Added spot orientation, refactored code
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@ -336,6 +336,90 @@ SpriteRenderer:
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--- !u!212 &1698470688
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@ -371,6 +455,7 @@ Transform:
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@ -168,6 +168,90 @@ SpriteRenderer:
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@ -252,6 +252,90 @@ SpriteRenderer:
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stepTime: 15
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@ -1,49 +1,54 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using System.IO;
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using UnityEngine;
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public class DataImporter
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namespace Parking
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{
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{
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public static List<Driver> Drivers = new List<Driver>();
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public class DataImporter
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public static void ReadFile(string path)
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{
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{
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string fileData = System.IO.File.ReadAllText(path);
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public static List<Driver> Drivers = new();
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String[] lines = fileData.Split("\n"[0]);
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int counter = 0;
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public static void ReadFile(string path)
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foreach (string line in lines)
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{
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{
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if (counter == 0)
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var fileData = File.ReadAllText(path);
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var lines = fileData.Split("\n"[0]);
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var counter = 0;
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foreach (var line in lines)
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{
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{
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if (counter == 0)
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{
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counter++;
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continue;
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}
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var lineData = line.Trim().Split(',');
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var preference = lineData[0] == ""
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? ParkingPreference.Any
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: lineData[0] == "P"
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? ParkingPreference.Front
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||||||
|
: ParkingPreference.Back;
|
||||||
|
Size size;
|
||||||
|
switch (lineData[1])
|
||||||
|
{
|
||||||
|
case "Mały":
|
||||||
|
size = Size.A;
|
||||||
|
break;
|
||||||
|
case "Średni":
|
||||||
|
size = Size.B;
|
||||||
|
break;
|
||||||
|
case "Duży":
|
||||||
|
size = Size.C;
|
||||||
|
break;
|
||||||
|
case "Max":
|
||||||
|
size = Size.D;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
size = Size.A;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Drivers.Add(new Driver(size, counter, preference));
|
||||||
counter++;
|
counter++;
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
String[] lineData = (line.Trim()).Split(',');
