Parking/Assets/Scripts/Driver.cs

113 lines
3.2 KiB
C#

using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Parking
{
public class Driver
{
public readonly int Number;
public readonly ParkingPreference ParkingPreference;
public readonly Size Size;
public GameObject GameObject;
public bool Parked;
public int Priority;
public bool Rejected;
public Spot Spot;
public DateTime[] Times;
public int UpdateInterval;
public Spot ReservedSpot;
public bool Reserved;
public TimeSpan RealArrival => Times[2].TimeOfDay;
public TimeSpan RealDeparture => Times[3].TimeOfDay;
public TimeSpan PlannedArrival => Times[0].TimeOfDay;
public TimeSpan PlannedDeparture => Times[1].TimeOfDay;
public Driver(Size size, int number, ParkingPreference parkingPreference, int priority, int updateInterval)
{
Size = size;
Number = number;
ParkingPreference = parkingPreference;
Priority = priority;
UpdateInterval = updateInterval;
}
public void Reset()
{
Parked = false;
Rejected = false;
Reserved = false;
ReservedSpot = null;
if (Spot != null) {
Spot.Free = true;
Spot.Reserved = false;
}
Spot = null;
if (GameObject != null)
Object.Destroy(GameObject);
}
}
public class Spot : IComparable<Spot>
{
public bool AlignToTop = true;
public bool Flipped;
public bool Free = true;
public GameObject GameObject;
public int Lane = 0;
public TimeSpan LastReconfiguration = TimeSpan.Zero;
public ParkingPreference ParkingDirection = ParkingPreference.Any;
public bool Perpendicular = true;
public bool Reserved = false;
public int ReservedPriority = 0;
public Size Size;
public Driver OccupyingDriver;
public Spot(Size size, bool flipped)
{
Size = size;
Flipped = flipped;
}
public Spot()
{
}
public bool Vertical => Perpendicular;
public float LowerBorder => GameObject.transform.position.y -
(!Vertical ? 2.25f / 2.0f : ParkingManager.SpotHeights[(int) Size] / 2.0f);
public float RightBorder => GameObject.transform.position.x +
(Vertical ? 2.25f / 2.0f : ParkingManager.SpotHeights[(int) Size] / 2.0f);
public float LeftBorder => GameObject.transform.position.x -
(Vertical ? 2.25f / 2.0f : ParkingManager.SpotHeights[(int) Size] / 2.0f);
public Vector3 Position
{
get => GameObject.transform.position;
set => GameObject.transform.position = value;
}
public int CompareTo(Spot obj)
{
return Size.CompareTo(obj.Size);
}
}
public enum Size
{
A = 0,
B = 1,
C = 2,
D = 3
}
public enum ParkingPreference
{
Any = 0,
Front = 1,
Back = 2
}
}