Fixed debug code, cleaned up code
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c843a2b0fe
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@ -237,8 +237,7 @@ namespace Parking
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{
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foreach (List<Spot> list in _spotMap)
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foreach (Spot spot1 in list)
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if (spot1.Reserved && spot1.ReservedPriority == driver.Priority && driver.Size == spot1.Size)
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{
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if (spot1.Reserved && spot1.ReservedPriority == driver.Priority && driver.Size == spot1.Size) {
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spot = spot1;
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return true;
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}
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@ -362,14 +361,16 @@ namespace Parking
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if (spot.Size > newSize) {
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if (!spot.Perpendicular) {
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float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
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_spotHeights[(int) spot.Size] / 2.0f - 0.5f;
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float newX =
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GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
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_spotHeights[(int) spot.Size] / 2.0f - 0.5f;
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newPosition = new Vector3(newX,
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newPosition.y, newPosition.z);
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}
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else {
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float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
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2.25f / 2.0f;
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float newX =
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GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
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2.25f / 2.0f;
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if (spot.Lane == 0) {
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float xRelativeToRight = newX - Width / 2.0f - 2.25f / 2.0f;
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xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
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@ -397,7 +398,8 @@ namespace Parking
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else
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spotBorder = newPosition.y - thisSizeOffset;
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if (spot.Perpendicular) {
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float nextBorder = GetNextBorderVectical(newPosition, spot.Lane, spot.Perpendicular, newSize,
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float nextBorder = GetNextBorderVectical(newPosition, spot.Lane, spot.Perpendicular,
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newSize,
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!spot.AlignToTop);
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if (Math.Abs(spotBorder - nextBorder) < 5.5f)
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continue;
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@ -430,7 +432,8 @@ namespace Parking
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newPosition.x = nextBorderRight - _spotHeights[(int) newSize] - 0.5f;
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newPosition.y = position.y;
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foundByRemoval = true;
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}else
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}
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else
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continue;
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}
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}
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@ -451,7 +454,8 @@ namespace Parking
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newPosition.x = nextBorderRight - _spotHeights[(int) newSize] - 0.5f;
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newPosition.y = position.y;
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foundByRemoval = true;
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}else
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}
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else
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continue;
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}
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}
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@ -480,13 +484,12 @@ namespace Parking
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// Try to remove one spot next
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continue;
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}
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else {
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newPosition.x = newX;
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spot.Flipped = currentLaneSpots.FindIndex(spotPredicate => spotPredicate == spot) %
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2 == 0;
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rotation *= Quaternion.Euler(0, 0, spot.Flipped ? 90 : -90);
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spot.Perpendicular = true;
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}
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newPosition.x = newX;
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spot.Flipped = currentLaneSpots.FindIndex(spotPredicate => spotPredicate == spot) %
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2 == 0;
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rotation *= Quaternion.Euler(0, 0, spot.Flipped ? 90 : -90);
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spot.Perpendicular = true;
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}
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}
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else {
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@ -547,7 +550,7 @@ namespace Parking
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allBorders.Add(targetSpotPosition.y + sizeOffset);
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}
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if(12.85 - 2.5/2.0f <= maxX && lane == 2 && up)
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if (12.85 - 2.5 / 2.0f <= maxX && lane == 2 && up)
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allBorders.Add(Height / 2.0f - 5);
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if (allBorders.Count == 0)
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@ -592,8 +595,7 @@ namespace Parking
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return position.x + (right ? 1 : -1) * _spotHeights[(int) size] / 2.0f;
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if (right)
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return Width / 2.0f;
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else
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return -Width / 2.0f + 5.5f;
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return -Width / 2.0f + 5.5f;
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}
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@ -679,16 +681,18 @@ namespace Parking
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// ? 2.25f / 2.0f
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// : spotSizes[(int) spotMap[i][j].Size] / 2.0f);
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if(spotMap[i][j].Size != Size.D)
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if (spotMap[i][j].Size != Size.D) {
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
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else
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}
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else {
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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? 2.5f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
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}
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spotMap[i][j].Flipped = flipped;
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@ -724,21 +728,20 @@ namespace Parking
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bool frontalParking = !(!parkingFromTop ^ flipped);
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spotMap[i][j].ParkingDirection = frontalParking ? ParkingPreference.Front : ParkingPreference.Back;
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if(frontalParking)
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spotMap[i][j].GameObject.transform.localScale *= 0.5f;
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spotMap[i][j].Lane = i;
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if(spotMap[i][j].Size != Size.D)
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if (spotMap[i][j].Size != Size.D) {
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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? 2.25f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + 0.25f);
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else
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}
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else {
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currentX += (i != 0 ? 1 : -1) *
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(spotMap[i][j].Perpendicular
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? 2.5f / 2.0f
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: spotSizes[(int) spotMap[i][j].Size] / 2.0f + 0.25f);
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}
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flipped = !flipped;
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}
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