|
|
||||||
ParkingPreference preference = (lineData[0] == "" ? ParkingPreference.Any : (lineData[0] == "P" ? ParkingPreference.Front : ParkingPreference.Back));
|
|
||||||
Size size;
|
|
||||||
switch (lineData[1])
|
|
||||||
{
|
|
||||||
case "Mały":
|
|
||||||
size = Size.A;
|
|
||||||
break;
|
|
||||||
case "Średni":
|
|
||||||
size = Size.B;
|
|
||||||
break;
|
|
||||||
case "Duży":
|
|
||||||
size = Size.C;
|
|
||||||
break;
|
|
||||||
case "Max":
|
|
||||||
size = Size.D;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
size = Size.A;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Drivers.Add(new(size, counter, preference));
|
|
||||||
// float.TryParse(lineData[0], x);
|
|
||||||
counter++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,31 +1,54 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Drawing;
|
|
||||||
using Unity.Burst.Intrinsics;
|
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class Driver
|
namespace Parking
|
||||||
{
|
{
|
||||||
public Size Size = Size.A;
|
public class Driver
|
||||||
public int Priority = 0;
|
|
||||||
public ParkingPreference ParkingPreference = ParkingPreference.Any;
|
|
||||||
|
|
||||||
public Driver(Size size, int priority, ParkingPreference parkingPreference)
|
|
||||||
{
|
{
|
||||||
this.Size = size;
|
public ParkingPreference ParkingPreference = ParkingPreference.Any;
|
||||||
this.Priority = priority;
|
public int Priority;
|
||||||
this.ParkingPreference = parkingPreference;
|
public readonly Size Size = Size.A;
|
||||||
|
|
||||||
|
public Driver(Size size, int priority, ParkingPreference parkingPreference)
|
||||||
|
{
|
||||||
|
Size = size;
|
||||||
|
Priority = priority;
|
||||||
|
ParkingPreference = parkingPreference;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Spot : IComparable<Spot>
|
||||||
|
{
|
||||||
|
public Size Size;
|
||||||
|
public bool Flipped;
|
||||||
|
public GameObject GameObject;
|
||||||
|
|
||||||
|
public Spot(Size size, bool flipped)
|
||||||
|
{
|
||||||
|
Size = size;
|
||||||
|
Flipped = flipped;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int CompareTo(Spot obj)
|
||||||
|
{
|
||||||
|
return Size.CompareTo(obj.Size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public enum Size
|
||||||
|
{
|
||||||
|
A = 0,
|
||||||
|
B = 1,
|
||||||
|
C = 2,
|
||||||
|
D = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ParkingPreference
|
||||||
|
{
|
||||||
|
Any = 0,
|
||||||
|
Front = 1,
|
||||||
|
Back = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum Size {
|
|
||||||
A = 0,
|
|
||||||
B = 1,
|
|
||||||
C = 2,
|
|
||||||
D = 3
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum ParkingPreference {
|
|
||||||
Any = 0,
|
|
||||||
Front = 1,
|
|
||||||
Back = 2,
|
|
||||||
}
|
|
221
Assets/Scripts/InitialConfigurationGenerator.cs
Normal file
221
Assets/Scripts/InitialConfigurationGenerator.cs
Normal file
@ -0,0 +1,221 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Parking
|
||||||
|
{
|
||||||
|
public class InitialConfigurationGenerator
|
||||||
|
{
|
||||||
|
private static readonly List<int[]> Combinations = new(3000);
|
||||||
|
private static readonly float[] AvailableSizesCombinations = {0, 2.5f, 4, 4.5f, 5}; //, 7.5f};
|
||||||
|
private readonly float _spotWidth = 2.25f;
|
||||||
|
|
||||||
|
public int[,] FindSolution()
|
||||||
|
{
|
||||||
|
PreProcessCombinations(out var spotCountsPerpendicular, out var spotCountsParallel);
|
||||||
|
|
||||||
|
var spotsCreated = new int[4, 4];
|
||||||
|
|
||||||
|
var start = 80;
|
||||||
|
var count = start;
|
||||||
|
|
||||||
|
var maxCount = 0;
|
||||||
|
|
||||||
|
if (PlaceNCars(30, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
|
||||||
|
{
|
||||||
|
count++;
|
||||||
|
while (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated)) count++;
|
||||||
|
|
||||||
|
maxCount = count--;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
count--;
|
||||||
|
while (!PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated)) count--;
