Added spacing between parallel spots
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788db702cd
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@ -117,7 +117,7 @@ namespace Parking
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break;
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break;
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}
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}
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else if(carFitsParallel && freeParallelSpotsAvailable){
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else if(carFitsParallel && freeParallelSpotsAvailable){
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parallelLengthAvailable[laneId] -= spotSizes[(int) driver.Size];
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parallelLengthAvailable[laneId] -= spotSizes[(int) driver.Size] + 0.5f;
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spotCountsPerpendicular[laneId] = 0;
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spotCountsPerpendicular[laneId] = 0;
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spotsCreatedTemp[laneId, (int) driver.Size + 4]++;
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spotsCreatedTemp[laneId, (int) driver.Size + 4]++;
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break;
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break;
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@ -361,7 +361,7 @@ namespace Parking
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if (spot.Size > newSize) {
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if (spot.Size > newSize) {
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if (!spot.Perpendicular) {
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if (!spot.Perpendicular) {
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float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
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float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
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_spotHeights[(int) spot.Size] / 2.0f;
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_spotHeights[(int) spot.Size] / 2.0f - 0.5f;
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newPosition = new Vector3(newX,
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newPosition = new Vector3(newX,
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newPosition.y, newPosition.z);
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newPosition.y, newPosition.z);
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}
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}
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@ -398,7 +398,7 @@ namespace Parking
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float nextBorder = GetNextBorderVectical(newPosition, spot.Lane, spot.Perpendicular, newSize,
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float nextBorder = GetNextBorderVectical(newPosition, spot.Lane, spot.Perpendicular, newSize,
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!spot.AlignToTop);
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!spot.AlignToTop);
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if (Math.Abs(spotBorder - nextBorder) < 5.5f)
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if (Math.Abs(spotBorder - nextBorder) < 5.5f)
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continue; // Try parallel (?)
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continue;
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}
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}
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else {
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else {
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float nextBorderLeft = GetNextBorderHorizontal(newPosition, spot.Lane, spot.Perpendicular, newSize,
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float nextBorderLeft = GetNextBorderHorizontal(newPosition, spot.Lane, spot.Perpendicular, newSize,
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@ -615,12 +615,12 @@ namespace Parking
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currentX += (i != 0 ? 1 : -1) *
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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(spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
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else
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else
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currentX += (i != 0 ? 1 : -1) *
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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(spotMap[i][j].Perpendicular
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? 2.5f / 2.0f
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? 2.5f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
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spotMap[i][j].Flipped = flipped;
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spotMap[i][j].Flipped = flipped;
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@ -662,12 +662,12 @@ namespace Parking
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currentX += (i != 0 ? 1 : -1) *
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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(spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
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else
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else
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currentX += (i != 0 ? 1 : -1) *
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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(spotMap[i][j].Perpendicular
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? 2.5f / 2.0f
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? 2.5f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
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flipped = !flipped;
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flipped = !flipped;
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}
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}
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