653 lines
30 KiB
C#
653 lines
30 KiB
C#
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using System;
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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namespace TMPro.Examples
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{
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public class TMP_TextInfoDebugTool : MonoBehaviour
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{
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// Since this script is used for debugging, we exclude it from builds.
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// TODO: Rework this script to make it into an editor utility.
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#if UNITY_EDITOR
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public bool ShowCharacters;
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public bool ShowWords;
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public bool ShowLinks;
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public bool ShowLines;
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public bool ShowMeshBounds;
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public bool ShowTextBounds;
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[Space(10)]
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[TextArea(2, 2)]
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public string ObjectStats;
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[SerializeField]
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private TMP_Text m_TextComponent;
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private Transform m_Transform;
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private TMP_TextInfo m_TextInfo;
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private float m_ScaleMultiplier;
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private float m_HandleSize;
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void OnDrawGizmos()
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{
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if (m_TextComponent == null)
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{
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m_TextComponent = GetComponent<TMP_Text>();
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if (m_TextComponent == null)
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return;
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}
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m_Transform = m_TextComponent.transform;
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// Get a reference to the text object's textInfo
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m_TextInfo = m_TextComponent.textInfo;
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// Update Text Statistics
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ObjectStats = "Characters: " + m_TextInfo.characterCount + " Words: " + m_TextInfo.wordCount + " Spaces: " + m_TextInfo.spaceCount + " Sprites: " + m_TextInfo.spriteCount + " Links: " + m_TextInfo.linkCount
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+ "\nLines: " + m_TextInfo.lineCount + " Pages: " + m_TextInfo.pageCount;
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// Get the handle size for drawing the various
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m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f;
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m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier;
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// Draw line metrics
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#region Draw Lines
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if (ShowLines)
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DrawLineBounds();
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#endregion
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// Draw word metrics
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#region Draw Words
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if (ShowWords)
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DrawWordBounds();
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#endregion
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// Draw character metrics
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#region Draw Characters
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if (ShowCharacters)
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DrawCharactersBounds();
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#endregion
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// Draw Quads around each of the words
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#region Draw Links
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if (ShowLinks)
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DrawLinkBounds();
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#endregion
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// Draw Quad around the bounds of the text
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#region Draw Bounds
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if (ShowMeshBounds)
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DrawBounds();
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#endregion
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// Draw Quad around the rendered region of the text.
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#region Draw Text Bounds
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if (ShowTextBounds)
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DrawTextBounds();
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#endregion
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}
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/// <summary>
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/// Method to draw a rectangle around each character.
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/// </summary>
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/// <param name="text"></param>
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void DrawCharactersBounds()
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{
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int characterCount = m_TextInfo.characterCount;
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for (int i = 0; i < characterCount; i++)
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{
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// Draw visible as well as invisible characters
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TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i];
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bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters &&
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characterInfo.lineNumber < m_TextComponent.maxVisibleLines &&
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i >= m_TextComponent.firstVisibleCharacter;
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if (m_TextComponent.overflowMode == TextOverflowModes.Page)
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isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay;
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if (!isCharacterVisible)
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continue;
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float dottedLineSize = 6;
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// Get Bottom Left and Top Right position of the current character
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Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft);
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Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0));
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Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight);
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Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0));
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// Draw character bounds
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if (characterInfo.isVisible)
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{
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Color color = Color.green;
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DrawDottedRectangle(bottomLeft, topRight, color);
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}
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else
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{
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Color color = Color.grey;
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float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f;
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DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4);
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}
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float origin = characterInfo.origin;
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float advance = characterInfo.xAdvance;
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float ascentline = characterInfo.ascender;
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float baseline = characterInfo.baseLine;
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float descentline = characterInfo.descender;
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//Draw Ascent line
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Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0));
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Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0));
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Handles.color = Color.cyan;
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Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
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// Draw Cap Height & Mean line
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float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale;
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Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
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Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
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float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale;
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Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
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Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
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if (characterInfo.isVisible)
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{
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// Cap line
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Handles.color = Color.cyan;
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Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize);
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// Mean line
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Handles.color = Color.cyan;
