WIP reconfiguration
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@ -50,6 +50,7 @@ namespace Parking
|
|||||||
public bool Reserved = false;
|
public bool Reserved = false;
|
||||||
public int ReservedPriority = 0;
|
public int ReservedPriority = 0;
|
||||||
public Size Size;
|
public Size Size;
|
||||||
|
public TimeSpan LastReconfiguration = TimeSpan.Zero;
|
||||||
|
|
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public Spot(Size size, bool flipped)
|
public Spot(Size size, bool flipped)
|
||||||
{
|
{
|
||||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace Parking
|
namespace Parking
|
||||||
{
|
{
|
||||||
@ -31,6 +32,8 @@ namespace Parking
|
|||||||
[SerializeField] public GameObject carPrefab;
|
[SerializeField] public GameObject carPrefab;
|
||||||
[SerializeField] public Transform mainPlanContainer;
|
[SerializeField] public Transform mainPlanContainer;
|
||||||
[SerializeField] public Transform emergencyPlanContainer;
|
[SerializeField] public Transform emergencyPlanContainer;
|
||||||
|
[SerializeField] public Toggle reconfigurationToggle;
|
||||||
|
[SerializeField] public string defaultPath = "Assets/Data/Tablica2.csv";
|
||||||
|
|
||||||
private readonly float[] _spotHeights = {4f, 4.5f, 5f, 7.5f};
|
private readonly float[] _spotHeights = {4f, 4.5f, 5f, 7.5f};
|
||||||
|
|
||||||
@ -38,6 +41,7 @@ namespace Parking
|
|||||||
{new List<Spot>(), new List<Spot>(), new List<Spot>(), new List<Spot>()};
|
{new List<Spot>(), new List<Spot>(), new List<Spot>(), new List<Spot>()};
|
||||||
|
|
||||||
private bool _emergencyActivated;
|
private bool _emergencyActivated;
|
||||||
|
private bool _reconfigurationActive = true;
|
||||||
|
|
||||||
private int _initialConfigurationSpotCount;
|
private int _initialConfigurationSpotCount;
|
||||||
private int[,] _initialSolution;
|
private int[,] _initialSolution;
|
||||||
@ -52,15 +56,26 @@ namespace Parking
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_spotPrefabs = new List<GameObject> {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
|
_spotPrefabs = new List<GameObject> {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
|
||||||
|
startPanel.SetActive(true);
|
||||||
|
reconfigurationToggle.onValueChanged.AddListener(ReconfigurationToggle);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReconfigurationToggle(bool value)
|
||||||
|
{
|
||||||
|
_reconfigurationActive = value;
|
||||||
|
Debug.Log($"Reconfiguration {(value ? "activated" : "deactivated")}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReadDataButtonClick()
|
public void ReadDataButtonClick()
|
||||||
{
|
{
|
||||||
if (!DataImporter.ReadFile(pathText.text.Replace("\u200B", ""))) {
|
string path = pathText.text.Replace("\u200B", "");
|
||||||
|
if (path.Length == 0)
|
||||||
|
path = defaultPath;
|
||||||
|
if (!DataImporter.ReadFile(path)) {
|
||||||
notFoundPanel.SetActive(true);
|
notFoundPanel.SetActive(true);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
InitiateManager();
|
InitiateManager();
|
||||||
startPanel.SetActive(false);
|
startPanel.SetActive(false);
|
||||||
}
|
}
|
||||||
@ -134,6 +149,7 @@ namespace Parking
|
|||||||
if (_emergencyActivated)
|
if (_emergencyActivated)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if(_reconfigurationActive)
|
||||||
ReconfigureSpots();
|
ReconfigureSpots();
|
||||||
|
|
||||||
foreach (Driver driver in DataImporter.Drivers) {
|
foreach (Driver driver in DataImporter.Drivers) {
|
||||||
@ -147,7 +163,7 @@ namespace Parking
|
|||||||
&& !driver.Parked && !driver.Rejected && _currentTime <= driver.Times[3].TimeOfDay;
|
&& !driver.Parked && !driver.Rejected && _currentTime <= driver.Times[3].TimeOfDay;
