WIP Initial state generator - Ensured 5.5m space, added count text
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@ -217,6 +217,7 @@ RectTransform:
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@ -287,6 +288,141 @@ Transform:
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--- !u!114 &489742541
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m_text: 'A: 20 B: 44 C: 36 Sum: 100'
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--- !u!222 &489742542
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--- !u!1 &519420028
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--- !u!1 &519420028
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@ -824,6 +960,7 @@ MonoBehaviour:
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height: 29
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height: 29
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stepTime: 15
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stepTime: 15
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timeText: {fileID: 861769593}
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timeText: {fileID: 861769593}
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countsText: {fileID: 489742541}
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spotPrefabA: {fileID: 13560301962479332, guid: 547c30e1f8f23f122968c9f6363ea48d, type: 3}
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spotPrefabB: {fileID: 13560301962479332, guid: f665eba7844e816e8bbb45031230824f, type: 3}
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spotPrefabC: {fileID: 13560301962479332, guid: a3f9da106063d979294b8c400bc015ce, type: 3}
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using TMPro;
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using TMPro;
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@ -14,6 +15,7 @@ public class ParkingManager : MonoBehaviour
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[SerializeField] private float height = 29;
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[SerializeField] private float height = 29;
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[SerializeField] private int stepTime = 15;
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[SerializeField] private int stepTime = 15;
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[SerializeField] private TextMeshProUGUI timeText;
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[SerializeField] private TextMeshProUGUI timeText;
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[SerializeField] private TextMeshProUGUI countsText;
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[SerializeField] private GameObject spotPrefabA;
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[SerializeField] private GameObject spotPrefabA;
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[SerializeField] private GameObject spotPrefabB;
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[SerializeField] private GameObject spotPrefabB;
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[SerializeField] private GameObject spotPrefabC;
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[SerializeField] private GameObject spotPrefabC;
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@ -86,20 +88,27 @@ public class ParkingManager : MonoBehaviour
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}
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}
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}
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}
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}
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}
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spotMap[0].Sort((a, b) => a.CompareTo(b)); // ascending sort
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spotMap[1].Sort((a, b) => b.CompareTo(a)); // descending sort
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spotMap[2].Sort((a, b) => b.CompareTo(a)); // descending sort
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spotMap[3].Sort((a, b) => a.CompareTo(b)); // ascending sort
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float maxP3 = _spotHeights[(int)spotMap[2].Max()];
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float maxP2 = _spotHeights[(int)spotMap[1].Max()];
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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float currentY;// = i * 5.5f;
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float currentY;
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switch (i)
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switch (i)
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{
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{
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case 0:
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case 0:
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currentY = -height / 2.0f + 2f;
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currentY = -height / 2.0f + 2f;
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break;
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break;
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case 1:
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case 1:
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currentY = -2.0f;
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currentY = height/2 - 5.5f - 5f - maxP3 / 2.0f - maxP2;
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break;
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break;
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case 2:
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case 2:
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currentY = 2.0f;
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currentY = height/2 - 5.5f - 5f - maxP3 / 2.0f;
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break;
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break;
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case 3:
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case 3:
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currentY = height / 2.0f - 2f;
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currentY = height / 2.0f - 2f;
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@ -155,8 +164,10 @@ public class ParkingManager : MonoBehaviour
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counts[(int) DataImporter.Drivers[i].Size]++;
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counts[(int) DataImporter.Drivers[i].Size]++;
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}
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}
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Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
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string countsString = $"A: {counts[0]} B: {counts[1]} C: {counts[2]} " +
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$"Sum: {counts.Sum()}");
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$"Suma: {counts.Sum()}";
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countsText.text = countsString;
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Debug.Log(countsString);
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Debug.Log("Printing top 5 combinations...");
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Debug.Log("Printing top 5 combinations...");
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