WIP Initial configuration generation
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896f510068
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528be18635
@ -21,7 +21,7 @@ public enum Size {
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A = 0,
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A = 0,
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B = 1,
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B = 1,
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C = 2,
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C = 2,
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D = 4
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D = 3
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}
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}
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public enum ParkingPreference {
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public enum ParkingPreference {
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@ -1,20 +1,32 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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public class ParkingManager : MonoBehaviour
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public class ParkingManager : MonoBehaviour
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{
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{
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[SerializeField] private float width = 68;
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private static readonly float[] AvailableSizesCombinations = {0, 2.5f, 4, 4.5f, 5, 7.5f};
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private static readonly List<int[]> combinations = new(3000);
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[SerializeField] private float width = 68;
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[SerializeField] private float height = 29;
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[SerializeField] private float height = 29;
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[SerializeField] private int stepTime = 15;
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[SerializeField] private int stepTime = 15;
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[SerializeField] private TextMeshProUGUI timeText;
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[SerializeField] private TextMeshProUGUI timeText;
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private float _spotWidth = 2.25f;
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private TimeSpan _currentTime = TimeSpan.FromHours(8);
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private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
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private float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
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private TimeSpan _currentTime = TimeSpan.FromHours(8);
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private float _spotWidth = 2.25f;
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private void Start()
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{
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timeText.text = _currentTime.ToString();
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DataImporter.ReadFile("Assets/Data/v1.csv");
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Debug.Log(DataImporter.Drivers);
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FindSolution();
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}
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public void AdvanceTime()
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public void AdvanceTime()
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{
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{
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@ -22,17 +34,210 @@ public class ParkingManager : MonoBehaviour
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timeText.text = _currentTime.ToString();
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timeText.text = _currentTime.ToString();
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}
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}
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// Start is called before the first frame update
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private void FindSolution()
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void Start()
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{
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{
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timeText.text = _currentTime.ToString();
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PreProcessCombinations(out var spotCountsPerpendicular, out var spotCountsParallel);
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DataImporter.ReadFile("Assets/Data/v1.csv");
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Debug.Log(DataImporter.Drivers);
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int[,] spotsCreated = new int[4, 4];
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int start = 20;
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int count = start;
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int maxCount = 0;
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if (PlaceNCars(60, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
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{
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count++;
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while (PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
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{
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count++;
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}
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maxCount = count--;
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}
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else
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{
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count--;
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while (!PlaceNCars(count, spotCountsPerpendicular, spotCountsParallel, spotsCreated))
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{
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count--;
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}
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maxCount = count;
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}
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Debug.Log($"Best solution count {maxCount}");
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}
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}
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// Update is called once per frame
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private bool PlaceNCars(int carsToPlace, int[] spotCountsPerpendicular, int[,] spotCountsParallel, int[,] spotsCreated)
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void Update()
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{
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{
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int[] counts = {0, 0, 0, 0};
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counts[(int) Size.A] += 2;
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counts[(int) Size.B] += 2;
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counts[(int) Size.D] += 1;
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var fixedCarSpots = 0;
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foreach (var c in counts) fixedCarSpots += c;
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Debug.Log($"Fixed car spots: {fixedCarSpots}");
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Debug.Log("Calculating required spot counts...");
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for (int i = 0; i < DataImporter.Drivers.Count && i + fixedCarSpots < carsToPlace; i++)
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{
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counts[(int) DataImporter.Drivers[i].Size]++;
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}
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Debug.Log($"A: {counts[0]} B: {counts[1]} C: {counts[2]} D: {counts[3]} " +
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$"Sum: {counts.Sum()}");
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Debug.Log("Printing top 5 combinations...");
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var count = 0;
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foreach (var comb in combinations)
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{
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// var sizes = comb.Select(x => AvailableSizesCombinations[x]).ToArray();
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// Debug.Log($"{sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
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bool res = TestCombination(comb.ToArray(), spotCountsPerpendicular, spotCountsParallel, counts, spotsCreated);
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if (res)
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return true;
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count++;
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// if (count >= 5)
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// return;
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}
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// var placingFailed = false;
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// while (fixedCarSpots < carsToPlace && !placingFailed) break;
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return false;
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Application.Quit();
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}
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private void PreProcessCombinations(out int[] spotCountsPerpendicular, out int[,] spotCountsParallel)
