Fixed debug code, cleaned up code

This commit is contained in:
Dawid Pietrykowski 2022-09-12 23:28:39 +02:00
parent c843a2b0fe
commit 28d61db089

View File

@ -78,7 +78,7 @@ namespace Parking
}
dateText.text = path.Substring(path.Length - 1 - 4 - 9, 10);
InitiateManager();
startPanel.SetActive(false);
}
@ -237,8 +237,7 @@ namespace Parking
{
foreach (List<Spot> list in _spotMap)
foreach (Spot spot1 in list)
if (spot1.Reserved && spot1.ReservedPriority == driver.Priority && driver.Size == spot1.Size)
{
if (spot1.Reserved && spot1.ReservedPriority == driver.Priority && driver.Size == spot1.Size) {
spot = spot1;
return true;
}
@ -362,14 +361,16 @@ namespace Parking
if (spot.Size > newSize) {
if (!spot.Perpendicular) {
float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
_spotHeights[(int) spot.Size] / 2.0f - 0.5f;
float newX =
GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
_spotHeights[(int) spot.Size] / 2.0f - 0.5f;
newPosition = new Vector3(newX,
newPosition.y, newPosition.z);
}
else {
float newX = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
2.25f / 2.0f;
float newX =
GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular, newSize, true) -
2.25f / 2.0f;
if (spot.Lane == 0) {
float xRelativeToRight = newX - Width / 2.0f - 2.25f / 2.0f;
xRelativeToRight -= (xRelativeToRight + 2.25f / 2.0f) % 2.25f;
@ -397,13 +398,14 @@ namespace Parking
else
spotBorder = newPosition.y - thisSizeOffset;
if (spot.Perpendicular) {
float nextBorder = GetNextBorderVectical(newPosition, spot.Lane, spot.Perpendicular, newSize,
float nextBorder = GetNextBorderVectical(newPosition, spot.Lane, spot.Perpendicular,
newSize,
!spot.AlignToTop);
if (Math.Abs(spotBorder - nextBorder) < 5.5f)
continue;
}
else {
float nextBorderLeft = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular,
float nextBorderLeft = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular,
spot.Size,
false);
float nextBorderRight = GetNextBorderHorizontal(position, spot.Lane, spot.Perpendicular,
@ -430,7 +432,8 @@ namespace Parking
newPosition.x = nextBorderRight - _spotHeights[(int) newSize] - 0.5f;
newPosition.y = position.y;
foundByRemoval = true;
}else
}
else
continue;
}
}
@ -451,11 +454,12 @@ namespace Parking
newPosition.x = nextBorderRight - _spotHeights[(int) newSize] - 0.5f;
newPosition.y = position.y;
foundByRemoval = true;
}else
}
else
continue;
}
}
}
if (!foundByRemoval) {
@ -480,13 +484,12 @@ namespace Parking
// Try to remove one spot next
continue;
}
else {
newPosition.x = newX;
spot.Flipped = currentLaneSpots.FindIndex(spotPredicate => spotPredicate == spot) %
2 == 0;
rotation *= Quaternion.Euler(0, 0, spot.Flipped ? 90 : -90);
spot.Perpendicular = true;
}
newPosition.x = newX;
spot.Flipped = currentLaneSpots.FindIndex(spotPredicate => spotPredicate == spot) %
2 == 0;
rotation *= Quaternion.Euler(0, 0, spot.Flipped ? 90 : -90);
spot.Perpendicular = true;
}
}
else {
@ -546,8 +549,8 @@ namespace Parking
else
allBorders.Add(targetSpotPosition.y + sizeOffset);
}
if(12.85 - 2.5/2.0f <= maxX && lane == 2 && up)
if (12.85 - 2.5 / 2.0f <= maxX && lane == 2 && up)
allBorders.Add(Height / 2.0f - 5);
if (allBorders.Count == 0)
@ -574,7 +577,7 @@ namespace Parking
else
allBorders.Add(spotPosition.x + sizeOffset);
}
allBorders.Sort();
if (right) {
foreach (float adjacentBorder in allBorders)
@ -592,8 +595,7 @@ namespace Parking
return position.x + (right ? 1 : -1) * _spotHeights[(int) size] / 2.0f;
if (right)
return Width / 2.0f;
else
return -Width / 2.0f + 5.5f;
return -Width / 2.0f + 5.5f;
}
@ -678,19 +680,21 @@ namespace Parking
// (spotMap[i][j].Perpendicular
// ? 2.25f / 2.0f
// : spotSizes[(int) spotMap[i][j].Size] / 2.0f);
if(spotMap[i][j].Size != Size.D)
if (spotMap[i][j].Size != Size.D) {
currentX += (i != 0 ? 1 : -1) *
(spotMap[i][j].Perpendicular
? 2.25f / 2.0f
: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
else
}
else {
currentX += (i != 0 ? 1 : -1) *
(spotMap[i][j].Perpendicular
? 2.5f / 2.0f
: spotSizes[(int) spotMap[i][j].Size] / 2.0f + (j != 0 ? 0.25f : 0));
}
spotMap[i][j].Flipped = flipped;
bool alignTop = i % 2 != 0;
spotMap[i][j].GameObject = Instantiate(prefabs[(int) spotMap[i][j].Size], mainPlanContainer);
@ -724,21 +728,20 @@ namespace Parking
bool frontalParking = !(!parkingFromTop ^ flipped);
spotMap[i][j].ParkingDirection = frontalParking ? ParkingPreference.Front : ParkingPreference.Back;
if(frontalParking)
spotMap[i][j].GameObject.transform.localScale *= 0.5f;
spotMap[i][j].Lane = i;
if(spotMap[i][j].Size != Size.D)
if (spotMap[i][j].Size != Size.D) {
currentX += (i != 0 ? 1 : -1) *
(spotMap[i][j].Perpendicular
? 2.25f / 2.0f
: spotSizes[(int) spotMap[i][j].Size] / 2.0f + 0.25f);
else
}
else {
currentX += (i != 0 ? 1 : -1) *
(spotMap[i][j].Perpendicular
? 2.5f / 2.0f
: spotSizes[(int) spotMap[i][j].Size] / 2.0f + 0.25f);
}
flipped = !flipped;
}