|
||||||
|
|
||||||
|
maxCount = count;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"Best solution count {maxCount}");
|
||||||
|
|
||||||
|
return spotsCreated;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private bool PlaceNCars(int carsToPlace, int[] spotCountsPerpendicular, int[,] spotCountsParallel,
|
||||||
|
int[,] spotsCreated)
|
||||||
|
{
|
||||||
|
int[] counts = {0, 0, 0};
|
||||||
|
counts[(int) Size.A] += 2;
|
||||||
|
counts[(int) Size.B] += 2;
|
||||||
|
// counts[(int) Size.D] += 1;
|
||||||
|
var fixedCarSpots = 0;
|
||||||
|
foreach (var c in counts) fixedCarSpots += c;
|
||||||
|
Debug.Log($"Fixed car spots: {fixedCarSpots}");
|
||||||
|
|
||||||
|
Debug.Log("Calculating required spot counts...");
|
||||||
|
for (var i = 0; i < DataImporter.Drivers.Count && i + fixedCarSpots < carsToPlace; i++)
|
||||||
|
counts[(int) DataImporter.Drivers[i].Size]++;
|
||||||
|
|
||||||
|
var countsString = $"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
|
||||||
|
$"Suma: {counts.Sum()}";
|
||||||
|
ParkingManager.Instance.UpdateText(countsString);
|
||||||
|
Debug.Log(countsString);
|
||||||
|
|
||||||
|
|
||||||
|
Debug.Log("Printing top 5 combinations...");
|
||||||
|
foreach (var comb in Combinations)
|
||||||
|
{
|
||||||
|
var res = TestCombination(comb.ToArray(), spotCountsPerpendicular, spotCountsParallel, counts,
|
||||||
|
spotsCreated);
|
||||||
|
if (res)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PreProcessCombinations(out int[] spotCountsPerpendicular, out int[,] spotCountsParallel)
|
||||||
|
{
|
||||||
|
Debug.Log("Calculating spot counts...");
|
||||||
|
float[] spotLengthsParallel = {4f, 4.5f, 5f}; //, 7.5f};
|
||||||
|
spotCountsPerpendicular = new[] {0, 0, 0, 0};
|
||||||
|
spotCountsPerpendicular[0] = Mathf.FloorToInt((ParkingManager.Width - 5.5f) / _spotWidth);
|
||||||
|
spotCountsPerpendicular[1] = Mathf.FloorToInt((ParkingManager.Width - 5.5f - 2.5f) / _spotWidth);
|
||||||
|
spotCountsPerpendicular[2] = Mathf.FloorToInt((ParkingManager.Width - 5.5f - 2.5f) / _spotWidth);
|
||||||
|
spotCountsPerpendicular[3] =
|
||||||
|
Mathf.FloorToInt((ParkingManager.Width - 5.5f - 3.6f * 2 - 2.5f * 4) / _spotWidth);
|
||||||
|
spotCountsParallel = new int[4, 4];
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
for (var j = 0; j < spotLengthsParallel.Length; j++)
|
||||||
|
spotCountsParallel[i, j] = Mathf.FloorToInt((ParkingManager.Width - 5.5f) / spotLengthsParallel[j]);
|
||||||
|
for (var j = 0; j < spotLengthsParallel.Length; j++)
|
||||||
|
spotCountsParallel[3, j] =
|
||||||
|
Mathf.FloorToInt((ParkingManager.Width - 5.5f - 3.6f * 2 - 2.5f * 4) / spotLengthsParallel[j]);
|
||||||
|
Debug.Log("" +
|
||||||
|
$"P1: {spotCountsPerpendicular[0]}/ P2: {spotCountsPerpendicular[1]} " +
|
||||||
|
$"P3: {spotCountsPerpendicular[2]} P4: {spotCountsPerpendicular[3]} " +
|
||||||
|
$"Sum: {spotCountsPerpendicular.Sum()}");
|
||||||
|
|
||||||
|
Debug.Log("Generating combinations...");
|
||||||
|
int[] arr = {0, 1, 2, 3, 4};
|
||||||
|
var n = arr.Length;
|
||||||
|
var r = 4;
|
||||||
|
CombinationRepetition(arr, n, r);
|
||||||
|
Debug.Log($"Found {Combinations.Count} available combinations");
|
||||||
|
|
||||||
|
Debug.Log("Sorting available combinations...");
|
||||||
|
Combinations.Sort(UsesMoreSpaceComparator);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TestCombination(int[] sizeIds, int[] spotCountsPerpendicularRef, int[,] spotCountsParallelRef,
|
||||||
|
int[] requiredCountsRef, int[,] spotsCreated)
|
||||||
|
{
|
||||||
|
var sizes = sizeIds.Select(x => AvailableSizesCombinations[x]).ToArray();
|
||||||
|
Debug.Log($"Testing: {sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
|
||||||
|
|
||||||
|
for (var i = 0; i < spotsCreated.GetLength(0); i++)
|
||||||
|
for (var j = 0; j < spotsCreated.GetLength(1); j++)
|
||||||
|
spotsCreated[i, j] = 0;
|
||||||
|
|
||||||
|
var requiredCounts = new int[requiredCountsRef.Length];
|
||||||