|
||||||
if (triesToPark && !driver.Parked && !driver.Rejected) {
|
if (triesToPark && !driver.Parked && !driver.Rejected) {
|
||||||
if (!PlaceCarOnParking(driver)) {
|
if (!PlaceCarOnParking(driver)) {
|
||||||
if (TryReconfigureSpotForSize(driver.Size)) {
|
if (_reconfigurationActive && TryReconfigureSpotForSize(driver.Size)) {
|
||||||
if (!PlaceCarOnParking(driver)) {
|
if (!PlaceCarOnParking(driver)) {
|
||||||
Debug.Log($"Placing failed for car {driver.Number} size {driver.Size}");
|
Debug.Log($"Placing failed for car {driver.Number} size {driver.Size}");
|
||||||
driver.Rejected = true;
|
driver.Rejected = true;
|
||||||
@ -206,7 +222,7 @@ namespace Parking
|
|||||||
private int GetReservedSpotCount(int priority, Size size)
|
private int GetReservedSpotCount(int priority, Size size)
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
foreach (var list in _spotMap)
|
foreach (List<Spot> list in _spotMap)
|
||||||
foreach (Spot spot in list)
|
foreach (Spot spot in list)
|
||||||
if (spot.Size == size && spot.Reserved && spot.ReservedPriority == priority)
|
if (spot.Size == size && spot.Reserved && spot.ReservedPriority == priority)
|
||||||
count++;
|
count++;
|
||||||
@ -216,7 +232,7 @@ namespace Parking
|
|||||||
|
|
||||||
private bool FindReservedSpot(Driver driver, out Spot spot)
|
private bool FindReservedSpot(Driver driver, out Spot spot)
|
||||||
{
|
{
|
||||||
foreach (var list in _spotMap)
|
foreach (List<Spot> list in _spotMap)
|
||||||
foreach (Spot spot1 in list)
|
foreach (Spot spot1 in list)
|
||||||
if (spot1.Reserved && spot1.ReservedPriority == driver.Priority) {
|
if (spot1.Reserved && spot1.ReservedPriority == driver.Priority) {
|
||||||
spot = spot1;
|
spot = spot1;
|
||||||
@ -240,7 +256,7 @@ namespace Parking
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
foreach (var t in _spotMap)
|
foreach (List<Spot> t in _spotMap)
|
||||||
foreach (Spot spot in t) {
|
foreach (Spot spot in t) {
|
||||||
bool spotAvailable = spot.Size == driver.Size && spot.Free &&
|
bool spotAvailable = spot.Size == driver.Size && spot.Free &&
|
||||||
(spot.ParkingDirection == driver.ParkingPreference ||
|
(spot.ParkingDirection == driver.ParkingPreference ||
|
||||||
@ -253,7 +269,7 @@ namespace Parking
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var t in _spotMap)
|
foreach (List<Spot> t in _spotMap)
|
||||||
foreach (Spot spot in t)
|
foreach (Spot spot in t)
|
||||||
if (spot.Size == driver.Size && spot.Free && !spot.Reserved) {
|
if (spot.Size == driver.Size && spot.Free && !spot.Reserved) {
|
||||||
PlaceDriverOnSpot(driver, spot);
|
PlaceDriverOnSpot(driver, spot);
|
||||||
@ -288,7 +304,7 @@ namespace Parking
|
|||||||
private void ReconfigureSpots()
|
private void ReconfigureSpots()
|
||||||
{
|
{
|
||||||
int[] freeSpots = GetFreeSpotCount();
|
int[] freeSpots = GetFreeSpotCount();
|
||||||
var nextCars = GetNextCars(1);
|
List<Driver> nextCars = GetNextCars(1);
|
||||||
int[] plannedSpots = {0, 0, 0, 0};
|
int[] plannedSpots = {0, 0, 0, 0};
|
||||||
foreach (Driver driver in nextCars)
|
foreach (Driver driver in nextCars)
|
||||||
plannedSpots[(int) driver.Size]++;
|
plannedSpots[(int) driver.Size]++;
|
||||||
@ -301,7 +317,7 @@ namespace Parking
|
|||||||
Debug.Log($"Needed spots = {neededSpots[0]} {neededSpots[1]} {neededSpots[2]} {neededSpots[3]}");
|
Debug.Log($"Needed spots = {neededSpots[0]} {neededSpots[1]} {neededSpots[2]} {neededSpots[3]}");
|
||||||
Debug.Log("Attempting reconfiguration...");
|
Debug.Log("Attempting reconfiguration...");
|
||||||
|
|
||||||
var spotlessCars = new List<Driver>();
|
List<Driver> spotlessCars = new List<Driver>();
|
||||||
|
|
||||||
