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80
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@ -62,7 +402,7 @@ MeshRenderer:
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@ -824,6 +824,9 @@ MonoBehaviour:
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height: 29
|
height: 29
|
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stepTime: 15
|
stepTime: 15
|
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timeText: {fileID: 861769593}
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timeText: {fileID: 861769593}
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spotPrefabC: {fileID: 13560301962479332, guid: a3f9da106063d979294b8c400bc015ce, type: 3}
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--- !u!1001 &1356388471
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--- !u!1001 &1356388471
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@ -14,6 +14,9 @@ public class ParkingManager : MonoBehaviour
|
|||||||
[SerializeField] private float height = 29;
|
[SerializeField] private float height = 29;
|
||||||
[SerializeField] private int stepTime = 15;
|
[SerializeField] private int stepTime = 15;
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[SerializeField] private TextMeshProUGUI timeText;
|
[SerializeField] private TextMeshProUGUI timeText;
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[SerializeField] private GameObject spotPrefabA;
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[SerializeField] private GameObject spotPrefabB;
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[SerializeField] private GameObject spotPrefabC;
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|
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private TimeSpan _currentTime = TimeSpan.FromHours(8);
|
private TimeSpan _currentTime = TimeSpan.FromHours(8);
|
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private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
||||||
@ -66,6 +69,73 @@ public class ParkingManager : MonoBehaviour
|
|||||||
maxCount = count;
|
maxCount = count;
|
||||||
}
|
}
|
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Debug.Log($"Best solution count {maxCount}");
|
Debug.Log($"Best solution count {maxCount}");
|
||||||
|
|
||||||
|
VisualiseSpots(spotsCreated);
|
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|
}
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|
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||||||
|
private void VisualiseSpots(int[,] spotsCreated)
|
||||||
|
{
|
||||||
|
List<List<Size>> spotMap = new List<List<Size>>() {new(), new(), new(), new()};
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < spotsCreated.GetLength(1); j++)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < spotsCreated[i, j]; k++)
|
||||||
|
{
|
||||||
|
spotMap[i].Add((Size) j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
float currentY;// = i * 5.5f;
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
currentY = -height / 2.0f + 2f;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
currentY = -2.0f;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
currentY = 2.0f;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
currentY = height / 2.0f - 2f;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
currentY = -10;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
float currentX;
|
||||||
|
if (i != 0) currentX = -width / 2f - 2.25f / 2f + 2.25f;
|
||||||
|
else currentX = -width / 2f + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
|
||||||
|
for (int j = 0; j < spotMap[i].Count; j++)
|
||||||
|
{
|
||||||
|
GameObject spot;
|
||||||
|
bool alignTop = i % 2 != 0;
|
||||||
|
switch (spotMap[i][j])
|
||||||
|
{
|
||||||
|
case Size.A:
|
||||||
|
spot = Instantiate(spotPrefabA);
|
||||||
|
spot.transform.position = new Vector3(currentX, currentY, 0);
|
||||||
|
break;
|
||||||
|
case Size.B:
|
||||||
|
spot = Instantiate(spotPrefabB);
|
||||||
|
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.25f, 0);
|
||||||
|
break;
|
||||||
|
case Size.C:
|
||||||
|
spot = Instantiate(spotPrefabC);
|
||||||
|
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.5f, 0);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentX += 2.25f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool PlaceNCars(int carsToPlace, int[] spotCountsPerpendicular, int[,] spotCountsParallel, int[,] spotsCreated)
|
private bool PlaceNCars(int carsToPlace, int[] spotCountsPerpendicular, int[,] spotCountsParallel, int[,] spotsCreated)
|
||||||
@ -85,31 +155,19 @@ public class ParkingManager : MonoBehaviour
|
|||||||
counts[(int) DataImporter.Drivers[i].Size]++;
|
counts[(int) DataImporter.Drivers[i].Size]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} D: {counts[3]} " +
|
|
||||||
// $"Sum: {counts.Sum()}");
|
|
||||||
Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
|
Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
|
||||||
$"Sum: {counts.Sum()}");
|
$"Sum: {counts.Sum()}");
|
||||||
|
|
||||||
|
|
||||||
Debug.Log("Printing top 5 combinations...");
|
Debug.Log("Printing top 5 combinations...");
|
||||||
var count = 0;
|
|
||||||
foreach (var comb in combinations)
|
foreach (var comb in combinations)
|
||||||
{
|
{
|
||||||
// var sizes = comb.Select(x => AvailableSizesCombinations[x]).ToArray();
|
|
||||||
// Debug.Log($"{sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
|
|
||||||
bool res = TestCombination(comb.ToArray(), spotCountsPerpendicular, spotCountsParallel, counts, spotsCreated);
|
bool res = TestCombination(comb.ToArray(), spotCountsPerpendicular, spotCountsParallel, counts, spotsCreated);
|
||||||
if (res)
|
if (res)
|
||||||
return true;
|
return true;
|
||||||
count++;
|
|
||||||
// if (count >= 5)
|
|
||||||
// return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// var placingFailed = false;
|
|
||||||
// while (fixedCarSpots < carsToPlace && !placingFailed) break;
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
Application.Quit();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PreProcessCombinations(out int[] spotCountsPerpendicular, out int[,] spotCountsParallel)
|
private void PreProcessCombinations(out int[] spotCountsPerpendicular, out int[,] spotCountsParallel)
|
||||||
@ -118,8 +176,8 @@ public class ParkingManager : MonoBehaviour
|
|||||||
float[] spotLengthsParallel = {4f, 4.5f, 5f};//, 7.5f};
|
float[] spotLengthsParallel = {4f, 4.5f, 5f};//, 7.5f};
|
||||||
spotCountsPerpendicular = new[] {0, 0, 0, 0};
|
spotCountsPerpendicular = new[] {0, 0, 0, 0};
|
||||||
spotCountsPerpendicular[0] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
spotCountsPerpendicular[0] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
||||||
spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
|
||||||
spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
|
||||||
spotCountsPerpendicular[3] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / _spotWidth);
|
spotCountsPerpendicular[3] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / _spotWidth);
|
||||||
spotCountsParallel = new int[4, 4];
|
spotCountsParallel = new int[4, 4];
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
@ -163,11 +221,13 @@ public class ParkingManager : MonoBehaviour
|
|||||||
for(int j = 0; j < spotCountsParallelRef.GetLength(1); j++)
|
for(int j = 0; j < spotCountsParallelRef.GetLength(1); j++)
|
||||||
spotCountsParallel[i,j] = spotCountsParallelRef[i, j];
|
spotCountsParallel[i,j] = spotCountsParallelRef[i, j];
|
||||||
|
|
||||||
|
float[] spotSizes = {4, 4.5f, 5};
|
||||||
|
|
||||||
for (int spotSize = 2; spotSize >= 0; spotSize--)
|
for (int spotSize = 2; spotSize >= 0; spotSize--)
|
||||||
{
|
{
|
||||||
for (int laneId = 0; laneId < 4; laneId++)
|
for (int laneId = 0; laneId < 4; laneId++)
|
||||||
{
|
{
|
||||||
if (sizeIds[laneId] == spotSize && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
|
if (AvailableSizesCombinations[sizeIds[laneId]] <= spotSizes[spotSize] && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
|
||||||
int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsPerpendicular[laneId]);
|
int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsPerpendicular[laneId]);
|
||||||
|
|
||||||
spotCountsPerpendicular[laneId] -= spotsTaken;
|
spotCountsPerpendicular[laneId] -= spotsTaken;
|
||||||
|
Loading…
Reference in New Issue
Block a user