|
requiredCountsRef.CopyTo((Span<int>) requiredCounts);
|
||||||
|
|
||||||
|
var spotCountsPerpendicular = new int[spotCountsPerpendicularRef.Length];
|
||||||
|
spotCountsPerpendicularRef.CopyTo((Span<int>) spotCountsPerpendicular);
|
||||||
|
|
||||||
|
var spotCountsParallel = new int[spotCountsParallelRef.GetLength(0), spotCountsParallelRef.GetLength(1)];
|
||||||
|
for (var i = 0; i < spotCountsParallelRef.GetLength(0); i++)
|
||||||
|
for (var j = 0; j < spotCountsParallelRef.GetLength(1); j++)
|
||||||
|
spotCountsParallel[i, j] = spotCountsParallelRef[i, j];
|
||||||
|
|
||||||
|
float[] spotSizes = {4, 4.5f, 5};
|
||||||
|
|
||||||
|
for (var spotSize = 2; spotSize >= 0; spotSize--)
|
||||||
|
for (var laneId = 3; laneId >= 0; laneId--)
|
||||||
|
{
|
||||||
|
if (AvailableSizesCombinations[sizeIds[laneId]] <= spotSizes[spotSize] &&
|
||||||
|
spotCountsPerpendicular[laneId] != 0)
|
||||||
|
{
|
||||||
|
// parking perpendicular
|
||||||
|
var spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsPerpendicular[laneId]);
|
||||||
|
|
||||||
|
spotCountsPerpendicular[laneId] -= spotsTaken;
|
||||||
|
requiredCounts[spotSize] -= spotsTaken;
|
||||||
|
|
||||||
|
spotsCreated[laneId, spotSize] += spotsTaken;
|
||||||
|
|
||||||
|
// TODO: Allow modified configuration
|
||||||
|
for (var x = 0; x < 3; x++)
|
||||||
|
spotCountsParallel[laneId, x] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// else if (sizeIds[laneId] == 0 && spotCountsParallel[laneId, spotSize] != 0) { // parking parallel
|
||||||
|
// int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsParallel[laneId, spotSize]);
|
||||||
|
//
|
||||||
|
// spotCountsParallel[laneId, spotSize] -= spotsTaken;
|
||||||
|
// requiredCounts[spotSize] -= spotsTaken;
|
||||||
|
//
|
||||||
|
// spotsCreated[laneId, spotSize] += spotsTaken;
|
||||||
|
//
|
||||||
|
// // TODO: Allow modified configuration
|
||||||
|
// spotCountsPerpendicular[laneId] = 0;
|
||||||
|
// for(int x = 0; x < 3; x++)
|
||||||
|
// if(x != spotSize)
|
||||||
|
// spotCountsParallel[laneId, x] = 0;
|
||||||
|
// }
|
||||||
|
if (requiredCounts[spotSize] == 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sum = requiredCounts.Sum();
|
||||||
|
if (sum > 0)
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int UsesMoreSpaceComparator(int[] a1, int[] a2)
|
||||||
|
{
|
||||||
|
float sum1 = 0;
|
||||||
|
float sum2 = 0;
|
||||||
|
foreach (float val in a1) sum1 += val;
|
||||||
|
|
||||||
|
foreach (float val in a2) sum2 += val;
|
||||||
|
|
||||||
|
return -1 * sum1.CompareTo(sum2);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CombinationRepetitionUtil(int[] chosen, int[] arr,
|
||||||
|
int index, int r, int start, int end)
|
||||||
|
{
|
||||||
|
if (index == r)
|
||||||
|
{
|
||||||
|
// combinations.Add(new[] {arr[chosen[0]]});
|
||||||
|
var tempArr = new List<int>(r);
|
||||||
|
for (var i = 0; i < r; i++) tempArr.Add(arr[chosen[i]]);
|
||||||
|
var hasEnoughSpace = tempArr.Select(x => AvailableSizesCombinations[x]).Sum() <
|
||||||
|
ParkingManager.Height - 11;
|
||||||
|
var contains5 = tempArr.Contains(4);
|
||||||
|
tempArr.Sort();
|
||||||
|
if (hasEnoughSpace && contains5)
|
||||||
|
Combinations.Add(tempArr.ToArray());
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = start; i <= end; i++)
|
||||||
|
{
|
||||||
|
chosen[index] = i;
|
||||||
|
CombinationRepetitionUtil(chosen, arr, index + 1,
|
||||||
|
r, i, end);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CombinationRepetition(int[] arr, int n, int r)
|
||||||
|
{
|
||||||
|
var chosen = new int[r + 1];
|
||||||
|
CombinationRepetitionUtil(chosen, arr, 0, r, 0, n - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/InitialConfigurationGenerator.cs.meta
Normal file
3
Assets/Scripts/InitialConfigurationGenerator.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3de3cc3a61864323b1208796de3acdc5
|
||||||
|
timeCreated: 1661969778
|
@ -1,320 +1,137 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ParkingManager : MonoBehaviour
