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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
|
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &13560301962479332
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GameObject:
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m_ObjectHideFlags: 0
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@ -28,9 +364,13 @@ Transform:
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m_GameObject: {fileID: 13560301962479332}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 20.35, y: 12, z: 0}
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m_LocalScale: {x: 2.5, y: 3.5, z: 1}
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m_LocalScale: {x: 2.25, y: 4, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 308329234}
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- {fileID: 92791926}
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- {fileID: 504262852}
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- {fileID: 1661884535}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -62,7 +402,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 7f83f88c2ccce0a288219cedc1c5bf98, type: 2}
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- {fileID: 2100000, guid: c5c42d1d2a2590a4cae3009036c33d7f, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -824,6 +824,9 @@ MonoBehaviour:
|
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height: 29
|
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stepTime: 15
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timeText: {fileID: 861769593}
|
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spotPrefabA: {fileID: 13560301962479332, guid: 547c30e1f8f23f122968c9f6363ea48d, type: 3}
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spotPrefabB: {fileID: 13560301962479332, guid: f665eba7844e816e8bbb45031230824f, type: 3}
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spotPrefabC: {fileID: 13560301962479332, guid: a3f9da106063d979294b8c400bc015ce, type: 3}
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--- !u!1001 &1356388471
|
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PrefabInstance:
|
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m_ObjectHideFlags: 0
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|
@ -14,6 +14,9 @@ public class ParkingManager : MonoBehaviour
|
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[SerializeField] private float height = 29;
|
||||
[SerializeField] private int stepTime = 15;
|
||||
[SerializeField] private TextMeshProUGUI timeText;
|
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[SerializeField] private GameObject spotPrefabA;
|
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[SerializeField] private GameObject spotPrefabB;
|
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[SerializeField] private GameObject spotPrefabC;
|
||||
|
||||
private TimeSpan _currentTime = TimeSpan.FromHours(8);
|
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private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
||||
@ -66,6 +69,73 @@ public class ParkingManager : MonoBehaviour
|
||||
maxCount = count;
|
||||
}
|
||||
Debug.Log($"Best solution count {maxCount}");
|
||||
|
||||
VisualiseSpots(spotsCreated);
|
||||
}
|
||||
|
||||
private void VisualiseSpots(int[,] spotsCreated)
|
||||
{
|
||||
List<List<Size>> spotMap = new List<List<Size>>() {new(), new(), new(), new()};
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int j = 0; j < spotsCreated.GetLength(1); j++)
|
||||
{
|
||||
for (int k = 0; k < spotsCreated[i, j]; k++)
|
||||
{
|
||||
spotMap[i].Add((Size) j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
float currentY;// = i * 5.5f;
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
currentY = -height / 2.0f + 2f;
|
||||
break;
|
||||
case 1:
|
||||
currentY = -2.0f;
|
||||
break;
|
||||
case 2:
|
||||
currentY = 2.0f;
|
||||
break;
|
||||
case 3:
|
||||
currentY = height / 2.0f - 2f;
|
||||
break;
|
||||
default:
|
||||
currentY = -10;
|
||||
break;
|
||||
}
|
||||
float currentX;
|
||||
if (i != 0) currentX = -width / 2f - 2.25f / 2f + 2.25f;
|
||||
else currentX = -width / 2f + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
|
||||
for (int j = 0; j < spotMap[i].Count; j++)
|
||||
{
|
||||
GameObject spot;
|
||||
bool alignTop = i % 2 != 0;
|
||||
switch (spotMap[i][j])
|
||||
{
|
||||
case Size.A:
|
||||
spot = Instantiate(spotPrefabA);
|
||||
spot.transform.position = new Vector3(currentX, currentY, 0);
|
||||
break;
|
||||
case Size.B:
|
||||
spot = Instantiate(spotPrefabB);
|
||||
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.25f, 0);
|
||||
break;
|
||||
case Size.C:
|
||||
spot = Instantiate(spotPrefabC);
|
||||
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.5f, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
currentX += 2.25f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool PlaceNCars(int carsToPlace, int[] spotCountsPerpendicular, int[,] spotCountsParallel, int[,] spotsCreated)
|
||||
@ -85,31 +155,19 @@ public class ParkingManager : MonoBehaviour
|
||||
counts[(int) DataImporter.Drivers[i].Size]++;
|
||||
}
|
||||
|
||||
// Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} D: {counts[3]} " +
|
||||
// $"Sum: {counts.Sum()}");
|
||||
Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
|
||||
$"Sum: {counts.Sum()}");
|
||||
|
||||
|
||||
Debug.Log("Printing top 5 combinations...");
|
||||
var count = 0;
|
||||
foreach (var comb in combinations)
|
||||
{
|
||||
// var sizes = comb.Select(x => AvailableSizesCombinations[x]).ToArray();
|
||||
// Debug.Log($"{sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
|
||||
bool res = TestCombination(comb.ToArray(), spotCountsPerpendicular, spotCountsParallel, counts, spotsCreated);
|
||||
if (res)
|
||||
return true;
|
||||
count++;
|
||||
// if (count >= 5)
|
||||
// return;
|
||||
}
|
||||
|
||||
// var placingFailed = false;
|
||||
// while (fixedCarSpots < carsToPlace && !placingFailed) break;
|
||||
|
||||
return false;
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
private void PreProcessCombinations(out int[] spotCountsPerpendicular, out int[,] spotCountsParallel)
|
||||
@ -118,8 +176,8 @@ public class ParkingManager : MonoBehaviour
|
||||
float[] spotLengthsParallel = {4f, 4.5f, 5f};//, 7.5f};
|
||||
spotCountsPerpendicular = new[] {0, 0, 0, 0};
|
||||
spotCountsPerpendicular[0] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
||||
spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
||||
spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
||||
spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
|
||||
spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
|
||||
spotCountsPerpendicular[3] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / _spotWidth);
|
||||
spotCountsParallel = new int[4, 4];
|
||||
for (int i = 0; i < 3; i++)
|
||||
@ -163,11 +221,13 @@ public class ParkingManager : MonoBehaviour
|
||||
for(int j = 0; j < spotCountsParallelRef.GetLength(1); j++)
|
||||
spotCountsParallel[i,j] = spotCountsParallelRef[i, j];
|
||||
|
||||
float[] spotSizes = {4, 4.5f, 5};
|
||||
|
||||
for (int spotSize = 2; spotSize >= 0; spotSize--)
|
||||
{
|
||||
for (int laneId = 0; laneId < 4; laneId++)
|
||||
{
|
||||
if (sizeIds[laneId] == spotSize && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
|
||||
if (AvailableSizesCombinations[sizeIds[laneId]] <= spotSizes[spotSize] && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
|
||||
int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsPerpendicular[laneId]);
|
||||
|
||||
spotCountsPerpendicular[laneId] -= spotsTaken;
|
||||
|
Loading…
Reference in New Issue
Block a user