// Filter drivers by assigning free space
|
// Filter drivers by assigning free space
|
||||||
foreach (Driver nextCar in nextCars)
|
foreach (Driver nextCar in nextCars)
|
||||||
@ -311,21 +327,24 @@ namespace Parking
|
|||||||
spotlessCars.Add(nextCar);
|
spotlessCars.Add(nextCar);
|
||||||
|
|
||||||
|
|
||||||
foreach (Driver nextCar in spotlessCars) {
|
foreach (Driver nextCar in spotlessCars)
|
||||||
TryReconfigureSpotForSize(nextCar.Size);
|
TryReconfigureSpotForSize(nextCar.Size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private bool TryReconfigureSpotForSize(Size newSize)
|
private bool TryReconfigureSpotForSize(Size newSize)
|
||||||
{
|
{
|
||||||
foreach (var currentLaneSpots in _spotMap)
|
foreach (List<Spot> currentLaneSpots in _spotMap)
|
||||||
foreach (Spot spot in currentLaneSpots) {
|
foreach (Spot spot in currentLaneSpots) {
|
||||||
if (spot.Size > newSize && spot.Free && spot.Size != Size.D && !spot.Reserved) {
|
if (!(spot.Free && spot.Size != Size.D)) // && !spot.Reserved))
|
||||||
|
continue;
|
||||||
if (GetSpotCountOfSize(Size.A) <= 2 && spot.Size == Size.A)
|
if (GetSpotCountOfSize(Size.A) <= 2 && spot.Size == Size.A)
|
||||||
continue;
|
continue;
|
||||||
if (GetSpotCountOfSize(Size.B) <= 2 && spot.Size == Size.B)
|
if (GetSpotCountOfSize(Size.B) <= 2 && spot.Size == Size.B)
|
||||||
continue;
|
continue;
|
||||||
|
if (spot.LastReconfiguration == _currentTime)
|
||||||
|
continue;
|
||||||
|
if (spot.Size > newSize) {
|
||||||
|
|
||||||
int size = (int) newSize;
|
int size = (int) newSize;
|
||||||
|
|
||||||
@ -349,31 +368,77 @@ namespace Parking
|
|||||||
Vector3 newPosition = position + offset;
|
Vector3 newPosition = position + offset;
|
||||||
|
|
||||||
if (!spot.Perpendicular) {
|
if (!spot.Perpendicular) {
|
||||||
var allBorders = new List<float>();
|
float newX = GetNextBorderHorizontal(position, spot, true) -
|
||||||
foreach (Spot spot1 in currentLaneSpots) {
|
_spotHeights[(int) spot.Size] / 2.0f;
|
||||||
if (spot1 == spot)
|
newPosition = new Vector3(newX,
|
||||||
continue;
|
|
||||||
Vector3 spotPosition = spot1.GameObject.transform.position;
|
|
||||||
float sizeOffset = _spotHeights[(int) spot1.Size] / 2.0f;
|
|
||||||
allBorders.Add(spotPosition.x + sizeOffset);
|
|
||||||
allBorders.Add(spotPosition.x - sizeOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
allBorders.Sort();
|
|
||||||
foreach (float adjacentBorder in allBorders)
|
|
||||||
if (adjacentBorder > position.x) {
|
|
||||||
newPosition = new Vector3(adjacentBorder -
|
|
||||||
_spotHeights[size] / 2.0f,
|
|
||||||
newPosition.y, newPosition.z);
|
newPosition.y, newPosition.z);
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
float newX = GetNextBorderHorizontal(position, spot, true) - 2.25f / 2.0f;
|
||||||
|
if (spot.Lane == 0) {
|
||||||
|
float xRelativeToRight = newX - Width / 2.0f - 2.25f / 2.0f;
|
||||||
|
xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
|
||||||
|
newX = xRelativeToRight + Width / 2.0f;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
float xRelativeToLeft = newX + Width / 2.0f;
|
||||||
|
xRelativeToLeft -= (xRelativeToLeft + 2.25f / 2.0f) % 2.25f;
|
||||||
|
newX = xRelativeToLeft - Width / 2.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: check how much space to right to push
|
newPosition = new Vector3(newX,
|
||||||
|
newPosition.y, newPosition.z);
|
||||||
|
}
|
||||||
|
|
||||||
spot.GameObject = Instantiate(_spotPrefabs[size],
|
spot.GameObject = Instantiate(_spotPrefabs[size],
|
||||||
newPosition, rotation, mainPlanContainer);
|
newPosition, rotation, mainPlanContainer);
|
||||||
|
|
||||||
|
