Basic reconfiguration added
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@ -74,5 +74,8 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Lock files
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**/.~lock*
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# Notes
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# Notes
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/Notes/
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/Notes/
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@ -1 +0,0 @@
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,davp,arch-desktop,04.09.2022 23:00,file:///home/davp/.config/libreoffice/4;
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@ -532,7 +532,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 557435655}
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m_GameObject: {fileID: 557435655}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.6363324, y: 1.5066413, z: -0.28673837}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -647,7 +647,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 632826359}
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m_GameObject: {fileID: 632826359}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.6363324, y: 1.5066413, z: -0.28673837}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -47,6 +47,9 @@ namespace Parking
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public bool Reserved = false;
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public bool Reserved = false;
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public int ReservedPriority = 0;
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public int ReservedPriority = 0;
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public ParkingPreference ParkingDirection = ParkingPreference.Any;
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public ParkingPreference ParkingDirection = ParkingPreference.Any;
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public int Lane = 0;
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public bool Perpendicular = true;
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public bool AlignToTop = true;
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public Spot(Size size, bool flipped)
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public Spot(Size size, bool flipped)
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{
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{
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@ -29,7 +29,7 @@ namespace Parking
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[SerializeField] public Transform mainPlanContainer;
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[SerializeField] public Transform mainPlanContainer;
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[SerializeField] public Transform emergencyPlanContainer;
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[SerializeField] public Transform emergencyPlanContainer;
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private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
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private readonly float[] _spotHeights = {4f, 4.5f, 5f, 7.5f};
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private readonly List<List<Spot>> _spotMap = new()
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private readonly List<List<Spot>> _spotMap = new()
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{new List<Spot>(), new List<Spot>(), new List<Spot>(), new List<Spot>()};
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{new List<Spot>(), new List<Spot>(), new List<Spot>(), new List<Spot>()};
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@ -231,6 +231,7 @@ namespace Parking
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driver.GameObject.GetComponentInChildren<TextMeshProUGUI>().transform.rotation =
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driver.GameObject.GetComponentInChildren<TextMeshProUGUI>().transform.rotation =
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Quaternion.Euler(new Vector3(0, 0, spot.Flipped ? 180 : 0));
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Quaternion.Euler(new Vector3(0, 0, spot.Flipped ? 180 : 0));
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driver.GameObject.transform.position = spot.GameObject.transform.position;
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driver.GameObject.transform.position = spot.GameObject.transform.position;
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driver.GameObject.transform.localPosition += new Vector3(0, 0, -1);
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driver.GameObject.transform.rotation =
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driver.GameObject.transform.rotation =
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Quaternion.Euler(new Vector3(0, 0, spot.Flipped ? 180 : 0));
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Quaternion.Euler(new Vector3(0, 0, spot.Flipped ? 180 : 0));
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}
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}
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@ -242,6 +243,8 @@ namespace Parking
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private void ReconfigureSpots()
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private void ReconfigureSpots()
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{
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{
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List<GameObject> prefabs = new List<GameObject>()
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{spotPrefabA, spotPrefabB, spotPrefabC};
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int[] freeSpots = GetFreeSpotCount();
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int[] freeSpots = GetFreeSpotCount();
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var nextCars = GetNextCars(10);
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var nextCars = GetNextCars(10);
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int[] plannedSpots = {0, 0, 0, 0};
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int[] plannedSpots = {0, 0, 0, 0};
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@ -255,8 +258,41 @@ namespace Parking
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if (neededSpots.Sum() > 5) {
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if (neededSpots.Sum() > 5) {
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Debug.Log($"Needed spots = {neededSpots[0]} {neededSpots[1]} {neededSpots[2]} {neededSpots[3]}");
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Debug.Log($"Needed spots = {neededSpots[0]} {neededSpots[1]} {neededSpots[2]} {neededSpots[3]}");
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Debug.Log("Attempting reconfiguration...");
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Debug.Log("Attempting reconfiguration...");
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for (int size = 0; size < 3; size++) {
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bool foundReplacement = true;
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while (foundReplacement && neededSpots[size] != 0) {
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foundReplacement = false;
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foreach (var t in _spotMap) {
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foreach (Spot spot in t) {
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if ((int) spot.Size > size && spot.Free && spot.Lane != 3 && spot.Size != Size.D) {
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foundReplacement = true;
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float diff = (_spotHeights[(int)spot.Size] - _spotHeights[size]) / 2.0f;
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if (!spot.AlignToTop)
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diff *= -1;
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spot.Size = (Size) size;
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Vector3 position = Vector3.zero;
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Quaternion rotation = Quaternion.identity;
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if (spot.GameObject != null) {
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position = spot.GameObject.transform.position;
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rotation = spot.GameObject.transform.rotation;
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Destroy(spot.GameObject);
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}
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}
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spot.GameObject = Instantiate(prefabs[size],
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position + new Vector3(0, diff, 0), rotation, mainPlanContainer);
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goto whileEnd;
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}
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}
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}
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whileEnd:;
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}
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}
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}
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}
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}
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private int[] GetFreeSpotCount()
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private int[] GetFreeSpotCount()
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@ -353,6 +389,7 @@ namespace Parking
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new Vector3(currentX,
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new Vector3(currentX,
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currentY + (alignTop ? -1 : 1) * spotSizes[(int) spotMap[i][j].Size] / 2.0f, 0);
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currentY + (alignTop ? -1 : 1) * spotSizes[(int) spotMap[i][j].Size] / 2.0f, 0);
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spotMap[i][j].AlignToTop = alignTop;
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spotMap[i][j].GameObject.transform.rotation =
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spotMap[i][j].GameObject.transform.rotation =
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Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
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Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
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@ -360,6 +397,8 @@ namespace Parking
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bool frontalParking = !parkingFromTop ^ flipped;
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bool frontalParking = !parkingFromTop ^ flipped;
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spotMap[i][j].ParkingDirection = frontalParking ? ParkingPreference.Front : ParkingPreference.Back;
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spotMap[i][j].ParkingDirection = frontalParking ? ParkingPreference.Front : ParkingPreference.Back;
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spotMap[i][j].Lane = i;
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currentX += 2.25f;
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currentX += 2.25f;
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flipped = !flipped;
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flipped = !flipped;
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@ -406,6 +445,7 @@ namespace Parking
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Vector3 position = new Vector3(currentX, currentY + 2.25f/2.0f, 0);
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Vector3 position = new Vector3(currentX, currentY + 2.25f/2.0f, 0);
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spawnedSpot = Instantiate(Instance.spotPrefabC, position,
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spawnedSpot = Instantiate(Instance.spotPrefabC, position,
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Quaternion.Euler(new Vector3(0, 0, 90)), emergencyPlanContainer);
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Quaternion.Euler(new Vector3(0, 0, 90)), emergencyPlanContainer);
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currentX -= 5;
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currentX -= 5;
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}else {
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}else {
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bool alignTop = i % 2 != 0;
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bool alignTop = i % 2 != 0;
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