|
namespace Parking
|
||||||
{
|
{
|
||||||
private static readonly float[] AvailableSizesCombinations = {0, 2.5f, 4, 4.5f, 5};//, 7.5f};
|
public class ParkingManager : MonoBehaviour
|
||||||
|
|
||||||
private static readonly List<int[]> combinations = new(3000);
|
|
||||||
[SerializeField] private float width = 68;
|
|
||||||
[SerializeField] private float height = 29;
|
|
||||||
[SerializeField] private int stepTime = 15;
|
|
||||||
[SerializeField] private TextMeshProUGUI timeText;
|
|
||||||
[SerializeField] private TextMeshProUGUI countsText;
|
|
||||||
[SerializeField] private GameObject spotPrefabA;
|
|
||||||
[SerializeField] private GameObject spotPrefabB;
|
|
||||||
[SerializeField] private GameObject spotPrefabC;
|
|
||||||
|
|
||||||
private TimeSpan _currentTime = TimeSpan.FromHours(8);
|
|
||||||
private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
|
||||||
|
|
||||||
private float _spotWidth = 2.25f;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
{
|
||||||
timeText.text = _currentTime.ToString();
|
public const float Width = 68;
|
||||||
DataImporter.ReadFile("Assets/Data/v1.csv");
|
public const float Height = 29;
|
||||||
Debug.Log(DataImporter.Drivers);
|
|
||||||
FindSolution();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AdvanceTime()
|
public static ParkingManager Instance;
|
||||||
{
|
|
||||||
_currentTime += TimeSpan.FromMinutes(15);
|
|
||||||
timeText.text = _currentTime.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FindSolution()
|
[SerializeField] private int stepTime = 15;
|
||||||
{
|
[SerializeField] private TextMeshProUGUI timeText;
|
||||||
PreProcessCombinations(out var spotCountsPerpendicular, out var spotCountsParallel);
|
[SerializeField] public TextMeshProUGUI countsText;
|
||||||
|
[SerializeField] public GameObject spotPrefabA;
|
||||||
|
[SerializeField] public GameObject spotPrefabB;
|
||||||
|
[SerializeField] public GameObject spotPrefabC;
|
||||||
|
|
||||||
int[,] spotsCreated = new int[4, 4];
|
private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
||||||
|
|
||||||
int start = 80;
|
public readonly List<List<Spot>> SpotMap = new() {new(), new(), new(), new()};
|
||||||
int count = start;
|
private TimeSpan _currentTime = TimeSpan.FromHours(8);
|
||||||
|
|
||||||
int maxCount = 0;
|
private void Awake()
|
||||||
|
|
||||||
if (PlaceNCars(30, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
|
|
||||||
{
|
{
|
||||||
count++;
|
Instance = this;
|
||||||
while (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
|
|
||||||
{
|
|
||||||
count++;
|
|
||||||
}
|
|
||||||
|
|
||||||
maxCount = count--;
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
count--;
|
|
||||||
while (!PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
|
|
||||||
{
|
|
||||||
count--;
|
|
||||||
}
|
|
||||||
|
|
||||||
maxCount = count;
|
private void Start()
|
||||||
|
{
|
||||||
|
timeText.text = _currentTime.ToString();
|
||||||
|
DataImporter.ReadFile("Assets/Data/v1.csv");
|
||||||
|
Debug.Log(DataImporter.Drivers);
|
||||||
|
InitialConfigurationGenerator generator = new();
|
||||||
|
ArrangeSpots(generator.FindSolution());
|
||||||
}
|
}
|
||||||
Debug.Log($"Best solution count {maxCount}");
|
|
||||||
|
|
||||||
VisualiseSpots(spotsCreated);
|
public void AdvanceTime()
|
||||||
}
|
|
||||||
|
|
||||||
private void VisualiseSpots(int[,] spotsCreated)
|
|
||||||
{
|
|
||||||
List<List<Size>> spotMap = new List<List<Size>>() {new(), new(), new(), new()};
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
{
|
{
|
||||||
for (int j = 0; j < spotsCreated.GetLength(1); j++)
|
_currentTime += TimeSpan.FromMinutes(15);
|
||||||
|
timeText.text = _currentTime.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateText(string text)
|
||||||
|
{
|
||||||
|
countsText.text = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ArrangeSpots(int[,] spotsCreated)
|
||||||
|
{
|
||||||
|
var spotMap = GenerateSpotMap(spotsCreated);
