Time-based placement WIP
This commit is contained in:
parent
549691cc0c
commit
2574f9701d
@ -16,6 +16,12 @@ namespace Parking
|
||||
public Spot Spot;
|
||||
public DateTime[] Times;
|
||||
public int UpdateInterval;
|
||||
public Spot ReservedSpot;
|
||||
public bool Reserved;
|
||||
public TimeSpan RealArrival => Times[2].TimeOfDay;
|
||||
public TimeSpan RealDeparture => Times[3].TimeOfDay;
|
||||
public TimeSpan PlannedArrival => Times[0].TimeOfDay;
|
||||
public TimeSpan PlannedDeparture => Times[1].TimeOfDay;
|
||||
|
||||
public Driver(Size size, int number, ParkingPreference parkingPreference, int priority, int updateInterval)
|
||||
{
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
@ -105,6 +106,7 @@ namespace Parking
|
||||
|
||||
private void ReserveInitialSpots()
|
||||
{
|
||||
return;
|
||||
for (int j = 3; j >= 0; j--)
|
||||
foreach (Spot spot in _spotMap[j]) {
|
||||
spot.Reserved = false;
|
||||
@ -124,6 +126,61 @@ namespace Parking
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ReserveSpotsInTimeRange(float hours)
|
||||
{
|
||||
// for (int j = 3; j >= 0; j--)
|
||||
// foreach (Spot spot in _spotMap[j]) {
|
||||
// spot.Reserved = false;
|
||||
// spot.ReservedPriority = 0;
|
||||
// }
|
||||
|
||||
TimeSpan maxArrivalTime = _currentTime + TimeSpan.FromHours(hours);
|
||||
List<Driver> nextDrivers = new List<Driver>();
|
||||
foreach (Driver driver in DataImporter.Drivers) {
|
||||
if (driver.RealArrival >= _currentTime && driver.PlannedArrival < maxArrivalTime) {
|
||||
nextDrivers.Add(driver);
|
||||
}
|
||||
}
|
||||
nextDrivers.Sort(((a, b) => Comparer<TimeSpan>.Default.Compare(a.PlannedDeparture, b.PlannedDeparture)));
|
||||
|
||||
List<Spot> availableSpots = new List<Spot>();
|
||||
|
||||
foreach (List<Spot> list in _spotMap)
|
||||
foreach (Spot spot in list)
|
||||
if (!spot.Reserved && spot.Free)
|
||||
availableSpots.Add(spot);
|
||||
|
||||
availableSpots.Sort(((a, b) => Comparer<float>.Default.Compare(a.Position.x, b.Position.x)));
|
||||
availableSpots.Reverse();
|
||||
|
||||
for (int i = 0; i < nextDrivers.Count; i++) {
|
||||
Driver driver = nextDrivers[i];
|
||||
for (int j = 0; j < availableSpots.Count; j++) {
|
||||
Spot spot = availableSpots[j];
|
||||
if (driver.Size == spot.Size && !spot.Reserved) {
|
||||
spot.Reserved = true;
|
||||
driver.Reserved = true;
|
||||
driver.ReservedSpot = spot;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for (int i = 0; i < Math.Min(DataImporter.Drivers.Count, _initialConfigurationSpotCount); i++) {
|
||||
// bool found = false;
|
||||
// // Find spot
|
||||
// for (int j = 3; j >= 0 && !found; j--)
|
||||
// foreach (Spot spot in _spotMap[j])
|
||||
// if (spot.Size == DataImporter.Drivers[i].Size && !spot.Reserved) {
|
||||
// spot.Reserved = true;
|
||||
// spot.ReservedPriority = DataImporter.Drivers[i].Priority;
|
||||
// found = true;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
public void AdvanceTime()
|
||||
{
|
||||
@ -155,6 +212,19 @@ namespace Parking
|
||||
|
||||
if (_reconfigurationActive)
|
||||
ReconfigureSpots();
|
||||
|
||||
// if(_currentTime.Hours % 3 == 0 && _currentTime.Minutes == 0)
|
||||
// ReserveSpotsInTimeRange(3);
|
||||
if(_currentTime.Hours == 6 && _currentTime.Minutes == 0)
|
||||
ReserveSpotsInTimeRange(10);
|
||||
|
||||
UpdateIncomingOutgoingDrivers();
|
||||
|
||||
UpdateCounts();
|
||||
}
|
||||
|
||||
private void UpdateIncomingOutgoingDrivers()
|
||||
{
|
||||
|
||||
foreach (Driver driver in DataImporter.Drivers) {