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Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize);
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}
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//Draw Base line
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Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
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Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
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Handles.color = Color.cyan;
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Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize);
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//Draw Descent line
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Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0));
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Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0));
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Handles.color = Color.cyan;
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Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize);
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// Draw Origin
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Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
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DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan);
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// Draw Horizontal Advance
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Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
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DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow);
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DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow);
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// Draw text labels for metrics
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if (m_HandleSize < 0.5f)
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{
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GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label"));
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style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
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style.fontSize = 12;
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style.fixedWidth = 200;
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style.fixedHeight = 20;
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Vector3 labelPosition;
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float center = (origin + advance) / 2;
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//float baselineMetrics = 0;
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//float ascentlineMetrics = ascentline - baseline;
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//float caplineMetrics = capline - baseline;
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//float meanlineMetrics = meanline - baseline;
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//float descentlineMetrics = descentline - baseline;
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// Ascent Line
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labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0));
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style.alignment = TextAnchor.UpperCenter;
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Handles.Label(labelPosition, "Ascent Line", style);
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//Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
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// Base Line
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labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0));
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Handles.Label(labelPosition, "Base Line", style);
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//Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style);
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// Descent line
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labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0));
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Handles.Label(labelPosition, "Descent Line", style);
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//Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style);
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if (characterInfo.isVisible)
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{
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// Cap Line
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labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0));
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style.alignment = TextAnchor.UpperCenter;
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Handles.Label(labelPosition, "Cap Line", style);
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//Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style);
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// Mean Line
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labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0));
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style.alignment = TextAnchor.UpperCenter;
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Handles.Label(labelPosition, "Mean Line", style);
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//Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
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// Origin
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labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
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style.alignment = TextAnchor.UpperRight;
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Handles.Label(labelPosition, "Origin ", style);
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// Advance
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labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
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style.alignment = TextAnchor.UpperLeft;
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Handles.Label(labelPosition, " Advance", style);
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}
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}
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}
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}
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/// <summary>
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/// Method to draw rectangles around each word of the text.
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/// </summary>
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/// <param name="text"></param>
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void DrawWordBounds()
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{
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for (int i = 0; i < m_TextInfo.wordCount; i++)
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{
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TMP_WordInfo wInfo = m_TextInfo.wordInfo[i];
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bool isBeginRegion = false;
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Vector3 bottomLeft = Vector3.zero;
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Vector3 topLeft = Vector3.zero;
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Vector3 bottomRight = Vector3.zero;
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Vector3 topRight = Vector3.zero;
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float maxAscender = -Mathf.Infinity;
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float minDescender = Mathf.Infinity;
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Color wordColor = Color.green;
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// Iterate through each character of the word
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for (int j = 0; j < wInfo.characterCount; j++)
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{
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int characterIndex = wInfo.firstCharacterIndex + j;
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TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex];
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int currentLine = currentCharInfo.lineNumber;
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bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
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currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
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(m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
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// Track Max Ascender and Min Descender
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maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
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minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
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if (isBeginRegion == false && isCharacterVisible)
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{
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isBeginRegion = true;
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bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
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topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
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//Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
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// If Word is one character
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if (wInfo.characterCount == 1)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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}
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}
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// Last Character of Word
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if (isBeginRegion && j == wInfo.characterCount - 1)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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}
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// If Word is split on more than one line.
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else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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maxAscender = -Mathf.Infinity;
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minDescender = Mathf.Infinity;
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}
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}
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//Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
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}
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}
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/// <summary>
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/// Draw rectangle around each of the links contained in the text.
