Improved UI, added parking direction preference
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@ -13,6 +13,7 @@ namespace Parking
|
|||||||
public Spot Spot;
|
public Spot Spot;
|
||||||
public bool Parked = false;
|
public bool Parked = false;
|
||||||
public GameObject GameObject;
|
public GameObject GameObject;
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public bool Rejected = false;
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public Driver(Size size, int priority, ParkingPreference parkingPreference)
|
public Driver(Size size, int priority, ParkingPreference parkingPreference)
|
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{
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{
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@ -28,6 +29,7 @@ namespace Parking
|
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public bool Flipped;
|
public bool Flipped;
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public GameObject GameObject;
|
public GameObject GameObject;
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||||||
public bool Free = true;
|
public bool Free = true;
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|
public ParkingPreference ParkingDirection = ParkingPreference.Any;
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public Spot(Size size, bool flipped)
|
public Spot(Size size, bool flipped)
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{
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{
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@ -12,11 +12,11 @@ namespace Parking
|
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public const float Height = 29;
|
public const float Height = 29;
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|
|
||||||
public static ParkingManager Instance;
|
public static ParkingManager Instance;
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||||||
public readonly List<List<Spot>> SpotMap = new() {new(), new(), new(), new()};
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[SerializeField] public TextMeshProUGUI rejectedText;
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[SerializeField] public GameObject spotPrefabA;
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[SerializeField] public GameObject spotPrefabA;
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[SerializeField] public GameObject spotPrefabB;
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[SerializeField] public GameObject spotPrefabB;
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[SerializeField] public GameObject spotPrefabC;
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[SerializeField] public GameObject spotPrefabC;
|
||||||
@ -25,7 +25,11 @@ namespace Parking
|
|||||||
|
|
||||||
private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
private readonly float[] _spotHeights = {3.5f, 4f, 5f, 7.5f};
|
||||||
|
|
||||||
private TimeSpan _currentTime = TimeSpan.FromHours(5);
|
public readonly List<List<Spot>> SpotMap = new()
|
||||||
|
{new List<Spot>(), new List<Spot>(), new List<Spot>(), new List<Spot>()};
|
||||||
|
|
||||||
|
private TimeSpan _currentTime = TimeSpan.FromHours(5) + TimeSpan.FromMinutes(45);
|
||||||
|
private int _rejectedDrivers = 0;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -46,11 +50,19 @@ namespace Parking
|
|||||||
_currentTime += TimeSpan.FromMinutes(15);
|
_currentTime += TimeSpan.FromMinutes(15);
|
||||||
timeText.text = _currentTime.ToString();
|
timeText.text = _currentTime.ToString();
|
||||||
foreach (Driver driver in DataImporter.Drivers)
|
foreach (Driver driver in DataImporter.Drivers)
|
||||||
|
if (_currentTime <= driver.Times[1].TimeOfDay && _currentTime > driver.Times[0].TimeOfDay &&
|
||||||
|
!driver.Parked && !driver.Rejected)
|
||||||
{
|
{
|
||||||
if (_currentTime <= driver.Times[1].TimeOfDay && _currentTime > driver.Times[0].TimeOfDay && !driver.Parked)
|
if (!PlaceCarOnParking(driver))
|
||||||
{
|
{
|
||||||
PlaceCarOnParking(driver);
|