|
||||||
|
|
||||||
|
var maxP3 = _spotHeights[(int) spotMap[2].Max().Size];
|
||||||
|
var maxP2 = _spotHeights[(int) spotMap[1].Max().Size];
|
||||||
|
|
||||||
|
for (var i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
for (int k = 0; k < spotsCreated[i, j]; k++)
|
float currentY;
|
||||||
|
switch (i)
|
||||||
{
|
{
|
||||||
spotMap[i].Add((Size) j);
|
case 0:
|
||||||
}
|
currentY = -Height / 2.0f + 2f;
|
||||||
}
|
|
||||||
}
|
|
||||||
spotMap[0].Sort((a, b) => a.CompareTo(b)); // ascending sort
|
|
||||||
spotMap[1].Sort((a, b) => b.CompareTo(a)); // descending sort
|
|
||||||
spotMap[2].Sort((a, b) => b.CompareTo(a)); // descending sort
|
|
||||||
spotMap[3].Sort((a, b) => a.CompareTo(b)); // ascending sort
|
|
||||||
|
|
||||||
float maxP3 = _spotHeights[(int)spotMap[2].Max()];
|
|
||||||
float maxP2 = _spotHeights[(int)spotMap[1].Max()];
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
float currentY;
|
|
||||||
switch (i)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
currentY = -height / 2.0f + 2f;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
currentY = height/2 - 5.5f - 5f - maxP3 / 2.0f - maxP2;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
currentY = height/2 - 5.5f - 5f - maxP3 / 2.0f;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
currentY = height / 2.0f - 2f;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
currentY = -10;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
float currentX;
|
|
||||||
if (i != 0) currentX = -width / 2f - 2.25f / 2f + 2.25f;
|
|
||||||
else currentX = -width / 2f + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
|
|
||||||
for (int j = 0; j < spotMap[i].Count; j++)
|
|
||||||
{
|
|
||||||
GameObject spot;
|
|
||||||
bool alignTop = i % 2 != 0;
|
|
||||||
switch (spotMap[i][j])
|
|
||||||
{
|
|
||||||
case Size.A:
|
|
||||||
spot = Instantiate(spotPrefabA);
|
|
||||||
spot.transform.position = new Vector3(currentX, currentY, 0);
|
|
||||||
break;
|
break;
|
||||||
case Size.B:
|
case 1:
|
||||||
spot = Instantiate(spotPrefabB);
|
currentY = Height / 2 - 5.5f - 5f - maxP3 / 2.0f - maxP2;
|
||||||
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.25f, 0);
|
|
||||||
break;
|
break;
|
||||||
case Size.C:
|
case 2:
|
||||||
spot = Instantiate(spotPrefabC);
|
currentY = Height / 2 - 5.5f - 5f - maxP3 / 2.0f;
|
||||||
spot.transform.position = new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.5f, 0);
|
break;
|
||||||
|
case 3:
|
||||||
|
currentY = Height / 2.0f - 2f;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
currentY = -10;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
currentX += 2.25f;
|
float currentX;
|
||||||
}
|
if (i != 0) currentX = -Width / 2f - 2.25f / 2f + 2.25f;
|
||||||
}
|
else currentX = -Width / 2f + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
|
||||||
}
|
|
||||||
|
|
||||||
private bool PlaceNCars(int carsToPlace, int[] spotCountsPerpendicular, int[,] spotCountsParallel, int[,] spotsCreated)
|
var flipped = false;
|
||||||
{
|
|
||||||
|
|
||||||
int[] counts = {0, 0, 0};
|
for (var j = 0; j < spotMap[i].Count; j++)
|
||||||
counts[(int) Size.A] += 2;
|
{
|
||||||
counts[(int) Size.B] += 2;
|
spotMap[i][j].Flipped = flipped;
|
||||||
// counts[(int) Size.D] += 1;
|
var alignTop = i % 2 != 0;
|
||||||
var fixedCarSpots = 0;
|
switch (spotMap[i][j].Size)
|
||||||
foreach (var c in counts) fixedCarSpots += c;
|
{
|
||||||
Debug.Log($"Fixed car spots: {fixedCarSpots}");
|
case Size.A:
|
||||||
|
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabA);
|
||||||
|
spotMap[i][j].GameObject.transform.position = new Vector3(currentX, currentY, 0);
|
||||||
|
spotMap[i][j].GameObject.transform.rotation =
|
||||||
|
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||||
|
break;
|
||||||
|
case Size.B:
|
||||||
|
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabB);
|
||||||
|
spotMap[i][j].GameObject.transform.position =
|
||||||
|