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/// </summary>
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/// <param name="text"></param>
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void DrawLinkBounds()
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{
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TMP_TextInfo textInfo = m_TextComponent.textInfo;
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for (int i = 0; i < textInfo.linkCount; i++)
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{
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TMP_LinkInfo linkInfo = textInfo.linkInfo[i];
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bool isBeginRegion = false;
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Vector3 bottomLeft = Vector3.zero;
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Vector3 topLeft = Vector3.zero;
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Vector3 bottomRight = Vector3.zero;
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Vector3 topRight = Vector3.zero;
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float maxAscender = -Mathf.Infinity;
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float minDescender = Mathf.Infinity;
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Color32 linkColor = Color.cyan;
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// Iterate through each character of the link text
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for (int j = 0; j < linkInfo.linkTextLength; j++)
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{
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int characterIndex = linkInfo.linkTextfirstCharacterIndex + j;
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|
TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex];
|
|||
|
int currentLine = currentCharInfo.lineNumber;
|
|||
|
|
|||
|
bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
|
|||
|
currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
|
|||
|
(m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
|
|||
|
|
|||
|
// Track Max Ascender and Min Descender
|
|||
|
maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
|
|||
|
minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
|
|||
|
|
|||
|
if (isBeginRegion == false && isCharacterVisible)
|
|||
|
{
|
|||
|
isBeginRegion = true;
|
|||
|
|
|||
|
bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
|
|||
|
topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
|
|||
|
|
|||
|
//Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
|
|||
|
|
|||
|
// If Link is one character
|
|||
|
if (linkInfo.linkTextLength == 1)
|
|||
|
{
|
|||
|
isBeginRegion = false;
|
|||
|
|
|||
|
topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
|
|||
|
bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
|
|||
|
bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
|
|||
|
topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
|
|||
|
|
|||
|
// Draw Region
|
|||
|
DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
|
|||
|
|
|||
|
//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Last Character of Link
|
|||
|
if (isBeginRegion && j == linkInfo.linkTextLength - 1)
|
|||
|
{
|
|||
|
isBeginRegion = false;
|
|||
|
|
|||
|
topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
|
|||
|
bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
|
|||
|
bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
|
|||
|
topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
|
|||
|
|
|||
|
// Draw Region
|
|||
|
DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
|
|||
|
|
|||
|
//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
|
|||
|
}
|
|||
|
// If Link is split on more than one line.
|
|||
|
else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber)
|
|||
|
{
|
|||
|
isBeginRegion = false;
|
|||
|
|
|||
|
topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
|
|||
|
bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
|
|||
|
bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
|
|||
|
topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
|
|||
|
|
|||
|
// Draw Region
|
|||
|
DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
|
|||
|
|
|||
|
maxAscender = -Mathf.Infinity;
|
|||
|
minDescender = Mathf.Infinity;
|
|||
|
//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Draw Rectangles around each lines of the text.
|
|||
|
/// </summary>
|
|||
|
/// <param name="text"></param>
|
|||
|
void DrawLineBounds()
|
|||
|
{
|
|||
|
int lineCount = m_TextInfo.lineCount;
|
|||
|
|
|||
|
for (int i = 0; i < lineCount; i++)
|
|||
|
{
|
|||
|
TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i];
|
|||
|
TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex];
|
|||
|
TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex];
|
|||
|
|
|||
|
bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) ||
|
|||
|
i > m_TextComponent.maxVisibleLines ||
|
|||
|
(m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
|
|||
|
|
|||
|
if (!isLineVisible) continue;
|
|||
|
|
|||
|
float lineBottomLeft = firstCharacterInfo.bottomLeft.x;
|
|||
|
float lineTopRight = lastCharacterInfo.topRight.x;
|
|||
|
|
|||
|
float ascentline = lineInfo.ascender;
|
|||
|
float baseline = lineInfo.baseline;
|
|||
|
float descentline = lineInfo.descender;
|
|||
|
|
|||
|
float dottedLineSize = 12;
|
|||
|
|
|||
|
// Draw line extents
|
|||
|
DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4);
|
|||
|
|
|||
|
// Draw Ascent line
|
|||
|
Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
|
|||
|
Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0));
|
|||
|
|
|||
|
Handles.color = Color.yellow;
|
|||
|
Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
|
|||
|
|
|||
|
// Draw Base line
|
|||
|
Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
|
|||
|
Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0));
|
|||
|
|
|||
|
Handles.color = Color.yellow;
|
|||
|
Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize);
|
|||
|
|
|||
|
// Draw Descent line
|
|||
|
Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
|
|||
|
Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0));
|
|||
|
|
|||
|
Handles.color = Color.yellow;
|
|||
|
Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize);
|
|||
|
|
|||
|
// Draw text labels for metrics
|
|||
|
if (m_HandleSize < 1.0f)
|
|||
|
{
|
|||
|
GUIStyle style = new GUIStyle();
|
|||
|
style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f);
|
|||
|
style.fontSize = 12;
|
|||
|
style.fixedWidth = 200;
|
|||
|
style.fixedHeight = 20;
|
|||
|
Vector3 labelPosition;
|
|||
|
|
|||
|
// Ascent Line
|
|||
|
labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
|
|||
|
style.padding = new RectOffset(0, 10, 0, 5);
|
|||
|
style.alignment = TextAnchor.MiddleRight;
|
|||
|
Handles.Label(labelPosition, "Ascent Line", style);
|
|||
|
|
|||
|
// Base Line
|
|||
|
labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
|
|||
|
Handles.Label(labelPosition, "Base Line", style);
|
|||
|
|
|||
|
// Descent line
|
|||
|
labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
|
|||
|
Handles.Label(labelPosition, "Descent Line", style);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Draw Rectangle around the bounds of the text object.
