using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Runtime.Serialization; using UnityEngine; namespace Parking { public class DataImporter { public static List Drivers = new(); public static void ReadFile(string path) { var fileData = File.ReadAllText(path); var lines = fileData.Split("\n"[0]); var counter = 0; foreach (var line in lines) { if (counter == 0) { counter++; continue; } var lineData = line.Trim().Split(','); var preference = lineData[0] == "" ? ParkingPreference.Any : lineData[0] == "P" ? ParkingPreference.Front : ParkingPreference.Back; Size size; switch (lineData[1]) { case "Mały": size = Size.A; break; case "Średni": size = Size.B; break; case "Duży": size = Size.C; break; case "Max": size = Size.D; break; default: size = Size.A; break; } DateTime realArrival = DateTime.Parse(lineData[4].Contains(':') ? lineData[4] : lineData[4] + ":00", CultureInfo.InvariantCulture); DateTime realDeparture = DateTime.Parse(lineData[5].Contains(':') ? lineData[5] : lineData[5] + ":00", CultureInfo.InvariantCulture); Driver driver = new Driver(size, counter, preference); driver.Times = new[] {realArrival, realDeparture}; Drivers.Add(driver); counter++; } } } }