40 lines
916 B
C#
40 lines
916 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SphereControl : MonoBehaviour
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{
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public Rigidbody rigidbody;
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[Range(0.01f, 10.0f)]
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public float speed = 1.0f;
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[Range(0.01f, 1000.0f)]
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public float jumpForce = 200.0f;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKey(KeyCode.RightArrow))
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{
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rigidbody.AddForce(speed, 0, 0);
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}
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if (Input.GetKey(KeyCode.LeftArrow))
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{
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rigidbody.AddForce(-speed, 0, 0);
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}
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if (Input.GetKey(KeyCode.UpArrow))
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{
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rigidbody.AddForce(0, 0, speed);
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}
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if (Input.GetKey(KeyCode.DownArrow))
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{
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rigidbody.AddForce(0, 0, -speed);
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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rigidbody.AddForce(0, jumpForce, 0);
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}
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}
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}
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