new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.25f, 0);
|
||||||
|
spotMap[i][j].GameObject.transform.rotation =
|
||||||
|
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||||
|
break;
|
||||||
|
case Size.C:
|
||||||
|
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabC);
|
||||||
|
spotMap[i][j].GameObject.transform.position =
|
||||||
|
new Vector3(currentX, currentY + (alignTop ? -1 : 1) * 0.5f, 0);
|
||||||
|
spotMap[i][j].GameObject.transform.rotation =
|
||||||
|
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
Debug.Log("Calculating required spot counts...");
|
currentX += 2.25f;
|
||||||
for (int i = 0; i < DataImporter.Drivers.Count && i + fixedCarSpots < carsToPlace; i++)
|
|
||||||
{
|
|
||||||
counts[(int) DataImporter.Drivers[i].Size]++;
|
|
||||||
}
|
|
||||||
|
|
||||||
string countsString = $"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
|
flipped = !flipped;
|
||||||
$"Suma: {counts.Sum()}";
|
|
||||||
countsText.text = countsString;
|
|
||||||
Debug.Log(countsString);
|
|
||||||
|
|
||||||
|
|
||||||
Debug.Log("Printing top 5 combinations...");
|
|
||||||
foreach (var comb in combinations)
|
|
||||||
{
|
|
||||||
bool res = TestCombination(comb.ToArray(), spotCountsPerpendicular, spotCountsParallel, counts, spotsCreated);
|
|
||||||
if (res)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PreProcessCombinations(out int[] spotCountsPerpendicular, out int[,] spotCountsParallel)
|
|
||||||
{
|
|
||||||
Debug.Log("Calculating spot counts...");
|
|
||||||
float[] spotLengthsParallel = {4f, 4.5f, 5f};//, 7.5f};
|
|
||||||
spotCountsPerpendicular = new[] {0, 0, 0, 0};
|
|
||||||
spotCountsPerpendicular[0] = Mathf.FloorToInt((width - 5.5f) / _spotWidth);
|
|
||||||
spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
|
|
||||||
spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f - 2.5f) / _spotWidth);
|
|
||||||
spotCountsPerpendicular[3] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / _spotWidth);
|
|
||||||
spotCountsParallel = new int[4, 4];
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
for (int j = 0; j < spotLengthsParallel.Length; j++)
|
|
||||||
spotCountsParallel[i, j] = Mathf.FloorToInt((width - 5.5f) / spotLengthsParallel[j]);
|
|
||||||
for (int j = 0; j < spotLengthsParallel.Length; j++)
|
|
||||||
spotCountsParallel[3, j] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / spotLengthsParallel[j]);
|
|
||||||
Debug.Log($"" +
|
|
||||||
$"P1: {spotCountsPerpendicular[0]}/ P2: {spotCountsPerpendicular[1]} " +
|
|
||||||
$"P3: {spotCountsPerpendicular[2]} P4: {spotCountsPerpendicular[3]} " +
|
|
||||||
$"Sum: {spotCountsPerpendicular.Sum()}");
|
|
||||||
|
|
||||||
Debug.Log("Generating combinations...");
|
|
||||||
int[] arr = {0, 1, 2, 3, 4};
|
|
||||||
var n = arr.Length;
|
|
||||||
var r = 4;
|
|
||||||
CombinationRepetition(arr, n, r);
|
|
||||||
Debug.Log($"Found {combinations.Count} available combinations");
|
|
||||||
|
|
||||||
Debug.Log("Sorting available combinations...");
|
|
||||||
combinations.Sort(UsesMoreSpaceComparator);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool TestCombination(int[] sizeIds, int[] spotCountsPerpendicularRef, int[,] spotCountsParallelRef, int[] requiredCountsRef, int[,] spotsCreated)
|
|
||||||
{
|
|
||||||
float[] sizes = sizeIds.Select(x => AvailableSizesCombinations[x]).ToArray();
|
|
||||||
Debug.Log($"Testing: {sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
|
|
||||||
|
|
||||||
for(int i = 0; i < spotsCreated.GetLength(0); i++)
|
|
||||||
for (int j = 0; j < spotsCreated.GetLength(1); j++)
|
|
||||||
spotsCreated[i, j] = 0;
|
|
||||||
|
|
||||||
int[] requiredCounts = new int[requiredCountsRef.Length];
|
|
||||||
requiredCountsRef.CopyTo((Span<int>) requiredCounts);
|
|
||||||
|
|
||||||
int[] spotCountsPerpendicular = new int[spotCountsPerpendicularRef.Length];
|
|
||||||
spotCountsPerpendicularRef.CopyTo((Span<int>) spotCountsPerpendicular);
|
|
||||||
|
|
||||||
