15 lines
349 B
C#
15 lines
349 B
C#
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using System;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public class CameraControl : MonoBehaviour
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{
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public GameObject sphere;
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private void FixedUpdate()
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{
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transform.position = Vector3.Lerp(sphere.transform.position + Vector3.up + Vector3.back, transform.position, 0.9f);
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}
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}
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}
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