spot.LastReconfiguration = _currentTime;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (spot.Size < newSize) {
|
||||||
|
if (!spot.Perpendicular)
|
||||||
|
continue;
|
||||||
|
int size = (int) newSize;
|
||||||
|
float diff = (_spotHeights[(int) spot.Size] - _spotHeights[size]) / 2.0f;
|
||||||
|
|
||||||
|
|
||||||
|
Vector3 position = spot.GameObject.transform.position;
|
||||||
|
float spotBorder;
|
||||||
|
float thisSizeOffset;
|
||||||
|
if (spot.Perpendicular)
|
||||||
|
thisSizeOffset = _spotHeights[(int) spot.Size] / 2.0f;
|
||||||
|
else
|
||||||
|
thisSizeOffset = 2.25f;
|
||||||
|
if (!spot.AlignToTop)
|
||||||
|
spotBorder = position.y + thisSizeOffset;
|
||||||
|
else
|
||||||
|
spotBorder = position.y - thisSizeOffset;
|
||||||
|
float nextBorder = GetNextBorderVectical(position, spot.Lane, spot.Perpendicular, newSize, !spot.AlignToTop);
|
||||||
|
if (Math.Abs(spotBorder - nextBorder) < 5.5f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
spot.Size = (Size) size;
|
||||||
|
Quaternion rotation = Quaternion.identity;
|
||||||
|
if (spot.GameObject != null) {
|
||||||
|
position = spot.GameObject.transform.position;
|
||||||
|
rotation = spot.GameObject.transform.rotation;
|
||||||
|
Destroy(spot.GameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
spot.Reserved = false;
|
||||||
|
if (!spot.AlignToTop)
|
||||||
|
diff *= -1;
|
||||||
|
|
||||||
|
Vector3 offset = spot.Perpendicular ? new Vector3(0, diff, 0) : new Vector3(-diff, 0, 0);
|
||||||
|
Vector3 newPosition = position + offset;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
spot.GameObject = Instantiate(_spotPrefabs[size],
|
||||||
|
newPosition, rotation, mainPlanContainer);
|
||||||
|
spot.LastReconfiguration = _currentTime;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -381,11 +446,68 @@ namespace Parking
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float GetNextBorderVectical(Vector3 position, int lane, bool perpendicular, Size size, bool up)
|
||||||
|
{
|
||||||
|
|
||||||
|
float minX = position.x - (perpendicular ? 2.25f : _spotHeights[(int) size]);
|
||||||
|
float maxX = position.x + (perpendicular ? 2.25f : _spotHeights[(int) size]);
|
||||||
|
|
||||||
|
List<float> allBorders = new();
|
||||||
|
List<Spot> targetLane = up ? _spotMap[lane + 1] : _spotMap[lane - 1];
|
||||||
|
|
||||||
|
foreach (Spot spot1 in targetLane) {
|
||||||
|
Vector3 targetSpotPosition = spot1.GameObject.transform.position;
|
||||||
|
if (targetSpotPosition.x < minX || targetSpotPosition.x > maxX)
|
||||||
|
continue;
|
||||||
|
float sizeOffset;
|
||||||
|
if (spot1.Perpendicular)
|
||||||
|
sizeOffset = _spotHeights[(int) spot1.Size] / 2.0f;
|
||||||
|
else
|
||||||
|
sizeOffset = 2.25f;
|
||||||
|
if (up)
|
||||||
|
allBorders.Add(targetSpotPosition.y - sizeOffset);
|
||||||
|
else
|
||||||
|
allBorders.Add(targetSpotPosition.y + sizeOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allBorders.Count == 0)
|
||||||
|
return up ? Height / 2.0f : -Height / 2.0f;
|
||||||
|
float nextBorder = up ? allBorders.Min() : allBorders.Max();
|
||||||
|
return nextBorder;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetNextBorderHorizontal(Vector3 position, Spot spot, bool right)
|
||||||
|
{
|
||||||
|
List<float> allBorders = new List<float>();
|
||||||
|
List<Spot> targetLane = _spotMap[spot.Lane];
|
||||||
|
foreach (Spot spot1 in targetLane) {
|
||||||
|
if (spot1 == spot)
|
||||||
|
continue;
|
||||||
|
Vector3 spotPosition = spot1.GameObject.transform.position;
|
||||||
|
float sizeOffset;
|
||||||
|
if (spot1.Perpendicular)
|
||||||
|
sizeOffset = 2.25f / 2.0f;
|
||||||
|
else
|
||||||
|
sizeOffset = _spotHeights[(int) spot1.Size] / 2.0f;
|
||||||
|