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{
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Debug.Log("Calculating spot counts...");
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float[] spotLengthsParallel = {4f, 4.5f, 5f, 7.5f};
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spotCountsPerpendicular = new[] {0, 0, 0, 0};
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spotCountsPerpendicular[0] = Mathf.FloorToInt((width - 5.5f) / 2.25f);
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spotCountsPerpendicular[1] = Mathf.FloorToInt((width - 5.5f) / 2.25f);
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spotCountsPerpendicular[2] = Mathf.FloorToInt((width - 5.5f) / 2.25f);
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spotCountsPerpendicular[3] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / 2.25f);
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spotCountsParallel = new int[4, 4];
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for (int i = 0; i < 3; i++)
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for (int j = 0; j < 4; j++)
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spotCountsParallel[i, j] = Mathf.FloorToInt((width - 5.5f) / spotLengthsParallel[j]);
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for (int j = 0; j < 4; j++)
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spotCountsParallel[3, j] = Mathf.FloorToInt((width - 5.5f - (3.6f * 2) - (2.5f * 4)) / spotLengthsParallel[j]);
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Debug.Log($"" +
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$"P1: {spotCountsPerpendicular[0]}/ P2: {spotCountsPerpendicular[1]} " +
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$"P3: {spotCountsPerpendicular[2]} P4: {spotCountsPerpendicular[3]} " +
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$"Sum: {spotCountsPerpendicular.Sum()}");
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Debug.Log("Generating combinations...");
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int[] arr = {0, 1, 2, 3, 4, 5};
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var n = arr.Length;
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var r = 4;
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CombinationRepetition(arr, n, r);
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Debug.Log($"Found {combinations.Count} available combinations");
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Debug.Log("Sorting available combinations...");
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combinations.Sort(UsesMoreSpaceComparator);
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}
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private bool TestCombination(int[] sizeIds, int[] spotCountsPerpendicularRef, int[,] spotCountsParallelRef, int[] requiredCountsRef, int[,] spotsCreated)
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{
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float[] sizes = sizeIds.Select(x => AvailableSizesCombinations[x]).ToArray();
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Debug.Log($"Testing: {sizes[0]} {sizes[1]} {sizes[2]} {sizes[3]} sum: {sizes.Sum()}");
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for(int i = 0; i < spotsCreated.GetLength(0); i++)
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for (int j = 0; j < spotsCreated.GetLength(1); j++)
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spotsCreated[i, j] = 0;
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int[] requiredCounts = new int[requiredCountsRef.Length];
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requiredCountsRef.CopyTo((Span<int>) requiredCounts);
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int[] spotCountsPerpendicular = new int[spotCountsPerpendicularRef.Length];
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spotCountsPerpendicularRef.CopyTo((Span<int>) spotCountsPerpendicular);
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int[,] spotCountsParallel = new int[spotCountsParallelRef.GetLength(0), spotCountsParallelRef.GetLength(1)];
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for(int i = 0; i < spotCountsParallelRef.GetLength(0); i++)
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for(int j = 0; j < spotCountsParallelRef.GetLength(1); j++)
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spotCountsParallel[i,j] = spotCountsParallelRef[i, j];
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for (int spotSize = 3; spotSize >= 0; spotSize--)
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{
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for (int laneId = 0; laneId < 4; laneId++)
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{
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if (sizeIds[laneId] == spotSize && spotCountsPerpendicular[laneId] != 0) { // parking perpendicular
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int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsPerpendicular[laneId]);
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spotCountsPerpendicular[laneId] -= spotsTaken;
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requiredCounts[spotSize] -= spotsTaken;
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spotsCreated[laneId, spotSize] += spotsTaken;
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// TODO: Allow modified configuration
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for(int x = 0; x < 4; x++)
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spotCountsParallel[laneId, x] = 0;
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}else if (sizeIds[laneId] == 0 && spotCountsParallel[laneId, spotSize] != 0) { // parking parallel
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int spotsTaken = Math.Min(requiredCounts[spotSize], spotCountsParallel[laneId, spotSize]);
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spotCountsParallel[laneId, spotSize] -= spotsTaken;
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requiredCounts[spotSize] -= spotsTaken;
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spotsCreated[laneId, spotSize] += spotsTaken;
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// TODO: Allow modified configuration
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spotCountsPerpendicular[laneId] = 0;
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for(int x = 0; x < 4; x++)
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if(x != spotSize)
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spotCountsParallel[laneId, x] = 0;
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}
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if(requiredCounts[spotSize] == 0)
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break;
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}
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}
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int sum = requiredCounts.Sum();
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if(sum > 0)
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return false;
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else
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return true;
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}
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private int UsesMoreSpaceComparator(int[] a1, int[] a2)
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{
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float sum1 = 0;
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float sum2 = 0;
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foreach (float val in a1) sum1 += val;
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foreach (float val in a2) sum2 += val;
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return -1 * sum1.CompareTo(sum2);
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}
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private void CombinationRepetitionUtil(int[] chosen, int[] arr,
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int index, int r, int start, int end)
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{
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if (index == r)
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{
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// combinations.Add(new[] {arr[chosen[0]]});
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var tempArr = new List<int>(r);
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for (var i = 0; i < r; i++) tempArr.Add(arr[chosen[i]]);
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if (tempArr.Select(x => AvailableSizesCombinations[x]).Sum() < height - 11)
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combinations.Add(tempArr.ToArray());
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return;
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}
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for (var i = start; i <= end; i++)
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{
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chosen[index] = i;
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CombinationRepetitionUtil(chosen, arr, index + 1,
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r, i, end);
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}
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}
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private void CombinationRepetition(int[] arr, int n, int r)
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{
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var chosen = new int[r + 1];
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CombinationRepetitionUtil(chosen, arr, 0, r, 0, n - 1);
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}
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}
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}
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}
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