Debug.Log($"Placing failed for car {driver.Priority}");
|
||||||
}else if (_currentTime > driver.Times[1].TimeOfDay && driver.Parked)
|
driver.Rejected = true;
|
||||||
|
_rejectedDrivers++;
|
||||||
|
rejectedText.text = $"Odrzuconych kierowców: {_rejectedDrivers}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (_currentTime > driver.Times[1].TimeOfDay &&
|
||||||
|
driver.Parked)
|
||||||
{
|
{
|
||||||
driver.Spot.Free = true;
|
driver.Spot.Free = true;
|
||||||
driver.Parked = false;
|
driver.Parked = false;
|
||||||
@ -58,14 +70,28 @@ namespace Parking
|
|||||||
Destroy(driver.GameObject);
|
Destroy(driver.GameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool PlaceCarOnParking(Driver driver)
|
||||||
|
{
|
||||||
|
for (var i = 0; i < SpotMap.Count; i++)
|
||||||
|
foreach (Spot spot in SpotMap[i])
|
||||||
|
if (spot.Size == driver.Size && spot.Free &&
|
||||||
|
(spot.ParkingDirection == driver.ParkingPreference ||
|
||||||
|
spot.ParkingDirection == ParkingPreference.Any))
|
||||||
|
{
|
||||||
|
spot.Free = false;
|
||||||
|
driver.Spot = spot;
|
||||||
|
driver.Parked = true;
|
||||||
|
driver.GameObject = Instantiate(carPrefab, spot.GameObject.transform, true);
|
||||||
|
driver.GameObject.transform.position = spot.GameObject.transform.position;
|
||||||
|
driver.GameObject.transform.rotation =
|
||||||
|
Quaternion.Euler(new Vector3(0, 0, spot.Flipped ? 180 : 0));
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlaceCarOnParking(Driver driver)
|
for (var i = 0; i < SpotMap.Count; i++)
|
||||||
{
|
|
||||||
for (int i = 0; i < SpotMap.Count; i++)
|
|
||||||
{
|
|
||||||
foreach (Spot spot in SpotMap[i])
|
foreach (Spot spot in SpotMap[i])
|
||||||
{
|
|
||||||
if (spot.Size == driver.Size && spot.Free)
|
if (spot.Size == driver.Size && spot.Free)
|
||||||
{
|
{
|
||||||
spot.Free = false;
|
spot.Free = false;
|
||||||
@ -73,11 +99,13 @@ namespace Parking
|
|||||||
driver.Parked = true;
|
driver.Parked = true;
|
||||||
driver.GameObject = Instantiate(carPrefab, spot.GameObject.transform, true);
|
driver.GameObject = Instantiate(carPrefab, spot.GameObject.transform, true);
|
||||||
driver.GameObject.transform.position = spot.GameObject.transform.position;
|
driver.GameObject.transform.position = spot.GameObject.transform.position;
|
||||||
return;
|
driver.GameObject.transform.rotation =
|
||||||
|
Quaternion.Euler(new Vector3(0, 0, spot.Flipped ? 180 : 0));
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
return false;
|
||||||
Debug.Log($"Placing failed for car {driver.Priority}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateText(string text)
|
public void UpdateText(string text)
|
||||||
@ -119,6 +147,7 @@ namespace Parking
|
|||||||
else currentX = -Width / 2f + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
|
else currentX = -Width / 2f + 5.5f - 2.25f / 2f + 2.25f + 1.75f;
|
||||||
|
|
||||||
var flipped = false;
|
var flipped = false;
|
||||||
|
var parkingFromTop = i % 2 != 0;
|
||||||
|
|
||||||
for (var j = 0; j < spotMap[i].Count; j++)
|
for (var j = 0; j < spotMap[i].Count; j++)
|
||||||
{
|
{
|
||||||
@ -146,9 +175,13 @@ namespace Parking
|
|||||||
new Vector3(currentX, currentY - 2.0f, 0);
|
new Vector3(currentX, currentY - 2.0f, 0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
spotMap[i][j].GameObject.transform.rotation =
|
spotMap[i][j].GameObject.transform.rotation =
|
||||||
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
Quaternion.Euler(new Vector3(0, 0, spotMap[i][j].Flipped ? 180 : 0));
|
||||||
|
|
||||||
|
var frontalParking = !parkingFromTop ^ flipped;
|
||||||
|
spotMap[i][j].ParkingDirection = frontalParking ? ParkingPreference.Front : ParkingPreference.Back;
|
||||||
|
|
||||||
currentX += 2.25f;
|
currentX += 2.25f;
|
||||||
|
|
||||||
flipped = !flipped;
|
flipped = !flipped;
|
||||||
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applyGammaDecoding: 0
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||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user