WIP Initial state generator

This commit is contained in:
Dawid Pietrykowski 2022-08-29 23:01:18 +02:00
parent bcd6b66d1f
commit bdd2907107
11 changed files with 1371 additions and 24 deletions

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@ -14,6 +14,9 @@ public class ParkingManager : MonoBehaviour
[SerializeField] private float height = 29;
[SerializeField] private int stepTime = 15;
[SerializeField] private TextMeshProUGUI timeText;
[SerializeField] private GameObject spotPrefabA;
[SerializeField] private GameObject spotPrefabB;
[SerializeField] private GameObject spotPrefabC;
private TimeSpan _currentTime = TimeSpan.FromHours(8);
private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
@ -66,6 +69,73 @@ public class ParkingManager : MonoBehaviour
maxCount = count;
}
Debug.Log($"Best solution count {maxCount}");
VisualiseSpots(spotsCreated);
}
private void VisualiseSpots(int[,] spotsCreated)
{
List<List<Size>> spotMap = new List<List<Size>>() {new(), new(), new(), new()};
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < spotsCreated.GetLength(1); j++)
{
for (int k = 0; k < spotsCreated[i, j]; k++)
{
spotMap[i].Add((Size) j);
}
}
}
for (int i = 0; i < 4; i++)
{
float currentY;// = i * 5.5f;
switch (i)
{
case 0:
currentY = -height / 2.0f + 2f;
break;
case 1:
currentY = -2.0f;
break;
case 2:
currentY = 2.0f;
break;
case 3:
currentY = height / 2.0f - 2f;
break;
default:
currentY = -10;
break;
}
float currentX;
if (i != 0) currentX = -width / 2f - 2.25f / 2f + 2.25f;
else currentX = -width / 2f + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
for (int j = 0; j < spotMap[i].Count; j++)
{
GameObject spot;
bool alignTop = i % 2 != 0;
switch (spotMap[i][j])
{
case Size.A:
spot = Instantiate(spotPrefabA);
spot.transform.position = new Vector3(currentX, currentY, 0);
break;
case Size.B:
spot = Instantiate(spotPrefabB);
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.25f, 0);
break;
case Size.C:
spot = Instantiate(spotPrefabC);
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.5f, 0);
break;
default:
break;
}
currentX += 2.25f;
}
}
}
private bool PlaceNCars(int carsToPlace, int[] spotCountsPerpendicular, int[,] spotCountsParallel, int[,] spotsCreated)
@ -85,31 +155,19 @@ public class ParkingManager : MonoBehaviour
counts[(int) DataImporter.Drivers[i].Size]++;
}
// Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} D: {counts[3]} " +
// $"Sum: {counts.Sum()}");
Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
$"Sum: {counts.Sum()}");
Debug.Log("Printing top 5 combinations...");
var count = 0;
foreach (var comb in combinations)
{
// var sizes = comb.Select(x => AvailableSizesCombinations[x]).ToArray();
// Debug.Log($"{sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
bool res = TestCombination(comb.ToArray(), spotCountsPerpendicular, spotCountsParallel, counts, spotsCreated);
if (res)
return true;
count++;
// if (count >= 5)
// return;
}
// var placingFailed = false;
// while (fixedCarSpots < carsToPlace && !placingFailed) break;
return false;
Application.Quit();
}
private void PreProcessCombinations(out int[] spotCountsPerpendicular, out int[,] spotCountsParallel)
@ -118,8 +176,8 @@ public class ParkingManager : MonoBehaviour
float[] spotLengthsParallel = {4f, 4.5f, 5f};//, 7.5f};
spotCountsPerpendicular = new[] {0, 0, 0, 0};
spotCountsPerpendicular[0] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
spotCountsPerpendicular[3] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / _spotWidth);
spotCountsParallel = new int[4, 4];
for (int i = 0; i < 3; i++)
@ -163,11 +221,13 @@ public class ParkingManager : MonoBehaviour
for(int j = 0; j < spotCountsParallelRef.GetLength(1); j++)
spotCountsParallel[i,j] = spotCountsParallelRef[i, j];
float[] spotSizes = {4, 4.5f, 5};
for (int spotSize = 2; spotSize >= 0; spotSize--)
{
for (int laneId = 0; laneId < 4; laneId++)
{
if (sizeIds[laneId] == spotSize && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
if (AvailableSizesCombinations[sizeIds[laneId]] <= spotSizes[spotSize] && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsPerpendicular[laneId]);
spotCountsPerpendicular[laneId] -= spotsTaken;