using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ParkingManager : MonoBehaviour { [SerializeField] private float width = 68; [SerializeField] private float height = 29; [SerializeField] private int stepTime = 15; [SerializeField] private TextMeshProUGUI timeText; private TimeSpan _currentTime = TimeSpan.FromHours(8); public void AdvanceTime() { _currentTime += TimeSpan.FromMinutes(15); timeText.text = _currentTime.ToString(); } // Start is called before the first frame update void Start() { timeText.text = _currentTime.ToString(); } // Update is called once per frame void Update() { } }