Added courier parking spot
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Assets/Prefabs/NormalneMax.prefab
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525
Assets/Prefabs/NormalneMax.prefab
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@ -8,7 +8,7 @@ namespace Parking
|
|||||||
{
|
{
|
||||||
public ParkingPreference ParkingPreference = ParkingPreference.Any;
|
public ParkingPreference ParkingPreference = ParkingPreference.Any;
|
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public int Priority;
|
public int Priority;
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public readonly Size Size = Size.A;
|
public readonly Size Size;
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||||||
|
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||||||
public Driver(Size size, int priority, ParkingPreference parkingPreference)
|
public Driver(Size size, int priority, ParkingPreference parkingPreference)
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{
|
{
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||||||
|
@ -17,12 +17,11 @@ namespace Parking
|
|||||||
|
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var spotsCreated = new int[4, 4];
|
var spotsCreated = new int[4, 4];
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|
|
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var start = 80;
|
var count = 80;
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var count = start;
|
|
||||||
|
|
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var maxCount = 0;
|
var maxCount = 0;
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||||||
|
|
||||||
if (PlaceNCars(30, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
|
if (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
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{
|
{
|
||||||
count++;
|
count++;
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||||||
while (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated)) count++;
|
while (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated)) count++;
|
||||||
|
@ -12,6 +12,7 @@ namespace Parking
|
|||||||
public const float Height = 29;
|
public const float Height = 29;
|
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|
|
||||||
public static ParkingManager Instance;
|
public static ParkingManager Instance;
|
||||||
|
public readonly List<List<Spot>> SpotMap = new() {new(), new(), new(), new()};
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|
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[SerializeField] private int stepTime = 15;
|
[SerializeField] private int stepTime = 15;
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[SerializeField] private TextMeshProUGUI timeText;
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[SerializeField] private TextMeshProUGUI timeText;
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@ -19,10 +20,10 @@ namespace Parking
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[SerializeField] public GameObject spotPrefabA;
|
[SerializeField] public GameObject spotPrefabA;
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[SerializeField] public GameObject spotPrefabB;
|
[SerializeField] public GameObject spotPrefabB;
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[SerializeField] public GameObject spotPrefabC;
|
[SerializeField] public GameObject spotPrefabC;
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|
[SerializeField] public GameObject spotPrefabD;
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|
|
||||||
private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
||||||
|
|
||||||
public readonly List<List<Spot>> SpotMap = new() {new(), new(), new(), new()};
|
|
||||||
private TimeSpan _currentTime = TimeSpan.FromHours(8);
|
private TimeSpan _currentTime = TimeSpan.FromHours(8);
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@ -111,6 +112,13 @@ namespace Parking
|
|||||||
spotMap[i][j].GameObject.transform.rotation =
|
spotMap[i][j].GameObject.transform.rotation =
|
||||||
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||||
break;
|
break;
|
||||||
|
case Size.D:
|
||||||
|
spotMap[i][j].GameObject = Instantiate(Instance.spotPrefabD);
|
||||||
|
spotMap[i][j].GameObject.transform.position =
|
||||||
|
new Vector3(currentX, currentY -2.0f, 0);
|
||||||
|
spotMap[i][j].GameObject.transform.rotation =
|
||||||
|
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
currentX += 2.25f;
|
currentX += 2.25f;
|
||||||
@ -131,6 +139,7 @@ namespace Parking
|
|||||||
SpotMap[1].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
|
SpotMap[1].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
|
||||||
SpotMap[2].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
|
SpotMap[2].Sort((a, b) => b.Size.CompareTo(a.Size)); // descending sort
|
||||||
SpotMap[3].Sort((a, b) => a.Size.CompareTo(b.Size)); // ascending sort
|
SpotMap[3].Sort((a, b) => a.Size.CompareTo(b.Size)); // ascending sort
|
||||||
|
SpotMap[2].Add(new Spot(Size.D, false));
|
||||||
return SpotMap;
|
return SpotMap;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user