int[,] spotCountsParallel = new int[spotCountsParallelRef.GetLength(0), spotCountsParallelRef.GetLength(1)];
|
|
||||||
for(int i = 0; i < spotCountsParallelRef.GetLength(0); i++)
|
|
||||||
for(int j = 0; j < spotCountsParallelRef.GetLength(1); j++)
|
|
||||||
spotCountsParallel[i,j] = spotCountsParallelRef[i, j];
|
|
||||||
|
|
||||||
float[] spotSizes = {4, 4.5f, 5};
|
|
||||||
|
|
||||||
for (int spotSize = 2; spotSize >= 0; spotSize--)
|
|
||||||
{
|
|
||||||
for (int laneId = 3; laneId >= 0; laneId--)
|
|
||||||
{
|
|
||||||
if (AvailableSizesCombinations[sizeIds[laneId]] <= spotSizes[spotSize] && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
|
|
||||||
int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsPerpendicular[laneId]);
|
|
||||||
|
|
||||||
spotCountsPerpendicular[laneId] -= spotsTaken;
|
|
||||||
requiredCounts[spotSize] -= spotsTaken;
|
|
||||||
|
|
||||||
spotsCreated[laneId, spotSize] += spotsTaken;
|
|
||||||
|
|
||||||
// TODO: Allow modified configuration
|
|
||||||
for(int x = 0; x < 3; x++)
|
|
||||||
spotCountsParallel[laneId, x] = 0;
|
|
||||||
}
|
}
|
||||||
// else if (sizeIds[laneId] == 0 && spotCountsParallel[laneId, spotSize] != 0) { // parking parallel
|
|
||||||
// int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsParallel[laneId, spotSize]);
|
|
||||||
//
|
|
||||||
// spotCountsParallel[laneId, spotSize] -= spotsTaken;
|
|
||||||
// requiredCounts[spotSize] -= spotsTaken;
|
|
||||||
//
|
|
||||||
// spotsCreated[laneId, spotSize] += spotsTaken;
|
|
||||||
//
|
|
||||||
// // TODO: Allow modified configuration
|
|
||||||
// spotCountsPerpendicular[laneId] = 0;
|
|
||||||
// for(int x = 0; x < 3; x++)
|
|
||||||
// if(x != spotSize)
|
|
||||||
// spotCountsParallel[laneId, x] = 0;
|
|
||||||
// }
|
|
||||||
if(requiredCounts[spotSize] == 0)
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int sum = requiredCounts.Sum();
|
private List<List<Spot>> GenerateSpotMap(int[,] spotsCreated)
|
||||||
if(sum > 0)
|
|
||||||
return false;
|
|
||||||
else
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int UsesMoreSpaceComparator(int[] a1, int[] a2)
|
|
||||||
{
|
|
||||||
float sum1 = 0;
|
|
||||||
float sum2 = 0;
|
|
||||||
foreach (float val in a1) sum1 += val;
|
|
||||||
|
|
||||||
foreach (float val in a2) sum2 += val;
|
|
||||||
|
|
||||||
return -1 * sum1.CompareTo(sum2);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CombinationRepetitionUtil(int[] chosen, int[] arr,
|
|
||||||
int index, int r, int start, int end)
|
|
||||||
{
|
|
||||||
if (index == r)
|
|
||||||
{
|
{
|
||||||
// combinations.Add(new[] {arr[chosen[0]]});
|
for (var i = 0; i < 4; i++)
|
||||||
var tempArr = new List<int>(r);
|
for (var j = 0; j < spotsCreated.GetLength(1); j++)
|
||||||
for (var i = 0; i < r; i++) tempArr.Add(arr[chosen[i]]);
|
for (var k = 0; k < spotsCreated[i, j]; k++)
|
||||||
bool hasEnoughSpace = tempArr.Select(x => AvailableSizesCombinations[x]).Sum() < height - 11;
|
SpotMap[i].Add(new Spot((Size) j, false));
|
||||||
bool contains5 = tempArr.Contains(4);
|
|
||||||
tempArr.Sort();
|
|
||||||
if (hasEnoughSpace && contains5)
|
|
||||||
combinations.Add(tempArr.ToArray());
|
|
||||||
|
|
||||||
return;
|
SpotMap[0].Sort((a, b) => a.Size.CompareTo(b.Size)); // ascending sort
|
||||||
|
SpotMap[1].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
|
||||||
|
SpotMap[2].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
|
||||||
|
SpotMap[3].Sort((a, b) => a.Size.CompareTo(b.Size)); // ascending sort
|
||||||
|
return SpotMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (var i = start; i <= end; i++)
|
|
||||||
{
|
|
||||||
chosen[index] = i;
|
|
||||||
CombinationRepetitionUtil(chosen, arr, index + 1,
|
|
||||||
r, i, end);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CombinationRepetition(int[] arr, int n, int r)
|
|
||||||
{
|
|
||||||
var chosen = new int[r + 1];
|
|
||||||
CombinationRepetitionUtil(chosen, arr, 0, r, 0, n - 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user