allBorders.Add(spotPosition.x + sizeOffset);
|
||||||
|
allBorders.Add(spotPosition.x - sizeOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
allBorders.Sort();
|
||||||
|
foreach (float adjacentBorder in allBorders)
|
||||||
|
if (adjacentBorder > position.x)
|
||||||
|
return adjacentBorder;
|
||||||
|
|
||||||
|
if (spot.Perpendicular)
|
||||||
|
return position.x + (right ? 1 : -1) * _spotHeights[(int) spot.Size] / 2.0f;
|
||||||
|
return position.x + (right ? 1 : -1) * 2.25f / 2.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private int GetSpotCountOfSize(Size size)
|
private int GetSpotCountOfSize(Size size)
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
foreach (var t in _spotMap)
|
foreach (List<Spot> t in _spotMap)
|
||||||
foreach (Spot spot in t)
|
foreach (Spot spot in t)
|
||||||
if (spot.Size == size)
|
if (spot.Size == size)
|
||||||
count++;
|
count++;
|
||||||
@ -395,7 +517,7 @@ namespace Parking
|
|||||||
private int[] GetFreeSpotCount()
|
private int[] GetFreeSpotCount()
|
||||||
{
|
{
|
||||||
int[] freeSpots = {0, 0, 0, 0};
|
int[] freeSpots = {0, 0, 0, 0};
|
||||||
foreach (var t in _spotMap)
|
foreach (List<Spot> t in _spotMap)
|
||||||
foreach (Spot spot in t)
|
foreach (Spot spot in t)
|
||||||
if (spot.Free)
|
if (spot.Free)
|
||||||
freeSpots[(int) spot.Size]++;
|
freeSpots[(int) spot.Size]++;
|
||||||
@ -404,7 +526,7 @@ namespace Parking
|
|||||||
|
|
||||||
private List<Driver> GetNextCars(int steps)
|
private List<Driver> GetNextCars(int steps)
|
||||||
{
|
{
|
||||||
var nextCars = new List<Driver>();
|
List<Driver> nextCars = new List<Driver>();
|
||||||
TimeSpan updatedTime = _currentTime + TimeSpan.FromMinutes(stepTime * steps);
|
TimeSpan updatedTime = _currentTime + TimeSpan.FromMinutes(stepTime * steps);
|
||||||
foreach (Driver driver in DataImporter.Drivers)
|
foreach (Driver driver in DataImporter.Drivers)
|
||||||
if (updatedTime <= driver.Times[1].TimeOfDay &&
|
if (updatedTime <= driver.Times[1].TimeOfDay &&
|
||||||
@ -417,7 +539,7 @@ namespace Parking
|
|||||||
|
|
||||||
private void ArrangeSpots(int[,] spotsCreated)
|
private void ArrangeSpots(int[,] spotsCreated)
|
||||||
{
|
{
|
||||||
var spotMap = GenerateSpotMap(spotsCreated);
|
List<List<Spot>> spotMap = GenerateSpotMap(spotsCreated);
|
||||||
|
|
||||||
float[] spotSizes = {4, 4.5f, 5, 0};
|
float[] spotSizes = {4, 4.5f, 5, 0};
|
||||||
float maxP3 = 0;
|
float maxP3 = 0;
|
||||||
@ -431,7 +553,7 @@ namespace Parking
|
|||||||
|
|
||||||
// float maxP3 = spotMap[2].Count == 0 ? 0 : _spotHeights[(int) spotMap[2].Max().Size];
|
// float maxP3 = spotMap[2].Count == 0 ? 0 : _spotHeights[(int) spotMap[2].Max().Size];
|
||||||
// float maxP2 = spotMap[1].Count == 0 ? 0 : _spotHeights[(int) spotMap[1].Max().Size];
|
// float maxP2 = spotMap[1].Count == 0 ? 0 : _spotHeights[(int) spotMap[1].Max().Size];
|
||||||
var prefabs = new List<GameObject> {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
|
List<GameObject> prefabs = new List<GameObject> {spotPrefabA, spotPrefabB, spotPrefabC, spotPrefabD};
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
float currentY;
|
float currentY;
|
||||||
@ -566,7 +688,7 @@ namespace Parking
|
|||||||
|
|
||||||
private List<List<Spot>> GenerateSpotMap(int[,] spotsCreated)
|
private List<List<Spot>> GenerateSpotMap(int[,] spotsCreated)
|
||||||
{
|
{
|
||||||
foreach (var list in _spotMap) {
|
foreach (List<Spot> list in _spotMap) {
|
||||||
foreach (Spot spot in list)
|
foreach (Spot spot in list)
|
||||||
if (spot.GameObject != null)
|
if (spot.GameObject != null)
|
||||||
Destroy(spot.GameObject);
|
Destroy(spot.GameObject);
|
||||||
|
Loading…
Reference in New Issue
Block a user