW_LIB_DIR glfw3.lib
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#HINTS
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#${CMAKE_CURRENT_SOURCE_DIR}/include
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#${CMAKE_CURRENT_SOURCE_DIR}/lib
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#${GLFW_ROOT}/lib
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#${GLFW_ROOT}/lib-vc2019
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#${GLFW_ROOT}/lib-vc2017
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#${GLFW_ROOT}/lib-vc2015)
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#
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#if(GLFW_LIB_DIR)
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#message(STATUS "GLFW_LIB_DIR: ${GLFW_LIB_DIR}")
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#else()
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#message(FATAL_ERROR "glfw3.lib not found")
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#endif()
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if(GLFW_INCLUDE_DIR)
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message(STATUS "GLFW_INCLUDE_DIR: ${GLFW_INCLUDE_DIR}")
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else()
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message(FATAL_ERROR "glfw3.h not found")
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endif()
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find_path(GLFW_LIB_DIR glfw3.lib
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HINTS
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/lib
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${GLFW_ROOT}/lib
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${GLFW_ROOT}/lib-vc2019
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${GLFW_ROOT}/lib-vc2017
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${GLFW_ROOT}/lib-vc2015)
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if(GLFW_LIB_DIR)
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message(STATUS "GLFW_LIB_DIR: ${GLFW_LIB_DIR}")
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else()
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message(FATAL_ERROR "glfw3.lib not found")
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endif()
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find_package(glfw3 REQUIRED)
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# Find GLEW
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find_package(GLEW REQUIRED)
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@ -101,12 +103,14 @@ if(NOT WIN32)
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endif()
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# Find stb_image
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find_path(stb_image_INCLUDE_DIR stb_image.h
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HINTS
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/include/stb
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${CMAKE_CURRENT_SOURCE_DIR}/lib
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${stb_image_ROOT})
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find_path(stb_image_INCLUDE_DIR stb_image.h
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HINTS
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/include/stb
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${CMAKE_CURRENT_SOURCE_DIR}/lib
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${CMAKE_CURRENT_SOURCE_DIR}
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"/usr/include/stb"
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${stb_image_ROOT})
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if(stb_image_INCLUDE_DIR)
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message(STATUS "stb_image_INCLUDE_DIR: ${stb_image_INCLUDE_DIR}")
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@ -122,7 +126,8 @@ ${OPENGL_INCLUDE_DIR}
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${stb_image_INCLUDE_DIR}
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${GLEW_INCLUDE_DIR})
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target_link_directories(${PROJECT_NAME} PUBLIC ${GLFW_LIB_DIR} ${GLEW_LIBRARIES})
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target_link_libraries(${PROJECT_NAME} "glfw3.lib" "opengl32.lib" "glew32s.lib")
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target_link_libraries(${PROJECT_NAME} glfw OpenGL::GL GLEW::GLEW)
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# Header files
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file(COPY src/ComputeEngine.h DESTINATION ${CMAKE_BINARY_DIR}/include)
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1
build.nu
Executable file
1
build.nu
Executable file
@ -0,0 +1 @@
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rm -rf cmake-build-debug try return 0 ; rm -fr build try return 0 ; cmake -B build -S . ; cmake --build build --config Release
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@ -1,4 +1,10 @@
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#include <Windows.h>
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#include "ComputeEngine.h"
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@ -16,7 +22,10 @@
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#include <cmath>
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#include <vector>
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#include <string>
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#include <fileapi.h>
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#ifdef _WIN32
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#include <fileapi.h>
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#endif
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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@ -289,7 +298,11 @@ void ComputeEngine::SaveScreen(std::string name) {
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}
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const char* path = "screenshots";
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#ifdef _WIN32
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CreateDirectoryA(path, NULL);
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#else
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mkdir(path, 0777);
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#endif
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name = name + std::to_string(i) + ".png";
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@ -4,17 +4,23 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#ifdef _MSC_VER
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#define DEBUG_BREAK __debugbreak();
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#else
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#include <csignal>
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#define DEBUG_BREAK raise(SIGTRAP);
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#endif
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#define __FILENAME__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
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#define ASSERT(x) if(!(x)){ std::cout << "[ERROR] " << #x << '\n';\
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__debugbreak();}
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DEBUG_BREAK}
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#define GLCall(x) \
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glClearError();\
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x;\
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if(!(glErrorCheck())){ std::cout << "[ERROR] " << #x << '\n';\
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__debugbreak();}
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DEBUG_BREAK}
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#if 1
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#define LOG(msg) \
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#include "Texture.h"
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#include "Shader.h"
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#include <cmath>
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Program::Program() :
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m_id(0)
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{
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@ -71,8 +73,8 @@ void Program::Delete() {
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void Program::DispatchCompute(int width, int height) {
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Use();
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int up_w = int(ceil((float)width / 8.0f));
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int up_h = int(ceil((float)height / 8.0f));
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int up_w = int(std::ceil((float)width / 8.0f));
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int up_h = int(std::ceil((float)height / 8.0f));
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GLCall(glDispatchCompute(up_w, up_h, 1));
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}
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@ -89,7 +89,7 @@ Shader::Shader(unsigned int type, bool tonemapped) {
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m_id = CompileShader(frag_source_tonemapped, type);
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break;
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default:
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__debugbreak();
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DEBUG_BREAK
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break;
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}
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}
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