|
|||
|
/// </summary>
|
|||
|
void DrawBounds()
|
|||
|
{
|
|||
|
Bounds meshBounds = m_TextComponent.bounds;
|
|||
|
|
|||
|
// Get Bottom Left and Top Right position of each word
|
|||
|
Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min;
|
|||
|
Vector3 topRight = m_TextComponent.transform.position + meshBounds.max;
|
|||
|
|
|||
|
DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void DrawTextBounds()
|
|||
|
{
|
|||
|
Bounds textBounds = m_TextComponent.textBounds;
|
|||
|
|
|||
|
Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents);
|
|||
|
Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents);
|
|||
|
|
|||
|
DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// Draw Rectangles
|
|||
|
void DrawRectangle(Vector3 BL, Vector3 TR, Color color)
|
|||
|
{
|
|||
|
Gizmos.color = color;
|
|||
|
|
|||
|
Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0));
|
|||
|
Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0));
|
|||
|
Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0));
|
|||
|
Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0));
|
|||
|
}
|
|||
|
|
|||
|
void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
|
|||
|
{
|
|||
|
Handles.color = color;
|
|||
|
Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size);
|
|||
|
Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size);
|
|||
|
Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size);
|
|||
|
Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size);
|
|||
|
}
|
|||
|
|
|||
|
void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
|
|||
|
{
|
|||
|
Handles.color = color;
|
|||
|
Rect rect = new Rect(bottomLeft, topRight - bottomLeft);
|
|||
|
Handles.DrawSolidRectangleWithOutline(rect, color, Color.black);
|
|||
|
}
|
|||
|
|
|||
|
void DrawSquare(Vector3 position, float size, Color color)
|
|||
|
{
|
|||
|
Handles.color = color;
|
|||
|
Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z);
|
|||
|
Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z);
|
|||
|
Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z);
|
|||
|
Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z);
|
|||
|
|
|||
|
Handles.DrawLine(bottomLeft, topLeft);
|
|||
|
Handles.DrawLine(topLeft, topRight);
|
|||
|
Handles.DrawLine(topRight, bottomRight);
|
|||
|
Handles.DrawLine(bottomRight, bottomLeft);
|
|||
|
}
|
|||
|
|
|||
|
void DrawCrosshair(Vector3 position, float size, Color color)
|
|||
|
{
|
|||
|
Handles.color = color;
|
|||
|
|
|||
|
Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z));
|
|||
|
Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// Draw Rectangles
|
|||
|
void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
|
|||
|
{
|
|||
|
Gizmos.color = color;
|
|||
|
|
|||
|
Gizmos.DrawLine(bl, tl);
|
|||
|
Gizmos.DrawLine(tl, tr);
|
|||
|
Gizmos.DrawLine(tr, br);
|
|||
|
Gizmos.DrawLine(br, bl);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// Draw Rectangles
|
|||
|
void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
|
|||
|
{
|
|||
|
var cam = Camera.current;
|
|||
|
float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f;
|
|||
|
UnityEditor.Handles.color = color;
|
|||
|
|
|||
|
UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing);
|
|||
|
UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing);
|
|||
|
UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing);
|
|||
|
UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing);
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
}
|
|||
|
|