Fixed courier spot width
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40f492abae
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@ -532,7 +532,7 @@ Transform:
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m_GameObject: {fileID: 5973527577926520298}
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m_GameObject: {fileID: 5973527577926520298}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 15.46, y: 1.0999985, z: 0}
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m_LocalPosition: {x: 15.46, y: 1.0999985, z: 0}
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m_LocalScale: {x: 2.25, y: 7.5, z: 1}
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m_LocalScale: {x: 2.5, y: 7.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 5968983279822924557}
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- {fileID: 5968983279822924557}
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@ -606,11 +606,23 @@ namespace Parking
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bool flipped = false;
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bool flipped = false;
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for (int j = 0; j < spotMap[i].Count; j++) {
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for (int j = 0; j < spotMap[i].Count; j++) {
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currentX += (i != 0 ? 1 : -1) *
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// currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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// (spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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// ? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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// : spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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if(spotMap[i][j].Size != Size.D)
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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else
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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? 2.5f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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spotMap[i][j].Flipped = flipped;
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spotMap[i][j].Flipped = flipped;
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bool alignTop = i % 2 != 0;
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bool alignTop = i % 2 != 0;
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spotMap[i][j].GameObject = Instantiate(prefabs[(int) spotMap[i][j].Size], mainPlanContainer);
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spotMap[i][j].GameObject = Instantiate(prefabs[(int) spotMap[i][j].Size], mainPlanContainer);
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@ -646,10 +658,16 @@ namespace Parking
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spotMap[i][j].Lane = i;
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spotMap[i][j].Lane = i;
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currentX += (i != 0 ? 1 : -1) *
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if(spotMap[i][j].Size != Size.D)
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(spotMap[i][j].Perpendicular
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currentX += (i != 0 ? 1 : -1) *
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? 2.25f / 2.0f
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(spotMap[i][j].Perpendicular
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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else
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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? 2.5f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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flipped = !flipped;
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flipped = !flipped;
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}
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}
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