TEB-2023-GD1/Assets/Scripts/CameraControl.cs

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2023-11-22 22:21:43 +01:00
using System;
using UnityEngine;
namespace DefaultNamespace
{
public class CameraControl : MonoBehaviour
{
public GameObject sphere;
private void FixedUpdate()
{
transform.position = Vector3.Lerp(sphere.transform.position + Vector3.up + Vector3.back, transform.position, 0.9f);
}
}
}