|
||||
// TODO: Check if car can stay before other reservation - may not work for priority-based reservations
|
||||
@ -165,6 +235,9 @@ namespace Parking
|
||||
(_currentTime - driver.Times[0].TimeOfDay).TotalMinutes > driver.UpdateInterval &&
|
||||
GetReservedSpotCount(driver.Priority, driver.Size) > 0
|
||||
&& !driver.Parked && !driver.Rejected && _currentTime <= driver.Times[3].TimeOfDay;
|
||||
// if (driver.Reserved && !reservedButTimedout) {
|
||||
//
|
||||
// }
|
||||
if (triesToPark && !driver.Parked && !driver.Rejected) {
|
||||
if (!PlaceCarOnParking(driver)) {
|
||||
if (_reconfigurationActive && TryReconfigureSpotForSize(driver.Size)) {
|
||||
@ -194,8 +267,6 @@ namespace Parking
|
||||
driver.Rejected = true;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateCounts();
|
||||
}
|
||||
|
||||
private void UpdateCounts()
|
||||
@ -236,6 +307,15 @@ namespace Parking
|
||||
|
||||
private bool FindReservedSpot(Driver driver, out Spot spot)
|
||||
{
|
||||
if (driver.Reserved) {
|
||||
if(!driver.ReservedSpot.Free)
|
||||
Debug.Log("Spot should be free");
|
||||
else {
|
||||
spot = driver.ReservedSpot;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (List<Spot> list in _spotMap)
|
||||
foreach (Spot spot1 in list)
|
||||
if (spot1.Reserved && spot1.ReservedPriority == driver.Priority && driver.Size == spot1.Size) {
|
||||
@ -285,6 +365,9 @@ namespace Parking
|
||||
|
||||
private void PlaceDriverOnSpot(Driver driver, Spot spot)
|
||||
{
|
||||
if (spot.GameObject == null) {
|
||||
Debug.LogError("Spot is null");
|
||||
}
|
||||
spot.Free = false;
|
||||
spot.Reserved = false;
|
||||
driver.Spot = spot;
|
||||
@ -331,15 +414,20 @@ namespace Parking
|
||||
spotlessCars.Add(nextCar);
|
||||
|
||||
|
||||
int count = 0;
|
||||
|
||||
foreach (Driver nextCar in spotlessCars)
|
||||
TryReconfigureSpotForSize(nextCar.Size);
|
||||
if (TryReconfigureSpotForSize(nextCar.Size))
|
||||
count++;
|
||||
|
||||
Debug.Log($"Created {count} out of {spotlessCars.Count}");
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryReconfigureSpotForSize(Size newSize)
|
||||
{
|
||||
if (newSize == Size.C) {
|
||||
Debug.Log("Reconfiguring using new method");
|
||||
// Debug.Log("Reconfiguring using new method");
|
||||
int lane1 = 2;
|
||||
int lane2 = 1;
|
||||
for (int i = _spotMap[lane2].Count - 1; i >= 0; i--)
|
||||
@ -380,11 +468,15 @@ namespace Parking
|
||||
lowerSpot.Size, 0.0f);
|
||||
|
||||
// verify we can delete them
|
||||
bool allSpotsFree = true;
|
||||
foreach (int conflictingSpotId in conflictingSpots) {
|
||||
if (!_spotMap[0][conflictingSpotId].Free)
|
||||
continue;
|
||||
Spot conflictingSpot = _spotMap[0][conflictingSpotId];
|
||||
if (!conflictingSpot.Free || conflictingSpot.Reserved)
|
||||
allSpotsFree = false;
|
||||
}
|
||||
|
||||
if(!allSpotsFree)
|
||||
continue;
|
||||
|
||||
// delete them
|
||||
int removed = 0;
|
||||
conflictingSpots.Sort();
|
||||
@ -642,10 +734,7 @@ namespace Parking
|
||||
newSpot.GameObject = Instantiate(_spotPrefabs[(int)size],
|
||||
newPosition, Quaternion.Euler(0, 0, 90), mainPlanContainer);
|
||||
_spotMap[0].Add(newSpot);
|
||||
_spotMap[0].Sort((a, b) =>
|
||||
{
|
||||
return Comparer<float>.Default.Compare(b.Position.x, a.Position.x);
|
||||
});
|
||||
_spotMap[0].Sort((a, b) => Comparer<float>.Default.Compare(b.Position.x, a.Position.x));
|
||||
return true;
|
||||
}
|
||||
lastRightBorder = currentSpot.RightBorder;
|
||||
|
Loading…
Reference in New Issue
Block a user